Jebel Krong wrote...
well in all fairness we not be able to appreciate what me2 sets up till me3 arrives. i never said that me2 was perfect - it's far from, it, it's just closer in so many more ways than me1 is. the way the collector story unfolded was good, but the reaper was crap and made no sense, and it's appearance even moreso. however, taking the idea of building the team by recruiting all the different individuals and then having all their loyalty missions in addition to the main was absolute gold, imo, and not having them all connected to the main story helped further expand and establish the universe, with even more diverse locations, which had only been spoken of before. as long as the pattern isn't repeated again for me3 (i.e. please don't use the template AGAIN bioware), we should be able to take everything from me2 into me3 and really drive the main story to it's cnclusion, with plenty of material left to explore for new characters/gestating sidequests and, most importantly, our current squaddies and LIs.
The recruitment missions were fine, it's the loyalty missions that I thought were too much and disconnected from the main Collector/Reaper plot.





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