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#1
Bamsemisbruker

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In origins I really looked forward to becoming a blood mage (and all the others of course). But when i got it, it didnt change anything. And there is also too little space to characterize your character with those specializations. It is a reason that many modders have made specs of their own. I think it should be atleast 6 specs per class and atleast 8 spells per spec

#2
andar91

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I believe Peter Thomas implied that the specializations would be much deeper than before, but also more focused. As for the number of them, I have no idea. To be honest, I'd rather have four really well-developed specializations than eight that are shallow (like Origins' were imo). Of course, eight good ones would be awesome too.

#3
KLUME777

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That would unbalancethings.Personally, i think Bioware handled the specialisations just fine.

#4
nhsk

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Unbalance what? How? It's not like the player you just ganked are going to run to the forums and cry nerf plox, is it?

#5
andar91

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I don't get the unbalancing comment. If all classes have good specializations of equal depth, why is that unbalanced? Or were you talking about something else?

#6
Lumikki

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KLUME777 wrote...

That would unbalancethings.Personally, i think Bioware handled the specialisations just fine.

Hehe, handleled fine. Most speciliation where not even worth of taking at all, they did not offer anything to players. In my opinion base idea behind speciliation was fine, but how it was done was joke.

#7
Ortaya Alevli

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If there's a balance issue, it's in the Origins. You have Shapeshifter and then you have Arcane Warrior.

This is a singleplayer game. It won't kill anyone if a class or specialization is particularly overpowered or underpowered.

#8
Bamsemisbruker

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Yep, as it's said above, its a single player game. If it is too easy then you increase the difficulty and visa versa. But hopefully bioware sees the mistake they did with the specs and they will make them more interesting. What I hope most is more dual-class specs like arcane warrior. I allways play a battle mage when i play RPG, but arcane warrior didnt live up to my expectations.

#9
marshalleck

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nhsk wrote...

Unbalance what? How? It's not like the player you just ganked are going to run to the forums and cry nerf plox, is it?

Clearly you weren't here when DAO first came out and people saw how powerful mages could be with a stack of 99 lesser lyrium potions and no potion-drinking cooldown.

#10
Mykel54

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I would like to see specializations have more weight on the character skills, unlike in origins where you only had a few stat bonuses and skills. For example if you are a mage, you should be able to become blood mage or healer, but not both. For a warrior you could be a templar, unlocking a new templar talent tree and skills, or a champion, but not both. I always felt that specs in DAO were of little importance and that in the end your main abilities all came from your character class (rogue, warrior, mage) while the specs only added a few additions to it.

#11
marshalleck

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Eww, no thanks. I prefer to be able to mix and match skills to reflect the character concept I have in my head. Locking me into "blood mage" or "templar" or "spirit healer" would be regressive and over-simplified.

#12
Guest_simfamUP_*

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KLUME777 wrote...

That would unbalancethings.Personally, i think Bioware handled the specialisations just fine.


I think there would be SOME mention if you were a Arcane Warrior, or a Bloodmage no? That's what the OP means.

#13
Jademoon121

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I just want to be a Spirit Healer again, or something along those lines.

#14
eqzitara

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I want to be a blood mage. An actual blood mage like jowan where he flung blood at templars. Was a let down in game.

#15
jhawke

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as long as my warrior Hawke can become Templar and Spirit Warrior, I'll be happy.



and.........I would like specs to actually matter to the story this time.........

#16
nhsk

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marshalleck wrote...

nhsk wrote...

Unbalance what? How? It's not like the player you just ganked are going to run to the forums and cry nerf plox, is it?

Clearly you weren't here when DAO first came out and people saw how powerful mages could be with a stack of 99 lesser lyrium potions and no potion-drinking cooldown.


I'm quite aware that people whine about mages being OP, but it's a friggin singleplayer game... Give me an s - S! Give me an i I! Give me an n N! Give me a g G! Give me an l L! Give me an e E! - What does it spell? SINGLE player game... In other words, individual class balance doesn't mean squat, as in zero, as in nil, as in nothing. If mages are powerhouses of destruction so be it, it explains why magic is feared throughout Thedas and even among the mighty Qunari where all people are equal in worth... But mages are still friggin leashed.

#17
AlanC9

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Individual class balance certainly does mean something in SP, since it determines the relative usefulness of your companions. If you're fine with the effect that's one thing, but that doesn't mean there's no effect.

#18
J-Reyno

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 I'm also hoping for the specializations to be a little more.. specialized.

Being a blood mage didn't really feel like being a blood mage.  It's like someone who gets on a basketball court and really only knows that they need to dribble and shoot saying that they're a basketball player.  Well, sure, you're playing basketball, but you can't really be considered a "basketball player".  If you get what I mean.

I hope specializations have entire trees this time around, and that general lines are minute in comparison.  I'm sure I'll enjoy it no matter what, but it'd just be nice to really feel like I am whatever specialization I am.  After all, it's a pretty big part of your character since it determines their field of study.

I say this having a warrior main in DA:O, but even he didn't feel like much of a templar.  More of a dabbler.

Modifié par Reyno411, 27 septembre 2010 - 07:08 .


#19
Bamsemisbruker

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 nhsk wrote...

Give me an s - S! Give me an i I! Give me an n N! Give me a g G! Give me an l L! Give me an e E! - What does it spell? SINGLE player game...


Was that necessary? :D But I agree. It is a single player game who the **** care about balance?

eqzitara wrote...

I want to be a blood mage. An actual blood mage like jowan where he flung blood at templars. Was a let down in game.


WORD!!! I was looking forward to that for ages. 

Modifié par Bamsemisbruker, 27 septembre 2010 - 01:25 .


#20
jalynntownsend

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blood mage was suppose to be some bad ass it ended up turning into one of the most useless class before shapeshifter

#21
joriandrake

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I only want a specialization for the DA2 warrior, called "Blade Dancer" for example, that makes them regain their dual wielding abilities and skills, other than that I think existing specializations work well already.

#22
BroBear Berbil

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jalynntownsend wrote...

blood mage was suppose to be some bad ass it ended up turning into one of the most useless class before shapeshifter


On the contrary, I think Blood Mage is a game changer for mages. Even if you don't use Blood Wound or Control, the Blood Magic sustained buff changes how you play a mage pretty substantially.


I was pretty disappointed with how specializations were implemented in Origins. Most of them didn't leave much of an impression when you learned them. Beyond that, they just didn't feel like a defining part of your character. 

I'm a big fan of bards and got pretty damn excited when I read the manual and saw the spec in there. I was very disappointed when I found out that being a Bard in DA meant screaming and providing a single buff but otherwise playing exactly the same as if you had not specced it.

Ideally, in DA2 I'd like to see specs be what define your character and make up the bulk of your abilities, with your initial archetype just being a foundation.

#23
joriandrake

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OnionXI wrote...

jalynntownsend wrote...

blood mage was suppose to be some bad ass it ended up turning into one of the most useless class before shapeshifter


On the contrary, I think Blood Mage is a game changer for mages. Even if you don't use Blood Wound or Control, the Blood Magic sustained buff changes how you play a mage pretty substantially.


I was pretty disappointed with how specializations were implemented in Origins. Most of them didn't leave much of an impression when you learned them. Beyond that, they just didn't feel like a defining part of your character. 

I'm a big fan of bards and got pretty damn excited when I read the manual and saw the spec in there. I was very disappointed when I found out that being a Bard in DA meant screaming and providing a single buff but otherwise playing exactly the same as if you had not specced it.

Ideally, in DA2 I'd like to see specs be what define your character and make up the bulk of your abilities, with your initial archetype just being a foundation.



what I think was the issue with specializations that they had zero or close to that effect on the game and conversations, I wish if you pick ranger for Zevran, assassin for Liliana, or arcane warrior for Wynne as example, they would remark on these now and then, perhaps even modify some events

#24
andar91

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I think that class balance is still important in this game since it's a party-based game. Mages have a reputation for being overpowered, but I've always argued that I never really felt that overpowered until I played Awakening. Between physical weakness, mana depletion/management, friendly fire, and cooldown times, I never really felt THAT powerful. Plus, the regular non-spell attacks didn't do enough damage to matter that much. However, I will admit that higher leveled mages are practically gods. But everybody's powerful, mages are just much more open about it. I think it's mainly the AoE that does it. In DA2, warriors will probably feel more powerful since they're more focused on AoE now.

#25
joriandrake

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I don't think they will, especially since it seems they are stripped of dual wielding and archery