wizardryforever wrote...
Angled fire is really something that should be taken into account by the
game engine, especially considering all the lore entries in which
computers do the aiming for you, accounting for things like weather and
angles. I don't think that being able to hit what you aim at (angled
fire be damned) is that big of a demand.
It's not the fault of the game that you don't account enviromental effects when aiming. Hell, I even had the mako lay on a very steep hill at absurd distances to fire ordnance-like at very far targets.
wizardryforever wrote...
As for dodging missiles
and such, that wasn't what I was referring to, it was the small arms
fire that you couldn't avoid, and wore you down to nothing pretty
quickly while you were concentrating fire on an armature. And claiming
that the Mako didn't suck because of the platform you played the game on
isn't that big of an argument. The PC version came out months after
the Xbox version, and it was ported by a third party. Improvements were
made to the control scheme, which accounts for discrepancies in how the
Mako handled. It also accounts for the fact that PC users had a lot of
complaints about the control scheme that Bioware used in ME2 (since
Bioware actually did the PC version this time). This could help explain
why PC users think the clunky Mako was more powerful than the fast,
hard-hitting Hammerhead.
Why are you not running over those puny geth with their puny machineguns? Better yet, why don't you blast them from well outside their effective range with your main cannon ordnance-like?
wizardryforever wrote...
The Mako maneuverability is superior? What game are you playing? Certainly not ME2. Try driving sideways in both vehicles. The Mako must turn and face that direction whereas the Hammerhead can just move sideways without turning. The Mako can only move forwards and backwards, whereas the Hammerhead can move in any direction at the same base speed. Compare the jumps of both vehicles. The Mako jump doesn't go very high, and you can't really maneuver on the way down. The Hammerhead can jump at least three times higher, and maneuver on the way down. Compare the top speeds of both vehicles. Do I even have to explain that one? Maneuverability trumps armor in the hands of a skilled player.
Maybe my memory is fuzzy, as I could only stand the Hammerhead for the first ME 2 run and avoided it like the plague in the second. I won't argue that the Hammerhead is faster. It's the only thing it is superior at. Have you tried mid-air turns with the mako? Those work beautifully for 180º quick turns. And why would I want to move sideways when the turret can do a full spin? The sideways movement of the Hammerhead is to compensate the loss of a functional turret. The difference in height in the jumps only matters because they actually designed the Hammerhead levels for the jump to matter. The mako feels like a war vehicle. The Hammerhead feels like a skimmer with a rocket launcher welded.
Modifié par Xewaka, 04 octobre 2010 - 11:19 .