Aller au contenu

Photo

Specializations


  • Veuillez vous connecter pour répondre
33 réponses à ce sujet

#26
andar91

andar91
  • Members
  • 4 752 messages

joriandrake wrote...

I don't think they will, especially since it seems they are stripped of dual wielding and archery

Posted ImagePosted ImageI only mean that both warriors and rogues were more oriented towards single target dps although they had some AoE, whereas mages had quite a few choices in regards to that.  Now warriors do AoE at close range and rogues do high damage to single targets primarily.  And AoE equals god-like overpowered feeling in my opinion, although it isn't the only thing.  So hopefully classes will be more balanced.  

#27
BroBear Berbil

BroBear Berbil
  • Members
  • 1 516 messages

joriandrake wrote...

what I think was the issue with specializations that they had zero or close to that effect on the game and conversations, I wish if you pick ranger for Zevran, assassin for Liliana, or arcane warrior for Wynne as example, they would remark on these now and then, perhaps even modify some events


True, Wynne didn't seem to mind if you made her into a Blood Mage. Doing that with Anders, however, does open up an extra dialogue option so at least between Origins and Awakening they  seem to have thought about that aspect.

I'm sure I'm in the minority here but it really wouldn't bother me if they removed the option to spec your companions beyond the default. It also wouldn't bother me if we only got 1 spec for the main character if it meant more abilities and playing a bigger role in how we play.

andar91 wrote...

I think that class balance is still important in this game since it's a
party-based game. Mages have a reputation for being overpowered, but
I've always argued that I never really felt that overpowered until I
played Awakening. Between physical weakness, mana depletion/management,
friendly fire, and cooldown times, I never really felt THAT powerful.
Plus, the regular non-spell attacks didn't do enough damage to matter
that much. However, I will admit that higher leveled mages are
practically gods. But everybody's powerful, mages are just much more
open about it. I think it's mainly the AoE that does it. In DA2,
warriors will probably feel more powerful since they're more focused on
AoE now.


I find balance to be important as well because even on nightmare Origins is cake walk. I didn't find my mage to be overpowered in Origins because I pretty much avoided as much CC as I could and focused the character mostly on healing and spirit damage. By Awakening the character had really high damage potential on single targets but it was still not at the level of raw damage that a rogue or warrior could do anyway -- spell resists and having to set up double hexes didn't help.

#28
Bamsemisbruker

Bamsemisbruker
  • Members
  • 49 messages
I also hope that they will have more primal spells, cause I really want to be a suprme fire mage :D

#29
CerealWar

CerealWar
  • Members
  • 191 messages

jalynntownsend wrote...

blood mage was suppose to be some bad ass it ended up turning into one of the most useless class before shapeshifter



Blood Mage does help to get a Maximum DPS Mana Clashing bot (Wynne).

#30
nheath100

nheath100
  • Members
  • 7 messages
In DAO, Blood mage was the most powerful buffing/dps mage in the game. Blood mage + Ring of Life = ridiculously overpowered. You could run like 6 buffers at once and then cast directly from your constitution without ever dipping below 70%. Also, with a ton of constitution you don't need to worry about drawing agro nearly as much. Another specialization that made a huge difference in DAO was berserker, which contributed a significant amount of dps, especially for DW. Most unstoppable DPS duo in the history of the universe is a DW berserker running momentum and perfect striking teamed up with a DPS blood mage running haste. Ferelden quakes at the very mention of your name. Arcane warrior was great for solo (there's really no other class you can do it with), assasin good for a dps rogue, spirit healer good for support, champion good for tank (because of buffs) and shapeshifter good for a laugh at least.  So in conclusion, some of the specializations in dragon age made a HUGE difference as long as you used them correctly. I think Bioware pretty much got it right.

#31
Maclimes

Maclimes
  • Members
  • 2 495 messages
This thread smells like death.

But I actually like the new DA2 specialization system. For clarification, in case anyone doesn't know yet, there are 3 possible Specs for each class. By the time you reach max level, you will have earned 2 Specialization points, so you'll be able to get 2 out of the 3.

#32
KelsieKatt

KelsieKatt
  • Members
  • 29 messages
Main thing I'd like to see different about Specs this time around is other characters to actually acknowledge the fact that you're a certain sub-class.

After the huge deal that was made about blood magic being oh so evil, nobody knew what I had done to acquire it, and nobody cared why I was suddenly using it out of nowhere.

What's the fun in doing something taboo when nobody cares if you have it?

Granted, I still like the class a lot, but from a roleplaying perspective it was boring as hell.

#33
nheath100

nheath100
  • Members
  • 7 messages

KelsieKatt wrote...

Main thing I'd like to see different about Specs this time around is other characters to actually acknowledge the fact that you're a certain sub-class.

After the huge deal that was made about blood magic being oh so evil, nobody knew what I had done to acquire it, and nobody cared why I was suddenly using it out of nowhere.

What's the fun in doing something taboo when nobody cares if you have it?

Granted, I still like the class a lot, but from a roleplaying perspective it was boring as hell.

so... each specialization is only one point

#34
RPGamer13

RPGamer13
  • Members
  • 2 258 messages
One Specialization point to unlock its skill tree, you stilm need to spend Skill Points for its skills. Also, with every tree having 10 tells me the Specilizations are more meaningful gameplay wise.

I do agree that it would be awesome for people to address Miss Hawke as a Berserker. I usually play to that archetype too, attacking anything in my way.