Pocketgb wrote...
iakus wrote...
Depends on what you value.
Exactly. In terms of sidequests, both games catered to widely different spectrums. In this sense they both lost, since they need to be catering to mulitple interests.
I just think it was simply a case of overcompensating for ME1's failings with ME2, which is something that plagues the game overall. The ME1 UNC missions were on samey areas and had you fighting in one of three bases repeatedly, but they put a lot of work into at least trying to make each one feel a little different (different planet textures and types, different skyboxes and hazards, interesting stories, NPCs, proper dialogue and set-ups, etc.). ME2's ones felt more like they were trying to scale them down and make the gameplay interesting, but put no real effort into making the actual stories interesting or providing proper interaction, characters, etc. It's almost like they ran out of budget just after actually designing each N7 world physically and just slapped things in there with very little effort.
I'd have been willing to forgive the N7 missions more for their small scale, gimmicky nature and over-design if they'd just put more effort into the stories, NPCs, dialogue and overall presentation of them. With ME1 it's like they said "let's put little effort into the gameplay, but lots into the presentation" and with ME2 they went "let's put lots into the gameplay, but no effort into the presentation." And again, when every world feels manufactured and inhabited and we never see a big, sprawling area of emptiness that personifies the vastness of space, it makes the universe feel small and cramped.
I think the answer is simple: give us a few dead UNC worlds with a vehicle, give us a new smaller N7 worlds, and give us a few Overlord hub-area style worlds, then present them all properly like ME1 with interesting stories, proper briefings, NPCs, dialogue, moral choices, squaddie input, and decent conclusions. The main issue with the UNC worlds was that there were so many of them that were pretty much the same, so I imagine that if you reduced that number to about a third and put in some N7 places and Overlord hub places to fill the rest most of the issues would be gone. 4 or 5 UNC worlds isn't going to be a big deal. Similarly, this would get rid of the similar issue the N7 missions gave us: that everywhere felt small and populated making the entire universe feel small.