The shooting mechanics in ME2 are much better. The skills in ME1 are much better (no universal cooldown). In the first game (I didn't play it on the PC because I didn't want to wait that long, I didn't even know if it was coming to the PC or not when it first came out) the actual squad mechanics, cover system and shooting sucked. Your accuracy with weapons was tied to skills and for a good part of the game you have to actually use skills in order for your weapons to be accurate enough to use with any effectiveness. Your teammates were also as dumb as a bag of hammers so I usually had to end up doing most of the shooting myself because they were selectively inaccurate, weren't smart enough to stay in cover, etc. As far as the shooting was concerned it almost felt like the RPG fighting style where everyone stands in a circle around enemies and uses skills, at least earlier in the game when your accuracy sucks.
Now, in ME1 there were lots of skills and it added a sort of tactical RPGish element to the combat. This is what most people refer to as skill spamming, but let's be honest, you're either going to be spamming bullets or tech/biotic abilities. What matters is that you have to use tactics in order to defeat most enemies. There needs to be a balance between how much shooting you have to do and how much you have to use skills. Each skill needs to have a place in which it is better than another one. Damping should be the best skill to use in "x" situation, incinerate should be the best skill to use in "y" situation, a pistol should be the best thing to use in "z" situation. All of this varies with enemies as well.
The switchable weapon mods in ME1 were good, I don't know why they removed those, probably had to do with the whole disappearing inventory thing. I don't like the universal skill timer in ME2, it made it so I only used one skill for each character most of the time.
There is one thing in both games that is trivial but still doesn't make sense and it is that most skills hit an enemy even if your teammates don't have a line of sight. I guess your teammate AI would have to be a lot more competent to make it where they must have a line of sight.
So what really needs to happen IMO is a blend of the two. Good shooting mechanics (accuracy not so bad that it makes the game annoying for a while), smart team and enemy AI, lots of skills that you need to use tactically to survive, etc. You should be able to set the combat behavior of individual teammates depending on the situation, that is have the following options or some variation:
Defensive: fall back to cover if enemies advance too much
Offensive: assault enemies that get close (melee, etc.)
Use skills as needed/only when told to (switch that goes with the others)
Then, squad commands. Obviously the individual move commands for each character should stay, but there should be an "open fire on any visible targets", "target the most dangerous enemy", "hold fire", etc.
As far as story is concerned, no more funky things like giant Terminator reaper babies. There were other things in ME2 that were so much more interesting than the Reaper construction. Tali's missions where dark energy is killing Haestrom's star too quickly, basically everything about Legion and the Geth heretics, Mordin's work on the genophage and the politics,etc. surrounding it. All of those were excellent additions to the ME1 story. The abduction of colonists was a great idea, but the Reaper construction and the whole reason why humans were being collected instead of other species was wonky.
Mostly all of the codex information, as well as character dialogue and even the history/ astronomical specs of the planets is great. Bioware has created a very interesting galaxy with lots of different species.
Don't get me wrong, I loved most of Mass Effect 2, even if I didn't like the skill changes and most the RPG element stripping/streamlining. My final save was about 74 hours and I did everything in the game. I'm just adding things that I think would make it a better experience.
Modifié par wookieeassassin, 17 novembre 2010 - 05:59 .