Anyone know of a way to set smite evil/good to 1x/day, then have the ability regenerate over time?
I've had some players ask about this and they likely saw it done somewhere. I wasn't having any luck with a vault search.
The only approach that comes to mind...
Reduce the uses per day to 0 OnModuleEnter or OnRested, then bump it back to 1. Then run a pseudo-heartbeat every so long to give them a use based on extra smiting, class levels, CHA modifier and that sort of thing. I assume from the Lexicon's description of decrement/incrementRemainingFeatUses that I could do this.
Maybe this is how it's been done. Thoughts?
Incrementing feat uses
Débuté par
Terrorble
, sept. 26 2010 09:37
#1
Posté 26 septembre 2010 - 09:37
#2
Posté 28 septembre 2010 - 11:26
Have you tried using: IncrementRemainingFeatUses(object oCreature, int nFeat)
#3
Posté 28 septembre 2010 - 11:56
Yes this is your only chance to "regenerate" it.Terrorble wrote...
The only approach that comes to mind...
Reduce the uses per day to 0 OnModuleEnter or OnRested, then bump it back to 1. Then run a pseudo-heartbeat every so long to give them a use based on extra smiting, class levels, CHA modifier and that sort of thing. I assume from the Lexicon's description of decrement/incrementRemainingFeatUses that I could do this.
What I have done is to change per day uses by 3.5 rules which means another use every 5 levels. If you are interested about this, I will tell you how, this change do not need haks.
#4
Posté 30 septembre 2010 - 05:44
If that's my only chance, then I'll run with that. What's one more psedo-HB running on the stack anyway





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