Jebel Krong wrote…
did you do them as a chain or did you go off and do other things in-between? i could see why if the latter, but the former...?
Oh, I definitely didn't do them in a straight line. Ditto for ME1's. I think for ME2's I always did one other mission before following up on a mission chain. Some missions I didn't even know were connected to other missions, like the saving the crashing ship mission being related to the Blue Suns mission chain.
MrFob wrote...
Ok, that is a matter of opinion I guess. For me at some point it got immersion breaking, which IMO has an impact on the story.
That is fair.
MrFob wrote...
But the recruitment/loyalty missions have some great story dialogue. You can explore the repercussions of the genophage with Mordin, You find Harkin again with Garrus (not to mention the brilliant part with Sidonis), even Jacobs mission, where you investigate the mystery about the missing ship and find some horrible truth, didn't you find these stories engaging? I mean, the format is an alternation between combat and dialogue, just like it was in ME1 (I am playing it again right now and I don't see anything else happening).
Oh, yes, I find those stories very engaging.
Don't get me wrong, I am not one of those people who is determined to be negative about everything you throw up to me. Loyalty missions had some GREAT storytelling. Very well done.
However, I am mainly referring to side missions right now, and only giving glancing mention to a few character missions. I am not addressing them all.
Jebel Krong wrote…
OK, there is less dialogue in the N7 missions, I agree, you have to read through Mails, etc. and I also hope they will change this again in ME3 but it is not true that you have no reasons. Often enough you are answering to distress calls (the ship under geth attack, The broken shiel generator, the downed freighter with the broken mechs, etc). Even more often, one mission will lead to the next, something that almost never happens in ME1. Now you may argument that you have no reason to fly to the planets in the first place so you should never do the scanning and therefore never even find the distress calls or other interesting stuff. However, again, this is not better in ME1. I still have to fly to the planets on my own, the difference is that once I enter orbit, Admiral Hackett miraculously calls me at that time and tells me to find an old nuclear booby-trap or you get -guess what - a distress call that turns out to be a geth trap (which results in a short combat before you go home). Often enough you'd just get text messages (like for the quests with the husk colonists in my precious post).
Long story short, I can see how you miss the dialogue but the missions themselves and their background info is IMO even better in ME2. The structure and gameplay of the mission are almost the same and the environments and level design are much more immersive in ME2.
As one last point I'd like to add that all in all, ME2 does have considerably more dialogue than ME1 had, it is just structured differently.
But... couldn't they have just had EDI talk to me the way Hackett had every time I scan a planet with an anomaly? Give me a rundown of what she found, allow me to interact with her a bit, ask her questions, have her tell me what Cerberus would like me to do and what I could do?
I just feel like these ME2 missions are missing a human element... (ironic I use EDI to add a human element, but still...)
Anyway, I'll talk to you when you get back, MrFob.
Pocketgb wrote...
Terror_K wrote...
The N7 missions in ME2 were completely lacking in any depth, polish or interesting aspects at all though.
Well ouch, that's a bit over-dramatic, isn't it?
Even I have to disagree that they were lacking in polish... superficially, on a sheer scenery level, the ME2 side missions were breathtaking. I kept thinking, "What a pretty place to not have a story in."





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