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Disappointment With Mass Effect 2? An Open Discussion. Volume 2


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#1151
Oblarg

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Pocketgb wrote...

They make an action game, people will yell "God of War". They make a shooter and people will yell "Halos of War". They make an RPG and people will yell "Final Fantasy". I don't think Bioware can win this one.

Regardless, I personally am glad that they're branching out and making interesting games out of their comfort zone. I don't think I'd appreciate Valve as much as I do if they just made more Half-Life games, as opposed to beauties like Portal and L4D.


I don't think I've heard anyone ever compare Mass Effect to Final Fantasy.  In fact, I think had they continued on the same path as ME1, there really wouldn't have been any such comparisons.

That said, they probably wouldn't have sold as much, so from a business perspective it was probably a smart decision.  It's still not what I would have liked.

#1152
Moiaussi

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Oblarg wrote...

I don't think I've heard anyone ever compare Mass Effect to Final Fantasy.  In fact, I think had they continued on the same path as ME1, there really wouldn't have been any such comparisons.

That said, they probably wouldn't have sold as much, so from a business perspective it was probably a smart decision.  It's still not what I would have liked.


Actually if they made it like ME1 but with the combat improvements from ME2 they would have had a much better product. ME2 appearantly sold 2 million copies on release, which would have been mostly based on the prior game since word of mouth advertizing or more detailed gameplay discussion wouldn't have happened yet.

#1153
Terror_K

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uberdowzen wrote...

Terror_K wrote...

So here they basically are, in no particular order:-

1) The oversimplification of the RPG elements in favour of TPS ones.


I'd say that breaks down into Inventory and Character Development.

Inventory:


What did the ME1 inventory add that ME2 lacked. There are a lot of weapons, but because of a lack of combat feedback (you can't tell how much damage you're inflicting etc) you mostly just choose the weapon that has the most green bars.

Many of the upgrades were vague at best. Cool, this upgrade increases my Physics Threshold by 15%. I wonder what that means...

Finally, I'd venture to say that the ammo system was completely broken. Having to click through several menus to change ammo (which it's often useful to do several times during combat) isn't good and you simply have too many ammo items to clear out.

Finally (although admittedly this could have been fixed) the interface was not up to the job of keeping the inventory tidy. Having to go into the equip screen to deal with items is not good.

Character Development:

I have long maintained that the character development system in ME2 actually allows for more variation in characters than ME1's did. ME1's talents increase in a linear fashion whereas ME2's branch out allowing you to choose 1 of 2 high end talents. This allows for a more personalised character.


It's more than both of these things. I'm going to be broad here again for the most part, since I've been over these arguments time and time again.

ME2's overall problem was that instead of tweaking or fixing ME1's issues it scrapped them and replaced them with far simpler versions, and that these far simpler versions failed to give me what the original one did, even if the original one was a little broken.

A classic example is the whole upgrade and research system. Now instead of being able to actually mod our weapons and armour and have omni-tools and biotic amps we can choose ourselves, we're given a linear little upgrade system that just does all the work for us and is all benefits with no downsides. Customisation has been completely removed for a system so simple that it pretty much does all the work for you and allows you to max out every aspect without any issues. The player doesn't even need to pay attention to what they're doing, they can simple go into the research station and click buttons until they're out of elements. For an RPG, this isn't a good thing IMO: you need to have trade-offs and need to be forced into making choices of this over that if you want the inventory to have any meaning. As it stands every player can just have their cake and eat it too.

To use an analogy as to why without repeating myself too much, if you're familiar with the Hank Scorpio episode of The Simpsons, "You Only Move Twice" where Homer goes to work for Scorpio. He and his family end up getting a really fancy house, and whenever Marge goes to do housework she finds the house doing everything for her automatically and ends up just sitting down and drinking wine every day, feeling miserable. ME2 as an RPG makes me feel like Marge Simpson in this case: it just too overly simplified to the point where aspects are either not there or they're done for you.

Was ME1 perfect at how it handled these things? No... far from it in fact. But as I said earlier, all the right ingredients were there, and there was room for improvement and much could have been fixed with some tweaking. Getting rid of junk was a good move, but BioWare threw the baby out with the bathwater here, as they did with many elements. They never fixed anything, their answer was always "tear down and replace" and the replacements were never as involved or good as the originals. Less flawed maybe, but in the same manner that a kids pedal car will have less mechanical issues than a real car. As I said earlier as well, BioWare didn't just cut the fat, they cut a good portion of decent meat away as well.

As for character development, I simply disagree with you there. For one thing, those branching talents only happen at the end of the tier, and are never actually that different from each other, always basically being a variation on either "more damage vs. more defense" or "more damage vs. wider damage" so when it comes down to it they're basically the same thing, and I can't really tell that much of a difference between them personally. BioWare halved the level cap but also more than halved the amount of skills and talents, which was a good move in the first case (halving the cap that is) and a bad move in the second, especially when one factors in the fact that all non-combat skills have been eliminated now. There's no longer armour classes or first-aid, decryption or hacking, and the persuasion skills have been eliminated and merged with a combat one. All this does is reinforce that the game is all about combat now and beyond that the RPG elements are pretty much not present. You may as well change what's there for buyable combat powers and abilities if you're going to be as shallow as ME2's system.

Also, as a final note, XP earning is meaningless when you don't even know how you earned it and it's the same abritrary number with no real meaning or context flashed up at the end of a mission, and it doesn't matter how you went about doing the mission to get it. As far as I can tell XP doesn't exist at all, and all we have is a phantom number BioWare call XP being thrown at us to try and justify that this is still an RPG. I'm not saying XP must be earned through kills here, but it must be earned through actions. And simply throwing a number at you that has no meaning beyond the broad spectrum of "you completed this mission" just isn't enough. I don't feel accomplishment at all, and it seems meaningless. Especially when I coveniently level up at the same point and time every time now, through every playthrough: it's always right after a mission, never during one.

How far removed from the first game narrative wise ME2 is:

That's too broad for me to debate. You'll have to provide some examples.


Really? I mean... the whole game is completely removed from ME1. This was supposed to be a trilogy, and more like one big story in three parts, but ME2 is so completely isolated and almost anything that seemed to matter in ME1 is pushed aside or swept under the rug for all this new stuff that just comes out of nowhere. Every time something releated to ME1 comes up if feels like a small cameo easter egg rather than anything actually meaningful.

Choices don't really matter:

This is true, but which choices really mattered in ME1? In both games you make fairly big decsions (for example: Choosing the fate of the Rachni and Choosing what to do with the Krogan Genophage) and in both games neither of them have all that much impact. It doesn't matter what you do with the Rachni, the council might shout at you a bit but that doesn't affect you in anyway and it's not like the Rachni come and help you out later in the game.


Yeah, but the whole point was that with ME1 is where you made the choices, and that you'd see most of the outcomes through the later games. ME2 failed to deliver on this for the most part, by giving us little cameos and easter eggs and that's about it. Nothing that seemed like it would matter (like The Council choice) had any real impact, despite BioWare's claims that your choices were supposed to matter. Wrex and Ashley/Kaidan were done no justice by their circumstances just being cheap subtitutes and nothing more which was an insult not only to me as a player but to their characters.

In a sense ME2 has tainted ME1 now, simply because it squandered and wasted the potential. I did dozens of playthroughs with many variations in ME1 expecting to see many variations on what I did in ME2, but now that it's come out and I see how little meaning these decisions actually had, I don't really see the sense in importing even half of them now.

3) How the overall tone and style of the game has changed presentation wise.


Tone does not have to be set throughout an entire game series. I hate to use them as an example but look at the Star Wars prequel trilogy. Each movie has a progressively darker tone to coincide with Anakin's descent to the dark side. In Mass Effect, the cold blues created a futuristic feel while conveying the underlying darkness of the world. In ME2 you're fighting an evil unstoppable force so the red hues create a hellish warlike feel.

*sips brandy* :sick:


I'm not just talking the tone of the narrative, but the style. To put it simply, ME1 felt more mature and aimed more at intelligent 25+ sci-fi fans who love stuff like Blade Runner, Aliens, Babylon 5, the early Star Trek movies, etc. while ME2 feels like it's gone all modern Hollywood and aimed more at teenagers instead who prefer Michael Bay'sploshuns! and the like. Narrative wise it feels like it's pushed its 1980's homage nature aside in favour of being gritty, edgy and modern all of a sudden. It tries to hard to be "mature" that it instead comes across as immature. It's like with ME1 they thought "let's make a really good, intelligent sci-fi that's in the style of the 1980's but as if made with the technology of today's films" while with ME2 they thought "let's make it all gritty, edgy and modern, and all badass with action and explosions and let's suck all senses of realism out just for the sake of things that look cool and badass!" It's like it's all style over substance now, and modern style instead of the more classic style they bad before.

And beyond that, the whole game is just presented differently: like instead of being aimed at people who know what an RPG is that it's aimed at shooter fanboys who may just be confused by things. I've often described it as coming across as "Fisher Price: My First RPG" in this sense. It's like the whole thing is just one massive tutorial to slowly wean mainstream gamers onto what minor RPG elements remain, with insultingly childish things like the "Mission Complete" screens and interfaces with big buttons and pictures. ME1 may not have been The Lord of the Rings of games compared to things like Baldur's Gate, the original Fallouts and even DAO, but ME2 feels like the equivalent of "Go Dog Go" here. I feel like at the end of each mission BioWare are going "Here comes the Mission Complete screen! Zooooom!" with a giant spoon into my mouth.

Modifié par Terror_K, 30 octobre 2010 - 02:32 .


#1154
Oblarg

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Moiaussi wrote...

Oblarg wrote...

I don't think I've heard anyone ever compare Mass Effect to Final Fantasy.  In fact, I think had they continued on the same path as ME1, there really wouldn't have been any such comparisons.

That said, they probably wouldn't have sold as much, so from a business perspective it was probably a smart decision.  It's still not what I would have liked.


Actually if they made it like ME1 but with the combat improvements from ME2 they would have had a much better product. ME2 appearantly sold 2 million copies on release, which would have been mostly based on the prior game since word of mouth advertizing or more detailed gameplay discussion wouldn't have happened yet.


Really, the only combat improvements I noticed were the inclusion of a working cover system and the removal of auto-aim.   I thoroughly dislike the removal of weapon skills and the neutering of biotics.  The changes to tech powers I didn't mind so much, but they were still boring.

#1155
Terror_K

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Pocketgb wrote...

Terror_K wrote...
That I don't think there are as many people dissatisfied with DAO out there as there are people dissatisfied with ME2.


Large threads regarding balance and such for DA:O would lead me to believe otherwise. Our experiences have skewed our viewpoints greatly, sadly, and that's why it's hard to really put a number on ' a lot of people'.


Yes, but are these large threads filled with people who mostly didn't like DA:O at all and are complaining about this element as one of many that they hated, or are they people who largely enjoyed DA:O but admit that it could do with some improvements to its gameplay?

In other words, are they dissatisfied with DA:O as a whole or merely one or two elements of it?

The thing is, I wouldn't be on here discussing things this much if I hadn't liked ME1 for the most part. If ME1 had been like ME2, I'd have never got into the series like I have. I would have played the game, but like Jade Empire that would have been it. I wouldn't have bought and read the novels and comics, bought the soundtrack, art book, hats and t-shirts, ordered the figurines, bought the lithographs, and wouldn't be writing a novel-sized fanfic based on the universe.

I'm on here discussing things because ME1 made me fall in love with not only the game, but the universe and IP as a whole. Now I'm starting to feel like I did when the Star Wars prequels came along, except it only took 2-3 years instead of 15-20.

So? An artist should definitely have an obligation to cater to their fans' interests, but they also have the freedom to branch out if they so choose. People are going to be displeased regardless of the direction.

They make an action game, people will yell "God of War". They make a shooter and people will yell "Halos of War". They make an RPG and people will yell "Final Fantasy". I don't think Bioware can win this one.

Regardless, I personally am glad that they're branching out and making interesting games out of their comfort zone. I don't think I'd appreciate Valve as much as I do if they just made more Half-Life games, as opposed to beauties like Portal and L4D.


Hey... if BioWare want to branch out, that's fine. My problem isn't so much with what they're doing as to how they're doing it. I believe that BioWare can make more action-oriented titles if they want to, but if they wish to do so they should make up entirely new IPs to do so or do it via spin-off series'. Instead they're making the first game in a series as primarily an RPG made for their old fans and then making the sequel in a completely different style. And the thing is BioWare aren't really branching out so much as they're abandoning their old ways entirely. First with Mass Effect, now they're doing it with Dragon Age as well. I wouldn't mind them making some simpler, more action-oriented games if they stuck to their roots and remained consistent within their own series'.

Modifié par Terror_K, 30 octobre 2010 - 02:47 .


#1156
Pocketgb

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Terror_K wrote...
In other words, are they dissatisfied with DA:O as a whole or merely one or two elements of it?


The degree of disappointment varies for everyone. The only thing you can gather from them, just like you can gather from the threads like these, are that people aren't entirely pleased.

I personally loved DA:O, but due to being able to easily AoE everything (before I aggroed anything) and having a pack of dogs be the most threatening thing to my party, I just set it to easy so it could end as quickly as possible.

Terror_K wrote...
Hey... if BioWare want to branch out, that's fine. My problem isn't so much with what they're doing as to how they're doing it. I believe that BioWare can make more action-oriented titles if they want to, but if they wish to do so they should make up entirely new IPs to do so or do it via spin-off series'.


I'm excited for a different game in the same universe, and I'm intrigued by what they're doing in terms of narrative for Hawke.

Terror_K wrote...
And the thing is BioWare aren't really branching out so much as they're abandoning their old ways entirely.


That's the same thing, just a really harsh way to put it.
Then again I should be fair, since I said those same things with JE :whistle:

#1157
MajFauxPas

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[

Jebel Krong wrote...
"brainygamer" what an oxymoron... seriously when your quote contains the words "interesting combinations of skills and weapon modifications I could develop with each character" referring to me1 - i have to laugh: there was hardly any difference in any of the manufacturers weaponry, even when "modded" the low-level stuff was all crap, whatever you tacked on, and once you hit spectre stuff everything else became superfluous.

comparing me1 character to me2 characters is also ridiculous - you have so much more meaningful content in the sequel, and none of the characters are alike. garrus was boring as hell in me1, yet by me2 they made him cool. people complain about characters not interacting in both games, but it was even more limited in the first - and no the odd "random" comment in a crappy elevator does not add "depth."


I'm not sure you realized who you were quoting there. 'Please read each post before you comment' is always a good idea. You were quoting me, not brainygamer.com.

In lower levels of difficulty, it is true what you say, that "once you hit specter stuff everything else became superfluous." However, for second and third playthroughs which approach level 50 and 60, there is better than specter gear to be found. In fact, each of my six playthroughs have supplied different armor and weapons for my squad. Sometimes M armors for humans, sometimes X asault rifles, but rarely have I ended the game with the same items in my inventory. Compare that to ME2, in which every game is exactly the same loadout, every mission the same selection between two weapons, and each char has only one ammo type, if they're lucky.

When I mentioned weapons in ME1 and how they were more moddable, what I meant was that you could actually change the characteristics of individual weapons with multiple specific mods, in order to change each weapon's abilities. In ME2, you cannot mod any weapons between missions at all. I'm not sure what your argument is.

Modifié par MajFauxPas, 30 octobre 2010 - 04:45 .


#1158
Oblarg

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MajFauxPas wrote...

Jebel Krong wrote...

"brainygamer" what an oxymoron... seriously when your quote contains the words "interesting combinations of skills and weapon modifications I could develop with each character" referring to me1 - i have to laugh: there was hardly any difference in any of the manufacturers weaponry, even when "modded" the low-level stuff was all crap, whatever you tacked on, and once you hit spectre stuff everything else became superfluous.

comparing me1 character to me2 characters is also ridiculous - you have so much more meaningful content in the sequel, and none of the characters are alike. garrus was boring as hell in me1, yet by me2 they made him cool. people complain about characters not interacting in both games, but it was even more limited in the first - and no the odd "random" comment in a crappy elevator does not add "depth."


That's a problem with the execution, not with the system itself.

And even with all of its problems I'd take the ME1 inventory over the sorry excuse for customization in ME2 any day. 
Different armor colors?  Haha, oh wow.

#1159
uberdowzen

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Terror_K wrote...

It's more than both of these things. I'm going to be broad here again for the most part, since I've been...the same point and time every time now, through every playthrough: it's always right after a mission, never during one.


I agree with some of your points. While I think the upgrade system was a step in the right direction, I agree it's far from perfect. The interface is confusing and I agree that having tradeoffs would make it a deeper system. It does add some interesting twists to the combat though, so I reckon it mostly achieved it's purpose.

I think we'll have to agree to disagree about the character development system. When it comes down to it neither is perfect and neither of them are going to go down in history and great RPG systems. They're both fairly unsatisfying to level up (ME1's because you get so few points for each level and ME2's because of dead levels) and neither of them create very diverse characters.

I think we do actually have similar views about what needs to change in ME3 even if we have differing opinions of ME2. They need to bring in more RPG systems (personally I don't think the inventory needs to come back) so that you can customise characters more and they need to add some tradeoffs.

Really? I mean... the whole game is completely removed from ME1. This was supposed to be a trilogy, and more like one big story in three parts, but ME2 is so completely isolated and almost anything that seemed to matter in ME1 is pushed aside or swept under the rug for all this new stuff that just comes out of nowhere. Every time something releated to ME1 comes up if feels like a small cameo easter egg rather than anything actually meaningful.


I think the problem is that there were expectations built up about what the trilogy was going to be. I'll definetly admit that the main story could have lead on more directly from ME1's but I do feel that there are a lot of plot threads that are going to become important in ME3 (the Krogan Genophage is an example). Bottom line: I'm not sure it was ever intended to be a Babylon 5 style continuous story, that's just the impression we got.

Short side tangent: No B5 spoiler's (I haven't finished it yet) but I don't see how Shepherd dying in ME2 has any less bearing on the plot then a certain someone's death and resurrection in B5. I just bring this up because I remember someone complaining about how Shepherd dying was a completely pointless thing to do yet it seems just as pointless in B5.

Yeah, but the whole point was that with ME1 is where you made the choices, and that you'd see most of the outcomes through the later games...meaning these decisions actually had, I don't really see the sense in importing even half of them now.


I think once again we have a case of Bioware's tendency to overhype everything. Choices in Bioware games never have as much influence as you think they're going to and ME2's marketing implied that there were going to be major changes which, to be honest, was probably never going to happen. The problem is it would've taken Bioware a huge amount of time to write all the content that they did for the game let alone having to write alternative content.

I'm not just talking the tone of the narrative, but the style. To put it simply, ME1 felt more mature and aimed more at intelligent 25+ sci-fi fans who love stuff like Blade Runner...mission BioWare are going "Here comes the Mission Complete screen! Zooooom!" with a giant spoon into my mouth.


I agree that the elements like mission complete screens are irritating but I think it's unfair to compair ME2 to a Michael Bay film. Used toilet paper is better than a Michael Bay script.

I personally thought that neither of the ME games had a plot or themes to rival the great sci fi movies like Blade Runner as the story is a little bit too cliche (ancient aliens threaten man kind) but both of them are definitly better than the recent crop of sci fi movies (*cough cough* Avatar *cough cough*). I agree that ME2 is occasionally a bit too in your face but generally the writing is incredibly subtle especially by game standards (I know you disagree with this but I still think that the conversations you have on the Normandy with your crew are much better in ME2).

*finishes drink*


Thanks for the conversation. I feel we had an intelligent debate, a rare thing on the internet...

#1160
Terror_K

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uberdowzen wrote...

I agree with some of your points. While I think the upgrade system was a step in the right direction, I agree it's far from perfect. The interface is confusing and I agree that having tradeoffs would make it a deeper system. It does add some interesting twists to the combat though, so I reckon it mostly achieved it's purpose.


To me the upgrade system broke the game, far more than the much criticised Spectre weapons in ME1 did. You can too easily just God-mod yourself without any negative side effects. The concept of an upgrade and research system is actually fairly decent, but the implementation is poor and linear. Every game pretty much ends with the same result and we end up not really truly customising our Shepards much at all beyond appearance in the end. What they needed to do was have it so the research system developed the mods which we then had to pick and choose from, rather than just linearly upgrading everything to the max in every department.

I think we'll have to agree to disagree about the character development system. When it comes down to it neither is perfect and neither of them are going to go down in history and great RPG systems. They're both fairly unsatisfying to level up (ME1's because you get so few points for each level and ME2's because of dead levels) and neither of them create very diverse characters.

I think we do actually have similar views about what needs to change in ME3 even if we have differing opinions of ME2. They need to bring in more RPG systems (personally I don't think the inventory needs to come back) so that you can customise characters more and they need to add some tradeoffs.


This I can agree with.

Yeah, but the whole point was that with ME1 is where you made the choices, and that you'd see most of the outcomes through the later games...meaning these decisions actually had, I don't really see the sense in importing even half of them now.


I think once again we have a case of Bioware's tendency to overhype everything. Choices in Bioware games never have as much influence as you think they're going to and ME2's marketing implied that there were going to be major changes which, to be honest, was probably never going to happen. The problem is it would've taken Bioware a huge amount of time to write all the content that they did for the game let alone having to write alternative content.


I  dunno... I can't help but feel if they truly had continued the story instead of sidetracking overall with ME2 that it would have been both easier to implement some real consequences and made for better flow overall. I also feel that BioWare were too concerned about making each game stand on its own, and that the story and flow throughout all three games was greatly hampered by that.

As it stands with ME2 they've added a whole bunch more things to complicate things and add more to the mix... if they'd just continued to develop from where they'd left of with ME1 I just can't help but feel we would have had less overall factors, but what we had would be richer, deeper and more involved. I'm hoping ME3 passes where ME2 failed. It's the end of the trilogy so it should be easier to actually have some really diverse outcomes at least, now that we don't have to worry so much where things go.

I personally thought that neither of the ME games had a plot or themes to rival the great sci fi movies like Blade Runner as the story is a little bit too cliche (ancient aliens threaten man kind) but both of them are definitly better than the recent crop of sci fi movies (*cough cough* Avatar *cough cough*). I agree that ME2 is occasionally a bit too in your face but generally the writing is incredibly subtle especially by game standards (I know you disagree with this but I still think that the conversations you have on the Normandy with your crew are much better in ME2).


Don't get me wrong here... I actually think the writing was good for the most part, but it was the material they were working with that was a little weak. The fact that --as I said earlier-- the story is too far removed from ME1 is my main beef, along with the fact that The Collectors aren't terribly interesting enemies, the overall plot wasn't really moved along that much and there was too much focus on squaddies and there little side stories. On top of that there's quiet a few plot holes and some really silly moments. I think they did pretty well with what they had, and many of the individual stories are pretty well written, but what they had wasn't particularly good, in my books. And while the writing is good, it's sometimes presented poorly as well. The whole thing feels a bit like it's been retooled by the networked to more target today's target demographic from one game to the next, so it's like they're mostly using the same quality of script, but the director isn't quite as good and the way it's been delivered isn't as good either.


*finishes drink*


Thanks for the conversation. I feel we had an intelligent debate, a rare thing on the internet...


*raises glass*

Cheers! :D

Modifié par Terror_K, 30 octobre 2010 - 04:44 .


#1161
Iakus

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Okay, I'm not a brandy drinker, but I gotta get in on some of this...

uberdowzen wrote...

Really? I mean... the whole game is completely removed from ME1. This was supposed to be a trilogy, and more like one big story in three parts, but ME2 is so completely isolated and almost anything that seemed to matter in ME1 is pushed aside or swept under the rug for all this new stuff that just comes out of nowhere. Every time something releated to ME1 comes up if feels like a small cameo easter egg rather than anything actually meaningful.


I think the problem is that there were expectations built up about what the trilogy was going to be. I'll definetly admit that the main story could have lead on more directly from ME1's but I do feel that there are a lot of plot threads that are going to become important in ME3 (the Krogan Genophage is an example). Bottom line: I'm not sure it was ever intended to be a Babylon 5 style continuous story, that's just the impression we got.


The fact that it was promoted as trilogy and choices imported from previous games kinda implied a direct connection between the games.  More than we got at any rate.

I'd' be a lot more confident that anything I did in ME 2 had any consequences in ME 3 if only choices I made in ME1 had any consequences in ME 2.  I, for one can't help but see ME 2 as signs of things to come in ME 3.  And that makes me sadImage IPB

Short side tangent: No B5 spoiler's (I haven't finished it yet) but I don't see how Shepherd dying in ME2 has any less bearing on the plot then a certain someone's death and resurrection in B5. I just bring this up because I remember someone complaining about how Shepherd dying was a completely pointless thing to do yet it seems just as pointless in B5.


Not gonna be very specific cause I really don't want to spoil it for you, but I think I can say the differences are:

1) Said character's death and ressurection really explores what it means to be alive, as opposed to Shepard's simple reset excuse.  If there had been any dialogue even remotely on par with what was discused in B5, I might have forgiven it in the game its reset button.

2) The means used to ressurect this character is clearly Sufficiently Advanced, not simply "cutting edge and really expensive"

3) It was not...no, I can't really say without spoiling.  Just watch the show to the end.  You'll see.  You'll understand how Shepard's ressurection is so cheap in comparisson.

Yeah, but the whole point was that with ME1 is where you made the choices, and that you'd see most of the outcomes through the later games...meaning these decisions actually had, I don't really see the sense in importing even half of them now.


I think once again we have a case of Bioware's tendency to overhype everything. Choices in Bioware games never have as much influence as you think they're going to and ME2's marketing implied that there were going to be major changes which, to be honest, was probably never going to happen. The problem is it would've taken Bioware a huge amount of time to write all the content that they did for the game let alone having to write alternative content.


I suggested a couple of pages back that they could have taken some of the "bigger choices" and simply incorporate bonus missions or extended dialogue scenes to existing missions similar to how they handled Shepard's profile in ME 1.  For example, a Colonist/Sole Survivor got the "I Remember Me" mission and extended dialogue in the UNC: Dead Scientists mission.  A Spacer/Ruthless Shepard got the bonus mission "Old, Unhappy, Far Off Things and extended dialogue with UNC: Major Kyle.  Similarly, Paragon Shepards got UNC: Besieged Base and renegades got UNC: The Negotiation 

So the question is, Why couldn't they have taken, say a half-dozen or so of the biggest choices for Shepard and incorporate missions like those.  Missions where if you made a particular choice, things would play out slightly differently, or bonus missions based on these choices?  ME 1 fans get consequences without sending the story off in a million directions.

I'm not just talking the tone of the narrative, but the style. To put it simply, ME1 felt more mature and aimed more at intelligent 25+ sci-fi fans who love stuff like Blade Runner...mission BioWare are going "Here comes the Mission Complete screen! Zooooom!" with a giant spoon into my mouth.


I agree that the elements like mission complete screens are irritating but I think it's unfair to compair ME2 to a Michael Bay film. Used toilet paper is better than a Michael Bay script.

I personally thought that neither of the ME games had a plot or themes to rival the great sci fi movies like Blade Runner as the story is a little bit too cliche (ancient aliens threaten man kind) but both of them are definitly better than the recent crop of sci fi movies (*cough cough* Avatar *cough cough*). I agree that ME2 is occasionally a bit too in your face but generally the writing is incredibly subtle especially by game standards (I know you disagree with this but I still think that the conversations you have on the Normandy with your crew are much better in ME2).


From the armor (not to mention clothing)-averse characters to the overly-superpowered squadmates to the really, really bad final villain, I found myself saying over and over "'M for Mature' sure doesn't mean 'grownup'"

While the conversations between the characters and Shepard are nice, what about the characters themselves?  They're relegated to being windup toys.  There's no real "team-building" whatever the developers claimed.  Half the mission should have been finding ways to get the team to actually work together.  Instead they all ignored each other.  FIne in a standard game.  Not so good in a character-based game.  A single "personal mission" no matter how good it is (and I freely admit there was some good stuff to be found there) is sufficient.

Modifié par iakus, 30 octobre 2010 - 06:00 .


#1162
Moiaussi

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Oblarg wrote...

Really, the only combat improvements I noticed were the inclusion of a working cover system and the removal of auto-aim.   I thoroughly dislike the removal of weapon skills and the neutering of biotics.  The changes to tech powers I didn't mind so much, but they were still boring.


So you are basicly saying that in your opinion they put in a weaker story arc with relatively little linkage to ME1, without anything you would consider significant combat improvements, as a marketing strategy?

Care to explain that? Not sure if I am understanding you correctly...

Personally I thought the combat felt more 'fun.'

#1163
Moiaussi

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uberdowzen wrote...

I think the problem is that there were expectations built up about what the trilogy was going to be. I'll definetly admit that the main story could have lead on more directly from ME1's but I do feel that there are a lot of plot threads that are going to become important in ME3 (the Krogan Genophage is an example). Bottom line: I'm not sure it was ever intended to be a Babylon 5 style continuous story, that's just the impression we got.


It was an impression fostered and never contradicted on the boards here after ME1. Likely it was a big factor in initial sales of ME2. I know for ME3 I will wait for reviews first.

Short side tangent: No B5 spoiler's (I haven't finished it yet) but I don't see how Shepherd dying in ME2 has any less bearing on the plot then a certain someone's death and resurrection in B5. I just bring this up because I remember someone complaining about how Shepherd dying was a completely pointless thing to do yet it seems just as pointless in B5.


There is no real linkage there. By way of other plot elements, it worked much better in B5. In ME2 it just seemed gratuitous. If nothing else, the Normandy should have been able to simply disengage. It was able to quick enough against the same vessel later in ME2.

#1164
Oblarg

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Moiaussi wrote...

Oblarg wrote...

Really, the only combat improvements I noticed were the inclusion of a working cover system and the removal of auto-aim.   I thoroughly dislike the removal of weapon skills and the neutering of biotics.  The changes to tech powers I didn't mind so much, but they were still boring.


So you are basicly saying that in your opinion they put in a weaker story arc with relatively little linkage to ME1, without anything you would consider significant combat improvements, as a marketing strategy?

Care to explain that? Not sure if I am understanding you correctly...

Personally I thought the combat felt more 'fun.'


Oh, the combat was different, and it appealed to a different playerbase.  For me, other than the cover system, it was not as enjoyable.  Biotics were completely neutered and robbed of all "oomph," for lack of a better term, and tech powers remained just as lame as before.  That leaves the remaining changes: ammo system, rebalancing of weapon damage, global cooldown, and cover system.  Of these, only the latter, in my opinion, was a universal improvement - the damage increase for guns was mainly needed due to the ammo limitation and the relative weakness of powers.  The global cooldown was a complete failure, as well - in addition to killing certain abilities entirely (barrier), it simply interrupted the flow of combat and promoted the "spam ability X until armor is down, then spam ability Y" approach to playing.  Now I'm sure this greatly pleased shooter fans, because that's what shooters, in essence, are, but for me it robbed the combat of everything that made it at all satisfying in the first game.

The marketing strategy was to appeal to a wider playerbase - they clearly wanted someone who enjoyed, say, Gears of War to be able to pick up Mass Effect 2 and find it similar enough to be enjoyable.  While from a business standpoint this was probably very smart, it did compromise the game's depth.

The story arc, I think, was a blunder, plain and simple.  Part of it is clearly that, as part of marketing the game to a different audience, they wanted it to be able to stand alone and thus had to do a reboot, of sorts.  The other part of it, and this is pure speculation on my part, is that it seems as if the plot was an afterthought - that BioWare had already worked out the majority of the game (the loyalty missions) and worked the plot around that to try to tie them together into a coherent entity.  The problem is that they did a terrible job of it - running around gathering squadmates does very little to further the main narrative of the game (which itself is pretty flimsy and filled with holes).  So what you end up with is a lot of content which doesn't have much to do with the story.  For more mainstream players, that's probably alright - their motivations for playing the game are for the gameplay, not the story.  For me, it robbed the game of much of its potential value.

So, yes, the shifting of emphasis (especially in the gameplay mechanics) was probably a good marketing strategy.  The weak plot was not, but given the shift in emphasis its impact was minimized for many players.

#1165
Jebel Krong

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Terror_K wrote...

I'm not just talking the tone of the narrative, but the style. To put it simply, ME1 felt more mature and aimed more at intelligent 25+ sci-fi fans who love stuff like Blade Runner, Aliens, Babylon 5, the early Star Trek movies, etc. while ME2 feels like it's gone all modern Hollywood and aimed more at teenagers instead who prefer Michael Bay'sploshuns! and the like. Narrative wise it feels like it's pushed its 1980's homage nature aside in favour of being gritty, edgy and modern all of a sudden. It tries to hard to be "mature" that it instead comes across as immature. It's like with ME1 they thought "let's make a really good, intelligent sci-fi that's in the style of the 1980's but as if made with the technology of today's films" while with ME2 they thought "let's make it all gritty, edgy and modern, and all badass with action and explosions and let's suck all senses of realism out just for the sake of things that look cool and badass!" It's like it's all style over substance now, and modern style instead of the more classic style they bad before.


funny you mention those films and that time, because the gritty nature of me2 is much more akin to blade runner and other works of that time than me1 is - in fact me1's clean sterility (in comparison) is much more contemporary if you read any current science fiction literature. neither game is anything like a michael bay film and i expect better of you than to fall back on the stupid and innacurate "pretty explosions" trope...

Terror_K wrote...

And in either case, why does BioWare have to please everybody here? That is in fact the problem: they're too concerned with appealing to as many people as possible rather than making good RPGs for RPG fans anymore.


that's because that market doesn't exist in the age of $million budgets (due to complexity as much as anything) and appealing to a few thousand people. the confluence of genres was always going to happen once the technology reached a certain maturation/sophistication - instead of aiming at niches you can encompass everything - it's not perfect, yet, (well you can't live and breather inside a perpetual created universe just yet) but bioware is closer than most, and at least aims high.

btw: factual evidence that most people found mass effect 2 to be not only a better rpg than fallout 3, but also game of the year. how that must burn, but i guess that's just the dull masses you so despise appreciating quality...

MajFauxPas wrote...

[

Jebel Krong wrote...
"brainygamer" what an oxymoron... seriously when your quote contains the words "interesting combinations of skills and weapon modifications I could develop with each character" referring to me1 - i have to laugh: there was hardly any difference in any of the manufacturers weaponry, even when "modded" the low-level stuff was all crap, whatever you tacked on, and once you hit spectre stuff everything else became superfluous.


I'm not sure you realized who you were quoting there. 'Please read each post before you comment' is always a good idea. You were quoting me, not brainygamer.com.

In lower levels of difficulty, it is true what you say, that "once you hit
specter stuff everything else became superfluous." However, for second and third playthroughs which approach level 50 and 60, there is better than specter gear to be found. In fact, each of my six playthroughs have supplied different armor and weapons for my squad. Sometimes M armors for humans, sometimes X asault rifles, but rarely have I ended the game with the same items in my inventory. Compare that to ME2, in which every game is exactly the same loadout, every mission the same selection between two weapons, and each char has only one ammo type, if they're lucky.

When I mentioned weapons in ME1 and how they were more moddable, what I eant was that you could actually change the characteristics of individual weapons with multiple specific mods, in order to change each weapon's abilities. In ME2, you cannot mod any weapons between missions at all. I'm not sure what your argument is.


uh, yeah i did - i found the concept of naming a site "brainygamer" highly amusing givcen some of the posts/posters round here, that's all - i was kinda thinking that was obvious.... perhaps you should take your own advice: 'Please read each post before you comment'.

none of the other manufacturer's supply better than spectra X in all 3 categories - only damage goes higher (Volkov, if i remember) and the mods do sweet FA to the characteristics of any, compared to the differences in me2 guns, at least.

Modifié par Jebel Krong, 30 octobre 2010 - 08:00 .


#1166
Nightwriter

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Look, I don't think BioWare has any responsbility to please RPG fans.

Nor do I think they stopped trying to please RPG fans with ME2. I get the feeling they were trying to appeal to a wider market, but not to... not to be sellouts, or something.

#1167
Pocketgb

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Nightwriter wrote...

Look, I don't think BioWare has any responsbility to please RPG fans.

Nor do I think they stopped trying to please RPG fans with ME2. I get the feeling they were trying to appeal to a wider market, but not to... not to be sellouts, or something.


I don't think they have to worry about that, really. I think they're nearly or already at the status where if their name is on the box it's going to sell.

#1168
glacier1701

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Pocketgb wrote...

Nightwriter wrote...

Look, I don't think BioWare has any responsbility to please RPG fans.

Nor do I think they stopped trying to please RPG fans with ME2. I get the feeling they were trying to appeal to a wider market, but not to... not to be sellouts, or something.


I don't think they have to worry about that, really. I think they're nearly or already at the status where if their name is on the box it's going to sell.



While this may be true you can tarnish your own image. BioWare certainly did not do itself any favours with how its treated its fans lately. Nor has it won much in how the DA franchise is going. While what it has done may make sense from a business point of view from our side it does not look so good. As I have said before BioWare tried to make ME appeal to more and while it has had great sales I do not think it is close to what they may have hoped for internally. Certainly it does not seem to be that much more than their ME1 sales. In other words they lost a lot of people and gained only enough to maintain the status quo. In the process they did cheese off a lot of ME1 fans and may not have attracted enough new fans who will stick with ME3 when it finally comes. Moreover we do know that they are looking at trying to get sales of 10 million units. In other words selling 3 million (which I believe is the latest figures we have) is NOT enough for the game to be called a success internally. 

 It sounds harsh to say so but ME2 did not show me that ME3 can earn that 10 million mark. While LotSB is a good step there is still much that needs to be done to get anywhere close to a game that could get that mark. I would have said in the past that BioWare could do that but considering what we hear from the devs and what we got in ME2 I do not think they are capable of doing that with the current team. I do not say that ME3 will be bad, quite the opposite in fact, I am sure it will be a good game perhaps even equal to what they have done in the past but ME2 has muddied the pool too much for it to have any sort of decent chance.

Modifié par glacier1701, 30 octobre 2010 - 11:56 .


#1169
tonnactus

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Jebel Krong wrote...


btw: factual evidence that most people found mass effect 2 to be not only a better rpg than fallout 3, but also game of the year. how that must burn, but i guess that's just the dull masses you so despise appreciating quality...



How funny.Even the dialog system in Fallout 3 was far better then that in both Mass Effect games.

#1170
freestylez

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tonnactus wrote...

Jebel Krong wrote...


btw: factual evidence that most people found mass effect 2 to be not only a better rpg than fallout 3, but also game of the year. how that must burn, but i guess that's just the dull masses you so despise appreciating quality...



How funny.Even the dialog system in Fallout 3 was far better then that in both Mass Effect games.

It's a weird statement because:

A) I'm not exactly sure how it is factual that most people thought ME2 was a better RPG than FO3 - I'd like to see some type of empirical data of this.

B) We know FO3 won GOTY at the 2009 Game Developer's Choice Awards, IGN, Games Radar, GameSpy, UGO, Gamasutra and the Golden Joystick Awards. We can’t say the same for ME2 yet.

Modifié par freestylez, 31 octobre 2010 - 02:04 .


#1171
Moiaussi

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Jebel Krong wrote...

btw: factual evidence that most people found mass effect 2 to be not only a better rpg than fallout 3, but also game of the year. how that must burn, but i guess that's just the dull masses you so despise appreciating quality...


Correction: The majority of votes in an open voting system that has no controls against people voting multiple times via multiple email addresses, etc.

Also, that wasn't against Fallout 3. That was against Fallout 3, GOTY edition. Fallout 3 had been out 2 years already. To take second as a two year old game is arguably more impressive than first as a new game.

#1172
Angel-Shinkiro

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Moiaussi wrote...

Jebel Krong wrote...

btw: factual evidence that most people found mass effect 2 to be not only a better rpg than fallout 3, but also game of the year. how that must burn, but i guess that's just the dull masses you so despise appreciating quality...


Correction: The majority of votes in an open voting system that has no controls against people voting multiple times via multiple email addresses, etc.

Also, that wasn't against Fallout 3. That was against Fallout 3, GOTY edition. Fallout 3 had been out 2 years already. To take second as a two year old game is arguably more impressive than first as a new game.


So you are saying that if Fallout 3 had won instead I could of dismissed that because of people could of used mutiple addresses and that Mass Effect 2 is just as good as Fallout 3 but ME 2 only won because its newer.

#1173
Guest_Bennyjammin79_*

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Heh, just wait until you all see the multiplayer in ME3.

#1174
Terror_K

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Jebel Krong wrote...
funny you mention those films and that time, because the gritty nature of me2 is much more akin to blade runner and other works of that time than me1 is - in fact me1's clean sterility (in comparison) is much more contemporary if you read any current science fiction literature. neither game is anything like a michael bay film and i expect better of you than to fall back on the stupid and innacurate "pretty explosions" trope...


You're confusing content with presentation here. Besides, Blade Runner was actually dark, as opposed to these silly overly gritty, faux-dark grimdark movies they do today, which is more what ME2 is like. Visually ME1 and ME2 aren't that different, beyond lighting and the fact that ME2 has you in darker, less clean places. The tone of the writing isn't terribly different, but ME1's did seem a bit more mature; ME2 was a little juvenile in places. ME2 just comes across more as the type of mindless action-based sci-fi movie of today that's more about being cool and badass than it is about quality or good storytelling.

btw: factual evidence that most people found mass effect 2 to be not only a better rpg than fallout 3, but also game of the year. how that must burn, but i guess that's just the dull masses you so despise appreciating quality...


That doesn't prove anything. If Halo Reach was in the category it would probably have won even though it's not an RPG at all. Also, the fact that these same people had Modern Warfare 2 of all games as runner-up to ME2 in GotY speaks volumes as far as I'm concerned.

#1175
SithLordExarKun

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Oblarg wrote...



You can disagree, but you'd be wrong.

Let me quote your very own words. Thats your personal opinion

Oblarg wrote...

I'm all for hyperbole, as long as it's intended as hyperbole.  Unfortunately, I think this is lost on you.

Yes and this coming from some one with [Edit: And that's a cut of a personal insult. Please don't. -- Pacifien]

Modifié par Pacifien, 31 octobre 2010 - 05:45 .