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Armor Pieces: Negligible?


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33 réponses à ce sujet

#26
Ares Caesar

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sinosleep wrote...

I went ahead and recorded some footage and started counting the time at the point when shields break (the first frame during which the overlay transitions from barrier/shield color to red (it starts out very feint but you can catch the switch the frame it happens in virtual dub) and stopped it at the point where the overlay switches back. These are the times I got

no gear

5.017

5.234

helmet

4.817

4.867

armor

4.867

4.884

both

4.35

4.417

So clearly both pieces have an effect seperately, and work together as well, but the combined totals aren't as high as I expected them to be.


Thanks a lot for doing that :D

Yeah, given the melee bonuses vs the shield recharge with times like this, I'm not so sure the trade off is really worth it. At the very least I'm not able to think of too many scenarios I'd use them over the melee (maybe a ranged sniper infiltrator?).

Glad that the time wasnt as high as 6-8 seconds (particularly the 8 seconds).

#27
Bozorgmehr

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sinosleep wrote...

I went ahead and recorded some footage and started counting the time at the point when shields break (the first frame during which the overlay transitions from barrier/shield color to red (it starts out very feint but you can catch the switch the frame it happens in virtual dub) and stopped it at the point where the overlay switches back.

So clearly both pieces have an effect seperately, and work together as well, but the combined totals aren't as high as I expected them to be.


Thanks for testing this Sinosleep - seems like these shield regen pieces have at least some effect, probably worth equiping before you can research the Redundant Shield Regenarator Upgrade (after you've got 2 Damage Protection upgrades those gear won't be needed anymore). You can get the 2 upgrades early on; buy one and get the one on the Purgatory.

I always considered armor to be a leap of faith. How the heck are you're gonna notice a 10% stormspeed increase? Or the 10% headshot bonus? I guess we can agree that at least one (or two) armor pieces actually work the intended way, nice  :)

#28
swn32

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sinosleep wrote...

I went ahead and recorded some footage and started counting the time at the point when shields break (the first frame during which the overlay transitions from barrier/shield color to red (it starts out very feint but you can catch the switch the frame it happens in virtual dub) and stopped it at the point where the overlay switches back. These are the times I got

no gear

5.017

5.234

helmet

4.817

4.867

armor

4.867

4.884

both

4.35

4.417

So clearly both pieces have an effect seperately, and work together as well, but the combined totals aren't as high as I expected them to be.


What other damage bonuses did you have? That really matters a lot. If you are comparing them without any upgrades, then armor upgrades arent that insignificant. But if you're weapon is fully upgraded and you can consistently land headshots (+50%), fire pointblank (upto +100%), fire in heightened AR (+140%) or assassination cloak (+70%), then a 15% damage upgrade due to armor is even less significant. A fully upgraded sniper rifle does +100% extra damage for headshots, the visor adds +10% to that which is really insignificant.

Health and shield upgrades are also pointless considering even barriers +100% shield bonus gets eaten away pretty fast. Whats 10-15% in comparison that armors provide. Melee damage bonuses can go upto +45%, which will translate to around 56 extra damage points per melee. Really insignificant when your fully upgraded primary weapon is giving a much higher damage output.

Any piece of armor does negligible difference. The only real use of armor bonuses are if you are millimeter away from OSOK'ing someone. I really wish armor pieces made a little more difference. Right now they are just for cosmetic purposes.

#29
sinosleep

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Um, the post you quoted is with regards to shield recharge times.

#30
swn32

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Oops my bad, i thought it was regarding how long it takes to bring down shields for something. Anyways the rest of my post was regarding the topic.

Modifié par swn32, 28 septembre 2010 - 10:07 .


#31
RGFrog

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Yeah, swn32, I think that's pretty spot on. If they make the difference between OSOK, then by all means, otherwise, aside from the whopping 45% melee possible, they're all just for looks.

I used to take the dragon age armor for its 15% power damage. Being that it's pretty much equal to a biotic damage upgrade, I always considered it the only other biotic upgrade you could get before horizon. But that's only if you have the firewalker mission pack. Or a 3rd if you have firewalker and somehow do Jacks loyalty.

But that's the only case, for me, where armor is more than just drapery. And really that's only until horizon. After horizon, I don't use the thing at all on my adept.

JaegerBane wrote...

I'd agree with the kestrel arms and legs... but what's so non-sleek about the kestrel chest/shoulder plates? Personally they reminded me of a combo of The Dark Knight batsuit and a Warhammer 40k Mk8 power armour. L33t. {smilie}


That's cool. On anything but my adept, i'm usually sporting the full kestrel up to horizon. But, there's just something about the set, that changes my shep from tall, svelte, and powerful. To wide, squat, and tank'sh. Nothing wrong with that, just not what I'm going for on my male shep.

On the fem shep, though, it actually looks good aside from her no longer having a cup size to speak of.

#32
sinosleep

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RGFrog wrote...

That's cool. On anything but my adept, i'm usually sporting the full kestrel up to horizon. But, there's just something about the set, that changes my shep from tall, svelte, and powerful. To wide, squat, and tank'sh. Nothing wrong with that, just not what I'm going for on my male shep.

On the fem shep, though, it actually looks good aside from her no longer having a cup size to speak of.


Call me shallow, but that's why my Femsheps all rock N7 armor chest armor, no exceptions.

Modifié par sinosleep, 28 septembre 2010 - 07:17 .


#33
Miss Yuna of Atlanta

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Shepard has always had a modest bust anyway. Aesthetically speaking, I never really notice the absence of breasts when she's armor-clad. Probably because I'm too busy killing things.

Honestly, because all of my characters are close-quarters-based, I think I'll just go for the same outfit whether I'm playing an Infiltrator, Sentinel, or Vanguard. It would make sense, honestly, considering that I used the same armor on all three of them in the first game.

Modifié par Miss Yuna of Atlanta, 28 septembre 2010 - 09:32 .


#34
RGFrog

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sinosleep wrote...

RGFrog wrote...

That's cool. On anything but my adept, i'm usually sporting the full kestrel up to horizon. But, there's just something about the set, that changes my shep from tall, svelte, and powerful. To wide, squat, and tank'sh. Nothing wrong with that, just not what I'm going for on my male shep.

On the fem shep, though, it actually looks good aside from her no longer having a cup size to speak of.


Call me shallow, but that's why my Femsheps all rock N7 armor chest armor, no exceptions.


Meh, not shallow. Normall would be the better word. Heck, i've used some armor pieces over others because it makes her butt look better. Considering  I spend probably 90% of the game with that bit of anatomy filling a good part of the screen, I'd say it looking good is necessary to pleasant and successful gameplay :)