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Disappointment With Mass Effect 2? An Open Discussion. Volume 2


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#1051
Getorex

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wulf3n wrote...

Ryzaki wrote...
Yeah I know ME1's maps were recycled.


I never really understood that complaint. To me that ads to the realism. Yes i can see from a game design perspective that its not the most desirable trait to have in your game, but when humans start colonizing other planets generic prefab shelters are going to be very common.

I think thats the real reason i prefer ME1 over ME2 like you said ME1 makes you feel like your in space, it feels like a living breathing universe. ME2 just sucks you out of the immersion constantly, whether its transporting you straight to combat zones, not having a single civilian npc move...ever, not being able to explore anything, combat zones feeling like they've been designed with combat in mind. I can just imagine the architects now:
"hey, why don't we chuck an l-corner here, with only half high railing, so if there's ever some people having a shoot out the guy on this side can have cover from both directions, and be able to flank, even though it doesn't help out our factory very much, we'll be planning ahead"


I like to read the critiques now and again but often also think that SOME of you (you know who you are if you really reflect) are expecting WAY more from a computer game than is reasonable to a company that doesn't have a bottomless pocket and hollywood blockbuster budget plans.

I agree with some of the critiques and also, like this one, just find it funny AND accurate.

My only real complaint with cover and the environment is its indestructability. Rockets, lasers, particle beams, high velocity plasma rounds...NOTHING can so much as mar or dent the surface of "designated cover™". And it is all just so kindly and thoughtfully placed, even when scattered haphazardly (wink-wink).

I was thinking about how I could have saved Kaiden on Virmire in ME1 with a simple, quick command on the radio link: "Kaiden, arm the nuke but then get behind a crate or other designated cover™! That's an order!"

Ta-da! I get to keep Ash for some fun and games in the sack AND there's no chance of Kaiden even mussing his hair if he's behind designated cover™. That sh*t's indestructable, even with a nuke nearby.

#1052
Getorex

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Lord Nicholai wrote...

Nozybidaj wrote...

Lord Nicholai wrote...

Just because its highly advanced, does that mean it must be from an ancient super-race? The latest smartphone seems to be pretty advanced, so it must be alien technology Image IPB


/facepalm  Did we not play the same ME2 or did you miss the giant Terminator at the end of the game.  They showed us how Reapers are made.  I think it is safe to assume all the Reapers are made the same way.  If that is indeed the case there should have been alien slushie all over the Citadel, or did the random looters and thieves scrape up and dispose of the DNA of 100,000's of thousands beings of whatever race were used to make Soveriegn?  Not a single drop of goo could be found anywhere?  Really?


Did you play ME with you face in your palm and miss some vital bits? Sovereign didn't just blow up like a chicken stuffed with fireworks. Look at what happened to the Sovereign controlled Saren, he incinerated and left nothing behind, so its not unreasonable to assume something similar happened to the Reaper itself. All the DNA you mention would have burned up and wouldn't be in any state to collect and analyze, it won't shower down on the citadel like the Stay Puft marshmallow man in Ghostbusters.

As for the looters, I didn't say they took everything, to be honest I didn't really need to mention that Image IPB.
Whilst there would still be loads of debris to study, it won't be certain proof that its anything other than a highly advanced geth-built weapon.


Ya'll are BOTH wrong here. I have it on good authority that the Keeper's did the cleanup before any Stay Puft DNA goo could be collected or analyzed.

#1053
Pocketgb

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Nightwriter wrote...

I think some of my confusion comes from the perhaps incorrect expectation for there to be storyline continuity from ME1 to ME2. So maybe a bit of it was my fault.


Yeah, I didn't have real 'high' expectations for ME2, but that's largely because I didn't think ME1 was truly 'epic'. Compared to other Bioware games, the 'scale' of everything just felt...smaller. And although I agree that ME1 was better written, ME2 was still relatively enjoyable (and that doesn't mean I don't want Drew back for ME3, Bioware! WE MISS HIM!!!)

Bioware just has a lot of really, really tough standards with the Mass Effect series. They're dealing with two opposing spectrums of gameplay (RPG and shooter) and have to struggle with not pushing newcomers away from the series. I do not envy Bioware's position right now.

Modifié par Pocketgb, 27 octobre 2010 - 07:45 .


#1054
Epic777

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Pocketgb wrote...

Nightwriter wrote...

I think some of my confusion comes from the perhaps incorrect expectation for there to be storyline continuity from ME1 to ME2. So maybe a bit of it was my fault.


Yeah, I didn't have real 'high' expectations for ME2, but that's largely because I didn't think ME1 was truly 'epic'. Compared to other Bioware games, the 'scale' of everything just felt...smaller. And although I agree that ME1 was better written, ME2 was still relatively enjoyable (and that doesn't mean I don't want Drew back for ME3, Bioware! WE MISS HIM!!!)

Bioware just has a lot of really, really tough standards with the Mass Effect series. They're dealing with two opposing spectrums of gameplay (RPG and shooter) and have to struggle with not pushing newcomers away from the series. I do not envy Bioware's position right now.


Its tough though I  do not believe its impossible.... <more to come>

#1055
rpgmaniac

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 I miss the weapon/armor changing from ME1.

I loved this game, I really don't see how people can say it's bad [smilie]http://social.bioware.com/images/forum/emoticons/angry.png[/smilie]

#1056
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Pocketgb wrote...

Nightwriter wrote...

I think some of my confusion comes from the perhaps incorrect expectation for there to be storyline continuity from ME1 to ME2. So maybe a bit of it was my fault.


Yeah, I didn't have real 'high' expectations for ME2, but that's largely because I didn't think ME1 was truly 'epic'. Compared to other Bioware games, the 'scale' of everything just felt...smaller. And although I agree that ME1 was better written, ME2 was still relatively enjoyable (and that doesn't mean I don't want Drew back for ME3, Bioware! WE MISS HIM!!!)

Bioware just has a lot of really, really tough standards with the Mass Effect series. They're dealing with two opposing spectrums of gameplay (RPG and shooter) and have to struggle with not pushing newcomers away from the series. I do not envy Bioware's position right now.


Galaxy-threatening enemy that causes mass extinction of all tech societies every 50k years isn't epic? What other bioware game covers a danger that large? Dungeons and Dragons stuff is pretty small scale: evil empire or mage seeking to enslave the kingdom or some such. Maybe your idea of scale is different or referring to explorable game area/territory size? Crysis was good in this regard. Far Cry was excellent. Epic in different ways but none involved galactic-sized threats.

#1057
glacier1701

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Another point to look at is how BioWare itself pushed the game on us. Part of their marketing did seem deliberately aimed at angering/annoying the ME1 fans which, when pointed out, led to the remark that they expected that ME1 fans would not be pleased with ME2 and that some would not buy ME2 but they had planned for that within there expected sales. They showed off various aspects and twisted them into something they were not and acted surprised when people criticised those things. The whole atmosphere of the game was supposed to be darker yet apart from language the game did not feel dark as they portrayed it. In other words they did open up the disappointment door with much of what they did in the last 10 months or so before launch. And it is compounded by the fact that to some extent some of the areas criticised are held up as being great ideas and its somehow the fault of the players for not using them as they should have. So I would say that BioWare can not hide behind players having unrealistic expectations when they themselves did go some way to feeding that.

#1058
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rpgmaniac wrote...

 I miss the weapon/armor changing from ME1.

I loved this game, I really don't see how people can say it's bad [smilie]http://social.bioware.com/images/forum/emoticons/angry.png[/smilie]


?:huh:
You change weapons in me2 as well?

#1059
Getorex

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rpgmaniac wrote...

 I miss the weapon/armor changing from ME1.

I loved this game, I really don't see how people can say it's bad [smilie]http://social.bioware.com/images/forum/emoticons/angry.png[/smilie]


Yeah. I also missed having teammates wearing proper combat attire. Jack wears pasties and low-rise jeans to a firefight. Miranda wears a (very flattering) body suit and stilettos into firefights. Thane wears his...Drell tuxedo?...into firefights. Only Wrex, yourself, and Garrus are properly armored up and poor Garrus and Wrex are ALWAYS in armor (it must reek inside those suits) even on the ship.

#1060
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Epic777 wrote...

rpgmaniac wrote...

 I miss the weapon/armor changing from ME1.

I loved this game, I really don't see how people can say it's bad [smilie]http://social.bioware.com/images/forum/emoticons/angry.png[/smilie]


?:huh:
You change weapons in me2 as well?


Me thinks he means you had add-ons and mods for your weapons in ME1 but nothing in ME2: rail extensions, heat sinks, stabilizers, improved sighting, frictionless material, etc. Too much is a pain in the ass to juggle but just enough and you can customize your weapons to your liking, like real life!

#1061
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glacier1701 wrote...

Another point to look at is how BioWare itself pushed the game on us. Part of their marketing did seem deliberately aimed at angering/annoying the ME1 fans which, when pointed out, led to the remark that they expected that ME1 fans would not be pleased with ME2 and that some would not buy ME2 but they had planned for that within there expected sales. They showed off various aspects and twisted them into something they were not and acted surprised when people criticised those things. The whole atmosphere of the game was supposed to be darker yet apart from language the game did not feel dark as they portrayed it. In other words they did open up the disappointment door with much of what they did in the last 10 months or so before launch. And it is compounded by the fact that to some extent some of the areas criticised are held up as being great ideas and its somehow the fault of the players for not using them as they should have. So I would say that BioWare can not hide behind players having unrealistic expectations when they themselves did go some way to feeding that.



Ah...then do what I do. Don't read all that stuff and just buy the title in the line of game you liked the last time. No expectations from the marketing to throw you off.

I can't remember how I came upon ME1. I got it and simply played it totally ignorant of any marketing or advertising. ME 2 came along and I bought it based on my enjoyment of ME1. I maybe caught SOME of the trailers for the game and that was enough for me. I played it and enjoyed it, seeing an improvement in the game mechanics/control vs ME1, also saw the improvement in graphics/rendering. Some disappointment that places like the Citadel were smaller and puzzled by the lack of the Mako (I'm one that didn't mind the Mako - except for its impossible ability to scale almost any terrain) and its replacement with that bizarrely designed (and ugly) shuttle thing that reminded me of a cartoon dog leaping and running in the load screen for it.

#1062
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Getorex wrote...
Galaxy-threatening enemy that causes mass extinction of all tech societies every 50k years isn't epic? What other bioware game covers a danger that large?


None, but that's beside the point. The big 'surprise' of ME wasn't as touching as what happens in KotOR, it wasn't as poignant as what happens in JE, and the Reapers are nowhere near the amount of insidious as Irenicus.

I don't 'hate' what happens in Mass Effect, I just like what's been in other Bioware games even more.

#1063
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Pocketgb wrote...

Getorex wrote...
Galaxy-threatening enemy that causes mass extinction of all tech societies every 50k years isn't epic? What other bioware game covers a danger that large?


None, but that's beside the point. The big 'surprise' of ME wasn't as touching as what happens in KotOR, it wasn't as poignant as what happens in JE, and the Reapers are nowhere near the amount of insidious as Irenicus.

I don't 'hate' what happens in Mass Effect, I just like what's been in other Bioware games even more.


Ah...thanks. I had to look up the KotOR and had to think what JE was (I've mainly been an FPSer and don't do RPGs so much - ME is an exception) to see to what you were referring.

Since I came into ME fresh and clean, I LIKED it. See, I'm a fan of Stephen Baxter, Greg Bear, Gregory Benford, and Charles Stross. Having recently read some of their books, which often deal with existential threats to humanity or tech civilizations (in a hard sci-fi manner - no magic, no "force") I immediately latched onto the ME story as similar.

My preference would have been to skip the biotic powers stuff (too magicky) and stick with hard sci-fi, but ME was clever and interesting. Thus I give it more credit than you do.

I've been more of a Crysis, FarCry, Half-Life 1 and 2, Ghost Recon, Modern Warfare type guy so all this RPG stuff is fresh and new to me.

#1064
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Getorex wrote...

Pocketgb wrote...

Getorex wrote...
Galaxy-threatening enemy that causes mass extinction of all tech societies every 50k years isn't epic? What other bioware game covers a danger that large?


None, but that's beside the point. The big 'surprise' of ME wasn't as touching as what happens in KotOR, it wasn't as poignant as what happens in JE, and the Reapers are nowhere near the amount of insidious as Irenicus.

I don't 'hate' what happens in Mass Effect, I just like what's been in other Bioware games even more.


Ah...thanks. I had to look up the KotOR and had to think what JE was (I've mainly been an FPSer and don't do RPGs so much - ME is an exception) to see to what you were referring.

Since I came into ME fresh and clean, I LIKED it. See, I'm a fan of Stephen Baxter, Greg Bear, Gregory Benford, and Charles Stross. Having recently read some of their books, which often deal with existential threats to humanity or tech civilizations (in a hard sci-fi manner - no magic, no "force") I immediately latched onto the ME story as similar.

My preference would have been to skip the biotic powers stuff (too magicky) and stick with hard sci-fi, but ME was clever and interesting. Thus I give it more credit than you do.

I've been more of a Crysis, FarCry, Half-Life 1 and 2, Ghost Recon, Modern Warfare type guy so all this RPG stuff is fresh and new to me.


+1 about the hard sci-fi and ME being clever enough. Got pretty much the same history, except no HL and more C&C. Sums up what I think, though.

Modifié par NewMessageN00b, 27 octobre 2010 - 09:23 .


#1065
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Nightwriter wrote...

I think some of my confusion comes from the perhaps incorrect expectation for there to be storyline continuity from ME1 to ME2. So maybe a bit of it was my fault.

Well it looks like my thread is locked. It's back to the disappointment thread. Ah well, we had a good run.

Well as far as proper continuity goes it's virtually nonexistant ME2.  I mean I really like the game for it is, but it's job as a sequal to ME1 was to continue the story that ME1 started and also to improve ME1's by gameplay fixing what needed improvement and adding on to the expirience.  In the latter ME2 is a success as far as combat goes, but fails to do more for the rest of the gameplay.  In the former ME2 is major dissapointment.

Modifié par gamer790, 27 octobre 2010 - 09:33 .


#1066
Iakus

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gamer790 wrote...

Nightwriter wrote...

I think some of my confusion comes from the perhaps incorrect expectation for there to be storyline continuity from ME1 to ME2. So maybe a bit of it was my fault.

Well it looks like my thread is locked. It's back to the disappointment thread. Ah well, we had a good run.

Well as far as proper continuity goes it's virtually nonexistant ME2.  I mean I really like the game for it is, but it's job as a sequal to ME1 was to continue the story that ME1 started and also to improve ME1's by gameplay fixing what needed improvement and adding on to the expirience.  In the latter ME2 is a success as far as combat goes, but fails to do more for the rest of the gameplay.  In the former ME2 is major dissapointment.


My annoyance factor with ME 2 would have been greatly reducedif it was simply a different game set in the Mass Effect universe, with no direct connection to Commander Shepard.

#1067
Iakus

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Pocketgb wrote...

Getorex wrote...
Galaxy-threatening enemy that causes mass extinction of all tech societies every 50k years isn't epic? What other bioware game covers a danger that large?


None, but that's beside the point. The big 'surprise' of ME wasn't as touching as what happens in KotOR, it wasn't as poignant as what happens in JE, and the Reapers are nowhere near the amount of insidious as Irenicus.

I don't 'hate' what happens in Mass Effect, I just like what's been in other Bioware games even more.


What you say is true. Though I find the Liara/Benezia converssation quite touching myself.  And teh Collectors, or the Collector General, at least, could have been on par with Irenicus if it were handled beter (they're both souless abominations, after all)

However:

Given that it was a trilogy, I expected the seeds of "deep and touching" to be planted in ME 1.  Basically, the player creates their own moments, deals with their own consequences, rather than dealing with others'.  I expected ramifications of the choice at Virmire to continue through the games.  Perhaps Shepard meets their friends and family (like Ash's sisters) and have to deal with the long-term consequences of leaving the person to die.  I expected the choice of the Council to be frought with consequences, leaving players to wonder (regardless of choice made) "Was this the right path to take?"  The whole trilogy/imported saves deal that was touted mademe think that your choices shape the galaxy.  It doesn't get much deeper than that.

Of course, this was before the whole "each game is standalone" deal, reducing the consequences to the equivalent of "I Saved/Killed  The Council And All I Got was This Lousy T-Shirt"

#1068
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iakus wrote...
What you say is true. Though I find the Liara/Benezia converssation quite touching myself.


Eh.....I don't know. I liked where it was going but not where it went. The music they played during it also ruined it for me. But whatever.

iakus wrote...
Of course, this was before the whole "each game is standalone" deal, reducing the consequences to the equivalent of "I Saved/Killed  The Council And All I Got was This Lousy T-Shirt"


They're tasked with the issue of both trying to draw in the old fans and bring in the new, so I wasn't surprised at faults like this. Very, very few developers have done as something as ambitious as what Bioware's doing with such a trilogy.

#1069
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I'm in the middle of my second playthrough and I just noticed that the story "floats" in regards to recruiting characters. Some of the decisions make perfect sense (Miranda keeps watch over you to make sure your actions serve Cerberus' goals, Mordin is intelligent enough to study and neutralize Collector technology) but most of the others are out there in the wind. It doesn't help that I have to assemble a team for some unspecified goal beyond making sure my ship survives to the base and some squad-mate variety when I'm on missions.








#1070
Iakus

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[quote]Pocketgb wrote...

[quote]iakus wrote...
What you say is true. Though I find the Liara/Benezia converssation quite touching myself.[/quote]

Eh.....I don't know. I liked where it was going but not where it went. The music they played during it also ruined it for me. But whatever.[/quote]

To each his own I guess "You have always made me proud, Liara" ::queue final round of boss fight::

[quote]iakus wrote...
Of course, this was before the whole "each game is standalone" deal, reducing the consequences to the equivalent of "I Saved/Killed  The Council And All I Got was This Lousy T-Shirt"[/quote]

They're tasked with the issue of both trying to draw in the old fans and bring in the new, so I wasn't surprised at faults like this. Very, very few developers have done as something as ambitious as what Bioware's doing with such a trilogy.
[/quote]

And I figured if anyone could pull it off, it's Bioware.  But the game turned out to be so standalone that I am driven to question why they bothered with the whole game importing mechanic to begin with.  It seems like an awful lot of work for what turned out to be a little more than cosmetic changes in the storyline.  KOTOR 2 did nearly as much with simple conversation prompts early in the game.

Of course the game's not going to be deep if no choice, no emotional connection, no belief, ultimately has any meaning.

#1071
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glacier1701 wrote...

Another point to look at is how BioWare itself pushed the game on us. Part of their marketing did seem deliberately aimed at angering/annoying the ME1 fans which, when pointed out, led to the remark that they expected that ME1 fans would not be pleased with ME2 and that some would not buy ME2 but they had planned for that within there expected sales. They showed off various aspects and twisted them into something they were not and acted surprised when people criticised those things. The whole atmosphere of the game was supposed to be darker yet apart from language the game did not feel dark as they portrayed it. In other words they did open up the disappointment door with much of what they did in the last 10 months or so before launch. And it is compounded by the fact that to some extent some of the areas criticised are held up as being great ideas and its somehow the fault of the players for not using them as they should have. So I would say that BioWare can not hide behind players having unrealistic expectations when they themselves did go some way to feeding that.


You... actually make me feel better about my disappointment. Less like an ME2 basher. :)

I am sure someone shall come along to correct this and remind me I should feel absolutely awful for being disappointed, but for now I do feel better.

#1072
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iakus wrote...
And I figured if anyone could pull it off, it's Bioware.


Much like how I discovered that they're not good with balancing their mechanics and thus keeping them in-depth, they're also obviously not good with continuity. Essentially I feel that when Bioware are left to their own devices, be it with mechanics or with lore, things will get iffy.

It also didn't help that Drew wasn't able to work on ME2 a whole lot, what with ToR and all - although that's my only 'defense' for the lack of continuity besides "they're bad at it".

Modifié par Pocketgb, 28 octobre 2010 - 01:02 .


#1073
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I now despise TOR. Despise it. It's like their golden child. I hate you, golden child.

#1074
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As if I all ready didn't need enough reason to hate TOR for denying me KOTOR 3 I am now to be told that it may have also played a major role in ME2's story being the collection of disconnected, glorified side-missions that it is?  DAMN YOU TOR!  DAMNYOU!!!!!!!!!!!!!!!!!!!!!!!!!

#1075
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Going to repost some of my major criticisms from previous threads to see if anyone here shares any of them.

I'll start by saying ME2 was no means *bad.*  It was a decent game, and I did enjoy it.  I did not, however, enjoy it anywhere near as much as I enjoyed the first game.

I'll first voice my distaste for the art direction - simply put, it's horrible.  Note, this is solely a criticism about the art direction, NOT the graphics - undeniably the technical aspects of the graphics were improved in ME2.  It's just a pity they didn't put those improvements to good use.  BioWare themselves describe the game as "the dark second installment in the Mass Effect trilogy."  And if bolding "dark" wasn't enough to get across the point that they wanted this game to be gritty and suspenseful, just look at Omega - there are no bright colors to be seen.  I don't know about everyone else, but I've always found it somewhat insulting when developers think the best way to have their game be percieved as "dark" is to throw black paint over all the scenery.  This is especially jarring when taken in comparison to the sleek, smooth, bright look of the first game that, at least for me, lent itself to an absolutely superb atmosphere - I wanted to explore the galaxy and see more things because everything was beautiful and awe-inspiring, even the more drab locales such as Feros had their moments (the skyway, for example).  A direct consequence of this is that I felt more suspense in ME1 than I did in ME2.  There was a much greater sense of not wanting to lose everything in the galaxy when it all looked so nice.  Also, on more minor note, I'd take the sleek spandex-suit light armor over the new, blocky, absurd-looking n7 armor any day.

Now, on to more important matters.  The one that is most often pointed to as ME2's greatest failing, and rightly so, is the plot.  Now, many, many people have made long posts that point out the individual flaws, so I doubt there's any worth picking it apart and showing how weak it is because in all likelihood everyone here has already read everything I would say.  However, while the plot itself certainly is weak and incoherent, there's an even worse problem with it - it is completely absent from the majority of the game.  Most of your missions in Mass Effect 2 have literally no sensible narrative-based motivation.  You spend most of the game scurrying around recruiting a team of badasses, while the collectors gobble up human colonies.  This does not make sense.  In what is supposed to be a narrative-driven three game epic space opera, it's a serious problem when the majority of the second part of your trilogy is spent showing your protagonist running around and solving his crewmate's emotional crises, when doing so does absolutely nothing to logically progress the narrative.  In fact, quite the opposite, it makes Shepard, and, indeed, most people in the galaxy seem like a bunch of bumbling morons - here you have a huge menace, and for most of the game you completely ignore it, until at the very end you run at it alone, with one ship, and it just so happens that despite your completely idiotic preparation you still manage to defeat it without breaking a sweat.

Now, the gameplay.  Personally, I found ME2's gameplay to be a significant step backwards in more or less every aspect other than the cover system.  Guns now need ammo (leading to some utterly hilarious retconning and inconsistencies).  Biotics went from awesome, visceral telekenitic abilities of doom to being utterly irrelevant (with the exception of Warp and Reave, which still are pretty lame as they're more or less damage buttons).  The global cooldown blew, and removed any possibility of ability synergy (good luck warping a biotic power before your target died), in addition to simply killing many abilities (barrier).  Any semblance of RPG mechanics were either removed or dumbed down to the point of irrelevance.  Gear progression, especially, took a huge hit - weapon progression become a completely linear planet-scanning grind.  Yes, the ME1 inventory needed to be streamlined, and yes, the weapon skills perhaps could have been rebalanced such that they didn't feel so static.  However, cutting them out completely was a huge mistake, and did not benefit the game at all.  I have to reiterate my disdain for what has been done to biotics - when I played a vanguard in ME1 and could hurl five geth twenty feet backwards and watch them hit a wall and crumple to the ground, it felt *awesome.*  Yes, maybe it could have done with a bit of rebalancing, but it was *awesome.*  In ME2, this was completely and utterly gone.  Not only that, but seemingly every character and their mother had a random biotic power thrown in - they simply weren't special anymore.  There were many ways of balancing biotics from ME1 (a global cooldown certainly was not the right choice, and I do hope they remove that in ME2); perhaps a dynamic cooldown system that would supercharge a power to be at ME1 strength if you left it to cool down for long enough, coupled with an overall reduction in efficacy (but not a complete neutering, as was done in ME2).

That said, ME1 did get a few things right - the weapon variety was somewhat nice, I did enjoy the two different types of each weapon.  In fact, had that been coupled with a streamlined (not removed) gear progression system it probably would have been a large improvement.  Alas, it was not so - you have a grand total of one gun, which occasionally can get a +10% damage boost if you feel like grinding for long enough.  How anyone could see *that* as an improvement, I don't know.

The planet scanning itself is a huge joke - many draw comparisons to the ME1 mako, but this isn't even a fair analogy.  You were never forced to do the resource collection side-mission in ME1 to get end-game reactivity, and if you did there would have (rightly) been a whole load of complaints about it.  The fact that a large chunk of end-game reactivity and all possible gear progression was linked to this ****ty, ****ty minigame is somewhat disgraceful, and I have no clue how it wormed its way into the final game.

Well, this has gotten a bit plodding, it seems, so I think I'll stop it here.  Felt good to organize everything into one giant, coherent rant.  As for a plot analysis, I think I'll do a full one after I finish a few playthroughs of ME3 (whenever it comes out) - I'm sure I'll have even more holes to pick at, then.

One final side-note:  I hope the DLCs aren't required to have a sensible story arc, because that would be shameful, BioWare.  I expect to buy a complete game when I go to the store, not a game that would have to be patched up through individually priced segments later on.