Turin_4 wrote...
2 Collectors Potentially a truly intriguing, and scary, yet sad and
sympathetic villain. Totally wasted in facor of shooting mercs
constantly. The Big Reveal is pretty much an afterthought.
To an extent, I agree. ME2 failed to capitalize on the full potential of the Collectors as intriguing and terrifying...but simultaneously dreadful and pitiable. One thing that could have been done, for example, is to return to Ilos, recover more Prothean technology and culture. And see what the Protheans actually were, versus what they actually are. Get a real sense of what they've lost, or more accurately what's been stolen from them. The reliance on mercs was a mistake: mercs should have played a big role in the game, because after all, a ****-ton of the military died out in ME1 so there would be a power-vaccuum, but not the near-exclusive role they DID play.
Exaactly. The Collectors were a wasted opportunity to see the galaxy's past, compare it to the present, and show us what could be in store for the races in the near future.
3 Shepard's death: Cheap, melodramatic, and heavy-handed use of the
Phased Linear Oscillating Transducer device to reset the game. What were
they thinking? Really, what were they thinking? Death is supposed to be a big deal. Not an extended sabbatical for the hero!
*shrug* Different strokes, I guess. Didn't seem cheap or melodramatic to me, and it did seem like quite the bid deal.
It should have been a big deal, but was introduced, and promptly forgotten about. Death needs to mean something. Particularly death for as long as two years. That has an impact on many levels: Medically, philosophically, legally, technologically, psychologically, religiously. Saying "we can ressurect you even if you've been dead for years, suffered vacuum exposure, absolute sero temperatures, radiation exposure, and terminal velocity into the side of a planet. It's just really really expensive" turns it all into, yes , a PLOT device.
There's enough stuff to mine from ressurecting the "Savior of the Citadel" to make a game all of it's own. How was it accomplished? Are there any side-effects, physical or mental? Is it really Shepard they brought back, or is it an AI with Shep's thoughts and emotions? How can one tell? Or is it a fusion of some kind, boith human and machine? Or none of the above, a new identity completely? Even if it really was Shep, just how human is Shepard now? These are questions that could really help a player shape his/her Shepard into a your own personal "Commander Shepard"
But all it's used for in the game is an excuse to keep Shep out of the way while two years go by. An extended deep-space mission could have done the same. Few people seem to really care that Shepard was "meat" and is now "not-meat" No one asks (before LOTSB) how Shepard's handling this. No one even asks "Did you see a light?" even though both Thane and Mordin are known to have religious interests. No one wonders what kind of tech Cerberus must have researched/stolen/reverse-engineered to have accomplished this. No one asks, and no one cares, when it should be a huge deal.
I think Smudboy put it best in his plot analysis: "If the hero of the galaxy comes back from the dead, that should mean something. To everyone who knew them, and what they did. For severel reasons. Not just get disscounts at stores."
4) Squadmates. In a character-centric game, the characters don't
talk to each other and barely acknowledge each others existence. How
does that make sense?
I agree with that, though it's a criticism for all video-games, and one I think ME2 just goes with the genre, sadly.
True, However: 1) Bioware has always been a cut above other game developers in this. They have had group banter and companion personalities all the way back to the first Baldur's Gate game. and 2) This game was supposed to be different, it was supposed to be charactger-centric. As such, you'd expect more charactarization, Yet you see incredibly little in ME 2, save the personal missions. You take each character off the shelf, give that one a personality, then put them back on the shelf and move on to the next one.
6 Harbringer: This from the company that gave us Saverok, Jon
Irenicus, the Valsharess, Darths Revan and Malak, Sun Li, Saren
Arterius, and Logain Mac Tir gave us, that???
In this game, you also get the Illusive Man who I thought was pretty darn impressive.
Unfortunately, I was less impressed. Less by the Illusive Man as how limited you are in dealing with him. You can't fling Cerberus' crimes back at him, canonly put up token resistence to his methods, you can't even bring up Akuze or Kahoku. This may be part of the "kinder, gentler Cerberus" I also find annoying. I would have been far more impressed if TIM was presented as admitting to all the terrible things Cerberus does and is unapologetic about it, rather than all these cells "going rogue"
Modifié par iakus, 27 septembre 2010 - 04:26 .





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