Adept class Help/Weapons Loadout
#1
Posté 26 septembre 2010 - 07:47
I'm trying to get Nemesis asap, and follow that with wide singularity, pull field....maybe, took ED as my bonus power, and thinking of getting warp ammo as well.....
but....is getting heavy vs. wide singularity worth it? Pull field?
also need help on weapons
HP: Phanlax
HW- Grenade/Cain
SMG- Locust
BW- AR Training
Armor: Cerberus or Blood Dragon
Ok not ok? I'm still Pre Horizon.....
#2
Posté 26 septembre 2010 - 08:31
If you aren't playing on a difficulty setting with protections than wide has more uses since more enemies tend to fall into it when you don't have to shoot any protections off.
#3
Posté 26 septembre 2010 - 08:34
#4
Posté 26 septembre 2010 - 08:44
Blood Dragon is your best bet armorwise. For an outfit that shows your face, Inferno armor is better than the Cerberus suit.
Arc Projector will benefit you far better than the Grenade Launcher, as it will strip multiple enemies of their shields with each shot. You can use Warp to handle the other two defenses.
#5
Posté 26 septembre 2010 - 09:16
As for guns, if you're going AR, a combo of Mattock/Phalanx/Locust/Arc Projector should give you a powerful option in practically every situation. You could go sniper instead and exchange the Mattock for the Viper - it doesn't really matter, as they're very similar in terms of functionality and power. Depends on whether you want to use a scope or not, really...
Armour doesn't have that much affect. Personally I just go with the kestrel chestplate and shoulders, the weapon damage gauntlets, the stimulator conduit greaves and the headshot visor - kind of boosts what I wanted at the expense of boosting biotic power damage, but to be fair no armour is going to have that much effect on biotics anyway. There's 6 biotic damage upgrades lying around in the game, anyway.
Modifié par JaegerBane, 26 septembre 2010 - 09:19 .
#6
Posté 26 septembre 2010 - 10:06
unprotected enemies are already easy targets for faster recharge powers like pull and throw.
Modifié par Ares Caesar, 26 septembre 2010 - 10:07 .
#7
Posté 26 septembre 2010 - 10:12
now.. AR or SR? I love sniping.... and I've yet to try the Mattock.....
#8
Posté 26 septembre 2010 - 10:18
This is my Assault Rifle build... it works well for me.
Lvl 4 Heavy Warp
Lvl 4 Heavy Throw
Lvl 4 Wide Singularity
Lvl 2 Pull
Lvl 3 Shockwave
Lvl 4 Nemesis
Lvl 1 Stasis
1 point left over.
Weapons: Mattock/Tempest/Phalanx/Arc Projector
Squadmates: Miranda/Garrus and Jack/Jacob/Samara for missions heavy with shields. Jack/Samara/Jacob and Thane for missions heavy with barrier/collector ship. Grunt and Miranda on Horizon. Grunt and Samara on the derelict reaper/biotic bubble. Grunt for Tuchanka. Zaeed anytime there are Geth.
Modifié par NICKjnp, 26 septembre 2010 - 10:19 .
#9
Posté 26 septembre 2010 - 10:19
#10
Posté 26 septembre 2010 - 10:27
Shot for shot the Mattock or Vindicator are more powerful than the Locust; but without the slowdown and weapon damage bonus you get from a Soldier's Adrenaline Rush no other class has the accuracy and power needed to stretch the Vindicator or Mattock's ammo.
For an Adept I'd recommend taking the Viper Sniper Rifle or the Geth Shotgun as your bonus weapon. The Viper is very powerful and accurate for dealing with long range threats; but also has a pretty deep ammo reserve so you can miss a few shots without getting yourself in trouble. While the charge shot on the Geth shotgun lets you unleash a devastating single shot from a range which won't get your Adept into trouble.
#11
Posté 26 septembre 2010 - 10:31
Cypher0020 wrote...
Playing on casual......I have the arc projector..... I just don't really get what it does..... it it as bad as the flame thrower weapon?
now.. AR or SR? I love sniping.... and I've yet to try the Mattock.....
Previous post answered the arc projector mostly, I never really cared for it especially since I usually was heavy on casting powers and prefered distance. I liked the collector particle beam A LOT. I always felt that as Adept you already have INSANE crowd control abilites, so taking a heavy weapon that doesnt really work as well against specific boss type enemies was a waste.... maybe its just me though.
As for sniper vs assault rifle - How good of a shot are you? If you have no problem headshotting guys in other games, then Viper/Snipers are a great choice for a distance weapon. If you're already playing and you've tried to headshot a lot, but dont have very good results, then I'd say stick with the Assault rifles, they'll allow you a wider range of weapons and protection strippers. The Mattock is pretty good for sniping actually, and so long as you dont have a 22 inch TV or smaller, the enemies usually are never far off enough that you need the scope for precise aim. I also like the Mattock more simply because of its completely battlefield versatility, it can be used effectively at any range, which means during closing to CQC distances you dont need to switch weapons and can focus on shooting & using your awesome powers.
#12
Posté 26 septembre 2010 - 10:35
implodinggoat wrote...
I'd highly recommend taking Sniper Rifles or shotguns instead of assault rifles. With the Locust you have an SMG which is better for an Adept than any Assault Rifle.
Shot for shot the Mattock or Vindicator are more powerful than the Locust; but without the slowdown and weapon damage bonus you get from a Soldier's Adrenaline Rush no other class has the accuracy and power needed to stretch the Vindicator or Mattock's ammo.
For an Adept I'd recommend taking the Viper Sniper Rifle or the Geth Shotgun as your bonus weapon. The Viper is very powerful and accurate for dealing with long range threats; but also has a pretty deep ammo reserve so you can miss a few shots without getting yourself in trouble. While the charge shot on the Geth shotgun lets you unleash a devastating single shot from a range which won't get your Adept into trouble.
I dont get how people have so much ammo trouble with the Mattock. So long as you're remembering to collect ammo at the end of a battle, and dont use the weapon EXCLUSIVELY (I mean if you're fighting blue suns or geth, the locust or tempest should be what you switch to), you should rarely run out of ammo, especially since the ammo pickups for the mattock are RIDICULOUSLY huge.
You might have a point with the geth plasma shotgun though. As an Adept you have very few weapons that are single shot enemy killers, and the GPS charged will do just that, and provides a bit of room for error on CQC aiming vs the assault rifles/mattock.
The Geth Plasma Shotgun REALLY changed the value of bonus weapon training. Personally I think its a matter of choice, and I'd still probably go for the Mattock as an Adept because I prefer to stay at range, but if the poster or any player likes to actually get into the "thick of it" and play CQC some, the GPS is probably the better choice. So good point about shotgun training :happy:
Modifié par Ares Caesar, 26 septembre 2010 - 10:36 .
#13
Posté 26 septembre 2010 - 11:05
#14
Posté 27 septembre 2010 - 05:59
Ares Caesar wrote...
Previous post answered the arc projector mostly, I never really cared for it especially since I usually was heavy on casting powers and prefered distance. I liked the collector particle beam A LOT. I always felt that as Adept you already have INSANE crowd control abilites, so taking a heavy weapon that doesnt really work as well against specific boss type enemies was a waste.... maybe its just me though.
On an Adept the Arc Projector does just fine against shielded bosses - the best example being Hock's gunship, which takes about one shot to his shields before he retreats.
It's not as effective against armour and barriers, true, but it still packs a huge punch against them (about the same raw damage as an unmodded Widow) and it packs AoE, crowd control and some side effects from Overload and Reave into the mix (frazzle effect on enemies and detonates explosives and pyros). The Particle Beam isn't a bad weapon but falls behind a bit in those regards.
To be honest, an Adept isn't going to have a problem with Barriers or Armour HW or not.
#15
Posté 27 septembre 2010 - 06:12
JaegerBane wrote...
Ares Caesar wrote...
Previous post answered the arc projector mostly, I never really cared for it especially since I usually was heavy on casting powers and prefered distance. I liked the collector particle beam A LOT. I always felt that as Adept you already have INSANE crowd control abilites, so taking a heavy weapon that doesnt really work as well against specific boss type enemies was a waste.... maybe its just me though.
On an Adept the Arc Projector does just fine against shielded bosses - the best example being Hock's gunship, which takes about one shot to his shields before he retreats.
It's not as effective against armour and barriers, true, but it still packs a huge punch against them (about the same raw damage as an unmodded Widow) and it packs AoE, crowd control and some side effects from Overload and Reave into the mix (frazzle effect on enemies and detonates explosives and pyros). The Particle Beam isn't a bad weapon but falls behind a bit in those regards.
To be honest, an Adept isn't going to have a problem with Barriers or Armour HW or not.
Certainly you've got a point. And I would say if you're doing the Geth/Mech side missions it should be mandatory to bring along as its nothing but shields. Even Tali's recruitment is obviously another (though I like to switch to Cain right before the Collosus-but arc projector gets the job done too).
I just found as an Adept, it rarely was ever the "goons" that were the real problem, only the single mini-boss or "elite goons" that were a problem, and a precision blast from the CPB made it the easiest for me to remove them quickly from the battle and then refocus on the goons with the adept which has great goon control ability.
But thats the general rule of thumb to the entirety of mass effect 2. They setup and defined what you should use against what pretty clearly, and so long as you've played through already (and arent just asking for what you should use generally WITHOUT knowing whats coming) then its best to equip ahead of time planning for those protections and bosses. Very few things in Mass Effect 2 DONT have some value at some instance of the game. *stares at shockwave*
Modifié par Ares Caesar, 27 septembre 2010 - 06:12 .
#16
Posté 27 septembre 2010 - 02:46
#17
Posté 27 septembre 2010 - 02:52
#18
Posté 27 septembre 2010 - 03:06
#19
Posté 27 septembre 2010 - 05:14
Arc Projector is even better - but the Avalanche is perfect for everybody who doesn't like electrical shocks and/or prefer a more humane way to kill there opponents





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