Was the Mako really that bad, or was it bad planet design?
#226
Posté 03 octobre 2010 - 06:43
On a another note: how do i get to use a banner ?, got this mako support banner but dont know how to install it.
#227
Posté 03 octobre 2010 - 08:18
#228
Posté 03 octobre 2010 - 08:33
After only having internet acces for 2-3 year i dont feel so confident to upload pics or to buy something.
#229
Posté 03 octobre 2010 - 08:49
Paul Emil wrote...
The Mako felt like a proper vehicle, some wonky physics aside (solved by returning to the Normandy from the map screen). It packed real punch with a pinpoint accurate cannon (whilst zoomed in) had enough armour and shields to be able to bully colossi (drive into it, make it fall over, repeat whilst shooting) and had awesome torque (mountaineering!) and handling (circle-strafing!).
Hahahaha!!!
Oh wait, you're serious?
The Mako cannon was woefully inaccurate. There was at least 30% chance that your shot would sail over the head of the enemy directly in your crosshairs, or hit the ground in front of them (possibly killing them anyway, depending on how close). If you add in elevation to the equation, that percentage increases to 60%, easily. It got to the point that I would go out of my way to settle the Mako on perfectly flat terrain for any kind of fighting, moving only when absolutely necessary. Which brings me to the handling. The Mako handles like a warthog from Halo while at the same time burdening you with having to aim and drive at the same time. The learning curve was absurdly high for fighting in the Mako against multiple enemies. It makes sense why the Mako was so heavily armored, it needed to be with the number of hits you couldn't avoid. When I played with the Hammerhead for the first time, all of my frustration earned while mastering the Mako melted away.
The Hammerhead avoids all of the problems of the Mako, fast, maneuverable, and powerful. It becomes so easy to dodge fire that it's almost natural, the kinda things you wish you could do on foot. In my opinion, the main advantages the Hammerhead has against the Mako are the boost function and the jump function. Boosting and jumping make combat so fast paced, with hard fast strikes replacing clunky brawls in the Mako. Strafing, boosting, jumping, and creative applications thereof allow for a much more varied and tactical experience. Because it is so unbelievably maneuverable, armor means next to nothing, since it is simple to avoid getting hit at all, even by rifle fire. The Hammerhead handles much like a Ghost in Halo (except that it can jump!). A properly handled Ghost can make mincemeat out of pretty much any other vehicle in Halo, and the same is true of the Hammerhead.
I'm not averse to having both in ME3, but for me, the choice is clear.
Modifié par wizardryforever, 03 octobre 2010 - 08:50 .
#230
Posté 03 octobre 2010 - 08:59
Yes. it was really that bad.
#231
Posté 03 octobre 2010 - 09:08
cachx wrote...
After 10 pages of discussion, I can sum up my opinion in a single sentence:
Yes. it was really that bad.
That doesn't even answer the question. Was it Mako or Planet design?
No, Mako wasn't so bad, but planet design as terrain was too difficult to drive sometimes.
#232
Posté 03 octobre 2010 - 09:21
Lumikki wrote...
cachx wrote...
After 10 pages of discussion, I can sum up my opinion in a single sentence:
Yes. it was really that bad.
That doesn't even answer the question. Was it Mako or Planet design?
No, Mako wasn't so bad, but planet design as terrain was too difficult to drive sometimes.
Actually, I directly responded the question. Was the whole "Mako experience" bad or was just the planet design's fault?
To re-word my response and make it easier to understand: Yes, the whole Mako experience was bad and the terrain design was only one of many things that was wrong with it. (many of those already discussed in this and other threads).
#233
Posté 03 octobre 2010 - 09:22
#234
Posté 03 octobre 2010 - 09:42
I think that it is true that those who didnt learn to drive the mako ends up whining.
#235
Posté 03 octobre 2010 - 09:58
#236
Posté 03 octobre 2010 - 11:01
eldav wrote...
It got to the point that I would go out of my way to settle the Mako on perfectly flat terrain for any kind of fighting= fail
I think that it is true that those who didnt learn to drive the mako ends up whining.
Oh please, I played ME1 some 15 times, I learned how to drive the Mako. But knowing how to drive it doesn't cancel out the fact that it sucked, and aiming was laughably unreliable.
#237
Posté 03 octobre 2010 - 11:37
wizardryforever wrote...
Oh please, I played ME1 some 15 times, I learned how to drive the Mako. But knowing how to drive it doesn't cancel out the fact that it sucked, and aiming was laughably unreliable.
Did you play on the Xbox or the PC? I found the Mako handled and aimed rather well on PC.
#238
Posté 03 octobre 2010 - 11:52
#239
Posté 03 octobre 2010 - 11:54
wizardryforever wrote...
eldav wrote...
It got to the point that I would go out of my way to settle the Mako on perfectly flat terrain for any kind of fighting= fail
I think that it is true that those who didnt learn to drive the mako ends up whining.
Oh please, I played ME1 some 15 times, I learned how to drive the Mako. But knowing how to drive it doesn't cancel out the fact that it sucked, and aiming was laughably unreliable.
What? The cannon was pinpoint accurate (unless you were doing something retarded, like trying to aim beneath the vehicle's plane), and the mounted machinegun was reasonable in terms of it's balance/function while zoomed in. Explain to the thread why you found the aiming unreliable, and maybe I'll take you for your word.
#240
Posté 03 octobre 2010 - 11:57
#241
Posté 04 octobre 2010 - 12:03
Mr. MannlyMan wrote...
wizardryforever wrote...
eldav wrote...
It got to the point that I would go out of my way to settle the Mako on perfectly flat terrain for any kind of fighting= fail
I think that it is true that those who didnt learn to drive the mako ends up whining.
Oh please, I played ME1 some 15 times, I learned how to drive the Mako. But knowing how to drive it doesn't cancel out the fact that it sucked, and aiming was laughably unreliable.
What? The cannon was pinpoint accurate (unless you were doing something retarded, like trying to aim beneath the vehicle's plane), and the mounted machinegun was reasonable in terms of it's balance/function while zoomed in. Explain to the thread why you found the aiming unreliable, and maybe I'll take you for your word.
I already did, near the top of this page.
#242
Posté 04 octobre 2010 - 12:27
As for the gun, I don't care. I got out of the Mako for battles except for thresher maw fights because you get more xp when you kill enemies on foot. And it did fine for thresher maw fights.
#243
Posté 04 octobre 2010 - 01:29
Its a testimate to how good a game ME1 is that I put up with it at all.
#244
Posté 04 octobre 2010 - 02:24
#245
Posté 04 octobre 2010 - 04:40
PC user
#246
Posté 04 octobre 2010 - 07:39
wizardryforever wrote...
The Mako cannon was woefully inaccurate. There was at least 30% chance that your shot would sail over the head of the enemy directly in your crosshairs, or hit the ground in front of them (possibly killing them anyway, depending on how close).
There lies your problem. You failed to account the angled fire on the shell.
Rockets and other projetciles are very easy to dodge in the mako. Jumping usually does it, and pointing while moving is not that hard. Your comparisons with Halo make me believe that you played on the Xbox. Aiming while strafing/dodging comes much more naturally and easy on a PC. After I became accostumed to the Mako on the first planetfall, I wasn't hit again.The Mako handles like a warthog from Halo while at the same time burdening you with having to aim and drive at the same time. The learning curve was absurdly high for fighting in the Mako against multiple enemies. It makes sense why the Mako was so heavily armored, it needed to be with the number of hits you couldn't avoid.
The Hammerhead avoids all of the problems of the Mako, fast, maneuverable, and powerful. It becomes so easy to dodge fire that it's almost natural, the kinda things you wish you could do on foot. In my opinion, the main advantages the Hammerhead has against the Mako are the boost function and the jump function. Boosting and jumping make combat so fast paced, with hard fast strikes replacing clunky brawls in the Mako. Strafing, boosting, jumping, and creative applications thereof allow for a much more varied and tactical experience. Because it is so unbelievably maneuverable, armor means next to nothing, since it is simple to avoid getting hit at all, even by rifle fire. The Hammerhead handles much like a Ghost in Halo (except that it can jump!). A properly handled Ghost can make mincemeat out of pretty much any other vehicle in Halo, and the same is true of the Hammerhead.
Powerful? Don't make me laugh. The Hammerhead is a poor man's substitute of the mako. Fixed turret, no armor, no secondary fire, no splash damage, and it's worse to handle than the mako. Moves faster and jumps, sure, but the mako maneuverability was superior. You can't make drive-by attacks with the Hammerhead.
Modifié par Xewaka, 04 octobre 2010 - 07:41 .
#247
Posté 04 octobre 2010 - 07:49
#248
Posté 04 octobre 2010 - 08:12
Curious to see that people seem to hate the Hammerhead as well... Didn't have much problems with that either, except the inability to save during the levels...
#249
Posté 04 octobre 2010 - 08:18
Mox Ruuga wrote...
Never had any problem with the Mako, but I hear it was much easier to control on PC (which in indeed what I use) than on XBOX.
Curious to see that people seem to hate the Hammerhead as well... Didn't have much problems with that either, except the inability to save during the levels and that it practicaly hasnt any shields and it blows up after few shots...
Fix´d
#250
Posté 04 octobre 2010 - 08:18
Modifié par Paladin Latham, 04 octobre 2010 - 08:18 .





Retour en haut




