You can only have 2 other people in your squad, and with DLC, there are a total of 12 members to choose from. There are plenty of overlaps in squad abilities, and it seems like there was no reason to have such a large squad aside from the fact that there needed to be a lot of side missions (ie. loyalty quests) to fill out what would otherwise be a hollow game. It's just too big of a cast for how unimportant they are aside from their loyalty missions and certain elements of the Suicide Mission.
The Collector missions are cool. They are the main story. But they are all very short, and there just aren't enough of them.
Planet scanning. It's fun at first, but quickly becomes an annoyance. Maybe it would've been more enjoyable if there were more anomalies, but it seems like the vast majority of planets are just there for you to probe. More anomalies definitely would have made going planet to planet in search of minerals more fun.
Hammerhead is alright. I don't enjoy the combat in it much, but I enjoy getting from A to B with it. Certain sections turn the game into a platformer (awesome) which is a welcome change of pace from the rest of the game (dialogue and on-foot heavy), and gathering resources on the go is much better than having to play the scanning minigame. Having Hammerhead (and perhaps Space Combat, if it is done with great care and attention) missions sprinkled throughout the retail ME3 would be very cool indeed.
If you have a tech specialist in your squad (or are one yourself), bypasses/hacks should have less circuits/scripts required to succeed, scaling with one of the specialist's abilities until eventually bypasses/hacks are automatic. No omni-gel option made these minigames get tedious just as quickly as planet scanning.
I need a headbob toggle. I can kind of get used to it, but I feel a lot better with no headbob.
We could also use a helmet toggle like in ME1. Equip the helmet and reap the equip benefit, but be able to toggle it off so you can still see your character's facial expressions (except in situations where you would obviously need to be wearing it). Speaking of armor...
There just isn't enough customization when it comes to armor. Yeah, I can fiddle with my armor, but it hardly makes a difference. And why can't I alter my squad's armor as well (not counting research)? However, I do think the weapon/ammo system works pretty good. In ME1 I just spent a lot of time going to the inventory screen to swap in/out ammo types during combat - being able to swap through several as a soldier during combat is perfect. Having non-soldier classes possibly having access to ONE ammo type was also a good idea.
Zaeed/Katsumi having canned dialogue instead of proper interrogations REALLY hurts their character, and they should have no place on the main squad if the player can't dig into them as with the other squad members. They're about as fleshed out as Mess Sergeant Gardner, and I don't even consider him to be a supporting role.
Where's the party banter? Except for a few scripted events, it's dead. Having Miranda and Jack together on a mission should have had interesting catfight dialogue. Garrus and Tali could have had some more lines together. Thane and Samara (due to their focus on their spiritual beliefs). So much potential lost.
Having a high Paragon/Renegade makes it very easy (TOO easy) to get out of hard decisions. Ie. Miranda and Jack are arguing, being able to meet a middle ground and keep both loyalties means neither loses it and thus you can keep them both alive if you play your cards right. If we were able to choose a Paragon/Renegade option, but still HAVE to choose a side, I think it would have been more involving, as you would essentially be choosing who would lose loyalty and as a result they would likely die in the suicide mission. Being able to choose between Paragon/Renegade is excellent for roleplaying, but having such options always provide an easy out really hurts the ramifications that these tough situations should bring about.
Finally, the whole "all 12 of us are going on a mission in this shuttle to leave you open for a Collector attack because we can't think of a better plot device" was incredibly, INCREDIBLY lame. I would love for Bioware to release free DLC that corrects this (maybe give us a 15-20 minute mission that we actually play and makes it a bit more coherent), but I know it won't happen. I can't express how disappointing the concept was, especially since every time this happens I have no more missions I need to do!
Despite all the negatives, I really do love the game. The combat is good, the squad strategy is fun (except on Insanity, where the squad AI nuances becomes very frustrating), the music is awesome, the game is technically FAR superior to ME1, but ME1 just feels like a better game to me. Even though the shooter aspects of it were clunkier and the screen tearing/frame loss/texture pop-in was non-stop, most everything else was so incredible that the genius was still obvious.
Still very much looking forward to ME3, and hoping Bioware takes all the constructive feedback into consideration and makes another incredible game.
Modifié par cipher86, 05 novembre 2010 - 06:02 .





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