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Two-Handed Warior Build


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#1
hirakuthedemon1

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I need help making an effective Build. I have all DLC except Warden's Keep, and want to use Alistair as a Tank, Wynne as a Healer, Leliana as a Ranged DPS, and me as a Melee DPS. I need reccomendations for Stats, Equipment, etc, etc. Thanks!

#2
yasuraka.hakkyou

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I can help you with stats, at least. Put all your points into strength, as a two-hander. What you get from the Fade in Broken Circle covers what you need in cunning for Coercion and what you need in dexterity for warrior abilities.

- I've tried +2 str, +1 will before, and while it works, I recommend +3 str every level. Seems to work a lot better.

#3
hirakuthedemon1

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So, full Strenght? Forever or to an extent? Do I need Constitution for HP? Dexterity? Willpower? And what do you measn about the Fade thing?

#4
yasuraka.hakkyou

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On the Broken Circle quest, you can get +21 points permanently into your stats. There isn't much of a limit to how high a stat can go (35 levels times 3 points per). On a two hander, putting every point you get into str is the best option. no points anywhere else.

#5
hirakuthedemon1

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How do you get the points? And without CON, won't I die quick?

#6
TJPags

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You get 3 points to spend every time you level up. In the Circle Tower quest, you get permanent bonues to all your attributes - I don't know the totals, but it's some STR, some DEX, some WILL, etc - may very well add to 21, as Yasuraka said.



CON does not seem to translate to health as much in this game as it does in others.

I do think adding some WILL to a 2H warrior helps, as this is what's used to determine your stamina, which you use when activiating skills.

Also, I'm pretty sure that DEX also influences how often you hit, so adding some DEX is, IMO, worth it.

But STR determines the amount of damage done, which is why most people suggest putting everything into STR, and even I'll tell you, put most of it into STR.

#7
yasuraka.hakkyou

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hirakuthedemon1 wrote...

How do you get the points? And without CON, won't I die quick?


There are 21 essences at one point in the quest. And if you're killing things left and right with your massively high strength, it's kinda hard to die :P

I will warn you, that playing a two-hander is rough sailing for a while, but keep with it.

TJPags wrote...

You get 3 points to spend every time you
level up. In the Circle Tower quest, you get permanent bonues to all
your attributes - I don't know the totals, but it's some STR, some DEX,
some WILL, etc - may very well add to 21, as Yasuraka said.

CON does not seem to translate to health as much in this game as it does in others.
I
do think adding some WILL to a 2H warrior helps, as this is what's used
to determine your stamina, which you use when activiating skills.
Also, I'm pretty sure that DEX also influences how often you hit, so adding some DEX is, IMO, worth it.
But
STR determines the amount of damage done, which is why most people
suggest putting everything into STR, and even I'll tell you, put most of
it into STR.


Con only gives you like +5 health per point, which is pretty much the amount you get on level up. As I said earlier, some Will and mostly Str works, but pure Str works the best.

Dex does affect your hit rating, but as a two-hander, you ain't swingin' around daggers. Str should also increase your hit rating, so I wouldn't bother with Dex.

#8
Elhanan

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STR is your primary attributute as a 2H warrior; nothing else comes close. Health is much easier to manage in this game evidently than others, as extra CON is not required for any class beyond what you can already gain freely in play and items
.
The only difference I use is that I prefer to raise WILL to almost 30 by end game, and have STR at 70 by the Landsmeet. These are personal goals only; not required. I simply prefer more Stamina than the other option allows.

Modifié par Elhanan, 27 septembre 2010 - 04:46 .


#9
Urazz

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Strength is your main stat but you also want to get at least 20 constitution at least (after the fade), 25 to 30 willpower, and then put the rest in strength when it comes to DA:O. You may end up having to dump a point or two into cunning to be able to get level 4 general skills.



One thing I find is that 2H warriors tend to be stamina hogs so you do want some willpower.

#10
yasuraka.hakkyou

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Urazz: doesn't that leave your Str at like 30? /sarcasm or what have you, it's getting late for me.



Without being an arse, my point is that I think you're spreading your points way too thin.

#11
Cariborne

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Alright, my Warrior is a beast. What you want to do is this:



18Dex, allows you to learn Disenage for Aggro fights, as well as allow you to hit more. You tend to miss at lower levels.



20Will, Gives you enough extra Stamina to have a decent pool, but equipment and talents like Deathblow will make it last even more. So, 20Will is good.



16Cun, Gets all your levels of Coercion.



Strength Dump! This is your Main "I LOVE" Stat. It's what decides your damage, and so after 18Dex, 20Will and 16Cun this is what you're pumping everything into. You'll occasionally run low on Stamina in fights, but finishing off an enemy or waiting a few seconds will recharge you enough to beat on enemies more. Sunder Arms and Armor are you Bread-And-Butter. You hit enemies twice for a 'meh' stamina cost, it's quite awesome. Use Two-Handed Sweep when facing more then three enemies, and you'll be in for a grand time.



Two-Handed Warriors are simply awesome, and I'm currently replaying this game on my PC and it's what I play.



http://social.biowar...na_id=216591339



This is my Warrior, and I've just started Deep Roads, and I wreck everything...

#12
Elhanan

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^ heh! This is where my O-C kicks in, and I have to raise DEX to 20; just so it is straight and level with the rest of the build. I can leave Cunning at 16 cause my common sense kicks in and overrides the need to pump fuel in a gas can that is already full, but leaving DEX at 18 is an itch waiting to be scratched.

Odd numbers like 11 for STR are more like poison ivy....

#13
Zenjamin

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Str
Str
Str
100%

And you can tank just fine witohut a sheild in your gorup. I have Alistar using two handed and me as tank with a 2 hander.

ya.... I was where you were. Read allot of threads. Tried it out.
Str.

EDIT:
to clarify, I did not put a single point in anything but Strength. 
Cunning went to 16 after the circle tower which you can do early on.
The lack of Willpower was noticeable untill Lv 8. Then I could use all my abilities in addition to indomitable and threaten without a problem. Each lv gives more stam.

More defence or health is not needed at all. again, by lv 8 you have enough strength to equip the blood armor which keeps you alive in the early levels better then any points elsewhere ever could.
And the armor only gets better. You take verry little damage, and with a healer..... easysauce.



No warrior should ever disengage, or even go for that talent IMO. You want things to be hitting you, more then anything else in yoru party. None of the tanents you want need any dex

Modifié par Zenjamin, 27 septembre 2010 - 07:50 .


#14
termokanden

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yasuraka.hakkyou wrote...
I think you're spreading your points way too thin.


I agree. I can understand a little bit of willpower to survive, but I don't even take that myself. Both my 2h warriors have been dwarves. I gave them 1 point in cunning to get all levels of Coercion, then everything else (and I mean everything) went into strength.

It IS painful to play until level 10-12. But then it turns around fairly quickly and you become a killing machine.

#15
Elhanan

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This is where the Respec mod is very helpful. One can get needed higher Cunning early for Ostagar and Lothering, then keep it at 16 after the Circle, too.

#16
Zenjamin

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It IS painful to play until level 10-12. But then it turns around fairly quickly and you become a killing machine.


Ive put all my points into Str. I still havent reached lv10. I am playing on insanity, and I havent had any problems. Still am a killing machine.... though I would like a new weapon.


Point is, dont weaken yourself by investing in mediocre talents or attributes, and the game is plenty easy.

#17
termokanden

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The problem is you CAN'T have many good talents before level 10. That's why I find it painful. For some levels you'll have to autoattack quite a bit (this is not because of a lack of stamina, it's because of cooldowns). That's not exactly ideal.



That is what I mean when I say the early game is painful for 2h warriors. After level 10 you can finally do some AoE damage and you finally have enough abilities that you are not stuck autoattacking.

#18
Kernel Cinders

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It really does depend on playstyle. I prefer to experiment and try things out on my own. Then again I'm a stubborn d0rf. /shrug

#19
TalliNV

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If you are using a respec mod just make sure one of your mages has Haste...that takes all the pain away until you get to lvl 10 and start getting the really sweet talents. The single biggest complaint seems to be about the speed of attacks.



Go Str, I did, never looked back.

#20
chefbobby203

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Yeah by level 11 I've already picked up sunder armor(wish you could get this earlier...) and 2 handed sweep. Before that you don't really have much....sunder arms, mightly blow, pommel strike(does no damage), so there will be plenty of auto attacking. I don't find stamina to be much of an issue even without ever touching willpower on level ups, but then again I don't try to run indomitable all the time early on(I actually always run precise striking on nightmare mode). 2 handed sweep makes the game SOOO much easier(especially if your 2hander is your tank)

#21
TalliNV

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This time around I'm saving 2 of the Physical Trait Tomes so that once I hit 10th I'm picking up Sunder Armor, Sweep and my 3rd tier Berserker ability all at once... /drool