Moiaussi wrote...
Frybread76 wrote...
But if this was a WWII movies Shepard's team would have been made up on soldiers whose job it would be to serve under their commander and fight their enemy. The squad mates in ME2 don't have that obligation because they aren't military and they aren't Cerberus. Several of them are friends of Shepard's, several can be love interests, one has a man-crush (or woman-crush?) on Shepard, some are mercs who were paid to accompany Shepard and one is a Jedi who pretty much abandons her 400-year-old search for a vampire who has murdered across the galaxy to fight the Collectors.
We can say that some of them would still have served Shepard because of the threat posed by the Collectors. However, the Collectors were only targeting human colonies in the Terminus Systems at the time of ME2.
In a lot of WWII movies, the squad members 'aren't military' either, not yet, especially if the movie starts in boot camp. They are merely a bunch of people who either signed up to 'fight them Germans' or were drafted. Those who are drafted don't want to be there, and don't have any reason to be there other than that they are ordered to be. Even those who chose to be there are usually not porfessional soldiers.
This is even more so in a Vietnam movie.
The point is that they don't have any more reason to be there other than 'collectors are killing colonies' aka 'commies are taking over the world' (vietnam) aka 'germans are taking over the world' (WWI or WWII) or similar for other wars. There doesn't have to be any deeper reason. In fact, if they all had ties to the enemy other than the reasons for war, the movies would come across as very unnatural. Note that WWI and Vietnam had no direct threats to the US (unless you count a threat to US trade and shipping with Britain 'a direct threat to the US' at a time Britain was already at war with Germany).
I think the big, central problem isn't that a connection with the Collectors is needed, it's that the squad needs something to connect them. The Collectors is simply the handiest thing to use. The whole point of the game is "build a team to stop the Collectors" Okay, what team?
Imagine describing the story to someone intersted in pursuing the reaper threat left dangling at the end of ME1:
Q: So, the Collectors are the latest threat? I gotta go learn about them, what their connectionis to the Reapers, right? Find out what their plan is, their strengths, their weaknesses? plan out the mission, right?
A: Nope, The Illusive Man will handle that. Your job is to build the team.
Q: Okay, cool. I have to go through the potential members and select the ones that work best together. Convince them that this is a threat to everyone. Maybe my paragon/renegade scores or past actions will make them more or less willng to work with me.
A: Actually, you're given the dossiers on the available squad members by TIM. You don't actually get a whole lot of choices in who you are recruiting. You just recruit them and earn their loyalty.
Q: Earn their loyalty? I can work with that. Get a bunch of individuals to work together as a team. Train them to fight as a unit. Walk a delicate tightrope amongst a dozen disparate personalities. Real "Band of Brothers" stuff. I need to get them to trust me to lead them into battle, and to trust each other to have their backs, right?
A: Well, there are two arguments you have to break up...
Q: So they do talk to each other, then? Banter? Argue? Play their personalities off each other?
A: Well...
Q: They act differently once I have their loyalty, right?
A: Umm... Hey, look! DLC guns! ::hides::
"Build a team" is not a standard rpg story. But it could have worked. The problem is, even as the "main story" it basically just gets the "side quest" treatment. It doesn't feel like teambuilding. It feels like playing the latest DLC pack (except the latest DLC was leaps and bounds better)
Modifié par iakus, 19 octobre 2010 - 08:03 .