Ah my experiences with crouching were rather different as I placed on the PC - it's harder to accidently press a key that's only assigned to one action. Personally I never found the crouching clunky - it functioned properly on the PC version at least. The cover system on the other hand was a little sticky. At times crouching did help you to place yourself in more defensive positions than the available wall cover, and it would have been nice in ME2 to still have the ability to crouch for situations such as when rockets are speeding towards you and you're in open ground, allowing you to duck and watch them sail overhead.Merlin 47 wrote...
P3G4SU5 wrote...
Mind if I ask what the problems were exactly?Merlin 47 wrote...
Heldelance wrote...
Quick question...
What would be the reaction if they were to add jumping and crouching onto ME3 or subsequent games?
I had enough problems with crouching in ME 1.
No thanks.
It was too easy to crouch at times during a firefight, simply depressing the stick. Also, crouching to go into low cover was also very clunky to me. On my second playthrough of ME 1, I avoided crouching as much as possible. When I first played ME 2, I was rather glad to see they fixed how crouching worked when going to low cover and got rid of it altogether.
On the other hand I'm not sure jumping would serve any useful function. The cover vault/ledge climb works pretty well and there wouldn't be any combat advantage from having jumping capabilities unless the player wishes to bunnyhop when dodging incoming fire.





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