Inverness Moon wrote...
No one has ever said that to me before... 
So glad I could make it happen for ya’.
Inverness Moon wrote...
As I mentioned before, both the Citadel and Alliance fleets were completely ineffective against just a single reaper. You seem to be implying that at this point, we have anything capable of stopping them. Pure military power isn't going to do it, especially not with our level of technology.
The reapers might be in unfamiliar territory but it still doesn't mean our weapons will be any more effective against them.
By all logic our technology “level” is not terribly different from the Reaper’s own to begin with. I fully agree that under any circumstances innovative and even ingenius TTP will be needed, not just pure muscle.
Inverness Moon wrote...
That is a very good point that I hadn't considered before. Did anyone have any non-conventional weapons that couldn't have been used around the Citadel? But then again, dreadnoughts are how the various races measure their military power apparently. Sovereign's shields are strong enough to withstand fire from any dreadnought in any fleet. Assuming you could penetrate the shields if you combined the fire from multiple dreadnoughts, you still wouldn't have enough dreadnoughts in the galaxy to counter the number of reapers there are.
Well the Reapers’ ability to stand up to fleet level punishment is based entirely on the incredible strength of their kinetic barriers. A technology that, by its very nature, is unable to shield against heat or radiation, so nukes spring immediately to mind, and that’s one weapon that's already known, mass producable, and absolutely could not be used in the literal heart of a friendly city.
Now I know what you’re going to say, “what makes you so sure the Reapers don’t have a superior shielding technology? One that can protect against heat and radiation. They are more advanced after all.”
My answer is simply: my faith in humanity (in this case the writers at Bioware). Reaper shields are repeatedly identified as kinetic barriers, if they were/are something else a retcon will be needed. If such is forthcoming I’ll have to revise a great many of my positions on this matter.
Inverness Moon wrote...
Now you're evaluating the risks of each course of action. Destroying the base and trying to do without it, or saving it and allowing Cerberus to tr y to get something out of it. The reapers are obviously a much greater threat than Cerberus, what makes you think you can afford to take the chance?
I believe there are certainly several times more reapers than we have dreadnoughts. Each reaper is more powerful than anything we have.
But anyways, elaborate on these physical advantages. Also consider that the weapon that was necessary to one-shot the derelict reaper carved a massive rift into the planet behind it.
Of course I’m evaluating the risks, along with the potential rewards and the consequences! How else would one make a decision?
I don’t see Cerberus as a threat, so much as a potentially destabilizing element. Under some conditions, namely anything that involves influencing the Alliance, they can even be a real asset. There will be a reckoning for Cerberus and TIM. No one gets to engineer the deaths of marines and torture the survivors and then walk away. No one gets to just wash their hands of the kidnapping and murder of children. The Illusive Man will get his one day. I hope and pray I’ll be the one who gets to put the bullet in him, and that he lives just long enough to know it was me. But for now we need them.
I don't mean anything too exotic by “physical advantages.” Stronger shields, more powerful weapons, better engines, greater numbers. That sort of thing.
I’m not a huge fan of the “Klengadon Canon” myself, killing a Reaper is impressive, but it doesn’t look like it did that particular species much good in the end. Might be good to have a similar construct in the arsenal, but I wouldn’t base a strategy around it.
Inverness Moon wrote...
That is a baseless assumption. We have not experienced attacks by indoctrinated sleeper agents we have no idea how effective it will be or if the action is subconscious, etc.
Again, you're risking just about everything by assuming you'll be able to handle indoctrinated agents through normal methods, the reaper's methods are anything but normal.
Considering the ending of season 1 of Battlestar Galactica.
I don’t think it at all baseless to assume that well resourced, dedicated, experienced counter-intelligence services would be able to adapt themselves to new or changing, or even radically changing situations. I mean, what the hell do we pay those guys for anyway?
I'm not really familiar with the end of season one of Battlestar Galactica, but don't tell me, I'll watch it tomorrow on DVD.
Inverness Moon wrote...
That is true. But I wasn't referring to a strictly physical weakness, but more like one that is the result of how they're made or how their mind works. I don't know. =P
Also, I've read one fanfic where a duplicate Citadel relay was used to lure the reapers into a supernova, specifically one resulting from the destruction of Dholen, the star that Haestrom orbits.
The Reapers just hung out around a star about to turn supernova? Good Lord! If they're that stupid I don't know if we should fight them or take up a bloody collection.