Terror_K wrote...
Prettier, yes. More intense, yes. More immersive... no. Not at all, in fact. I find myself constantly being taken out of the game and constantly being reminded that it is a game. That's an epic fail as far as I'm concerned when they said their goal was to make ME2 more immersive and make you lose yourself more in it and forget it's a game by them taking the aspects they felt got in the way away. Not only did they take too much away overall in the end, but they put in far more things that remind you that ME2 is just a game and therefore make it less an experience and less immersive than ME1. The loading screens, the mission complete screens, the obviously-designed areas, the linearity, how small and manufactured everything seems, the complete lack of exploration, everywhere being so inhabited and cramped, the obvious waist-high cover, the lack of proper integration and polish with N7 missions, the gimmicky nature of the N7 missions, the import bugs, the candy-esque, childl-like information screens, thermal clips, squaddies running around in pyjamas in battle with full armour benefits somehow being protected from the environments with only a breathing mask, massive plotholes, etc.
I don't know, Terror. When squadmates aren't walking around in vacuum space with exposed skin, or acting like mute tag along dummies, I think it's pretty immersive.
The lighting is incredibly immersive in ME2. The environments. The addition of holograms in many more places, on walls, on computer logs, on omnitools. Diversely designed planets, the interrupt system, better physical acting, more body movement during dialogue.





Retour en haut




