Specializations
#1
Posté 26 septembre 2010 - 02:40
#2
Posté 26 septembre 2010 - 02:47
#3
Posté 26 septembre 2010 - 02:49
#4
Posté 26 septembre 2010 - 03:03
#5
Posté 26 septembre 2010 - 03:07
#6
Posté 26 septembre 2010 - 03:07
Hehe, handleled fine. Most speciliation where not even worth of taking at all, they did not offer anything to players. In my opinion base idea behind speciliation was fine, but how it was done was joke.KLUME777 wrote...
That would unbalancethings.Personally, i think Bioware handled the specialisations just fine.
#7
Posté 26 septembre 2010 - 03:11
This is a singleplayer game. It won't kill anyone if a class or specialization is particularly overpowered or underpowered.
#8
Posté 26 septembre 2010 - 08:43
#9
Posté 26 septembre 2010 - 10:09
Clearly you weren't here when DAO first came out and people saw how powerful mages could be with a stack of 99 lesser lyrium potions and no potion-drinking cooldown.nhsk wrote...
Unbalance what? How? It's not like the player you just ganked are going to run to the forums and cry nerf plox, is it?
#10
Posté 26 septembre 2010 - 10:10
#11
Posté 26 septembre 2010 - 10:12
#12
Guest_simfamUP_*
Posté 26 septembre 2010 - 11:03
Guest_simfamUP_*
KLUME777 wrote...
That would unbalancethings.Personally, i think Bioware handled the specialisations just fine.
I think there would be SOME mention if you were a Arcane Warrior, or a Bloodmage no? That's what the OP means.
#13
Posté 27 septembre 2010 - 12:18
#14
Posté 27 septembre 2010 - 02:26
#15
Posté 27 septembre 2010 - 02:47
and.........I would like specs to actually matter to the story this time.........
#16
Posté 27 septembre 2010 - 06:35
marshalleck wrote...
Clearly you weren't here when DAO first came out and people saw how powerful mages could be with a stack of 99 lesser lyrium potions and no potion-drinking cooldown.nhsk wrote...
Unbalance what? How? It's not like the player you just ganked are going to run to the forums and cry nerf plox, is it?
I'm quite aware that people whine about mages being OP, but it's a friggin singleplayer game... Give me an s - S! Give me an i I! Give me an n N! Give me a g G! Give me an l L! Give me an e E! - What does it spell? SINGLE player game... In other words, individual class balance doesn't mean squat, as in zero, as in nil, as in nothing. If mages are powerhouses of destruction so be it, it explains why magic is feared throughout Thedas and even among the mighty Qunari where all people are equal in worth... But mages are still friggin leashed.
#17
Posté 27 septembre 2010 - 06:45
#18
Posté 27 septembre 2010 - 07:07
Being a blood mage didn't really feel like being a blood mage. It's like someone who gets on a basketball court and really only knows that they need to dribble and shoot saying that they're a basketball player. Well, sure, you're playing basketball, but you can't really be considered a "basketball player". If you get what I mean.
I hope specializations have entire trees this time around, and that general lines are minute in comparison. I'm sure I'll enjoy it no matter what, but it'd just be nice to really feel like I am whatever specialization I am. After all, it's a pretty big part of your character since it determines their field of study.
I say this having a warrior main in DA:O, but even he didn't feel like much of a templar. More of a dabbler.
Modifié par Reyno411, 27 septembre 2010 - 07:08 .
#19
Posté 27 septembre 2010 - 01:24
nhsk wrote...
Give me an s - S! Give me an i I! Give me an n N! Give me a g G! Give me an l L! Give me an e E! - What does it spell? SINGLE player game...
Was that necessary?
eqzitara wrote...
I want to be a blood mage. An actual blood mage like jowan where he flung blood at templars. Was a let down in game.
WORD!!! I was looking forward to that for ages.
Modifié par Bamsemisbruker, 27 septembre 2010 - 01:25 .
#20
Posté 27 septembre 2010 - 02:02
#21
Posté 27 septembre 2010 - 02:41
#22
Posté 27 septembre 2010 - 03:10
jalynntownsend wrote...
blood mage was suppose to be some bad ass it ended up turning into one of the most useless class before shapeshifter
On the contrary, I think Blood Mage is a game changer for mages. Even if you don't use Blood Wound or Control, the Blood Magic sustained buff changes how you play a mage pretty substantially.
I was pretty disappointed with how specializations were implemented in Origins. Most of them didn't leave much of an impression when you learned them. Beyond that, they just didn't feel like a defining part of your character.
I'm a big fan of bards and got pretty damn excited when I read the manual and saw the spec in there. I was very disappointed when I found out that being a Bard in DA meant screaming and providing a single buff but otherwise playing exactly the same as if you had not specced it.
Ideally, in DA2 I'd like to see specs be what define your character and make up the bulk of your abilities, with your initial archetype just being a foundation.
#23
Posté 27 septembre 2010 - 03:13
OnionXI wrote...
jalynntownsend wrote...
blood mage was suppose to be some bad ass it ended up turning into one of the most useless class before shapeshifter
On the contrary, I think Blood Mage is a game changer for mages. Even if you don't use Blood Wound or Control, the Blood Magic sustained buff changes how you play a mage pretty substantially.
I was pretty disappointed with how specializations were implemented in Origins. Most of them didn't leave much of an impression when you learned them. Beyond that, they just didn't feel like a defining part of your character.
I'm a big fan of bards and got pretty damn excited when I read the manual and saw the spec in there. I was very disappointed when I found out that being a Bard in DA meant screaming and providing a single buff but otherwise playing exactly the same as if you had not specced it.
Ideally, in DA2 I'd like to see specs be what define your character and make up the bulk of your abilities, with your initial archetype just being a foundation.
what I think was the issue with specializations that they had zero or close to that effect on the game and conversations, I wish if you pick ranger for Zevran, assassin for Liliana, or arcane warrior for Wynne as example, they would remark on these now and then, perhaps even modify some events
#24
Posté 27 septembre 2010 - 03:18
#25
Posté 27 septembre 2010 - 03:20





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