Lumikki wrote...
Terror_K wrote...
Lumikki wrote...
If
someone gives good criticism as constructive feedback, no-one is agaist it here. They may disagree with it, because different taste and opions, but they aren't agaist giving criticism.
Why some call some people here haters, because some peoples criticism here isn't anymore good criticism, it's pure hate. Basicly these few people just nack, trash talk and nit pick about every aspect of one game while they praise other game, like it was some perfect creation.
Point here is,
criticism is fine as long it's stays constructive and selective, but when it's become bitter whining about allmost every aspect of some game, like some people does here, that's just pure hate, not criticism.
What about people who stay constructive but also criticise almost every aspect of the game? I'd personally see myself in that particular category. The amount that's criticised shouldn't determine the validity of the issue(s), the manner in which it's done and the reasoning behind it should.
If people are not selective with they "negative" constructive feedback, but critism allmost everyting in game, then they would be consider as hater too. That's the sign of hater, they complaining about allmost everyting. Is the complain, it sucks or constructive feedback or valid in someomes opinion, doesn't make any different when categorize is someone hater, it's the amount of critism from different aspects of the game what defines it, not quality. As amount, I don't mean as a few aspect gets alot of complain, I mean allmost every aspect gets complaining from same person. Also remember validity of issue is opinion, not fact, because it's often based persons own taste.
Sometimes people say that I don't hate everyting, I also love "something", but if they posts hardly ever show it anywhere, it's just pointless defence as person trying to reinforce they own ego that what they are doing is fine job, even if it's not.
That's completely illogical. You're basically saying that you're not hater if you complain about 79% of the games' factors but suddenly you go up to 80% and you're a hater, no matter how well-delivered, thought out and justified your arguments were. You're basically saying that once a game gets a certain amount of criticism it goes from being the games' fault to the person's fault and that their criticism is suddenly invalid. Isn't it possible that the game could simply be very, very flawed?
Pocketgb wrote...
Terror_K wrote...
*snippet* the mechanics have been dumbed down
That's too early to judge. If they do decently then it'll be a quality > quantity situation.
That's a crock. Just because something is less flawed doesn't mean it's better for the genre or style of the game. By that logic turning it into a Pong clone would make it even better, since there's no lack of quality there and the gameplay is perfect for what it is.
Sorry, but if the gameplay doesn't deliver on what it should and takes the simple approach to merely make itself more functional while losing functionality and diversity in the process it's not a step in the right direction. That's why I don't support BioWare's recent trend and attitude of "simpler is better, even if it means losing out on things!"
And how is that determined, by the fans? Many of which are supporting DA2? Granted there's more of a case with ME2, but DA2 isn't as 'direct' of a sequel: Same universe, different setting, different hero.
Many of which are also concerned, worried and sceptical. Just as fans were with ME2 prior to release. We were worried it was going to be dumbed down, BioWare said it wasn't, and then it came out and it was.
Sorry, but I've seen this trend far too many times to think that it's a good thing. They've gone from merely advertising to the masses with DAO to catering to them fully with DA2. They've admitted its shorter, they've admitted its simpler, they've admitted to broadening the audience and they've admitted to it being designed more for consoles in mind. These are hardly positive admissions from where I'm sitting.
Bolded for emphasis. The Star Wars series has encompassed many genres over the years, so if I asked you what a Star Wars game should be about, what could you say besides the fact that it's about its universe?
Star Wars is not a game first and foremost though. Besides, as I said, if DA2 was a spin-off rather than a sequel about three-quarters of my issues with it would disappear. It doesn't necessarily seem like a bad game, it just seems like a bad "Dragon Age
2" (bolded for emphasis). If Baldur's Gate 2 had come along and only let me be human, was a hack'n'slasher and was a quarter the length of BG1 would fans have reacted as positively? It's only because of modern trends and the modern gamer that these kind of changes aren't being universally vilified.
The main thing that disappoints me is that I at least thought after Dragon Age Origins came along that there was at least going to be one series that stuck true to its RPG roots and would allow me to at least play a good fantasy RPG game every 2-3 years akin to the classics I loved. Now it's just heading down the same generic path as every other actiony title these days and blending in with all the rest of the stuff out there. BioWare games were always special and unique to me
because they were different and not mainstream and allowed me to immerse myself in both gameplay and settings I could enjoy and lose myself in. ME2 was the first title of theirs that completely failed in this regard, and now DA2 looks to be going down the same path, and BioWare as a whole seems to be too. I've seen this pattern in so many franchises, IPs and universes/settings I've loved before far too often to believe that this is any different.
I liked BioWare because they
didn't do what they're doing today and actually appreciated the cult audience more than the masses. They seemed to prefer making games as art rather than a means of profit. Now it seems they're no longer building worlds, characters and stories for people so much as building a heartless bunch of machines specifically tuned towards creating profit for themselves. It's no longer about the journey, just about the destination.
So all in all, I suppose I don't dislike what I see of Dragon Age 2 for what it is so much as what it's not.
Modifié par Terror_K, 29 octobre 2010 - 08:19 .