Aller au contenu

Photo

Was the Mako really that bad, or was it bad planet design?


  • Veuillez vous connecter pour répondre
305 réponses à ce sujet

#226
eldav

eldav
  • Members
  • 378 messages
I remember the first time when i landed the mako on a second planet, i was hugly disapointed with the lack of different gravity force.



On a another note: how do i get to use a banner ?, got this mako support banner but dont know how to install it.




#227
Lumikki

Lumikki
  • Members
  • 4 239 messages
Your profile : Forum settings : Signature : Then put you image link between img tags. I assume.

#228
eldav

eldav
  • Members
  • 378 messages
no no no....dont say i have to upload my image to the web!!!

After only having internet acces for 2-3 year i dont feel so confident to upload pics or to buy something.

#229
wizardryforever

wizardryforever
  • Members
  • 2 826 messages

Paul Emil wrote...

The Mako felt like a proper vehicle, some wonky physics aside (solved by returning to the Normandy from the map screen). It packed real punch with a pinpoint accurate cannon (whilst zoomed in) had enough armour and shields to be able to bully colossi (drive into it, make it fall over, repeat whilst shooting) and had awesome torque (mountaineering!) and handling (circle-strafing!).


Hahahaha!!!

Oh wait, you're serious?

The Mako cannon was woefully inaccurate.  There was at least 30% chance that your shot would sail over the head of the enemy directly in your crosshairs, or hit the ground in front of them (possibly killing them anyway, depending on how close).  If you add in elevation to the equation, that percentage increases to 60%, easily. It got to the point that I would go out of my way to settle the Mako on perfectly flat terrain for any kind of fighting, moving only when absolutely necessary.  Which brings me to the handling.  The Mako handles like a warthog from Halo while at the same time burdening you with having to aim and drive at the same time.  The learning curve was absurdly high for fighting in the Mako against multiple enemies.  It makes sense why the Mako was so heavily armored, it needed to be with the number of hits you couldn't avoid.  When I played with the Hammerhead for the first time, all of my frustration earned while mastering the Mako melted away.

The Hammerhead avoids all of the problems of the Mako, fast, maneuverable, and powerful.  It becomes so easy to dodge fire that it's almost natural, the kinda things you wish you could do on foot.  In my opinion, the main advantages the Hammerhead has against the Mako are the boost function and the jump function.  Boosting and jumping make combat so fast paced, with hard fast strikes replacing clunky brawls in the Mako.  Strafing, boosting, jumping, and creative applications thereof allow for a much more varied and tactical experience.  Because it is so unbelievably maneuverable, armor means next to nothing, since it is simple to avoid getting hit at all, even by rifle fire.  The Hammerhead handles much like a Ghost in Halo (except that it can jump!).  A properly handled Ghost can make mincemeat out of pretty much any other vehicle in Halo, and the same is true of the Hammerhead.

I'm not averse to having both in ME3, but for me, the choice is clear.

Modifié par wizardryforever, 03 octobre 2010 - 08:50 .


#230
cachx

cachx
  • Members
  • 1 692 messages
After 10 pages of discussion, I can sum up my opinion in a single sentence:

Yes. it was really that bad.

#231
Lumikki

Lumikki
  • Members
  • 4 239 messages

cachx wrote...

After 10 pages of discussion, I can sum up my opinion in a single sentence:

Yes. it was really that bad.


That doesn't even answer the question. Was it Mako or Planet design?

No, Mako wasn't so bad, but planet design as terrain was too difficult to drive sometimes.

#232
cachx

cachx
  • Members
  • 1 692 messages

Lumikki wrote...

cachx wrote...

After 10 pages of discussion, I can sum up my opinion in a single sentence:

Yes. it was really that bad.


That doesn't even answer the question. Was it Mako or Planet design?

No, Mako wasn't so bad, but planet design as terrain was too difficult to drive sometimes.


Actually, I directly responded the question. Was the whole "Mako experience" bad or was just the planet design's fault?
To re-word my response and make it easier to understand: Yes, the whole Mako experience was bad and the terrain design was only one of many things that was wrong with it. (many of those already discussed in this and other threads).

#233
sinosleep

sinosleep
  • Members
  • 3 038 messages
I really don't understand how you can separate the two. The planets should be designed with the vehicle in mind, the vehicle should be designed with the planets in mind, the two are entirely inextricable. If either side fails the two have failed since they both are there to serve the other.

#234
eldav

eldav
  • Members
  • 378 messages
It got to the point that I would go out of my way to settle the Mako on perfectly flat terrain for any kind of fighting= fail



I think that it is true that those who didnt learn to drive the mako ends up whining.




#235
Jonesey2k

Jonesey2k
  • Members
  • 483 messages
I quite liked the Mako tbh. I just thought that giving it the ability to climb near virtical cliffs (due to reduced mass from eezo core) sort of made any navigation pointless because you just head right for your destination.

#236
wizardryforever

wizardryforever
  • Members
  • 2 826 messages

eldav wrote...

It got to the point that I would go out of my way to settle the Mako on perfectly flat terrain for any kind of fighting= fail

I think that it is true that those who didnt learn to drive the mako ends up whining.


Oh please, I played ME1 some 15 times, I learned how to drive the Mako.  But knowing how to drive it doesn't cancel out the fact that it sucked, and aiming was laughably unreliable.

#237
Xewaka

Xewaka
  • Members
  • 3 739 messages

wizardryforever wrote...

Oh please, I played ME1 some 15 times, I learned how to drive the Mako.  But knowing how to drive it doesn't cancel out the fact that it sucked, and aiming was laughably unreliable.


Did you play on the Xbox or the PC? I found the Mako handled and aimed rather well on PC.

#238
Olem

Olem
  • Members
  • 107 messages
I thought it was fun, I felt like a warrior god. Then again, I play the PC version which apparantly have a lot better Mako controls from my understanding. The environments got old quickly though.

#239
Mr. MannlyMan

Mr. MannlyMan
  • Members
  • 2 150 messages

wizardryforever wrote...

eldav wrote...

It got to the point that I would go out of my way to settle the Mako on perfectly flat terrain for any kind of fighting= fail

I think that it is true that those who didnt learn to drive the mako ends up whining.


Oh please, I played ME1 some 15 times, I learned how to drive the Mako.  But knowing how to drive it doesn't cancel out the fact that it sucked, and aiming was laughably unreliable.


What? The cannon was pinpoint accurate (unless you were doing something retarded, like trying to aim beneath the vehicle's plane), and the mounted machinegun was reasonable in terms of it's balance/function while zoomed in. Explain to the thread why you found the aiming unreliable, and maybe I'll take you for your word.

#240
Zayle7

Zayle7
  • Members
  • 1 messages
I played the 360 version and found the Mako to handle and aim well. The way you couldn't aim low I found annoying, but once you learn to manouver it well, you can take out pretty much anything fairly easily on all but the highest difficulty settings.

#241
wizardryforever

wizardryforever
  • Members
  • 2 826 messages

Mr. MannlyMan wrote...

wizardryforever wrote...

eldav wrote...

It got to the point that I would go out of my way to settle the Mako on perfectly flat terrain for any kind of fighting= fail

I think that it is true that those who didnt learn to drive the mako ends up whining.


Oh please, I played ME1 some 15 times, I learned how to drive the Mako.  But knowing how to drive it doesn't cancel out the fact that it sucked, and aiming was laughably unreliable.


What? The cannon was pinpoint accurate (unless you were doing something retarded, like trying to aim beneath the vehicle's plane), and the mounted machinegun was reasonable in terms of it's balance/function while zoomed in. Explain to the thread why you found the aiming unreliable, and maybe I'll take you for your word.


I already did, near the top of this page.

#242
UltmtBiz

UltmtBiz
  • Members
  • 160 messages
I agree with the original poster. I had problems with the planet design. Some of those cliffs were ridiculous. I didn't get a sense of accomplishment or have any fun having to drive around an impoosible cliff to find one slightly better. Otherwise I thought the Mako was fine.

As for the gun, I don't care. I got out of the Mako for battles except for thresher maw fights because you get more xp when you kill enemies on foot. And it did fine for thresher maw fights.

#243
Rockworm503

Rockworm503
  • Members
  • 7 519 messages
planet design smchmannit design the mako is a horrible vehicle that sucks the fun out of ME1. I can never do a full playthrough (getting to lvl 60 ect) because at some point I just say its not worth it and finish that playthrough.

Its a testimate to how good a game ME1 is that I put up with it at all.

#244
Destroy Raiden_

Destroy Raiden_
  • Members
  • 3 408 messages
I vote poor terrain I mean I loved going into the mountains but most where knife edge Chinese style....not so fun but the more flatter platu or the gradual ascension mountains I did like moon mountains and red planet mountains where good but lacked much in the way of texture that the knife edge ones got so if they brought back the Mako they just need about 50% explorable mountain ranges rather then 90% mountain covered terrain. And no dumb road blocks like Liara's mining planet had I'd like to run people down with my tank and I can't do that when I need to spend 30 minutes trying to weave my Mako over boulders! I know the bad guys need to hide and all but Mako sized boulders every other inch back there made it hard to just kill them with my tires and all... Also nothing stood up better to the colossi then the Mako did they where fun to run down! (Yes if you haven't noticed I do a lot of hit and runs or hit and reverse overs!)

#245
Iakus

Iakus
  • Members
  • 30 325 messages
Loved the Mako. Had no trouble shooting or maneuvering with it. Some hills were awfully steep, but that's the only complaint. And there was always a way around them.



PC user

#246
Xewaka

Xewaka
  • Members
  • 3 739 messages

wizardryforever wrote...

The Mako cannon was woefully inaccurate.  There was at least 30% chance that your shot would sail over the head of the enemy directly in your crosshairs, or hit the ground in front of them (possibly killing them anyway, depending on how close).


There lies your problem. You failed to account the angled fire on the shell.

The Mako handles like a warthog from Halo while at the same time burdening you with having to aim and drive at the same time.  The learning curve was absurdly high for fighting in the Mako against multiple enemies.  It makes sense why the Mako was so heavily armored, it needed to be with the number of hits you couldn't avoid.

Rockets and other projetciles are very easy to dodge in the mako. Jumping usually does it, and pointing while moving is not that hard. Your comparisons with Halo make me believe that you played on the Xbox. Aiming while strafing/dodging comes much more naturally and easy on a PC. After I became accostumed to the Mako on the first planetfall, I wasn't hit again.

The Hammerhead avoids all of the problems of the Mako, fast, maneuverable, and powerful.  It becomes so easy to dodge fire that it's almost natural, the kinda things you wish you could do on foot.  In my opinion, the main advantages the Hammerhead has against the Mako are the boost function and the jump function.  Boosting and jumping make combat so fast paced, with hard fast strikes replacing clunky brawls in the Mako.  Strafing, boosting, jumping, and creative applications thereof allow for a much more varied and tactical experience.  Because it is so unbelievably maneuverable, armor means next to nothing, since it is simple to avoid getting hit at all, even by rifle fire.  The Hammerhead handles much like a Ghost in Halo (except that it can jump!).  A properly handled Ghost can make mincemeat out of pretty much any other vehicle in Halo, and the same is true of the Hammerhead.


Powerful? Don't make me laugh. The Hammerhead is a poor man's substitute of the mako. Fixed turret, no armor, no secondary fire, no splash damage, and it's worse to handle than the mako. Moves faster and jumps, sure, but the mako maneuverability was superior. You can't make drive-by attacks with the Hammerhead.

Modifié par Xewaka, 04 octobre 2010 - 07:41 .


#247
AETHELDOD2

AETHELDOD2
  • Members
  • 23 messages
Bad planet design period...... Hammer fixed the Mako controls me thinks

#248
Mox Ruuga

Mox Ruuga
  • Members
  • 1 825 messages
Never had any problem with the Mako, but I hear it was much easier to control on PC (which in indeed what I use) than on XBOX.

Curious to see that people seem to hate the Hammerhead as well... Didn't have much problems with that either, except the inability to save during the levels... Image IPB

#249
Babli

Babli
  • Members
  • 1 316 messages

Mox Ruuga wrote...

Never had any problem with the Mako, but I hear it was much easier to control on PC (which in indeed what I use) than on XBOX.

Curious to see that people seem to hate the Hammerhead as well... Didn't have much problems with that either, except the inability to save during the levels and that it practicaly hasnt any shields and it blows up after few shots... Image IPB


Fix´d

#250
Paladin Latham

Paladin Latham
  • Members
  • 39 messages
I like the hammerhead, the levels it has are awesome. It has paper for armor though, I miss the Mako and its ability to go toe to toe with a colossus. And its lack of homing/missing missiles.

Modifié par Paladin Latham, 04 octobre 2010 - 08:18 .