sinosleep wrote...
I went ahead and recorded some footage and started counting the time at the point when shields break (the first frame during which the overlay transitions from barrier/shield color to red (it starts out very feint but you can catch the switch the frame it happens in virtual dub) and stopped it at the point where the overlay switches back. These are the times I got
no gear
5.017
5.234
helmet
4.817
4.867
armor
4.867
4.884
both
4.35
4.417
So clearly both pieces have an effect seperately, and work together as well, but the combined totals aren't as high as I expected them to be.
Thanks a lot for doing that
Yeah, given the melee bonuses vs the shield recharge with times like this, I'm not so sure the trade off is really worth it. At the very least I'm not able to think of too many scenarios I'd use them over the melee (maybe a ranged sniper infiltrator?).
Glad that the time wasnt as high as 6-8 seconds (particularly the 8 seconds).





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