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Disappointment With Mass Effect 2? An Open Discussion. Volume 2


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#1501
Xeranx

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I don't think they pay voice actors by lines spoken. I believe there's a contract in place regarding time spent on the project. If I want a voice actor to work on a project for a period of two months (8 hours a day/ 5 days a week) then my having 2000 lines to be voiced would only incur additional payment if the work falls outside the two month contract. So long as it falls within those two months it's covered.



Of course I could be wrong.

RiouHotaru wrote...

Compared to ME1, ME2 did have more interaction.


You're right, but the fact that the developers make references to Ocean's Eleven in regards to ME2 makes me scratch my head.



The level of planning done in any job done within the Ocean Trilogy is miles more than you get in ME2. If you're going to reference stories that do character interaction better and say your project is just like it then you're going to have to show that. Ocean's Eleven, Twelve, and Thirteen showed us what they were going to do, why they were going to do it, and how they were going to accomplish their intended goal. They did all this while having the characters interacting with everyone else throughout the course of the story. Heck, Ocean's Twelve brought in someone who had to be convinced to join in which is exactly what ME2 had me expecting I would do in reference to the people I'd meet.



The videos that were put out told us that we would "need to convince" people to join us. This also was stated by Hudson in one video. We never did that throughout the so-called recruitment of everyone in the story. For most it was a ******-for-tat recruitment. The closest we came was Mordin and even that was a ******-for-tat recruitment.



To tell us that ME2 is like Ocean's Eleven or the like and leave everything compartmentalized within loyalty missions and specific rooms for dialogue does a disservice to the stories being referenced. It's like building a house that falls apart and telling your mentor that you did it just the same way he did despite the fact that your mentors house can stand up to a hurricane, but yours couldn't handle a mild thunderstorm.

#1502
Jebel Krong

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Getorex wrote...

Kong...last statement on this whole shebang. I do not intend to impugn you in some way. I also fully realize that I provided ESTIMATES (based on LiDAR analysis) for weight vs bone-derived analysis coming up with different ESTIMATES for the weight. I am even willing to concede that the LiDAR estimates are probably a bit high...but then it is quibbling over TONNAGE and THAT totally negates the reasonableness of the origin of this whole silly argument (Let's see, is the SB merely a 2 ton behemoth or a 5 ton behemoth? In EITHER case, it means that a "realistic" HAND-TO-HAND fight and push contest between even an "augmented" human is way outside the realistic mark - which was my point originally anyway).


yeah i apologise in full for the insults: the usual negativity in this thread coupled with being ill maybe got the better of me, but that's no excuse, and i am sorry for any offense caused.

Getorex wrote...

What was simply my personal preference (no comic book stuff, no superhero stuff) for ME3 (and by extension, the movie treatment) - that they NOT include any similar cartoonish/comic booky elements like Shepard swinging fists and pushing a creature that clearly outclassed him in physical strength AND, more importantly, MASS. I prefer less fancifulness and more realism. Simple really. I expressed that the whole physical mano o mano bit between an over-the-top Shepard ("I guess we have to do this the hard way" with knuckle cracking - very cartoonish) conflict with a foe for which such bravado was ridiculous on its face served to push me beyond "suspension of disbelief" and plop me into analytic mode DURING THE GAME. I was there thinking, "Oh now really. C'mon." Now a BELIEVABLY augmented Shepard that could have taken on the SB directly would have had him "augmented" like the combat exoskeleton gear in "Avatar" or like Ripley used in "Aliens" when she suited up in that cargo loader thing. Reasonable.

If the SB was "merely" the size of a Krogan (or there abouts) I would have had no automatic issue with it. It's reasonable and, within the context that it is a scifi game, "believable".


in-game i still don't think it's much bigger than a krogan. i agree it wasn't entirely realistic, but it was good entertainment. the punch i could maybe live with (though a martial arts kick would have been better and more realistic and effective (4x the strength of any arm). the pushing - no way, unless SB was from a low-G world. i can excuse it as an opportunity for a "badass moment" so it certainly didn't ruin my suspension of disbelief, as it so obviously did yours.

Getorex wrote...

I get uneasy about people who SEEM to come at this as "OH it is just sooooo realistic and could REALLY happen!" (this is more disturbing when it involves alien/human 'romantic' relations...but then I'm a biologist in RL - and no, not a B.S. biologist either - so par for the course). Sure, I can enjoy the game, 'alien romance' stuff and all, with varying degrees of head shaking but I never ever mistake the game AS IT IS with reality as it is or even as it COULD be. Some have a problem in the latter.


it's fun to come up with ways of rationalising it, but at the end of the day it's science fiction entertainment, it's not supposed to be 100% realistic - much like jurassic park glamourised palaeontology (when the reality is nothing like that). the romances don't bother me for the same reason, plus they are staples of the genre - you'd hate everything otherwise...

btw what's a "b.s. biologist?" a biologist is a proper scientist, not a "sports scientist" or whatever they are throwing the term scientist at these days.

#1503
Jebel Krong

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CaptainZaysh wrote...

Jeez, Jebel. I hope you're a better palaeontologist than you are a conversationalist. You jumped down his throat and called him names for daring to have an opinion on the weight of a dinosaur, and when it turns out there is contemporary research supporting his idea you storm off in a huff. You having a bad day or something?


i was - did some of the first ever research under SEM on ephemeroptera from brazillian mesozoic lagerstatte, as it happens. sadly when your hobby becomes your job it can destroy your love of it - that and the politics did for me. it's where all my academic qualifications still lie, and i do keep abreast of current research/papers still.

Nightwriter wrote...

Riou,
face it: anytime we say we want anything, someone is going to come along and say there wasn't enough time or money for it.

We could say we wanted the sky of Illium to be bluer, and someone would say that there just wasn't enough time or money for it. We could say we wanted a few lockers in that empty cubicle between Mordin's lab and the CIC, and someone would say there wasn't enough time or money for it. We could say we wanted our cabin bedspread to be green, and someone would say there wasn't enough time or money for it.


i would have typed a proper response, but there just wasn't enough time or money for it...

;)

Modifié par Jebel Krong, 10 novembre 2010 - 10:04 .


#1504
cachx

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Xeranx wrote...
The level of planning done in any job done within the Ocean Trilogy is miles more than you get in ME2. If you're going to reference stories that do character interaction better and say your project is just like it then you're going to have to show that. Ocean's Eleven, Twelve, and Thirteen showed us what they were going to do, why they were going to do it, and how they were going to accomplish their intended goal.


I don't recall anyone having a one on one conversation with the chinese guy... or any other that wasn't Clooney or Pitt. ME is not a heist flick either, why the comparison?

I thought this thread was about dinosaurs!

Nightwriter wrote...
Riou, face it: anytime we say we want
anything, someone is going to come along and say there wasn't enough
time or money for it.

(don't say I don't have time or money to respond. Must... resist... bad... pun...)

Well, we got what we got. We can take a peek to what was left on the cutting room floor (audio files and stuff), we'll probably never know some of the 'whys'.
"Hey, wouldn't it be cool if after this scene, Shep, Garrus, Zaeed and Grunt play a hand of poker. Afterwards Grunt goes to the kitchen and eats Dr. Chakwas freshly baked cookies".
"That would be awesome, but... (insert time/budget/actor/technical/unforeseen problem here)"

I don't think they set off to create an intentionally bad game. And after the overwhelmingly positive response the game got. I don't think they feel bad at all.

#1505
Jebel Krong

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every thread should be about dinosaurs - and don't worry, i already made the bad pun for you... :blink:

Modifié par Jebel Krong, 10 novembre 2010 - 10:14 .


#1506
cachx

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Jebel Krong wrote...

every thread should be about dinosaurs - and don't worry, i already made the bad pun for you... :blink:


Great minds think alike... I guess :?.

#1507
SimonTheFrog

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Googlesaurus wrote...



CaptainZayesh wrote...

snip.

 

This sounds like a good chance to do something good and important before I croak. 


:o

I just wondered if Thane has his deadly illness just for that pun!!

#1508
Xeranx

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cachx wrote...

Xeranx wrote...
The level of planning done in any job done within the Ocean Trilogy is miles more than you get in ME2. If you're going to reference stories that do character interaction better and say your project is just like it then you're going to have to show that. Ocean's Eleven, Twelve, and Thirteen showed us what they were going to do, why they were going to do it, and how they were going to accomplish their intended goal.


I don't recall anyone having a one on one conversation with the chinese guy... or any other that wasn't Clooney or Pitt. ME is not a heist flick either, why the comparison?


I believe the comparison was made in terms of how they were telling a story about a team.  The "Dirty Dozen" I've seen stated a few times and I believe "Ocean's Eleven" was mentioned at least twice.  I saw Ocean's Eleven, but I never saw the Dirty Dozen.  Probably should rent it.

#1509
Iakus

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RiouHotaru wrote...

Compared to ME1, ME2 did have more interaction.  And using their older games like Baldur's Gate and the like I don't think qualifies.  When the technology you have only allows for that level of quality, then of course you've got more resources to use with things like dialog.  Remember, VAs do have to get paid for their work.  More lines means lots more money spent.  Better technology means higher quality, which means more money spent.  Older games often have more memorable qualities like music and dialog to compensate for the lack of visual appeal.  You want your game to be memorable after all right?


More interaction?  With Shepard, perhaps.  But with each other?  I find that part very hard to believe. 
And this is the first time I've heard "The technology's better than it used to be" as a reason for less character interaction Posted Image

I, for one would rather have a more "intense" game than a more "awesome" game.  If that follows at all.

As as much as this "defense doesn't negate critque" argument gets tossed around, I think it DOES work.  I think that they did sit down and write out the story.  But what the writing staff comes up with doesn't always correspond to what the budget or technology or time will allow for.  Look at how much dialog was cut, but still present in the files.  Perhaps the original story allowed for the interaction you wanted, but it was simply too costly to pay all the VAs for all the lines in order to make that work, not to mention the amount of space the game takes up.


The problem is the build this particular story around characters, then forgot to give them anything to say or do.  In other games, even ME 1, that's, well, not a good thing, but something that could be overlooked more easily. 

I mean, in ME 1 the game was all about "Find Saren!  He's Up To Something Bad and we have to catch him before it's too late!" The focus was on Saren, the Conduit, the Reapers.

In ME 2, the light gets focused onto the characters "Recruit a team and earn their trust!"  Only, as you do so, you find that all you're really doing is filling up your squad select screen.  Sure they all have loyalty missions, but aside from that, what do they do?  "Okay, Jack, the Teltin facility's been nuked, back in the hole you go!"

Now, ME2 may have less interaction than Dragon Age, but those are also two completely different games set in two completely different settings with two completely different ideas in mind.  To say that ME should've emulated DA isn't  a sound argument.  That's like saying an apple should try to taste more like an orange.  Sure, they're both fruits that come off trees, but that's about where the similarities end.  To say that one should be more like the other is a bit of a fallicious argument.


It's not that the apple should taste like an orange, it's that the orange tastes more like an apple than the apple does. 

If Dragon Age and ME 2 swapped companion systems, Dragon Age would be somewhat worse, while ME 2 would have been a near-masterpiece.

In Dragon Age,  the only character you really need is Allistair.  You can drive away, kill or abandon everyone else.  You could even leave Allistair in camp most of the time and just solo the game.  Granted that would really remove a lot of the entertainment factor for the game (for me at least) but the focus of the game is "Unite Ferelden to stop the archdemon"  Not "Build a team and earn their loyalty"

Instead, this story-centric game gives you:  dynamic degrees of loyalty, characters that can abandon you if they dislike you enough (even attack you in a couple of cases) banter between party members while traveling, character input on certain choices the player is faced with (destroy or keep the Anvil of the Void, how to handle the Arl of Redcliffe dilemma, etc)  You always know that you aren't travelling alone (unless of course you are)  ME 2 gets awfully lonely sometimes.

#1510
Iakus

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Xeranx wrote...

cachx wrote...

Xeranx wrote...
The level of planning done in any job done within the Ocean Trilogy is miles more than you get in ME2. If you're going to reference stories that do character interaction better and say your project is just like it then you're going to have to show that. Ocean's Eleven, Twelve, and Thirteen showed us what they were going to do, why they were going to do it, and how they were going to accomplish their intended goal.


I don't recall anyone having a one on one conversation with the chinese guy... or any other that wasn't Clooney or Pitt. ME is not a heist flick either, why the comparison?


I believe the comparison was made in terms of how they were telling a story about a team.  The "Dirty Dozen" I've seen stated a few times and I believe "Ocean's Eleven" was mentioned at least twice.  I saw Ocean's Eleven, but I never saw the Dirty Dozen.  Probably should rent it.



I've seen the game touted as "Shepard's Dirty Dozen"  But believe me, it has nothing on The Dirty Dozen  A dozen killers on a suicide mission.  Complete with recruitment, training,  learning to work together, and the job itself.  I've also seen comparison's to the Magnificent Seven, the Seven Samurai, and the Guns of Navaronne.  i haven't seen the last one, though.  I somehow doubt the comparison would hold up anyway.

#1511
Archereon

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Jebel Krong wrote...

Getorex wrote...

Kong...last statement on this whole shebang. I do not intend to impugn you in some way. I also fully realize that I provided ESTIMATES (based on LiDAR analysis) for weight vs bone-derived analysis coming up with different ESTIMATES for the weight. I am even willing to concede that the LiDAR estimates are probably a bit high...but then it is quibbling over TONNAGE and THAT totally negates the reasonableness of the origin of this whole silly argument (Let's see, is the SB merely a 2 ton behemoth or a 5 ton behemoth? In EITHER case, it means that a "realistic" HAND-TO-HAND fight and push contest between even an "augmented" human is way outside the realistic mark - which was my point originally anyway).


yeah i apologise in full for the insults: the usual negativity in this thread coupled with being ill maybe got the better of me, but that's no excuse, and i am sorry for any offense caused.

Getorex wrote...

What was simply my personal preference (no comic book stuff, no superhero stuff) for ME3 (and by extension, the movie treatment) - that they NOT include any similar cartoonish/comic booky elements like Shepard swinging fists and pushing a creature that clearly outclassed him in physical strength AND, more importantly, MASS. I prefer less fancifulness and more realism. Simple really. I expressed that the whole physical mano o mano bit between an over-the-top Shepard ("I guess we have to do this the hard way" with knuckle cracking - very cartoonish) conflict with a foe for which such bravado was ridiculous on its face served to push me beyond "suspension of disbelief" and plop me into analytic mode DURING THE GAME. I was there thinking, "Oh now really. C'mon." Now a BELIEVABLY augmented Shepard that could have taken on the SB directly would have had him "augmented" like the combat exoskeleton gear in "Avatar" or like Ripley used in "Aliens" when she suited up in that cargo loader thing. Reasonable.

If the SB was "merely" the size of a Krogan (or there abouts) I would have had no automatic issue with it. It's reasonable and, within the context that it is a scifi game, "believable".


in-game i still don't think it's much bigger than a krogan. i agree it wasn't entirely realistic, but it was good entertainment. the punch i could maybe live with (though a martial arts kick would have been better and more realistic and effective (4x the strength of any arm). the pushing - no way, unless SB was from a low-G world. i can excuse it as an opportunity for a "badass moment" so it certainly didn't ruin my suspension of disbelief, as it so obviously did yours.

Getorex wrote...

I get uneasy about people who SEEM to come at this as "OH it is just sooooo realistic and could REALLY happen!" (this is more disturbing when it involves alien/human 'romantic' relations...but then I'm a biologist in RL - and no, not a B.S. biologist either - so par for the course). Sure, I can enjoy the game, 'alien romance' stuff and all, with varying degrees of head shaking but I never ever mistake the game AS IT IS with reality as it is or even as it COULD be. Some have a problem in the latter.


it's fun to come up with ways of rationalising it, but at the end of the day it's science fiction entertainment, it's not supposed to be 100% realistic - much like jurassic park glamourised palaeontology (when the reality is nothing like that). the romances don't bother me for the same reason, plus they are staples of the genre - you'd hate everything otherwise...

btw what's a "b.s. biologist?" a biologist is a proper scientist, not a "sports scientist" or whatever they are throwing the term scientist at these days.


BS biologist: I believe that's refering to one of the random guys on the internet who claim to be "a Doctor" "A lawyer" "A scientist of some nondescript discipline" , or whatever the hell else they WANT to be (or want other people to think they are) just to get attention or to put weight behind their opinion.

#1512
glacier1701

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iakus wrote...
snip....

I've seen the game touted as "Shepard's Dirty Dozen"  But believe me, it has nothing on The Dirty Dozen  A dozen killers on a suicide mission.  Complete with recruitment, training,  learning to work together, and the job itself.  I've also seen comparison's to the Magnificent Seven, the Seven Samurai, and the Guns of Navaronne.  i haven't seen the last one, though.  I somehow doubt the comparison would hold up anyway.



Hmmmm Guns of Navarone? That is not even close to what happens in ME2. Dirty Dozen is the one I've seen the most dev references to and its where they got the idea for having a DOZEN new characters. It is a pity that for much of the main push on the game the NO RPG rule effectively meant that nothing got done to make sure the characters actually did interact and were more than just placeholders for the most part. Quite frankly on my playthroughs its pretty much the same 2 squadmates even when using a different class Shepard. That hardly means that the characters are compelling in what they are supposed to be. (BTW this is not aimed at your post just pointing out that I've seen the Guns of Navarone and its story really does not come close to anything we see in ME2.)

#1513
SimonTheFrog

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iakus wrote...

Xeranx wrote...

cachx wrote...

Xeranx wrote...
snip


I believe the comparison was made in terms of how they were telling a story about a team.  The "Dirty Dozen" I've seen stated a few times and I believe "Ocean's Eleven" was mentioned at least twice.  I saw Ocean's Eleven, but I never saw the Dirty Dozen.  Probably should rent it.



I've seen the game touted as "Shepard's Dirty Dozen"  But believe me, it has nothing on The Dirty Dozen  A dozen killers on a suicide mission.  Complete with recruitment, training,  learning to work together, and the job itself.  I've also seen comparison's to the Magnificent Seven, the Seven Samurai, and the Guns of Navaronne.  i haven't seen the last one, though.  I somehow doubt the comparison would hold up anyway.


Well, there are some similarities in the basic setup of things between the main plot in ME2 and "The Dirty Dozen" and if i remember correctly that was even stated by Casey Hudson in one of the interview at time of release. 

They just made the criminals a lot nicer in ME2 because they feared the wrath of the paragons... 

Still, this whole idea (i.e. criminals, mercenaries and assassins on a suicide mission, managed by people beyond official jurisdiction) doesn't seem to work with what ME started to be in ME1 and what most dialogs and interactions in the game suggest as general setting of the universe and the hero in it. Especially if you play paragon. 
I think, frankly, the idea should have been tossed as soon as whoever came up with it uttered it. But sadly, it survived. 
Now we got the whole dilemma with "i hate Cerberus!!"-paragons and 12 X-Men look-alikes with similar shallow clichéed backgrounds. Yeah.

Modifié par SimonTheFrog, 11 novembre 2010 - 02:06 .


#1514
Getorex

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Jebel Krong wrote...

it's fun to come up with ways of rationalising it, but at the end of the day it's science fiction entertainment, it's not supposed to be 100% realistic - much like jurassic park glamourised palaeontology (when the reality is nothing like that). the romances don't bother me for the same reason, plus they are staples of the genre - you'd hate everything otherwise...

btw what's a "b.s. biologist?" a biologist is a proper scientist, not a "sports scientist" or whatever they are throwing the term scientist at these days.


I agree it can be fun to take the stuff in a game (or movie) and try to rationalize it. There has long been a "tradition" of doing that with Star Trek tech (though never, understandably I suggest, trying to rationalize the fact that all aliens - or ANY aliens - in Star Trek are humanoid to a fantastical degree).

All I meant by "b.s. biologist" is a "bachelor of science degree biologist". They make decent research techs, lab labor and all...

#1515
Lumikki

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SimonTheFrog wrote...

Well, there are some similarities in the basic setup of things between the main plot in ME2 and "The Dirty Dozen" and if i remember correctly that was even stated by Casey Hudson in one of the interview at time of release.

If you mean that there is group going suicide mission. Yes I agree, story was there. How ever, "The Dirty Dozen" was about training these criminals work togather and learn to do the job required. That doesn't happen in Mass Effect, because in Mass Effect these persons are allready full trained professional and not all even criminals. I think group build is more like it was in "Ocean Eleven". Group of professionals gathers to do impossible mission, but story was totally different.

Modifié par Lumikki, 11 novembre 2010 - 02:32 .


#1516
Getorex

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glacier1701 wrote...

iakus wrote...
snip....

I've seen the game touted as "Shepard's Dirty Dozen"  But believe me, it has nothing on The Dirty Dozen  A dozen killers on a suicide mission.  Complete with recruitment, training,  learning to work together, and the job itself.  I've also seen comparison's to the Magnificent Seven, the Seven Samurai, and the Guns of Navaronne.  i haven't seen the last one, though.  I somehow doubt the comparison would hold up anyway.



Hmmmm Guns of Navarone? That is not even close to what happens in ME2. Dirty Dozen is the one I've seen the most dev references to and its where they got the idea for having a DOZEN new characters. It is a pity that for much of the main push on the game the NO RPG rule effectively meant that nothing got done to make sure the characters actually did interact and were more than just placeholders for the most part. Quite frankly on my playthroughs its pretty much the same 2 squadmates even when using a different class Shepard. That hardly means that the characters are compelling in what they are supposed to be. (BTW this is not aimed at your post just pointing out that I've seen the Guns of Navarone and its story really does not come close to anything we see in ME2.)



Ah...I never delve into all this background so never heard of any of the references from devs but now that ya'll mention it, I can see them playing with The Dirty Dozen, Ocean's Eleven, etc. But this also serves to spotlight the fact that they are not really thinking through how the overall story unfolds and how it resolves except in very vague, cloudy fashion. There's no outline except, perhaps, an outline with one entry: "In ME3 the Reapers are defeated...by some means or other to be determined later."

That clearly explains the disconnect between ME1 and ME2 and suggests a fair disconnect between ME3 and the other two except for cosmetic issues. So it boils down to the devs asking each other, "So, what movie shall we 'borrow' from to create ME3? OH! How about 'Return of the Jedi!?"

#1517
Getorex

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Archereon wrote...


Getorex wrote...

I get uneasy about people who SEEM to come at this as "OH it is just sooooo realistic and could REALLY happen!" (this is more disturbing when it involves alien/human 'romantic' relations...but then I'm a biologist in RL - and no, not a B.S. biologist either - so par for the course). Sure, I can enjoy the game, 'alien romance' stuff and all, with varying degrees of head shaking but I never ever mistake the game AS IT IS with reality as it is or even as it COULD be. Some have a problem in the latter.


it's fun to come up with ways of rationalising it, but at the end of the day it's science fiction entertainment, it's not supposed to be 100% realistic - much like jurassic park glamourised palaeontology (when the reality is nothing like that). the romances don't bother me for the same reason, plus they are staples of the genre - you'd hate everything otherwise...

btw what's a "b.s. biologist?" a biologist is a proper scientist, not a "sports scientist" or whatever they are throwing the term scientist at these days.

-------

BS biologist: I believe that's refering to one of the random guys on the internet who claim to be "a Doctor" "A lawyer" "A scientist of some nondescript discipline" , or whatever the hell else they WANT to be (or want other people to think they are) just to get attention or to put weight behind their opinion.



Well, I hadn't personally intended that meaning but...it is a valid point too but enters territory where I am reluctant to ever go the route of "here's my credentials" in any internet forum except for applicable professional forums. It gets a little "mine is bigger than yours" (mine IS, I promise you [smile]...you'll have to simply trust that to be true) AND gets into privacy violation territory (NEVER post personally identifying information anywhere on line without a great deal of due diligence and caution).

Modifié par Getorex, 11 novembre 2010 - 03:13 .


#1518
Getorex

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Jebel Krong wrote...

every thread should be about dinosaurs - and don't worry, i already made the bad pun for you... :blink:


I agree! Though I would also add "the walking dead/zombies". Who DOESN'T like flesh eating zombies AND dinosaurs (so long as there's a little T-n-A thrown in for grins)?"

#1519
SimonTheFrog

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Getorex wrote...

glacier1701 wrote...

iakus wrote...
snip....

snipsomemore.



snipevenmore



Ah...I never delve into all this background so never heard of any of the references from devs but now that ya'll mention it, I can see them playing with The Dirty Dozen, Ocean's Eleven, etc. But this also serves to spotlight the fact that they are not really thinking through how the overall story unfolds and how it resolves except in very vague, cloudy fashion. There's no outline except, perhaps, an outline with one entry: "In ME3 the Reapers are defeated...by some means or other to be determined later."

That clearly explains the disconnect between ME1 and ME2 and suggests a fair disconnect between ME3 and the other two except for cosmetic issues. So it boils down to the devs asking each other, "So, what movie shall we 'borrow' from to create ME3? OH! How about 'Return of the Jedi!?"


I don't mind devs borrowing ideas from other media for brewing a story arc. Because there is still all the details and the execution that will make the difference.
But i wished they would consider more thoroughly if the film (or game or whatever) they are borrowing from actually FITS the already established ME-style of storytelling. 
Of course there is room for wiggling and development... maybe it's just that my personal taste prefers "normal" people being heroes rather than comic archetypes (and ME2 leans more towards the latter) and i'm afraid they take it even further in that direction.

#1520
Getorex

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SimonTheFrog wrote...

Getorex wrote...

glacier1701 wrote...

iakus wrote...
snip....

snipsomemore.



snipevenmore



Ah...I never delve into all this background so never heard of any of the references from devs but now that ya'll mention it, I can see them playing with The Dirty Dozen, Ocean's Eleven, etc. But this also serves to spotlight the fact that they are not really thinking through how the overall story unfolds and how it resolves except in very vague, cloudy fashion. There's no outline except, perhaps, an outline with one entry: "In ME3 the Reapers are defeated...by some means or other to be determined later."

That clearly explains the disconnect between ME1 and ME2 and suggests a fair disconnect between ME3 and the other two except for cosmetic issues. So it boils down to the devs asking each other, "So, what movie shall we 'borrow' from to create ME3? OH! How about 'Return of the Jedi!?"


I don't mind devs borrowing ideas from other media for brewing a story arc. Because there is still all the details and the execution that will make the difference.
But i wished they would consider more thoroughly if the film (or game or whatever) they are borrowing from actually FITS the already established ME-style of storytelling.
Of course there is room for wiggling and development... maybe it's just that my personal taste prefers "normal" people being heroes rather than comic archetypes (and ME2 leans more towards the latter) and i'm afraid they take it even further in that direction.


Hmpf. I may just sit back and let you and Iakus speak for me as ya'll seem to have preferences that go more (or less) like mine. I daresay we'd differ on male Shep vs fem Shep (for the movie...who gives a flying f*ck what people do in the game itself) but so long as we don't go there I'm on your team!

Perhaps if we were to mash you and iakus together into one big posting globule...

#1521
Il Divo

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[quote]iakus wrote...
In a renegade ending, a new Council is picked.  These Council members presumably become privy to the papers and reports of the old Council

"Hmm, this Shepard guy seemed to have warned them about Saren and his plans.  They didn't listen and it got them killed"

"He have anything else to say?"

"Yeah, that their flagship, Sovereign was a sentient  being called a Reaper.  Says there's a lot more out in dark space and that the Citadel is actually a relay that connects out there.  Sovereign was trying to open it"

"Bring him in for a debrief.  I don't intend to end up like our predecessors" [/quote]
Sounds contrived. Somehow, I doubt it would run so smoothly as you say. The  Alliance has up until this point been fighting to seize power. In fact, that’s the spirit behind Udina’s speech at the end where he mentions the Reapers as a mere after thought. You also fail to mention what proof there is in those records that these imaginary beings called Reapers exist. Again: new council= new rules. They do not have to bend to where we may want the plot to go.

[quote]
Indeed.  They finally took decisive action, and it was the wrong move.  I can kinda understand the action they took, though.  Sovereign had yet to reveal his full power and no one really knew what the Conduit was yet.  Basically, they were guilty of jumping the gun and not letting Shepard complete the investigation. By the same token, I'd rather see the Council (either of them) take the wrong action rather than no action regarding the Reapers. [/quote]

No, your argument still makes no sense. Your post earlier by listing the Thorian, the Rachni, Ilos, etc, stated that Shepard has been right on several different points so the Council should go along with his claims about Reapers in  Mass Effect 2. Minus the Prothean base on Ilos, as of the lockdown everything you listed in that post Shepard has already done. By your own logic, the Council should at the very least be taking his words into account and considering what he says, instead of locking his vessel down (the complete opposite).

[quote]
Post Citadel batle?  I'd starrt doing some sensor sweeps and have the station's point defense on standbye. [/quote]

I'd be questioning Shepard's sanity personally. Posted Image 

[quote]
I am Sovereign.  And this station is mine!  Said to at least three people.

Likely three more people than the geth spoke to.  Are we sure those were geth ships? [/quote]

So wait a minute...because Sovereign spoke these lines to the same group (Shepard + team) as whom he spoke to on Virmire, this proves the Reapers exist to the Council...how? Shepard told them he spoke to Sovereign on Virmire and they didn’t believe that. Why should they believe him that Sovereign spoke to him on the Citadel?
Anderson: Shepard, only you spoke to Sovereign.  

[quote]
Parts.  But enough was recovered to reverse engineer at least one of his guns and create a really high-end AI.  That implies internal components, not jusdt outer hull or armor plating. [/quote]

Do we have anyone here who is an expert on reverse engineering? They could feasibly tell us whether it's possible to reverse engineer some piece of technology while being unable to identify its precise age. Until then, this is a moot point.

[quote]
Yeah.  Imagine if the Council ordered a scan after the battle. [/quote]
Up until this point, anyone (excluding Chorban for some odd reason) who’s attempted to study a keeper has caused it to self destruct. Or, should we assume that this changed in the aftermath of the attack?

[quote]
Oh, nothing.  Except that there's a port there where you can gain control of the whole Citadel. [/quote]

Do we know this to be knowledge exclusive to Shepard?

[quote]
The Normandy lockdown was a bit different.  The Council was taking action, albiet the wrong action.  What we have here is the Council (potentially) having evidence that confirms the existence of the Reapers, and outright ignoring it.  Misinterpreting the data is one thing.  Believing the data had been somehow falsified could also work (though I'd like to see evidence that the Council belived this)  Outright denying the evidence is foolish in teh extreme [/quote]

So, I’m confused. What data were they misinterpreting? Sounds more like they were denying the evidence of the Reapers, just like in Mass Effect 2. Or was Captain Kirahee/Commander Rentola unable to testify to the events on Virmire during the lockdown? Still results in an illogical scenario either way.

[quote]
The fact that Vigil even exists should say something.  The examined Sovereigns remains and came up with a lot more than nothing.  They're just under the insane assumption that it's geth.  Even if there's little direct evidence crying "Reaper" there's a whole heap of circumstantial evidence saying there's something Reaper-like out there [/quote]

See alternate theory below. Vigil being a VI which knows how to operate the Conduit still fits within the theory. Again, burden of proof is on you. I don't have to prove Reapers do not exist. You have to prove that they do. As of now, with little to no direct evidence I’d say belief in Reapers is more insane than belief in Geth.

[quote]
My arguement has been ( I think) that everything Shepard has told the Council has panned out.  Yet the Council is taking no more than token attempts to verify the existence of the Reapers, despite Shepard's warnings.  Evidence that does exist is conveniently overlooked, either by the Council itself  or the writers  [/quote]

And yet, everything Shepard has told the Council has also been within certain realms of believability.  

Rachni: Krogan missed an egg during the Rachni wars. Binary Helix acquired this egg and began breeding rachni. The Council has had previous knowledge/experience with the Rachni. Verdict: believable.

Saren: Until provided with evidence to the latter, you presume faith in your tools (Saren). Shepard’s ‘evidence’ at the time amounted to the testimony of a terrified human dock worker which is not compelling evidence. New information surfaces which implicates Saren as the culprit behind the attack. Saren (as an organic) could theoretically go rogue; it is conceivable. Verdict: Believable.

Reapers: Up until this point, no direct evidence has been found to indicate there exists a race of all powerful machines which for reasons unknown to us exterminate all galactic life every 50k years who have also manipulated our entire existences. As of Mass Effect’s ending, there is still no direct evidence. Sovereign is conceivable as a geth vessel, which have not been seen beyond the veil in over 300 years. Verdict: Questioning of fundamental belief and not believable.

If I told you that your best friend is lying to you, you might not believe me, but you probably could conceive of the possibility of your friend lying to you. Believing it might entail some strong emotions, but it's possible. If I told you that you're plugged into the matrix, you probably couldn't fully conceive what that means for your existence as it questions a fundamental belief you hold. That is the comparison of Rachni/Saren to Reapers.

[quote]
Saren, an organic lifeform, managing to manipulate however many thousands of geth, that attacked Eden Prime, Feros, Noveria, Virmire, the Citadel and so on, is easier to believe than Reapers?  Even true geth want nothing to do with organics.  And they're the friendly ones. [/quote]

Your argument can (once again) be applied throughout Mass Effect. Excluding the Citadel, everything you’ve listed can be included as an attack on Mass Effect. The mere fact that they had a video recording of Sovereign landing on Eden Prime should have been regarded as enough evidence at that point that something was already up.

[quote]
Plus: Where would Sovereign fit in?  Is it a geth dreadnaught, or Saren's Reaper-puppet? [/quote]

Either one works fine, depending on the theory. But it is up to you to prove why your theory (the more complicated scenario involving belief in Reapers) should be taken seriously.

[quote]
But we're not talking about building an invasion fleet, we're talking about an impending invasion.  One which the Citadel Council has already had a taste of.  There are 3 or 4 different ways the Council could have put Shepard off about it in ME 2 that would have made far more sense than the route they went down. [/quote]

Which route makes more sense? The alternate theory where they believe in the Reapers but think they are gone forever? Honestly, I'm less inclined to agree. If they fully acknowledge the existence of such a threat (if), how they could think that the Reapers would willingly allow organic life to continue?

[quote]
Expecting someone to seek out evidence of such a Risk being wrong?

The Citadel, the seat of galactic government was attacked!  The Council came within a hair of/was wiped out!  It took two fleets to stop the attack, and their flagship held its own against several cruisers after docking with the Citadel itself for some strange reason!.  The Spectre who managed to put an end to the attack warns that this isn't over.  If your wrong, the Spectre looks like an idiot, the Council looks prudent, if a little credulous. [/quote]

Umm no, if the Council is wrong they have to explain to the galaxy how they managed to let a mere human convince them that mutant space ships which no one has ever seen before are coming to kill us. So no, they do not ‘look prudent’. Even in a scenario where (as you say) they choose to keep the truth from the world at large, they have to explain why they decided to spend so many resources researching weapons and building the largest fleet ever seen in existence to combat a non-existent threat. Impeachment (or whatever process is used) is likely to follow.  


[quote]
 If they're right, to quote from Ghostbusters: "You will have saved the lives of millions of registered voters"

There are far worse things than being wrong. [/quote]

The problem is the tone of your response really does sound like you are treating this as if it’s a video game (metagaming). Let me lay out for you (in full) what belief in the Reapers entails and what barriers you are required to overcome.

1. Direct Evidence: Thus far, you have been able to show little to no direct evidence of the Reapers’ existence. Circumstantial evidence doesn’t cut it. All circumstantial evidence does is allow us to say “Hmm, well there’s nothing to disprove the existence of Reapers…”. Your actions are going to affect galactic policy, whether they tell the populus about the Reapers or not. You are convincing the Council that we face the greatest threat of our existence against an unknown foe that has never yet failed in successfully completing its genocide. As such, telling them “Reapers could exist” does not meet your burden of proof.

2. Acceptance of belief: Honestly Iakus, you do make it sound as if we are declaring war on some foreign country rather than understanding the full scope of what we are dealing with. This isn’t “Oh, Japan attacked us in World War II. We should attack back!”.  In acceptance of the Reapers’ existence, you are changing a fundamental belief. Once more, this isn’t mere arrogance of the Council to say they wish to avoid being proven wrong. Let me make this quite clear: you are convincing them that their existence  and that of the galaxy’s is a lie. They are now questioning a fundamental idea that they have always held to be true and as such the question becomes: what other beliefs do I hold that could be false? Your direct evidence is already little to non-existent. As such, you honestly expect any individual to take you seriously on this point when the best evidence mustered is ‘Shepard has a great reputation’?

3. Consequences of Belief: The basis of any belief is the formation of habit/action. If we accept the Reapers exist, obviously certain action must be taken. And you yourself have laid the groundwork for my counter as to why acceptance of that belief is so difficult with your example of uniting the Terminus Systems. You basically just laid out the difficulty of the task ahead. If I suddenly am forced to accept the Reapers are real, what other impossible tasks lie ahead? Should the Council order a mass-exodus from the Citadel? Should they order the mass relays to be abandoned? Reapers could potentially have the ability to manipulate all this technology against us.

This new belief in Reapers would have to be compared to the previous non-belief in Reapers. And between the two, it is much easier for anyone to accept the latter (as they always have) than the former which would require a complete reorganization of how we think and act. Given this, any evidence you even could provide has a negative spin on it as no one would want to take your possibility seriously. Those are the burdens you must overcome in proving Reapers exist.

[quote]
Given the Citadel is still not completely understood ("Whoah, this is a dark space relay?") I'd say Citadel controls would indeed fill the role [/quote]

Again, how is it a dark space relay? Prove that the data codes actually had the ability to activate the relay and not simply to keep control from Sovereign.

Modifié par Il Divo, 11 novembre 2010 - 05:46 .


#1522
Iakus

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[quote]Il Divo wrote...

Sounds contrived. Somehow, I doubt it would run so smoothly as you say. The  Alliance has up until this point been fighting to seize power. In fact, that’s the spirit behind Udina’s speech at the end where he mentions the Reapers as a mere after thought. You also fail to mention what proof there is in those records that these imaginary beings called Reapers exist. Again: new council= new rules. They do not have to bend to where we may want the plot to go. [/quote]

I'm not saying that the new Council would completely swallow Shepard's tale (or the old Council, for that matter)
I'm saying that Shepard predicted a huge living starship creature was behind everything going on with the geth and Saren.  Lo and behold, a huge spaceship docks with the Citadel rather than participate with much of the attack.  Maybe Shepard is On To Something That Should Not Be Dismissed out Of Hand.

As to records.  We're dealing with a a galactic beauracracy.  There are records somewhere of Shepard's exploitsPosted Image

[quote]
No, your argument still makes no sense. Your post earlier by listing the Thorian, the Rachni, Ilos, etc, stated that Shepard has been right on several different points so the Council should go along with his claims about Reapers in  Mass Effect 2. Minus the Prothean base on Ilos, as of the lockdown everything you listed in that post Shepard has already done. By your own logic, the Council should at the very least be taking his words into account and considering what he says, instead of locking his vessel down (the complete opposite). [/quote]

I'm saying that Shepard's predictions should lend credence to his statements about the Reapers.  You could say that by the time of the lockdown, they partially believed Shep.  But still thought they knew best.  They made the wrong move, so Shep had to come to the rescue .  I'd call that a rather strong case for "See what happens when you don't listen to me?"

Or, to quote Gandalf:

"The burned hand teaches best. After that advice about fire goes to the heart." 

[quote]So wait a minute...because Sovereign spoke these lines to the same group (Shepard + team) as whom he spoke to on Virmire, this proves the Reapers exist to the Council...how? Shepard told them he spoke to Sovereign on Virmire and they didn’t believe that. Why should they believe him that Sovereign spoke to him on the Citadel?
Anderson: Shepard, only you spoke to Sovereign.  [/quote]

Why would Shepard lie?  What purpose could it possibly serve?  A geth invasion is major enough.  Or Tali, Garrus, Kaiden, Ash, Liara, or Wrex for that matter?  Are they all mentally disturbed or credulous?  Did they all conveniently forget to record anything? 

It's not direct proof, no.  But the geth spoke to no one.  So how do they know those were geth ships? 


[quote]Do we have anyone here who is an expert on reverse engineering? They could feasibly tell us whether it's possible to reverse engineer some piece of technology while being unable to identify its precise age. Until then, this is a moot point. [/quote]

I'm not (necessarilly) referring to age.  I'm talking about technology.  Sovereign was far and away the most powerful vessel in the fight.  Stronger than the Alliance, the Citadel, or the geth ships. Notice they reverse-engineered the thanix cannon and the hardware for EDI from Sovereign, not the geth ships.

 Even if Sovereign shared tech with the geth, that would still be like putting modern guns on a 19th century ironclad, and that's being generous. 


[quote]
Up until this point, anyone (excluding Chorban for some odd reason) who’s attempted to study a keeper has caused it to self destruct. Or, should we assume that this changed in the aftermath of the attack? [/quote]

They also had no real reason to study the Keepers.  They were innocuous caretakers of the Citadel.  Toss in a more sinister purpose, and maybe it would be a good idea to take a closer look, try to find a way to scan them without blowing them up.  Knowing that it's possible would only make the process easier.
[quote]
[quote]
Oh, nothing.  Except that there's a port there where you can gain control of the whole Citadel. [/quote]

Do we know this to be knowledge exclusive to Shepard?[/quote]

Unknown, but likely, given that the full purpose of the Citadel was still unknown to, well, anyone by ME 1.  And Garrus specifically says he's never heard of a master control unit on teh Citadel.

[quote]
So, I’m confused. What data were they misinterpreting? Sounds more like they were denying the evidence of the Reapers, just like in Mass Effect 2. Or was Captain Kirahee/Commander Rentola unable to testify to the events on Virmire during the lockdown? Still results in an illogical scenario either way. [/quote]

The Council thought Saren was going to attack the Citadel directly.  Which was true, though not the way they thought.  At this point, the significance of the Conduit was not known, nor was it known that the Citadel was a dark space relay with an entire fleet of Reapers on the other side.  Given this, the Council's failure to investigate Ilos was thier downfall.  They thought they had all the pieces already.  Oops. 

[quote]
The fact that Vigil even exists should say something.  The examined Sovereigns remains and came up with a lot more than nothing.  They're just under the insane assumption that it's geth.  Even if there's little direct evidence crying "Reaper" there's a whole heap of circumstantial evidence saying there's something Reaper-like out there [/quote]

See alternate theory below. Vigil being a VI which knows how to operate the Conduit still fits within the theory. Again, burden of proof is on you. I don't have to prove Reapers do not exist. You have to prove that they do. As of now, with little to no direct evidence I’d say belief in Reapers is more insane than belief in Geth.

[quote]
Rachni: Krogan missed an egg during the Rachni wars. Binary Helix acquired this egg and began breeding rachni. The Council has had previous knowledge/experience with the Rachni. Verdict: believable.

Saren: Until provided with evidence to the latter, you presume faith in your tools (Saren). Shepard’s ‘evidence’ at the time amounted to the testimony of a terrified human dock worker which is not compelling evidence. New information surfaces which implicates Saren as the culprit behind the attack. Saren (as an organic) could theoretically go rogue; it is conceivable. Verdict: Believable.

Reapers: Up until this point, no direct evidence has been found to indicate there exists a race of all powerful machines which for reasons unknown to us exterminate all galactic life every 50k years who have also manipulated our entire existences. As of Mass Effect’s ending, there is still no direct evidence. Sovereign is conceivable as a geth vessel, which have not been seen beyond the veil in over 300 years. Verdict: Questioning of fundamental belief and not believable.

If I told you that your best friend is lying to you, you might not believe me, but you probably could conceive of the possibility of your friend lying to you. Believing it might entail some strong emotions, but it's possible. If I told you that you're plugged into the matrix, you probably couldn't fully conceive what that means for your existence as it questions a fundamental belief you hold. That is the comparison of Rachni/Saren to Reapers. [/quote]

Yes, everything you mentioned is believable.  Hoever, these are all things that are unlikely.  Yes a Spectre, even a top-notch Spectre like Saren, can go rogue.  And take Matriarch Benezia with him.  But how likely is that to happen?  Yes a rachni egg, even a queen egg, can survive the krogan.  But how likely is that?  The Mu relay, the Prothean beacon, the thorian Cipher, the genophage cure, all within the realm of possibility.  But all unlikely events, which Shepard has exposed over and over again.  After all that, Shepard throws an even bigger, even more unlikely event on top of everything else.  Are you absolutely certain you'd think he was nuts?  Or would you wonder if there just might be something to it?

[quote]
Your argument can (once again) be applied throughout Mass Effect. Excluding the Citadel, everything you’ve listed can be included as an attack on Mass Effect. The mere fact that they had a video recording of Sovereign landing on Eden Prime should have been regarded as enough evidence at that point that something was already up. [/quote]

It definitely makes you wonder where he got such a ship.  But I confess, when I first played I did not suspect that it was an immortal, galaxy-destroying sentient star shipPosted Image

[quote]
Either one works fine, depending on the theory. But it is up to you to prove why your theory (the more complicated scenario involving belief in Reapers) should be taken seriously. [/quote]

A) The geth built their own god
or
B) Saren dug up a ship so powerful it can take on the entire human fleet by itself and hold its own from... somewhere...

Even the thought that it's possible for someone, geth or an unknown entity, to have the Council on edge.  Sentient or not.  Yet they "dismiss that claim"?

[quote]
But we're not talking about building an invasion fleet, we're talking about an impending invasion.  One which the Citadel Council has already had a taste of.  There are 3 or 4 different ways the Council could have put Shepard off about it in ME 2 that would have made far more sense than the route they went down. [/quote]

Which route makes more sense? The alternate theory where they believe in the Reapers but think they are gone forever? Honestly, I'm less inclined to agree. If they fully acknowledge the existence of such a threat (if), how they could think that the Reapers would willingly allow organic life to continue?[/quote]

Because there's no one left to open the dark space relay.  No Sovereign, no Keeper signal.  The fleet has to take the long way home.  It's not a permanent solution, as demonstrated by Shepard's closing speech in ME 1.  But I could imagine it would be enough to satisfy a group of self-absorbed polititcans

[quote]
Umm no, if the Council is wrong they have to explain to the galaxy how they managed to let a mere human convince them that mutant space ships which no one has ever seen before are coming to kill us. So no, they do not ‘look prudent’. Even in a scenario where (as you say) they choose to keep the truth from the world at large, they have to explain why they decided to spend so many resources researching weapons and building the largest fleet ever seen in existence to combat a non-existent threat. Impeachment (or whatever process is used) is likely to follow.  [/quote]

The Citadel was attacked!  Led by a flagship that ran right over a turian dreadnaught without even slowing down!  And took on the entire Arcturus fleet!  The source of that ship, wherever it came from, is a clear threat.  If it's the geth, they may just turn around and build another one, or more than one.  Heck they might build a more advanced version.  If it's from somewhere else (even dark space, as Shepard insists) the source needs to be determined.  If nothing else, the Citadel Fleet (and the Alliance) needs to be able to defend themselves against another such attack.  The existence of such a ship (let's call it a "Sovereign-class dreadnaught" for the sake of those who don't believe in Reapers) are a military game-changer.


[quote]
 1. Direct Evidence: Thus far, you have been able to show little to no direct evidence of the Reapers’ existence. Circumstantial evidence doesn’t cut it. All circumstantial evidence does is allow us to say “Hmm, well there’s nothing to disprove the existence of Reapers…”. Your actions are going to affect galactic policy, whether they tell the populus about the Reapers or not. You are convincing the Council that we face the greatest threat of our existence against an unknown foe that has never yet failed in successfully completing its genocide. As such, telling them “Reapers could exist” does not meet your burden of proof. [/quote]

The direct evidence is (conveniently) not really direct.  Remnants of Sovereign and hardsuit recordings.  These either (conveniently) don't exist or are (even more conveniently) somehow not enough remaining to differentiate from geth technology.  If I'm metagaming, then I'd say the developers are being at least as bad.


[quote]2. Acceptance of belief: Honestly Iakus, you do make it sound as if we are declaring war on some foreign country rather than understanding the full scope of what we are dealing with. This isn’t “Oh, Japan attacked us in World War II. We should attack back!”.  In acceptance of the Reapers’ existence, you are changing a fundamental belief. Once more, this isn’t mere arrogance of the Council to say they wish to avoid being proven wrong. Let me make this quite clear: you are convincing them that their existence  and that of the galaxy’s is a lie. They are now questioning a fundamental idea that they have always held to be true and as such the question becomes: what other beliefs do I hold that could be false? Your direct evidence is already little to non-existent. As such, you honestly expect any individual to take you seriously on this point when the best evidence mustered is ‘Shepard has a great reputation’?[/quote]

"Shepard has a great reputation" should at least be enough to warrant looking into his claims.  Maybe the Council doesn't believe in the Reapers, precisely.  Butthey sure ought to believe in Sovereign, and the possibility that there are a lot more of them out there. 
[quote]
3. Consequences of Belief: The basis of any belief is the formation of habit/action. If we accept the Reapers exist, obviously certain action must be taken. And you yourself have laid the groundwork for my counter as to why acceptance of that belief is so difficult with your example of uniting the Terminus Systems. You basically just laid out the difficulty of the task ahead. If I suddenly am forced to accept the Reapers are real, what other impossible tasks lie ahead? Should the Council order a mass-exodus from the Citadel? Should they order the mass relays to be abandoned? Reapers could potentially have the ability to manipulate all this technology against us. [/quote]

Which is why I don't specify what the Council does, or even that they necessarilly make Shepard privy to their plans.  What I object to is the Council not doing anything.  And in fact "dismissing this claim" out of hand.

[quote]
Again, how is it a dark space relay? Prove that the data codes actually had the ability to activate the relay and not simply to keep control from Sovereign.[/quote]

"When you reach the Citadel's master control unit, upload it (Vigil's file) to the station.  It will corrupt the Citadel's security protocols and give you temporary control of the station" 

Okay, so maybe Vigil's data file is just a hacking program, but it does confirm that the console was in fact a "master control"

Wow, that was long.

Modifié par iakus, 12 novembre 2010 - 06:51 .


#1523
Iakus

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Lumikki wrote...

SimonTheFrog wrote...

Well, there are some similarities in the basic setup of things between the main plot in ME2 and "The Dirty Dozen" and if i remember correctly that was even stated by Casey Hudson in one of the interview at time of release.

If you mean that there is group going suicide mission. Yes I agree, story was there. How ever, "The Dirty Dozen" was about training these criminals work togather and learn to do the job required. That doesn't happen in Mass Effect, because in Mass Effect these persons are allready full trained professional and not all even criminals. I think group build is more like it was in "Ocean Eleven". Group of professionals gathers to do impossible mission, but story was totally different.


The characters in the Dirty Dozen were all criminal soldiers.  Trained military, but facing long prison terms or the death penalty for their offenses.   Like ME 2, they had quite disparate personalities and talents. They didn't know each other, or like each other, but had to learn to work together to have even a chance of surviving, let alone succeeding (as demonstrated by their little rhyming scheme for their plan of attack)

Even professionals have to learn to work together.

#1524
Moiaussi

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iakus wrote...

The characters in the Dirty Dozen were all criminal soldiers.  Trained military, but facing long prison terms or the death penalty for their offenses.   Like ME 2, they had quite disparate personalities and talents. They didn't know each other, or like each other, but had to learn to work together to have even a chance of surviving, let alone succeeding (as demonstrated by their little rhyming scheme for their plan of attack)

Even professionals have to learn to work together.


Especially when the professionals are all solo acts, as they are in ME2.

#1525
Lumikki

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iakus wrote...

Even professionals have to learn to work together.

What you think those 20-50 missions before end missions was for?