Turin_4 wrote...
Absolute zero temperatures?
It seemed like a big deal because of the people who were missing from Shepard's life and the crew who was gone, not because of the impact on Shepard's medical life personally. The opening cutscenes conveyed, to me, quite well that this is The Future and in feats of incredible medical science, many of the issues simply don't matter much. Religion? When did that play much of a role in either ME1? Philosophically? Yes, they could have played that up a bit more, sure. They could have done a lot of things. It's a valid criticism. Is it a game-breaking, "It's now a terrible plot-device," thing? No, I don't think it is.
Yup. It gets cold in space with a ruptured suit

As to the people in Shep's life, As to the people gone from Shep's life. Who missed him? Who's suprised he's back? Wrex is understandable, given he didn't know about the Normandy's dstruction. But the Virmire Survivor? Garrus? His own mother simply sends an email saying "Why haven't you called?" It's a shame that the only people seriously suprised at Shep being not-dead were Nassana Dantius and the C-Sec security system (not the officers, the equipment!)
Yes, there are, but remember: video game. You're demanding an incredible amount of nuance here from what has to also be an exploration game, a shooter game, and an other-character driven dialogue game. You're really starting to stray into, IMO, "They didn't make the absolutely perfect infinitesimally detailed game they should have made game," criticisms here. I'm reminded a bit of people complaining that Tom Bombadil didn't make it into the LotR movies.
I admit i bang my head agsinst the wall about some stuff that was left out of the LoTR movies, but Tom Bombadil is distinctly
not one of them

But yes, it is a lot to put onto the plate of a game. That's the point. Death is a Big Deal. Don't introduce such a topic as death and ressurection unless you're willing to run with it. Any number of easier and more logical explanations could have been used. Long-term mission outside of Citadel space. Discredited and pushed aside byt the Council. Prisoner of war. Heck, captured by the Collectors and had hideous medical experiments performed for two years before Cerberus to the rescue!
And other games have dealt with return from death well. Geralt's mysterious reappearance was a thread throughout The Witcher, as he tries to reestablish his identity and wonders why and how he's come back.
And who could forget Planescape: Torment.? "What can change the nature of a man?"
Bioware's own Jade Empire did it better. Of course, the whole plot of the game involved the balance of life and death being thrown out of whack.
This is a more reasonable criticism, I think. The mechanics and some of the dirty deeds Cerberus must have done to accomplish the resurrection (what an interesting moral dilemma that poses) is something Shepard would naturally be interested in, a Paragon Shepard anyway. Though I do think you're overstating Moridin's case a bit. He's fascinated by religion, but not quite interested.
Mordin describes the Wheel of Life belief in Salarian culture when asked how he can justify the genophage:
"Refuse to believe life ends here. Too wasteful. Have more to offer. Mistakes to fix. Cannot end here. Could do so much more"
How strongly Mordin believes is debatable, but I think he's at least studied it a bit, to ease his conscience if nothing else.
Besides, as a doctor, you'd think he'd be interested in Shepard as a medical miracle. Two year old corpse one day, kiling armies of mercs the next

Ah, smudboy. How would that particular if-only be expressed in the game? Visiting everyone you encountered in the first game and have them give iterations of, "OMG it's Shepard!"
Actually, yeah. That would be a totally appropriate reaction if someone you thought was dead for two years turns out not to be quite so dead after all. Particularly if you were a friend or loved one. One of those effects I mentioned earlier.
I think in this game they were still a cut above other game developers, but y'all are expecting them to be like, ******-sapiens above neanderthals above. And I believe the game was character-centric. Your the extent of your success in the game depends on how character-driven you decide Shepard is, but when you say you want more character interaction, what do you mean in practice? For instance, when Shepard is talking with some random person somewhere and her two squad mates are with her...will they be interjecting random back chatter or something? Even disagreeing or some such? I mean, get specific with your criticism, or else it's just typical Internet complaining, seriously man.
Yes, exactly. Random chatter. With Shepard and more importantly
with each other. Argue, compare war stories. debate methods. They talk about their past with Shepard, how about with each other? This is a
Suicide Mission. Their lives are going to be in each others hands. They will be totally dependant on each other. Not just Shepard. We need to see this team come together. The scene with Garus and Tali at the Citadel talking about elevators is the only situation I can recall from ME 2.
I also want them to give their thoughts on particular events. Give some information they may know about. Argue. Agree. Disagree. Offer some insight.
Examples:
Garrus wants Sidonis dead. What does Samara have to say about that, as a justicar? How about Morinth? Thane, the super-assassin? Tali, an old comrade in arms? Jacob? Zaed? Legion? Twelve personalities, individual and distinct, yet universally mute.
Genophage data, keep or destroy? Which squadmates say keep it? Which are uncomfortable with that? Who don't care one way or the other? Offhand, I'd say all of them, cause nobody speaks up.
What are the squads' thoughts on TIM using Horizon and the Virmire Survivor as bait for the Collectors? How about sending them into the Collector ship knowing it was a trap? Well, at least Mordin can voice his opinion on that.
How about N7 missions? I can't really mention them too much since even Shepard's pretty silent on those.
Ironically, Bioware's other recent game, Dragon Age, pretty much set a new bar in level of squad banter. And that wasn't nearly as charactar-centric as ME 2 supposedly was..
If I remember, you can put up quite blunt resistance to Cerberus, outside the Collector/Reaper missions. You can forward Cerberus intel to the Alliance and, of course, ultimately keep the Collector base out of Cerberus hands.
Blunt resistance? In ME 1, Shepard can insult, threaten, or cut off the Council in addition to being respectful or businesslike towards them. Almost all Shepard's responses to TIM in ME 2 sound more like "Thank you sir, may I have another?" in comparisson. Sure TIM footed the bill for your accute case of Death, but come on! And like I said, any past crimes you bring up to him (or Miranda) are handwaved away as "rogue cells" or "misunderstandings"
Yes you can forward Cerberus info to the Aliiance and it does...precisely nothing. Not even an email, if I remember correctly (I may be wrong, there are so very many emails) I suspect it will prove to be just as impactful as the Cerberus data in the Hades Dogs mission in ME 1.
The last one was the only one I, as a paragon player actually felt satisfaction at doing. And even then, I kinda wished for a third option.