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Disappointment With Mass Effect 2? An Open Discussion. Volume 2


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#1126
Terror_K

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Jebel Krong wrote...
if they do justice to those features (and the returning ones) it doesn't matter if the world is smaller/whatever
because the sophistication and depth will make up for that.


What... you mean like with ME2? Because that certainly wasn't the case.

Jebel Krong wrote...

Terror_K wrote...
Many of which are also concerned, worried and sceptical. Just as fans were with ME2 prior to release. We were worried it was going to be dumbed down, BioWare said it wasn't, and then it came out and it was.


no: YOU say it was, the majority were pretty damn happy.


Of course they were. That's what happens when you appeal to the MAINSTREAM!

God, why can't people see the obvious obviousness of their own statements? It's another case of me saying "ME2 was dumbed down to appeal to the masses" and somebody else countering with "No it wasn't! More people like it now than ever!" without seeing the complete irony of their own rebuttal.

again:
no - they said the world was smaller, i have seen nothing that says it's simpler/whatever-. it's like saying me2 was "smaller" than me1 when there's about twice as much dialogue and main
locations/missions.


They've said in recent interviews that the game length itself is closer to that of Mass Effect than it is of the original game. That may be better than many of today's action-based titles, sure, but for a fantasy RPG that's far too small, especially after the first one. It's bad enough that you can complete most games these days in under 10 hours, but for the fantasy RPG genre that's known for its length it's a big blow.

you just can't help jumping to all sorts of negative preconceived notions can you? then even when the finished game is nowhere near what you said, you find it extremely difficult to back down (especially after you put your rose-tinted glasses on for something else).


Funny how often people will just resort to the rose-tinted glasses label rather than actually discuss things properly. Especially when I've made it abundantly clear that ME1 was by no means a perfect game. It's a flawed
game, I've admitted that.  If anything, it was the potential of ME1 and what it could have been that was greater than the game itself. And that's ME2's biggest failing of all: that it failed to live up to the potential that ME1 set and squandered it all. The recipe may not have been perfect, but all the ingredients were there. It's a shame that ME2
decided to chuck out most of the good ones and leave us with something that tastes alright but is ultimately bland and unsatisfying and not much better than the next thing on the menu.

Pocketgb wrote...

Depends on how much you think is too much. Given DA:O's horrendous state of balance, I'd say it was definitely too much.

The situation here is that there are players who put an emphasis on variety and a players who put an emphasis on balance, and given the current state of things it appears that Bioware is no longer catering solely to one color.


Yes... we've already ascertained long ago that you prefer balance and I prefer variety and depth. I suppose in a certain way we'd both like both, but the issue is that the more variety and depth you add, the harder it is to balance. But take away too much and while you may have better balance you also take away the whole point of creating what it was you set out to make as well. I'd prefer to have things a little more wobbly and still be interesting than balanced and overly simple. An earthquake in a room with interesting things is more entertaining to me than a flat, empty room when it's still.

Pocketgb wrote...

Terror_K wrote...
Many of which are also concerned, worried and sceptical.


Understandably so. But given that there were plenty of likewise diehard Bioware fans who were terribly turned off by DA:O's systems, how are we to go about pleasing everyone without having to double Bioware's staff?


Actually, aside from yourself and a few JRPG fans I know who generally don't like WRPG's anyway, I haven't come across any RPG fan who I'd say was "terribly turned off" by DAO's systems. They weren't perfect, admittedly, but I'd hardly call them bad either. Beyond a few people saying they were dated and some more casual gamers who generally don't like RPGs anyway being confused by them, DAO was pretty much universally praise from what I remember. You were in fact the first one I recall posting here calling the systems "terrible" to be honest.

And in either case, why does BioWare have to please everybody here? That is in fact the problem: they're too concerned with appealing to as many people as possible rather than making good RPGs for RPG fans anymore. It's now all about branching out and making these shallow hybrids to reach as many as possible so as not to confuse potential players rather than just making a good RPG for those who like them. I saw screw the casual gamer: make RPG's for RPG fans. Simple as that.

That's the problem with the industry as a whole: too many companies are trying to tap the same big market instead of making A games for people who enjoy A games and B games for people who enjoy B games. The market is stagnating and everything is becoming the same brown hybrid mush rather than having well-defined games any more. And now BioWare is just jumping on the same bandwagon rather than making more defined games.

Modifié par Terror_K, 29 octobre 2010 - 11:36 .


#1127
AtrophyOffline

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I had no real problems with ME2 except that it eventually comes to an end. And the fact that the ammo cap for the heavy pistol was absurdly tiny - down a couple bad guys with it and you're done.



Maybe they overcompensated a little on the inventory system - but who cares. It's still a major improvement over the abysmal inventory system from the last game. To me this is a result of the developer listening to it's fanbase - not dumbing down the game so anyone and his kid brother can get into the game. Maybe it's a bit of both, but after playing the game for a few hours it worked so well I hardly noticed or cared it was gone.



Every RPG is different. It wasn't perfect, but then what rpg ever is. To me it was still a great rpg - well worth playing. A bit short but when the production values are this high it's hard to get around that.

#1128
Nightwriter

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Good things always seem too short. I remember thinking "this is too short" in every loyalty mission. Especially Jack's.

#1129
glacier1701

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Nightwriter wrote...

Good things always seem too short. I remember thinking "this is too short" in every loyalty mission. Especially Jack's.



To be honest I thought ME2 was too long for the content it did have. In a way it was great to finally reach the end. As for the loyalty missions looking back at them I believe it was the better written ones (Miranda and Tali in particular) that for me felt way too long especially compared to others. That sounds weird the better ones felt too long but that was because they had combat in them when you could have cut that out and STILL have had an excellent mission of about the right length.

 As to my thinking ME2 was too long that was due to the ending. After all considering that we are no better off than where we were at the end of ME1 almost any length of ME2 would have been too long. And NO a new ship and a new team are NOT worth anything when, as it stood at the end of ME2, you had a ship that needed repairs but you couldn't get repaired and with a team that would break up simply because the job they were paid to do was done!!!. That is NOT something worth a sequel to do.

#1130
SithLordExarKun

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Do some people really spend their entire life on this forum either bashing or defending this game?

#1131
Oblarg

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SithLordExarKun wrote...

Do some people really spend their entire life on this forum either bashing or defending this game?


No.

#1132
Moiaussi

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SithLordExarKun wrote...

Do some people really spend their entire life on this forum either bashing or defending this game?


Life? What is this.....life... of which you speak? :P

#1133
Nozybidaj

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Terror_K wrote...
And in either case, why does BioWare have to please everybody here? That is in fact the problem: they're too concerned with appealing to as many people as possible rather than making good RPGs for RPG fans anymore. It's now all about branching out and making these shallow hybrids to reach as many as possible so as not to confuse potential players rather than just making a good RPG for those who like them. I saw screw the casual gamer: make RPG's for RPG fans. Simple as that.

That's the problem with the industry as a whole: too many companies are trying to tap the same big market instead of making A games for people who enjoy A games and B games for people who enjoy B games. The market is stagnating and everything is becoming the same brown hybrid mush rather than having well-defined games any more. And now BioWare is just jumping on the same bandwagon rather than making more defined games.


To be fair though to the BW folks, I think everyone knew that was going to happen soon as they were gobbled up by EA.  Water it down and get it out the door, get what profits you can out of the studio then either dump it or absorb it completely.  That's been EA's business model for 2 decades now, I don't see any reason it should be different in regards to BW.

#1134
Pocketgb

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Terror_K wrote...
 But take away too much and while you may have better balance you also take away the whole point of creating what it was you set out to make as well.


Unless, ya know, you set out to make things balanced.

Terror_K wrote...
Actually, aside from yourself and a few JRPG fans I know who generally don't like WRPG's anyway, I haven't come across any RPG fan who I'd say was "terribly turned off" by DAO's systems.

And the only people I know who were horribly upset with ME2 are the few frequent posters here :whistle: Your point?

Terror_K wrote...
And in either case, why does BioWare have to please everybody here? That is in fact the problem: they're too concerned with appealing to as many people as possible rather than making good RPGs for RPG fans anymore.


Your definition of what you want to see in an RPG isn't everyone else's. Some people come to Bioware for the story, some for the characters, some for the gameplay, some for the narrative, etc. A Bioware game caters to a lot of interests, hence why they have such a huge and diverse fanbase.

Terror_K wrote...
It's now all about branching out and making these shallow hybrids to reach as many as possible so as not to confuse potential players rather than just making a good RPG for those who like them.


That, or it's just about making different games. Doing the same thing too much can wear anyone down, and given DA:O's success I'm really lead to believe that they're not changing the gameplay for sales.

#1135
cachx

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Terror_K wrote...
And in either case, why does BioWare have to please everybody here?

Instead of pleasing you directly. the nerve of those guys!

Nozybidaj wrote...
To be fair though to the BW folks, I think everyone knew that was going to happen soon as they were gobbled up by EA.  Water it down and get it out the door, get what profits you can out of the studio then either dump it or absorb it completely.  That's been EA's business model for 2 decades now, I don't see any reason it should be different in regards to BW.


I can understand the "hate of the big corporations" thing, paranoia is super fun, but c'mon Activision is much more evil and Blizzard's development cycles are still as eternal as ever.
On that topic, if EA goes around buying review scores everywhere, then how come the latest MoH is getting such a lukewarm response given that it was much more important to them to catch up with CoD and there was a lot more risk involved?
The whole "sticking it to the man" comments and arguments lose a lot of strenght when you realize the is no such thing as "the man".

#1136
Nightwriter

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I don't pretend to know jack sh*t about the world of game development.

I have no idea why the game turned out the way it did or what went into it. They probably wanted to do a lot of things we've talked about but were unable to. All I know is they did a fantastic job on everything except the Collectors, which I wanted them to spend more time on, and the whole Council-holding-the-Idiot-Ball thing.

And when you think about it, those are really just dry writing choices. The actual design of the game was phenomenal.

#1137
Terror_K

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Pocketgb wrote...

Terror_K wrote...
 But take away too much and while you may have better balance you also take away the whole point of creating what it was you set out to make as well.


Unless, ya know, you set out to make things balanced.


That would all be very well if they set out to actually make the existing elements balanced unstead of simply removing items from both sides of the scales until there's only a few things left and leaving it at that. Balancing is a good thing, don't get me wrong, but the answer is not to cut everything away until its only balanced because there aren't enough factors left to unbalance it, because then you end up losing many of the factors that gave the thing meaning in the first place.

A lot of people say that BioWare "cut the fat" with ME2, but I prefer to think of it as a case of them having a big piece of steak about twelve inches long and eight inches wide with a ring of fat on it and them instead cutting a small one inch by one inch cube out of the centre and throwing the rest away. Sure, they got rid of the fat... but they also threw out a good portion of decent meat in the process. Now all we have is your perfectly balanced little meat cube. It's fat free, but it's hardly satisfying as a meal any more.

And the only people I know who were horribly upset with ME2 are the few frequent posters here :whistle: Your point?


That I don't think there are as many people dissatisfied with DAO out there as there are people dissatisfied with ME2.

Your definition of what you want to see in an RPG isn't everyone else's. Some people come to Bioware for the story, some for the characters, some for the gameplay, some for the narrative, etc. A Bioware game caters to a lot of interests, hence why they have such a huge and diverse fanbase.


Yes, but they are no longer catering to those same interests. They've swtiched their priorities and gone for a difference audience now. BioWare games used to have many factors, and the RPG elements were one of them. Now they're taking a back seat and getting pushed aside. For somebody who likes balance and speaks out for it I find it ironic that you consider BioWare no longer balancing their elements and instead lop-siding their IPs towards the action-oriented mainstream gamer as good thing.

That, or it's just about making different games. Doing the same thing too much can wear anyone down, and given DA:O's success I'm really lead to believe that they're not changing the gameplay for sales.


Funny... from where I'm sitting it seems about making the same games. Not the same as their previous efforts, but the same as everybody else out there. RPGs were BioWare's thing, and now they're just becoming another one of the many action-game developers targeting the same audience as everybody else. As I said earlier, it no longer feels like these products are works of art made to be something that transcends gaming and becomes more than the sum of it's parts. I don't feel the love in ME2 like I did in previous BioWare titles: it just feels cold and heartless, and like they were trying to make the perfect, robotic, mechanical game rather than actually craft something with feeling or because they wanted to make something truly great.

#1138
uberdowzen

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@ Terror_K,



OK I'm up for a bit of civilized debating. You can start. What were your top 3 disappointments with Mass Effect 2 and why do you think Bioware made a bad choice implementing those decisions?

#1139
Terror_K

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uberdowzen wrote...

@ Terror_K,

OK I'm up for a bit of civilized debating. You can start. What were your top 3 disappointments with Mass Effect 2 and why do you think Bioware made a bad choice implementing those decisions?


It's hard for me to nail down three specific elements, so I hope you don't mind if I broaden things a little to three over-encompassing factors that within themselves also have many bad elements. So here they basically are, in no particular order:-

1) The oversimplification of the RPG elements in favour of TPS ones.
2) How far removed from the first game narrative wise ME2 is and how choices don't really matter that much at all.
3) How the overall tone and style of the game has changed presentation wise.

#1140
Nightwriter

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What is this "civilized" debating you speak of.

#1141
Terror_K

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Nightwriter wrote...

What is this "civilized" debating you speak of.


I means we don monocles and pour ourselves some brandy then retire to the large fireplace beneath the elephant's head and blunderbusses for a good yarn, my good fellow.

#1142
RiouHotaru

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Terror_K wrote...

Nightwriter wrote...

What is this "civilized" debating you speak of.


I means we don monocles and pour ourselves some brandy then retire to the large fireplace beneath the elephant's head and blunderbusses for a good yarn, my good fellow.


I do say that sounds like a jolly good time.  Would you mind if I joined you fellows for that spot of brandy?

#1143
Terror_K

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RiouHotaru wrote...

I do say that sounds like a jolly good time.  Would you mind if I joined you fellows for that spot of brandy?


Not at all, my good fellow. Have a seat in one of our gargantuan, yet stylish, armchairs. Feel free to have a puff on the old tobacco if you have a pipe too.

#1144
Oblarg

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I'd certainly agree with the "change in tone." The art direction in ME2 always bugged me - they wanted it to be edgy and gritty and suspenseful, but instead of actually building a suspenseful atmosphere they just threw black paint over all the scenery and upped the contrast. Also, the epic Hollywood-esque soundtrack really clashed with the rest of the presentation and doesn't even compare to that of the first game.

#1145
uberdowzen

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RiouHotaru wrote...

I do say that sounds like a jolly good time.  Would you mind if I joined you fellows for that spot of brandy?


Sure why not?

Pours brandy, takes a mouthful.

GACK!!!! IT BURNS!!!

Terror_K wrote...

It's hard for me to nail down three specific elements, so I hope you don't mind if I broaden things a little to three over-encompassing factors that within themselves also have many bad elements.


That's fine, it's just to avoid this going off in random tangents.

So here they basically are, in no particular order:-

1) The oversimplification of the RPG elements in favour of TPS ones.


I'd say that breaks down into Inventory and Character Development.

Inventory:


What did the ME1 inventory add that ME2 lacked. There are a lot of weapons, but because of a lack of combat feedback (you can't tell how much damage you're inflicting etc) you mostly just choose the weapon that has the most green bars.

Many of the upgrades were vague at best. Cool, this upgrade increases my Physics Threshold by 15%. I wonder what that means...

Finally, I'd venture to say that the ammo system was completely broken. Having to click through several menus to change ammo (which it's often useful to do several times during combat) isn't good and you simply have too many ammo items to clear out.

Finally (although admittedly this could have been fixed) the interface was not up to the job of keeping the inventory tidy. Having to go into the equip screen to deal with items is not good.

Character Development:

I have long maintained that the character development system in ME2 actually allows for more variation in characters than ME1's did. ME1's talents increase in a linear fashion whereas ME2's branch out allowing you to choose 1 of 2 high end talents. This allows for a more personalised character.

2) How far removed from the first game narrative wise ME2 is and how choices don't really matter that much at all.


How far removed from the first game narrative wise ME2 is:

That's too broad for me to debate. You'll have to provide some examples.

Choices don't really matter:

This is true, but which choices really mattered in ME1? In both games you make fairly big decsions (for example: Choosing the fate of the Rachni and Choosing what to do with the Krogan Genophage) and in both games neither of them have all that much impact. It doesn't matter what you do with the Rachni, the council might shout at you a bit but that doesn't affect you in anyway and it's not like the Rachni come and help you out later in the game.

3) How the overall tone and style of the game has changed presentation wise.


Tone does not have to be set throughout an entire game series. I hate to use them as an example but look at the Star Wars prequel trilogy. Each movie has a progressively darker tone to coincide with Anakin's descent to the dark side. In Mass Effect, the cold blues created a futuristic feel while conveying the underlying darkness of the world. In ME2 you're fighting an evil unstoppable force so the red hues create a hellish warlike feel.

*sips brandy* :sick:

#1146
Moiaussi

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Terror_K wrote...

Nightwriter wrote...

What is this "civilized" debating you speak of.


I means we don monocles and pour ourselves some brandy then retire to the large fireplace beneath the elephant's head and blunderbusses for a good yarn, my good fellow.


Wait... brandy? Maybe there's something to civilized discussion after all Image IPB

#1147
Nightwriter

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All this "civilized" talk is reminding me of this...

Image IPB

And I am hurt no one is asking me what my top three disappointments were. Hurt. Jealous and hurt.

I see I am excluded from all these civilized discussions.

#1148
SithLordExarKun

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Oblarg wrote...

SithLordExarKun wrote...

Do some people really spend their entire life on this forum either bashing or defending this game?


No.

Forgive me if i disagree then kind sir.

#1149
Oblarg

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SithLordExarKun wrote...

Oblarg wrote...

SithLordExarKun wrote...

Do some people really spend their entire life on this forum either bashing or defending this game?


No.

Forgive me if i disagree then kind sir.


You can disagree, but you'd be wrong.

I'm all for hyperbole, as long as it's intended as hyperbole.  Unfortunately, I think this is lost on you.

#1150
Pocketgb

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Terror_K wrote...
That would all be very well if they set out to actually make the existing elements balanced unstead of simply removing items from both sides of the scales until there's only a few things left and leaving it at that. 


One of my guild buddies had a great analogy for this: "The scales can only take so much." If too much gets put into a game, it can be easily be put into a spot where it's impossible to balance. Even SC2 - which is the sequel to what many claim to be the most 'balanced game ever' - is having issues keeping things balanced. Now imagine what would've happened if they introduced a whole other race!

Of course, the variable here is the developer and how much effort they put into keeping all the mechanics in check. But given that the combat and systems surrounding it equate to only a fraction of a Bioware game, I don't think they'll put much effort into that, sadly.

Terror_K wrote...
That I don't think there are as many people dissatisfied with DAO out there as there are people dissatisfied with ME2.


Large threads regarding balance and such for DA:O would lead me to believe otherwise. Our experiences have skewed our viewpoints greatly, sadly, and that's why it's hard to really put a number on ' a lot of people'. 

Terror_K wrote...
Yes, but they are no longer catering to those same interests.


So? An artist should definitely have an obligation to cater to their fans' interests, but they also have the freedom to branch out if they so choose. People are going to be displeased regardless of the direction.

Terror_K wrote...
Funny... from where I'm sitting it seems about making the same games. Not the same as their previous efforts, but the same as everybody else out there.


They make an action game, people will yell "God of War". They make a shooter and people will yell "Halos of War". They make an RPG and people will yell "Final Fantasy". I don't think Bioware can win this one.

Regardless, I personally am glad that they're branching out and making interesting games out of their comfort zone. I don't think I'd appreciate Valve as much as I do if they just made more Half-Life games, as opposed to beauties like Portal and L4D.