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Disappointment With Mass Effect 2? An Open Discussion. Volume 2


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#1176
Moiaussi

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Angel-Shinkiro wrote...

So you are saying that if Fallout 3 had won instead I could of dismissed that because of people could of used mutiple addresses

 
Yes, you could have. Open voting like that has to be taken with a grain of salt.

and that Mass Effect 2 is just as good as Fallout 3 but ME 2 only won because its newer.


Would you expect a remastered "Gone with the Wind" (not a remake, the original movie digitally remastered) to even have a shot at competing against new release movies in the Academy Awards? It wouldn't even be nominated. These were the 2010 game awards, not the 'best game of all time' awards.

I get it that you like ME2, but take those awards in context, please.

#1177
Nightwriter

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glacier1701 wrote...

Pocketgb wrote...

Nightwriter wrote...

Look, I don't think BioWare has any responsbility to please RPG fans.

Nor do I think they stopped trying to please RPG fans with ME2. I get the feeling they were trying to appeal to a wider market, but not to... not to be sellouts, or something.


I don't think they have to worry about that, really. I think they're nearly or already at the status where if their name is on the box it's going to sell.



While this may be true you can tarnish your own image. BioWare certainly did not do itself any favours with how its treated its fans lately. Nor has it won much in how the DA franchise is going. While what it has done may make sense from a business point of view from our side it does not look so good. As I have said before BioWare tried to make ME appeal to more and while it has had great sales I do not think it is close to what they may have hoped for internally. Certainly it does not seem to be that much more than their ME1 sales. In other words they lost a lot of people and gained only enough to maintain the status quo. In the process they did cheese off a lot of ME1 fans and may not have attracted enough new fans who will stick with ME3 when it finally comes. Moreover we do know that they are looking at trying to get sales of 10 million units. In other words selling 3 million (which I believe is the latest figures we have) is NOT enough for the game to be called a success internally.

It sounds harsh to say so but ME2 did not show me that ME3 can earn that 10 million mark. While LotSB is a good step there is still much that needs to be done to get anywhere close to a game that could get that mark. I would have said in the past that BioWare could do that but considering what we hear from the devs and what we got in ME2 I do not think they are capable of doing that with the current team. I do not say that ME3 will be bad, quite the opposite in fact, I am sure it will be a good game perhaps even equal to what they have done in the past but ME2 has muddied the pool too much for it to have any sort of decent chance.


Well... just how exactly has BioWare been "treating its fans"? They gave me an amazing first game, they listened to fan feedback and fan complaint, tried to address every issue they heard about, gave me a second game that they put an amazing amount of work into even if I strongly disagree with its story design choices, gave me great DLC on top of that which addressed even more of my complaints, and haven't all shot themselves in the head after seeing that the combined Disappointment threads have probably reached 1000 pages.

And who have they lost? I was disappointed with ME2's story direction - quite - but they haven't lost me as a fan. I still bought the game and I don't wish to un-buy it or un-play it. Even the majority of people who were disappointed are still avid members of the fan community.

Now I agree that ME2 has muddied the waters a bit. If there's one thing a sequel shouldn't do, it's make the third installment about damage control, and it may be that that's what ME2 did. But I think if there's any company that knows that sales aren't a measure of quality, it's BioWare, and I think that if there's any company that tries to achieve quality and not just sales, it's BioWare, so I'm not going to turn on them because of what is, in my opinion, one sort-of-slipup in a long track record of making great games.

#1178
Moiaussi

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If they made a DLC to clean up some of the inconsistancies (LotSB was a good start) it would go a long way. ME2 just feels so throwaway as it currently stands.



I also think the comics (and possibly the books) might be a mistake. Treating them as cannon mean tieing what started out as a dynamic game to a much more fixed storyline. Do they really think that people are reading the books and thinking "Gee, I should try that game!", rather than the other way around?



This is also why superhero movies and TV series usually have separate continuity to the comics on which they are based....

#1179
Nightwriter

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I don't think they can use DLCs to clean up most of ME2's biggest problems, because it would involve getting a lot of the voice actors back (if they wanted to do it properly).

#1180
Fiery Phoenix

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If there is going to be one DLC that has actual squadmate dialog in it, it has to be the very last piece of DLC, since, by then, you'd expect them to have called the majority of the voice actors back for ME3.

#1181
Moiaussi

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Unfortunately likely true.... they could cop out though. TIM's voice could prove to be synthed (which would make sense to protect his identity), in which case they could change voice actors.



They could even avoid at least some of the voice acting and have Shepard on 'shore leave' or temporarily on a different ship. That could allow him a chance to investigate Cerberus a little



They could also have it as a bonus DLC produced as part of ME3 development and downloadable as bridging content for loyal ME2 players, released immediately before or concurrantly with ME3.

#1182
Nightwriter

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FieryPhoenix7 wrote...

If there is going to be one DLC that has actual squadmate dialog in it, it has to be the very last piece of DLC, since, by then, you'd expect them to have called the majority of the voice actors back for ME3.


Even then, I honestly can't imagine how you could go about fixing the biggest of ME2's problems.

#1183
Moiaussi

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Nightwriter wrote...
Even then, I honestly can't imagine how you could go about fixing the biggest of ME2's problems.


It would need two things:

1) A means for a clean choice between Council and Cerberus, or alternatively to reconcile the two.

2) A better tie between the Reapers and Collectors. Perhaps investigating some of the wrecks around the base for clues? They would likely still be there even if the base is blown.

#1184
Fiery Phoenix

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Nightwriter wrote...

FieryPhoenix7 wrote...

If there is going to be one DLC that has actual squadmate dialog in it, it has to be the very last piece of DLC, since, by then, you'd expect them to have called the majority of the voice actors back for ME3.


Even then, I honestly can't imagine how you could go about fixing the biggest of ME2's problems.

That's not going to happen, I'm afraid. A full-scale fix of ME2's issues can't happen through mere DLC. Not that I imagine BioWare doing it, anyway. LOTSB did fix some things, but ultimately, the game is still ME2. You can't turn a cow into a deer by putting a crown of gold on its head.

Let's leave that for ME3 to deal with.

#1185
Moiaussi

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FieryPhoenix7 wrote...

You can't turn a cow into a deer by putting a crown of gold on its head.


Deer in your area wear gold crowns? What do hunting licences go for? :P

You can't turn a cow into a deer, but if the cow is well cared for, a good steak can be a good alternative to venison. You could be right, though.. this particular cow might not be salvageable.

#1186
Lumikki

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Nightwriter wrote...

glacier1701 wrote...

While this may be true you can tarnish your own image. BioWare certainly did not do itself any favours with how its treated its fans lately. Nor has it won much in how the DA franchise is going. While what it has done may make sense from a business point of view from our side it does not look so good. As I have said before BioWare tried to make ME appeal to more and while it has had great sales I do not think it is close to what they may have hoped for internally. Certainly it does not seem to be that much more than their ME1 sales. In other words they lost a lot of people and gained only enough to maintain the status quo. In the process they did cheese off a lot of ME1 fans and may not have attracted enough new fans who will stick with ME3 when it finally comes. Moreover we do know that they are looking at trying to get sales of 10 million units. In other words selling 3 million (which I believe is the latest figures we have) is NOT enough for the game to be called a success internally.

It sounds harsh to say so but ME2 did not show me that ME3 can earn that 10 million mark. While LotSB is a good step there is still much that needs to be done to get anywhere close to a game that could get that mark. I would have said in the past that BioWare could do that but considering what we hear from the devs and what we got in ME2 I do not think they are capable of doing that with the current team. I do not say that ME3 will be bad, quite the opposite in fact, I am sure it will be a good game perhaps even equal to what they have done in the past but ME2 has muddied the pool too much for it to have any sort of decent chance.


Well... just how exactly has BioWare been "treating its fans"? They gave me an amazing first game, they listened to fan feedback and fan complaint, tried to address every issue they heard about, gave me a second game that they put an amazing amount of work into even if I strongly disagree with its story design choices, gave me great DLC on top of that which addressed even more of my complaints, and haven't all shot themselves in the head after seeing that the combined Disappointment threads have probably reached 1000 pages.

And who have they lost? I was disappointed with ME2's story direction - quite - but they haven't lost me as a fan. I still bought the game and I don't wish to un-buy it or un-play it. Even the majority of people who were disappointed are still avid members of the fan community.

Now I agree that ME2 has muddied the waters a bit. If there's one thing a sequel shouldn't do, it's make the third installment about damage control, and it may be that that's what ME2 did. But I think if there's any company that knows that sales aren't a measure of quality, it's BioWare, and I think that if there's any company that tries to achieve quality and not just sales, it's BioWare, so I'm not going to turn on them because of what is, in my opinion, one sort-of-slipup in a long track record of making great games.

Okey this did actually interest me.

First I think Bioware has stirred little bit they fans. Also what they did with ME2 was not win or lose situation, more like it did not really go any direction with fan base size. ME1 and ME2 sales as total starts to be allmost same now and both games supports other sales. Because most of us want to play both of them, because both of them are good games.

Now I have also followed DA2 stuff and that's where my conserns comes more. Mostly because it present the newest direction of they game development.  Some comment and feeling what I have got there, as what developers have sayed does consern me alot. One of them is developers seem to work very much now as cost efficient style. That's not good at all. Because best games aren't done by effient business sense, but love of gendre and thinking what customers could like. Developres current ways is more like cut anything off what isn't really cost efficient enough. Some people may call it simplifying as taking off what aren't really needed, more practical vs impression.

So, my point is, I'm not sure that quality product is Biowarers number one interest, it's seem to come as second and business side seem to be guide development too much. Example they removed many option and customation from DA2 design, because they wanted more "cooler" visual animation.  I don't mean quality as technical way here, I mean as making games what are best in players eyes. Now Bioware is making good games and we could trust they will continue it too, but I have few conserns. I don't meen they games isn't gonna be good, I think they will be, but they may not be same way best what they use to be. If business is affecting too much to what will be included in games. Really good games are design with love and time, without so much afffect how much it cost to make it.

It worries me that what if ME3 is also done same way, cost efficient with business sense? Mostly because in my opinion, ME serie is more about impression and cost efficient is wrong way to do it, those impression details are there to create better impression as game world to feel more alive. Sometimes impression has not other reason to exist, it can be alot of work for so small detail what has not much gameplay value. But it can make game feel better. Like any of us remembers the elevators from ME1.

I hope I'm wrong here, but that's the feeling i got from they comments here in forum. Like developers will do best what they can with money and time they have, but in the end because those business limits, it's not best what the product could be.

Modifié par Lumikki, 31 octobre 2010 - 07:43 .


#1187
Ch40sFox

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Moiaussi wrote...

FieryPhoenix7 wrote...

You can't turn a cow into a deer by putting a crown of gold on its head.


Deer in your area wear gold crowns? What do hunting licences go for? :P

You can't turn a cow into a deer, but if the cow is well cared for, a good steak can be a good alternative to venison. You could be right, though.. this particular cow might not be salvageable.


Personally, I really think they should scrap the ideas they introduced in ME2, besides mapped powers and real time play, and start from scratch, yea, itll be a real pain, but if we're going to get ME2.5, then screw it, Id rather it take longer to come out for it to be a true ME3

#1188
smithgroup

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ME 2 had a ton of improvements, they cant just "scrap" the ideas!



The "ideas" they introduced should simply be improved upon, but some are perfect just how they are (like combat for example, you can't honestly say that combat isn't great in ME2).

#1189
Nightwriter

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Lumikki wrote...

Okey this did actually interest me.

First I think Bioware has stirred little bit they fans. Also what they did with ME2 was not win or lose situation, more like it did not really go any direction with fan base size. ME1 and ME2 sales as total starts to be allmost same now and both games supports other sales. Because most of us want to play both of them, because both of them are good games.

Now I have also followed DA2 stuff and that's where my conserns comes more. Mostly because it present the newest direction of they game development.  Some comment and feeling what I have got there, as what developers have sayed does consern me alot. One of them is developers seem to work very much now as cost efficient style. That's not good at all. Because best games aren't done by effient business sense, but love of gendre and thinking what customers could like. Developres current ways is more like cut anything off what isn't really cost efficient enough. Some people may call it simplifying as taking off what aren't really needed, more practical vs impression.

So, my point is, I'm not sure that quality product is Biowarers number one interest, it's seem to come as second and business side seem to be guide development too much. Example they removed many option and customation from DA2 design, because they wanted more "cooler" visual animation.  I don't mean quality as technical way here, I mean as making games what are best in players eyes. Now Bioware is making good games and we could trust they will continue it too, but I have few conserns. I don't meen they games isn't gonna be good, I think they will be, but they may not be same way best what they use to be. If business is affecting too much to what will be included in games. Really good games are design with love and time, without so much afffect how much it cost to make it.

It worries me that what if ME3 is also done same way, cost efficient with business sense? Mostly because in my opinion, ME serie is more about impression and cost efficient is wrong way to do it, those impression details are there to create better impression as game world to feel more alive. Sometimes impression has not other reason to exist, it can be alot of work for so small detail what has not much gameplay value. But it can make game feel better. Like any of us remembers the elevators from ME1.

I hope I'm wrong here, but that's the feeling i got from they comments here in forum. Like developers will do best what they can with money and time they have, but in the end because those business limits, it's not best what the product could be.


Saying that BioWare has started to care less about making quality games is a bold statement.

Could you tell me what it is that gave you this impression? Is there something you can show me, some of these dev comments maybe? 

#1190
Nightwriter

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smithgroup wrote...

ME 2 had a ton of improvements, they cant just "scrap" the ideas!

The "ideas" they introduced should simply be improved upon, but some are perfect just how they are (like combat for example, you can't honestly say that combat isn't great in ME2).


I think when people speak of "scrapping" they are referring strictly to story.

#1191
Oblarg

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Nightwriter wrote...

smithgroup wrote...

ME 2 had a ton of improvements, they cant just "scrap" the ideas!

The "ideas" they introduced should simply be improved upon, but some are perfect just how they are (like combat for example, you can't honestly say that combat isn't great in ME2).


I think when people speak of "scrapping" they are referring strictly to story.


I'd probably be happy if they scrapped everything other than the improved character writing and the cover system, to be completely honest.  The plot is simply the worst of many problems ME2 introduced.

Modifié par Oblarg, 31 octobre 2010 - 07:56 .


#1192
Lumikki

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Nightwriter wrote...

Saying that BioWare has started to care less about making quality games is a bold statement.

Maybe, but I don't mean technical way quality, I'm sure they want good technical quality, I mean they business side may at the moment limits way too much what developers can include in games.

Could you tell me what it is that gave you this impression? Is there something you can show me, some of these dev comments maybe?

I can try to find them from DA2 forum, but it's not gonna be easy, because they comment alot there. I add here if I will find them..

Here is one what gives me little bit that feeling:
http://social.biowar...42&lf=8#5124831

Modifié par Lumikki, 31 octobre 2010 - 08:17 .


#1193
Nightwriter

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Lumikki wrote...

Maybe, but I don't mean technical way quality, I'm sure they want good technical quality, I mean they business side may at the moment limits way too much what developers can include in games.


Oh. In that case, yeah, I definitely agree - it seems that way.

I wish I knew more about what went into their choice in direction for ME2. I can't tell if it's the same talent but it's being held back more on a corporate level, or if they somehow changed up the design team so much that everything was thrown off.

Lumikki wrote...

I can try to find them from DA2 forum, but it's not gonna be easy, because they comment alot there. I add here if I will find them..


Cool. It's no big deal, I'm just really curious, so if you come across something I'd be interested.

Also, does anyone think it's weird how much devs comment in the DA boards? I'm kind of jealous (and hurt).

Oblarg wrote...

I'd probably be happy if they scrapped everything other than the improved character writing and the cover system, to be completely honest.  The plot is simply the worst of many problems ME2 introduced.


Can't say I disagree in the slightest. I hate it when we start going, "How would you have made ME2 better?"

The answer is always, "Rewrite it." (the story, I mean) And that sounds so arrogant/nasty.

#1194
Randy1012

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Nightwriter wrote...

Also, does anyone think it's weird how much devs comment in the DA boards? I'm kind of jealous (and hurt).

I really do think it's weird, and while I like the DA games, I'm more of an ME guy, so I spend much more time down here than I do up there. I wish the ME devs were as active as the DA devs are. We get posts here and there, and Christina Norman can be found in the gameplay section sometimes, but on the whole they're pretty quiet, unfortunately. I'd love to see Mac Walters and/or Casey Hudson around here discussing the storyline and setting like David Gaider and Mike Laidlaw do up north.

#1195
Nightwriter

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If I see another amazing in-depth feedback post from David or Mike I'm going to cry. Cry, I tell you.

#1196
fongiel24

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DA is Gaider's baby though. I never got the impression that there was any one central figure involved in coming up with ME. That actually might be part of ME's problem. The lack of one guy who sets the direction of the plot may have been what caused ME2 to seem like its story line was put together by committee.



Overall, there were things about ME2 that I wasn't perfectly satisfied with (no need to go into them since others have probably covered them in the 1000+ pages of posts since release) but it's still one of the best games from any genre I've ever played. If ME3 maintains this level of finish, interesting characters, and solid gameplay, I'll come away a happy customer.



As for reaching 10 million sales, if EA is honestly expecting this, I've got a bridge in Brooklyn I need to get off my hands and I'm entertaining offers. ME is not a Wii game, it doesn't have Mario in it, it's not an MMO, and it has limited replay value for most players due to the lack of multiplayers. Hell, half the people who bought it never even got through one playthrough. Sales of 3 million are very impressive for any game, even moreso for an RPG.

#1197
Nightwriter

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Maybe I should become more of a DA fan than an ME fan then.

... No, no, Mass Effect, I'm sorry, I didn't mean it, it was just a moment of despair...

#1198
GodWood

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Nightwriter wrote...
Maybe I should become more of a DA fan than an ME fan then...

"Join Us"

#1199
fongiel24

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Nightwriter wrote...

Maybe I should become more of a DA fan than an ME fan then.

... No, no, Mass Effect, I'm sorry, I didn't mean it, it was just a moment of despair...


:o Heretic! I'll get the kindling and ropes, someone else find a torch!

#1200
Nightwriter

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Such diverse reactions.