Jebel Krong wrote...
if they do justice to those features (and the returning ones) it doesn't matter if the world is smaller/whatever
because the sophistication and depth will make up for that.
What... you mean like with ME2? Because that certainly wasn't the case.
Jebel Krong wrote...
Terror_K wrote...
Many of which are also concerned, worried and sceptical. Just as fans were with ME2 prior to release. We were worried it was going to be dumbed down, BioWare said it wasn't, and then it came out and it was.
no: YOU say it was, the majority were pretty damn happy.
Of course they were. That's what happens when you appeal to the MAINSTREAM!
God, why can't people see the obvious obviousness of their own statements? It's another case of me saying "ME2 was dumbed down to appeal to the masses" and somebody else countering with "No it wasn't! More people like it now than ever!" without seeing the complete irony of their own rebuttal.
again:
no - they said the world was smaller, i have seen nothing that says it's simpler/whatever-. it's like saying me2 was "smaller" than me1 when there's about twice as much dialogue and main
locations/missions.
They've said in recent interviews that the game length itself is closer to that of Mass Effect than it is of the original game. That may be better than many of today's action-based titles, sure, but for a fantasy RPG that's far too small, especially after the first one. It's bad enough that you can complete most games these days in under 10 hours, but for the fantasy RPG genre that's known for its length it's a big blow.
you just can't help jumping to all sorts of negative preconceived notions can you? then even when the finished game is nowhere near what you said, you find it extremely difficult to back down (especially after you put your rose-tinted glasses on for something else).
Funny how often people will just resort to the rose-tinted glasses label rather than actually discuss things properly. Especially when I've made it abundantly clear that ME1 was by no means a perfect game. It's a flawed
game, I've admitted that. If anything, it was the potential of ME1 and what it could have been that was greater than the game itself. And that's ME2's biggest failing of all: that it failed to live up to the potential that ME1 set and squandered it all. The recipe may not have been perfect, but all the ingredients were there. It's a shame that ME2
decided to chuck out most of the good ones and leave us with something that tastes alright but is ultimately bland and unsatisfying and not much better than the next thing on the menu.
Pocketgb wrote...
Depends on how much you think is too much. Given DA:O's horrendous state of balance, I'd say it was definitely too much.
The situation here is that there are players who put an emphasis on variety and a players who put an emphasis on balance, and given the current state of things it appears that Bioware is no longer catering solely to one color.
Yes... we've already ascertained long ago that you prefer balance and I prefer variety and depth. I suppose in a certain way we'd both like both, but the issue is that the more variety and depth you add, the harder it is to balance. But take away too much and while you may have better balance you also take away the whole point of creating what it was you set out to make as well. I'd prefer to have things a little more wobbly and still be interesting than balanced and overly simple. An earthquake in a room with interesting things is more entertaining to me than a flat, empty room when it's still.
Pocketgb wrote...
Terror_K wrote...
Many of which are also concerned, worried and sceptical.
Understandably so. But given that there were plenty of likewise diehard Bioware fans who were terribly turned off by DA:O's systems, how are we to go about pleasing everyone without having to double Bioware's staff?
Actually, aside from yourself and a few JRPG fans I know who generally don't like WRPG's anyway, I haven't come across any RPG fan who I'd say was "terribly turned off" by DAO's systems. They weren't perfect, admittedly, but I'd hardly call them bad either. Beyond a few people saying they were dated and some more casual gamers who generally don't like RPGs anyway being confused by them, DAO was pretty much universally praise from what I remember. You were in fact the first one I recall posting here calling the systems "terrible" to be honest.
And in either case, why does BioWare have to please everybody here? That is in fact the problem: they're too concerned with appealing to as many people as possible rather than making good RPGs for RPG fans anymore. It's now all about branching out and making these shallow hybrids to reach as many as possible so as not to confuse potential players rather than just making a good RPG for those who like them. I saw screw the casual gamer: make RPG's for RPG fans. Simple as that.
That's the problem with the industry as a whole: too many companies are trying to tap the same big market instead of making A games for people who enjoy A games and B games for people who enjoy B games. The market is stagnating and everything is becoming the same brown hybrid mush rather than having well-defined games any more. And now BioWare is just jumping on the same bandwagon rather than making more defined games.
Modifié par Terror_K, 29 octobre 2010 - 11:36 .





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