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Solo Watcher's Keep


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#1
Forb.Jok

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I recently started playing BG using the BGT mod, and soloing.
I found soloing the BG1+TOTSC part surprisingly easy (in fact, generally easier than playing with a full party), and decided to continue soloing into BG2 with my elven F/M/T.

So far I've pretty much only been doing sidequests (De'Arnise Keep, Planar Prison, exposing Mae'var, Shangalar/Twisted Rune, among others so far) and currently trying to do Watcher's Keep.
Lvl 1-2 were fairly easy, but now I'm at level 3, and some of those demon battles look like they could be pretty tough.

Has anyone else tried to solo Watcher's Keep before? (I'm guessing yes...)
If so, any neat tips on how to clear out the nasty demon rooms in the Watcher's Keep? (I'm sure I'll figure something out, but still curious... :))

#2
Flamedance

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Depends on the class you're playing:) I did it with a f/m and a f/m/c, which wasn't very hard. But i assume a non-spellcaster class would have issues here, though people actually seem to have solod WK with a standard fighter.

#3
Sparky The Barbarian

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Did it with a Berserk/Mage and a F/M/T.



Almost too easy with an F/M/T

#4
Forb.Jok

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I think I'm past the worst ones now.
So far, the most challenging was the one with the Pit Fiend.
There's probably better ways to do it, but basically I was able to run back a bit, and avoid the Pit Fiend attacking immediately, so I could take out the other two demons first.
It took a few reloads, but eventually I was able to take down the Pit Fiend as well (it only seemed to have 60-80 hp or so).
Probably would have been easier if I had the spike trap HLA before doing it though.

For the two glabrezus in the round room, I used mislead to keep the summons busy while my real character hacked away at the main glabrezus.

To clear out the Tanar'ri room, with Tahazzar, I found out that I could fake-talk him, to keep him from going hostile immediately, run to the back of the room (outside his vision) and buff up with stoneskin, blur, mirror image, etc.
Then I fake-talked him again, while I used mislead to keep some of the others occupied while killing them one at a time, only attacking Tahazzar after all his minions were gone. Kinda cheesy, but it worked. (though, if there is a better, less cheesy way, I'd love to hear about it)

Modifié par Forb.Jok, 27 septembre 2010 - 12:05 .


#5
angiras108

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Sounds like you are going in at a fairly low level if you dont have spike trap yet. Otherwiser chain contingencies, spell triggers, and sequencers make the maze level easily doable for a mage type character. But as a F/M/T, your melee prowess is probably sufficient.

#6
HoonDing

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The no-magic room with the Pit fiend on the 3rd level is nearly impossible without several reloads, unless you're really lucky. Has anyone actually already managed to do a solo run in ironman mode?

I tried with a F/M/T, and even with all saves around 0 several times my character got the "demon fear" which means one might as well reload. But even without fighting a pit fiend and 2 cornugons is no walk in the park either.

Modifié par virumor, 02 octobre 2010 - 06:00 .


#7
foodstuffs

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@Virumor

It's been a while since I played the game last but don't weapons and armor retain their magics while in the dead magic rooms? I honestly can't remember. If they do, you could carry Dragonslayer from Firkraag's Cavern and use it for Fear Immunity while in those rooms.



What is ironman mode?



@Forb

Anything to keep your elemental resistance and magic resistance up, including potions and scrolls, is a big plus, no matter what you're doing. As an F/M/T you should have no problem with that, depending on levels. Also, Protection from Magic Weapons and Stoneskin. Most, if not all, enemies in WK are attacking with magical weapons, even if they are attacking with claws.



@Anyone

I soloed as a Shapeshifter using the fix from one of the mods, I think it was either Tactics or Ease of Use. I've also soloed as Monk, F/M/T, F/M/C, R/C, Sorceror, pure Mage, and maybe a couple others. I don't really recall enough atm to go into details on any of it. I think my hardest solo game was as a monk.



Side Note: Now I want to stop my replay of BG 1 and play BG 2 again. I must persist though, I'm truly tempted to say eff it.

#8
Shadow_Leech07

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foodstuffs wrote...



What is ironman mode?

no reload

#9
saros_shadow_follower

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I have made it through WK with a wizard slayer no-reload insane game. It's not that easy, and some parts have to be postponed until you get the proper equipment (i.e. the Ravager +6 for the Final Seal fights, Flail of Ages +5 vs Demogorgon). Still, level 3 isn't that hard. And still my advice for all no-reloaders is: evade the trapped room with pit fiend & cornugons & demon archers. You gain nothing from entering it, and the labyrinth is passable without it.

Edit: I still wouldn't rush to lvl 3 WK without the Roranarch's horn, this is the easiest way to overcome demonic attacks, most of which are considered to be crushing. And also, even on this level there are enemies whose attacks are considered to be normal weapons, so the immunity to +1 and lower weapons from hell trials will help.

Modifié par saros_shadow_follower, 02 octobre 2010 - 11:47 .


#10
HoonDing

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Yeh, I think it's better to avoid all fights on the 3rd level, save the last one with Aesgareth.



The wild magic rooms are even worse than no-magic ones.

#11
foodstuffs

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The only ways I know through the maze are, either the info provided through someone's journal in game, or accepting a kiss. How do you bypass the hard stuff without accepting the kiss?



@shadow

Thanks.

#12
HoonDing

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Invisibility potions and/or running past enemies.

#13
foodstuffs

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virumor wrote...

Invisibility potions and/or running past enemies.


I thought maybe there was another, safer, way through the maze, that I didn't know about.

#14
saros_shadow_follower

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There is a way which evades this particular dead magic zone, however you still have to pass through all the other rooms (no exception). So be prepared for the wild magic zones.

Also, if I remember correctly, the dead magic zones don't remove spell protections like Spell Turning or Globe of Invulnerability. You might want to use that as a pre-buff.

Modifié par saros_shadow_follower, 04 octobre 2010 - 07:42 .


#15
Alesia_BH

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saros_shadow_follower wrote...

Also, if I remember correctly, the dead magic zones don't remove spell protections like Spell Turning or Globe of Invulnerability. You might want to use that as a pre-buff.


Makes sense. The Dead Magic Zones are partially implemented as a 100% probability Dispel Magic that occurs every fraction of a round. And since Spell Turning etc aren't effected by dispel, it wouldn't be surprising if they remained.

With a high enough Wisdom, you can stop time in a Dead Magic Zone by presetting Chain Contingency: See Enemy: Limited Wish-> I Wish for Control Over Time. The Dispel won't work during Time Stop (since round fractions won't elapse) and you can do what you like via item or scroll.

Best,

A.

Modifié par Alesia_BH, 04 octobre 2010 - 08:04 .