Turin_4 wrote...
Not, as I expect you know, anywhere near (relatively speaking) that cold:p.
Well, I'm not a science geek. But I think we can at least agree that it's so cold that frotbite is the least of Shep's problems

This is a valid criticism, and something Bioware definitely should have handled better. I hope their storytelling is better on subjects like these, though I went the orphaned war hero route for my shepard. Goodness, that email from mom sounds dumb. But honestly, though, in ME1, does your mother actually play much of a role at all?
In the game itself, not really. You get to speak with her while doing the Spacer personal quest in ME 1, but that's all. Still, it does establish that Shep is A)Still on good terms with his/her mother and

Keeping in touch with her. It would therefore, make sense that a mother, upon hearing that her child died two years ago, and learned is alive again, would have something more of a reaction that "Why haven't you called?"
Well, some of those easier and more logical explanations were on the way to being used en route to Shepard's death, bear in mind. Specifically, the long-term mission outside Citadel space and discredited and pushed aside by the Council. Remember how the game starts: the whitewashing has begun, and she's out on the ass-end of nowhere hunting Geth. That's how the Collectors were able to so easily take a crack at her in the first place, remember?
Maybe the whitewashing has begun. Maybe not. All we know is Shep's on a mission to clear out geth, and vessels had disappeared in that region recently.
And while these explanations may have been "on the way" They were made moot via Shep's death. Death trumps all. If they stuck to whitewashing/discrediting/shoving Shepard aside, that would be something else (assuming it was done logically, and I believe it could have been done so)
I agree, though that's not really what happened either. She was a corpse for awhile, then getting worked on for I don't know how long - many many many months - and THEN killing armies of mercs and platoons of Collectors (I would have been happier if the proportions had been reversed). But I'm sufficiently happy with Moridin's characterization that I'm not going to complain. Seriously, we got a good look at a genuinely fleshed out angsty mad scientist in a video game. Don't go Internet Critic crazy here!
Mordin is, in fact one of the best developed characters in the game. Within the limits Bioware put on the squadmates. While most of the squadmates are interesting
concepts. Mordin actually breaks through into an interesting
character. I illustrated that more as a slam against the incurious nature of the galaxy in general concerning Shepard's death and ressurection. His ho-hum attitude about Shepard is most definitely not unique

It would be appropriate, I'm just picturing the reaction of the Internet Critic:)
I counted no less than four running gags in ME 2 already. What's one more? One that actually makes sense?
This right here. A new bar has been set. Now that it has, presumably ME3 will capitalize and improve upon it. It's just, man, the things you're talking about...that's a lot of dialogue. Not that I wouldn't love it, because I would! But let's not kid ourselves that it would be magically easy, or cheap, or straightforward, or marketable to, y'know, the markets Bioware actually has to appeal to, which isn't us hardcore 3x+ replay guys like we are around here.
Perhaps not easy, or cheap. Though i believe it would be marketable. Every single Bioware game ever made that allowed more than one squadmate at a time had squad banter. Even ME1 (though it was pretty light on banter. One flaw of the original). Every. Single One. Except ME 2. The game where they decided to do something different and make the
squad the story. According to interviews.
And what market is Bioware trying to appeal to with this game? Please don't tell me it's to shooter crowds who don't like talky parts in games and would rather just as one person put it "Get drunk, get laid, and shoot aliens". Unlike some, I'm not so cynical as to think that's true. And if you managed convince me it was, it would break my heart.

As I recall, in ME2 when you go on Cerberus assignments sometimes you get various intelligence that you can either keep for yourself, give to Cerberus, the public, or the Alliance. You can send the Quarian back to the Quarians, give him to Cerberus, or something. You can put down tIM in front of the crew even in a combat situation or not, and in meetings with him express hostility and distrust, or not. And when push comes to shove, at the end of the game, you can basically say, "Screw you, screw this base, I'm blowing it up, stealing this enormously expesive state-of-the-art warship, AI, and formerly loyal crew of yours that I've suborned over the past few months."
Did anyone else not see the subtext there? Who do you think Miranda, the 'Cerberus cheerleader', will be loyal to after her sister is saved? Cerberus or Shepard? If Cerberus wants to play hardball with Shepard in ME3, well there's EDI, who knows an [i]awful lot about Cerberus and tIM and who just likes Shepard and particularly Joker to pieces.
As I recall, there was exactly one mission that involved Cerberus ionformation and what you could do with it. You could send it to the Alliance, and that's it. No angry TIM, no note from the Alliance. Nothing. Zip. It's Hades' Dogs all over again.
You could send the quarian back to the flotilla, decant Grunt, reactivate Legion. TIM doesn't care. Before teh base, the worst thing you can say to tim is when he tells you of the derelict Reaper:
"The only reason I believe you on this is because I don't think you'd tryt the same trick again so soon"
Doesn't compare to:
"Commander, do you enjoy commiting genocide"?
"Depends on the species. Turian"
Blowing up the base and leaving with the Normandy is the one and only truly "screw you" thing you can do to TIM.
Does having a loyal crew at the end of ME 2 really matter? You had one in ME 1 and look where it gets you (blown up) Unfortunately, ME 2 has made me cynical enough to think that a loyalt crew going into ME 3 will matter about as much as the Council's survival did for ME 2
Modifié par iakus, 29 septembre 2010 - 06:00 .