Zulu_DFA wrote...
It's indeed as simple as Ieldra2 puts it: Save Base = +1; Blow Base = 0.
Checking numbers...
Cerberus projects' success rate based on ingame observation:
1. Experiments on husks to make shock trooper army - failure. Outcome - husks on the loose, dealt with by Shepard.
2. Experiments on rachni to make shock trooper army - failure. Outcome - rachni on the loose, dealt with by Shepard.
3. Experiments on Thorian creepers to make shock trooper army - failure. Outcome - creepers on the loose, dealt with by Shepard.
4. Silencing admiral Kahoku - success. Outcome - admiral is killed , Shepard knows that it was Cerberus.
5. Project Lazarus - success. Outcome - Shepard is revived and working with Cerberus to stop the Collectors.
5. Project Overlord - failure. Outcome - no useful tech to control geth, test subject proved too unstable, situation dealt with by Shepard.
6. Derelict Reaper project - failure. Outcome - no useful tech to use against the Reapers, whole project crew turned into husks, test subject/base destroyed. Getting IFF from there by Shepard was not part of that project, but rather a part of Lazarus project.
7. Subject Zero project - failure. Test subject escaped, facility closed, no new data on biotics for similar projects.
So, let's see...6 failures, 2 successes...may add that Reaper avatar from the book to one more failure...and numbers show that Cerberus' rate of success is lower that failure. It also shows that usually there is quite a mess to clean after their failures.
So to project that on the above numbers:
Save Base: +/- 1 (with 2/3 chance of another disastrous failure)
Blow Base: 0 (no new tech but also no distractions to deal with later)
Modifié par Aramintai, 11 octobre 2010 - 06:55 .