InfiniteCuts wrote...
Some of the key aspects of Mass Effect, aside from plot, that were superior to their counterparts in the sequel:
Scale
The only area in ME1 that I will actually concede is larger than ME2 would be the Citadel. It was indeed larger than anything in Mass Effect 2. However, it was also the only "hub world" in ME1. A "hub world" is a large area with an abundance of sidequests that also involves the main story as well. None of the other levels really qualified. Noveria had a pualtry number of sidequests (I think it was two or three very breif ones) and Feros's could all be compelted in a single area in the space of four minutes (the underground area, which was basically just a hallway with all of the objectives along it). None of the other levels were "hub worlds" at all. They were either the mostly barren uncharted planets, or the story worlds which were basically just a straight-shot down a mostly linear path.
ME2 has several Hub worlds. The Citadel (smaller than it was, but still there), Omega, Illium and to a much, much lesser degree Tuchanka. Instead of having one large hub world, they have several smaller ones that probablyl equal out to the same size or larger than t he Citadel in ME1, with equal or more sidequests.
ME1's "story planets" were longer than ME2's story missions, yes, but that's becuase ME2 had significantly more story quests than ME1. So, instead of having five really long missions, there are at least a dozen shorter missions.
Uncharted worlds were bigger, and I agree the N7 missiosn weren't all that satisfying, but for the most part the uncharted worlds were just large, copy-pasted envrionments with not much in them. A nice looking sky if you were lucky. If you were really lucky an actual conversation. As its been brought up before, Overlord was an attempt to marry the N7 missions of ME2 with the uncharted worlds of ME1, and I think it was pretty successful.
The reason ME2 was two discs was becuase it was larger in Bioware's preffered area: story.
Physics
It's true, ME2 is more of a shooter when it comes to combat. Then again, that's what they wanted ME1 to be. In all the previews they were excited about cover and how Shepard would need it to survive. They wanted that experience in ME1. However, the proper allocation of shields, armor and powers basically turned Shepard into an unkillable demi-god who could just stand in front of enemy fire and waste everyone like Rambo with no consequences. Even insanity was more a test of patience rather than skill, as it was putting up with the enemies' health bar and immunity spamming that made it difficult rather than actually being in danger of dying yourself.
ME2 made it so death is always a possiblity if you're careless, even on the easiest difficulty, and I agree with this decision. It is, after all, what they wanted from the start.
Art
I
disagree here. While the armors may have been sleeker in ME1, I think it sucked a lot of personality out of the characters. By giving them each an identifiable outfit it made them stand out as characters more. Did it make for some ridiculous scenes? Yes. Jack in a vaccum with nothing more than a breathmask was a little silly, but ultimately, I think unique designs trump the old armor that made everyone look the same.
As for envrionments themselves, I felt almost every one of the story missions had a great atmosphere and look. This is a matter of personal preference, of course, but I honestly don't see your point about how ME2's envrionments are somehow asthetically inferior to ME1's.
Audio
As a lover of musical scores, I can tell you Jack Wall's work in ME2 is fantastic. I liked the shift to the more orchestral soundtrack and think it was incredibly well made. I liked ME1's soundtrack quite a bit, but I think (like many aspects of the series) it improved with the sequel. As for ambient noises, I liked the NPC chatter in ME2, though it did get a bit repetitive. In fact, many of the game's funniest moments come from this chatter, and a few of the emotional ones too, if you listen. It all comes down the fabulous writing in these games. They work hard, even for the background stuff most gamers won't pay attention to.
Animation.
A
strong dissagree here. I believe with the added animation characters became more realistic. And more cinimatic handling of scenes
conveyed emotion far better so that character expressions could really
say a lot without dialogue (case in point: Jack waiting to blow up the base on her
personal quest. The look on her face...there's actually emotion there.
You can see it, and it's good). Ultimately, everything was more expressive so that every character interaction became much more dynamic.
Remember how in ME1 every conversation was stiff, and at the end the person you were talking to would just sort of wandered off, with their eyes shifting creepily to the side before they started moving? ME2 fixed that by making every interatction seem more natural and fluid.
Believe it or not. I am not a total ME2 fanboy. I actually do believe there were several things ME1 did better than ME2, but this list is pretty much the right point for all the wrong reasons.
Personally, in my opinion ME3 should be a pleasant hybrid of the two, and frankly, I think that's the way it's going.