Icinix wrote...
Lesser of two evils is still an evil.
The entire assumption is keeping the base will be a huge boon.
I just can't see how much can be gleaned from the base, the long term ramifications look nasty.
But even if the base had a magical button that wiped out all reapers, what would be the point if it's just going to get replaced with a one eyed human supremest who will push other races beneath him?
You're taking a place of torture and horror, putting in the hands of a madman, in the hope he can learn in a few years the technology of a race millions of years old, that will hopefully create something that will be enough to take out their armada, and then hope TIM won't turn its gaze on the other races in the galaxy.
It's like destroying the Death Star only to build one of your own.
The problem is, however ruthless TIM may be,
the base MAY contain THE ONLY tech that can stop the Reapers. If so, the risk analysis is simple:
Save the base: Cerberus finds solution (+1), Cerberus fails and we're all dead(0): net result = +1
Destroy the base: We're all dead (0) = 0
The results would be the same if the base was handed over to the Council:
Save the base: Council finds solution (+1), Council fails and we're all dead(0): net result = +1
Destroy the base: We're all dead (0) = 0
On the metagaming level, we know Bioware wants to make both paragon/renegade paths equivalent but they obviously overlooked this obviously skewed choice.
Had EDI commented to the effect that she had datamined everything from the base AT THE MOMENT SHEPARD CHOOSES BETWEEN KEEPING/DESTROYING the base, it would have made the options more balanced. As it is, Shepard doesn't have a choice but to keep the base, hoping that he'll be able to stop TIM from abusing it later.
By datamining everything on the base, I include complete Reaper schematics and fabrication process, Collector base/ship schematics, strategic planning, list of indoctrinated contacts/agents, etc... With complete schematics, the actual physical base becomes accessory and can safely be destroyed but this is not made explicit to Shepard or the player until AFTER the base is destroyed.
A true paragon would not take that risk of destroying the base without a reasonable certainty that he has aquired all the necessary data (something that is suggested in the end cinematics). Unfortunately, this certainty is established AFTER the fact, which ruins the intended paragon/renegade options balance.