khevan wrote...
Can I get a starship called Serenity and be fighting Reavers instead of Reapers?
Think Jewel Staite would look good in an enviro suit? :innocent:
khevan wrote...
Can I get a starship called Serenity and be fighting Reavers instead of Reapers?
Count Viceroy wrote...
khevan wrote...
Can I get a starship called Serenity and be fighting Reavers instead of Reapers?
Think Jewel Staite would look good in an enviro suit? :innocent:
Modifié par khevan, 20 novembre 2010 - 08:16 .
harazal wrote...
A lot of people on this topic seem unable to seperate commerical reality, with some sort of fairy tale, utopia that exists in their mind. The talk of Shepards resurrection is a prime example of this. This is a classic example, quoted below:-
There was such opportunity for character development, character interaction, philisophical discussion, and more, and this opportunity was wasted. For some reason, that kinda bugs me.
Let me tell you buddy, that **** wont fly in a video game.
Modifié par khevan, 20 novembre 2010 - 08:47 .
harazal wrote...
A lot of people on this topic seem unable to seperate commerical reality, with some sort of fairy tale, utopia that exists in their mind. The talk of Shepards resurrection is a prime example of this. This is a classic example, quoted below:-
There was such opportunity for character development, character interaction, philisophical discussion, and more, and this opportunity was wasted. For some reason, that kinda bugs me.
Let me tell you buddy, that **** wont fly in a video game. The overwhelming majority of gamers don't want philisophical debate in their games. When you consider how few people actually finish games, throwing up character development in the first 15 minutes is simply going to switch people off. However great it might have been in an ideal world, slowing the game down in the first act would have done more harm than good to the game as a whole. Poeple are not accepting that a game is a commercial product. It HAS to sell. Bioware has a duty to itself, its employeees, and shareholders to make sure they produce a game that sells.
But if we move away from that, why did they kill shep, and then bring him back 15 minutes later? You could say it was edgy and dark, but in reality it was a hook. Pure and simple. It got people interested in the first 15 minutes, and created a plausible excuse for an ingame tutorial, which is ESSENTIAL for the, again, vast amount of people that bought this game who are either not regular gamers (which probably comes as a surprise to many people on this board, but hardcore gamers are the minority in the gaming market) or RPG fans.
Its tempting to compare games to movies, or books, and criticise their story structures for not being this, or not being that. The reality is games suffer a unique challenge. Anyone can read a book or watch a movie. Every one has those skills. Playing a game, especially and RPG is different. Even regular gamers can shy away from RPGs.
In order to level the playing field, sacrifices have to made. Can they be made more artfully? Perhaps. But i've yet to ever play a video game that had a story that could even compare to a master peice book, or an oscar winning film. The important thing here, though, is that i don't expect to. Had i choice between a game like Mass Effect or a movie, book or tv show, i'd choose mass effect 2.
I accept that games have their own challenges, and appreciate them for what they can do. Mass Effect 2 is the finest game i have ever played.
Modifié par Nightwriter, 20 novembre 2010 - 09:36 .
Modifié par Lumikki, 20 novembre 2010 - 02:52 .
Lumikki wrote...
Who is this "we", because I definetly aren't with you. Game company does what they want and there is nothing what you can do about it. People has this idiotic assumptions that if they don't like something, it will fail. Why it's idiotic, because they never consider that others can actually like something what they don't. So, they are preaching they opinions as only true God.
Yes, I did read. Problem is, it also implifies that consumers aren't happy with current products. Because it implifies that companies should not make games how they want, but should listen they consumers. It is true that it's good to listen consumers, but and here comes the big but.Xeranx wrote...
Lumikki wrote...
Who is this "we", because I definetly aren't with you. Game company does what they want and there is nothing what you can do about it. People has this idiotic assumptions that if they don't like something, it will fail. Why it's idiotic, because they never consider that others can actually like something what they don't. So, they are preaching they opinions as only true God.
Did you read the post above you? Glacier didn't say that a game company couldn't do what they want. In fact, he stated they could do whatever they wanted but added that future success of any game company rests with consumers (this was implied).
Modifié par Lumikki, 20 novembre 2010 - 04:34 .
Lumikki wrote...
Point is, who's this consumer they should listen?
7a7ec wrote...
The most sad thing is, that ME 2 will probably get alot of GOTY awards...
and this just breaks my heart couse I know it doesnt deserve it ...
Modifié par Zulu_DFA, 20 novembre 2010 - 06:34 .
Red Dead Redemption, Fallout: New Vegas, Star Craft II, to name a couple.Cerberus Operative Ashley Williams wrote...
7a7ec wrote...
The most sad thing is, that ME 2 will probably get alot of GOTY awards...
and this just breaks my heart couse I know it doesnt deserve it ...
I know it has its shortcomings, but what games this year have been better?
Modifié par Mike2640, 20 novembre 2010 - 07:14 .
harazal wrote...
Let me tell you buddy, that **** wont fly in a video game. The overwhelming majority of gamers don't want philisophical debate in their games.
But if we move away from that, why did they kill shep, and then bring him back 15 minutes later? You could say it was edgy and dark, but in reality it was a hook. Pure and simple. It got people interested in the first 15 minutes, and created a plausible excuse for an ingame tutorial, which is ESSENTIAL for the, again, vast amount of people that bought this game who are either not regular gamers (which probably comes as a surprise to many people on this board, but hardcore gamers are the minority in the gaming market) or RPG fans.
Even regular gamers can shy away from RPGs.
In order to level the playing field, sacrifices have to made. Can they be made more artfully? Perhaps. But i've yet to ever play a video game that had a story that could even compare to a master peice book, or an oscar winning film. The important thing here, though, is that i don't expect to. Had i choice between a game like Mass Effect or a movie, book or tv show, i'd choose mass effect 2.
I accept that games have their own challenges, and appreciate them for what they can do. Mass Effect 2 is the finest game i have ever played.
Cerberus Operative Ashley Williams wrote...
7a7ec wrote...
The most sad thing is, that ME 2 will probably get alot of GOTY awards...
and this just breaks my heart couse I know it doesnt deserve it ...
I know it has its shortcomings, but what games this year have been better?
iakus wrote...
Starcraft 2: At least as good as story as ME2. And the characters interact a lot more to boot.
Alpha Protocol: Yes, AP is my RPG GOTY
Fallout: New Vegas: I clocked just over 90 hours on my first playthfough. And I'm sure I haven't found everything
Mike2640 wrote...
I guess since I kinda horned in on the conversation there, I may as well mention a few things I wish had been better. I dont know if it's just me, but it seems like with the characters, while we learn a lot about them, they never really feel like they're really present in the current situation.
In terms of their devellopment it feels like we're in the middle of a road, and by doing their loyalty missions we're paving more of the road backwards, but we never really get it going forwards. Did that analogy make sense to anyone besides me?
What I mean is, we learn fair bit about their respective pasts and issues, but very rarely how they are 'now'. For example, in ME1 Ashley would talk to Shep about the mission alot and voice her concerns about having non-alliance personel on the Normandy. We'd get to learn her take on how things were progressing, as well as learn more about her past. People talk about character development in ME2, but I think what they really mean is character establishment. We learn who these people are and what they went through, but we never really see much growth or actual development.
Guest_NewMessageN00b_*
Modifié par NewMessageN00b, 20 novembre 2010 - 07:50 .
And here comes a question again. To who it's better?Cerberus Operative Ashley Williams wrote...
I know it has its shortcomings, but what games this year have been better?
Modifié par Lumikki, 20 novembre 2010 - 08:17 .
Zulu_DFA wrote...
StarCraft 2 hands down.
Definitely better than ME2.AdmiralCheez wrote...
Zulu_DFA wrote...
StarCraft 2 hands down.
As a Starcraft fan, I must disagree. Not that it wasn't AWESOME, but definitely not the BEST.
AdmiralCheez wrote...
Anyway, back on topic. I really liked ME2, but a few things bugged me about it. Firstly, the whole Collector shebang was interesting, but nonsensical and underdeveloped. Also, I think completely cutting flawed features instead of improving them didn't work as well as it should have, but hopefully in ME3 they can find a middle ground. More convos and interactions BETWEEN squadmates, please, since I hate how isolated they are from one another.
And I beg you, no more retconning.
Modifié par Zulu_DFA, 20 novembre 2010 - 09:32 .
Zulu_DFA wrote...
Definitely better than ME2.AdmiralCheez wrote...
Zulu_DFA wrote...
StarCraft 2 hands down.
As a Starcraft fan, I must disagree. Not that it wasn't AWESOME, but definitely not the BEST.
It has all that ME2 got:
- The (Paragade) Protagonist travels the Galaxy in a fancy starship
- Which has an Armory and a Laboratory, where new upgrades for equipment are researched for the cash and resources gathered on missions
- NPC characters occasionally join the Protagonist's team and hand out new missions
- Back on the ship they interact with the Protagonist and with each other
- The Protagonist gets to make Big Choices sometimes
- Galactic news and commercials
- The Galaxy is full of aliens and mercenaries
- Some primordial Evil supposedly is poised at extinguishing the life
- Aliens were uplifted by even more ancient aliens.
- Trasnhuman soldiers
- Rogue spectres
- Evil Experiments
- Cerberus
- Ali Hillis, Tricia Helfer, Michael Dorn.
- even the left-hand salute (SC feature since Brood War)
... but not the squinty eyes...AdmiralCheez wrote...
Anyway, back on topic. I really liked ME2, but a few things bugged me about it. Firstly, the whole Collector shebang was interesting, but nonsensical and underdeveloped. Also, I think completely cutting flawed features instead of improving them didn't work as well as it should have, but hopefully in ME3 they can find a middle ground. More convos and interactions BETWEEN squadmates, please, since I hate how isolated they are from one another.
And I beg you, no more retconning.
Lol, funny how you bring up the interaction BETWEEN squadmates while opposing me in my "poll" thread. Can't you see that the decision to "bring back" the ME2 expandables will mean no interaction between squadmates? They'll be just the same ME2 dolls they were!