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Was the Mako really that bad, or was it bad planet design?


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#251
Mox Ruuga

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Paladin Latham wrote...

I like the hammerhead, the levels it has are awesome. It has paper for armor though, I miss the Mako and its ability to go toe to toe with a colossus. And its lack of homing/missing missiles.


Yeah, it was awesome just ramming the s#!t out of Geth Juggernauts, Armatures, and Colossi.

Some of my more reckless Shep's just charge the enemy infantry position with the Mako, ramming any snipers or rocket troopers, then disembarking and taking every MF still standing out in a blaze of gunfire, biotics, and tech mines. And a few punches too, if necessary.

Mechanized assault infantry! Image IPB

#252
darkshadow136

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I personally liked the Mako tank it added a larger scale to the game, and the Mako is much tougher than the Hammerhead which is just weak. I know the Hammerhead was made for spead not toughness, but come on at least give us enough armor so we can take more than one shot before we blow up.



But in the nd the Mako missions from Admiral Hackett and such made ME1 a lot of fun and added much to the game.

#253
kalle90

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Babli wrote...

Mox Ruuga wrote...

Never had any problem with the Mako, but I hear it was much easier to control on PC (which in indeed what I use) than on XBOX.

Curious to see that people seem to hate the Hammerhead as well... Didn't have much problems with that either, except the inability to save during the levels and that it practicaly hasnt any shields and it blows up after few shots and the rockets were inaccurate and homed randomly and I couldn't exit when I wanted... Image IPB


Fix´d


Again.

Really. I liked driving the Mako, the problem were just a few planets and when I "had to" search every resource around. On the other hand I haven't done Hammerhead missions since my 1st playthrough - I just hate the bunnyhopping/spamming rockets from afar, extremely linear worlds and being stuck in a vehicle made of paper. Only the volcano and snow world are a bit fun because driving at max speed is somewhat fun, also neither has combat. 

That's why I'd like the choice though. Hammerhead is more for recon and manouver - it could climb those few annoying planets and scan the entire areas from ME1 without problems (and I could hop out if there are more enemies around) and Mako is more for combat. 

#254
Domar

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I found Mako far more realistic and much less frustrating than the Hammerhead. Nobody would ever design in reality a vehicle that performs like the Hammerhead does in ME2 (you know, crash-bouncing into and off the ground all the time - suddenly turning ME2 into some sort of arcade game). With the Mako and the planet designs, ME1 emulates the fact that when exploring unknown planets in space, one would sometimes encounter vast territories and physical obstacles too difficult to overcome. For the ME2, however, the game developpers apparently decided to trade away realism and the feeling of planet exploration for different gameplay.

Modifié par Domar, 05 octobre 2010 - 03:17 .


#255
uzivatel

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The main problem with Mako were the planets / levels. It was IMO somewhat fun to use during the BDtS DLC. I like the Hammerhead better despite its many flaws, but maybe thats because its not overused in ME2 and the levels have better design.

I would not mind Mako returning in ME3 or ME2DLC, but I guess it should be limited to one or two side-missions and the levels should be hand crafter and tested properly.

#256
RobotNixon

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"Why can't I quit you, Siege Tank Mako?"

#257
wizardryforever

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Xewaka wrote...

wizardryforever wrote...

The Mako cannon was woefully inaccurate.  There was at least 30% chance that your shot would sail over the head of the enemy directly in your crosshairs, or hit the ground in front of them (possibly killing them anyway, depending on how close).


There lies your problem. You failed to account the angled fire on the shell.

The Mako handles like a warthog from Halo while at the same time burdening you with having to aim and drive at the same time.  The learning curve was absurdly high for fighting in the Mako against multiple enemies.  It makes sense why the Mako was so heavily armored, it needed to be with the number of hits you couldn't avoid.

Rockets and other projetciles are very easy to dodge in the mako. Jumping usually does it, and pointing while moving is not that hard. Your comparisons with Halo make me believe that you played on the Xbox. Aiming while strafing/dodging comes much more naturally and easy on a PC. After I became accostumed to the Mako on the first planetfall, I wasn't hit again.

The Hammerhead avoids all of the problems of the Mako, fast, maneuverable, and powerful.  It becomes so easy to dodge fire that it's almost natural, the kinda things you wish you could do on foot.  In my opinion, the main advantages the Hammerhead has against the Mako are the boost function and the jump function.  Boosting and jumping make combat so fast paced, with hard fast strikes replacing clunky brawls in the Mako.  Strafing, boosting, jumping, and creative applications thereof allow for a much more varied and tactical experience.  Because it is so unbelievably maneuverable, armor means next to nothing, since it is simple to avoid getting hit at all, even by rifle fire.  The Hammerhead handles much like a Ghost in Halo (except that it can jump!).  A properly handled Ghost can make mincemeat out of pretty much any other vehicle in Halo, and the same is true of the Hammerhead.


Powerful? Don't make me laugh. The Hammerhead is a poor man's substitute of the mako. Fixed turret, no armor, no secondary fire, no splash damage, and it's worse to handle than the mako. Moves faster and jumps, sure, but the mako maneuverability was superior. You can't make drive-by attacks with the Hammerhead.


Angled fire is really something that should be taken into account by the game engine, especially considering all the lore entries in which computers do the aiming for you, accounting for things like weather and angles.  I don't think that being able to hit what you aim at (angled fire be damned) is that big of a demand.

As for dodging missiles and such, that wasn't what I was referring to, it was the small arms fire that you couldn't avoid, and wore you down to nothing pretty quickly while you were concentrating fire on an armature.  And claiming that the Mako didn't suck because of the platform you played the game on isn't that big of an argument.  The PC version came out months after the Xbox version, and it was ported by a third party.  Improvements were made to the control scheme, which accounts for discrepancies in how the Mako handled.  It also accounts for the fact that PC users had a lot of complaints about the control scheme that Bioware used in ME2 (since Bioware actually did the PC version this time).  This could help explain why PC users think the clunky Mako was more powerful than the fast, hard-hitting Hammerhead.

The Mako maneuverability is superior?  What game are you playing?  Certainly not ME2.  Try driving sideways in both vehicles.  The Mako must turn and face that direction whereas the Hammerhead can just move sideways without turning.  The Mako can only move forwards and backwards, whereas the Hammerhead can move in any direction at the same base speed.  Compare the jumps of both vehicles.  The Mako jump doesn't go very high, and you can't really maneuver on the way down.  The Hammerhead can jump at least three times higher, and maneuver on the way down.  Compare the top speeds of both vehicles.  Do I even have to explain that one?  Maneuverability trumps armor in the hands of a skilled player.

Modifié par wizardryforever, 04 octobre 2010 - 08:39 .


#258
Gokuthegrate

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I prefered the Mako. Whenever you had to travel with it on a mission you knew enemies would be everywhere.

The hammerhead's weapons are to weak and the defences are not there. THough it does handle a little better.

#259
Xewaka

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wizardryforever wrote...
Angled fire is really something that should be taken into account by the
game engine, especially considering all the lore entries in which
computers do the aiming for you, accounting for things like weather and
angles.  I don't think that being able to hit what you aim at (angled
fire be damned) is that big of a demand.


It's not the fault of the game that you don't account enviromental effects when aiming. Hell, I even had the mako lay on a very steep hill at absurd distances to fire ordnance-like at very far targets.

wizardryforever wrote...
As for dodging missiles
and such, that wasn't what I was referring to, it was the small arms
fire that you couldn't avoid, and wore you down to nothing pretty
quickly while you were concentrating fire on an armature.  And claiming
that the Mako didn't suck because of the platform you played the game on
isn't that big of an argument.  The PC version came out months after
the Xbox version, and it was ported by a third party.  Improvements were
made to the control scheme, which accounts for discrepancies in how the
Mako handled.  It also accounts for the fact that PC users had a lot of
complaints about the control scheme that Bioware used in ME2 (since
Bioware actually did the PC version this time).  This could help explain
why PC users think the clunky Mako was more powerful than the fast,
hard-hitting Hammerhead.


Why are you not running over those puny geth with their puny machineguns? Better yet, why don't you blast them from well outside their effective range with your main cannon ordnance-like?

wizardryforever wrote...

The Mako maneuverability is superior?  What game are you playing?  Certainly not ME2.  Try driving sideways in both vehicles.  The Mako must turn and face that direction whereas the Hammerhead can just move sideways without turning.  The Mako can only move forwards and backwards, whereas the Hammerhead can move in any direction at the same base speed.  Compare the jumps of both vehicles.  The Mako jump doesn't go very high, and you can't really maneuver on the way down.  The Hammerhead can jump at least three times higher, and maneuver on the way down.  Compare the top speeds of both vehicles.  Do I even have to explain that one?  Maneuverability trumps armor in the hands of a skilled player.


Maybe my memory is fuzzy, as I could only stand the Hammerhead for the first ME 2 run and avoided it like the plague in the second. I won't argue that the Hammerhead is faster. It's the only thing it is superior at. Have you tried mid-air turns with the mako? Those work beautifully for 180º quick turns. And why would I want to move sideways when the turret can do a full spin? The sideways movement of the Hammerhead is to compensate the loss of a functional turret. The difference in height in the jumps only matters because they actually designed the Hammerhead levels for the jump to matter. The mako feels like a war vehicle. The Hammerhead feels like a skimmer with a rocket launcher welded.

Modifié par Xewaka, 04 octobre 2010 - 11:19 .


#260
wizardryforever

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Xewaka wrote...

Maybe my memory is fuzzy, as I could only stand the Hammerhead for the first ME 2 run and avoided it like the plague in the second. I won't argue that the Hammerhead is faster. It's the only thing it is superior at. Have you tried mid-air turns with the mako? Those work beautifully for 180º quick turns. And why would I want to move sideways when the turret can do a full spin? The sideways movement of the Hammerhead is to compensate the loss of a functional turret. The difference in height in the jumps only matters because they actually designed the Hammerhead levels for the jump to matter. The mako feels like a war vehicle. The Hammerhead feels like a skimmer with a rocket launcher welded.


See, before you start making comparisons, you might want to play with both extensively.  It really doesn't help your case if you don't.  If you've played with the Mako enough to know that trying spectacular stunts is the only way to overcome the flaws, then you've probably become overly biased.  The Hammerhead makes up for all of those flaws.  I've learned how to drive the Hammerhead to the point that I no longer notice its flaws.  I never realized how much I hated the Mako until I got to play with something else for a while.

#261
Lumikki

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wizardryforever wrote...

I never realized how much I hated the Mako until I got to play with something else for a while.

I never realized how much I loved the Mako until I was forced to play something else for while.

Just making point, not really true or false, but it's all about taste, nothing else.

#262
wizardryforever

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Lumikki wrote...

wizardryforever wrote...

I never realized how much I hated the Mako until I got to play with something else for a while.

I never realized how much I loved the Mako until I was forced to play something else for while.

Just making point, not really true or false, but it's all about taste, nothing else.


See, I can get behind this.  It's opinion, and admits that.  It's when people give opinions then back them up with bogus facts that annoy me.

#263
Varteras

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I actually enjoyed the sequences with the Mako where I wasn't having to traverse mountains or horribly bumpy terrain. I'm throwing my vote in under the idea of it being bad environmental design. It wasn't the best vehicle for handling but it was also fun to blow things up in it. My biggest complaint about the original Mass Effect was that all of those side planets were huge, barren landscapes with not much going on. I would have preferred side missions on planets that I either didn't have to drive the Mako on or at least not very much. If that meant doing side missions in confined areas on foot like the story missions I would have been fine with that. The Mako was fun in small doses but having to drive around in it every single time I went planetside for a side mission got boring very quickly.

#264
Epic777

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Varteras wrote...

I actually enjoyed the sequences with the Mako where I wasn't having to traverse mountains or horribly bumpy terrain. I'm throwing my vote in under the idea of it being bad environmental design. It wasn't the best vehicle for handling but it was also fun to blow things up in it. My biggest complaint about the original Mass Effect was that all of those side planets were huge, barren landscapes with not much going on. I would have preferred side missions on planets that I either didn't have to drive the Mako on or at least not very much. If that meant doing side missions in confined areas on foot like the story missions I would have been fine with that. The Mako was fun in small doses but having to drive around in it every single time I went planetside for a side mission got boring very quickly.

/signed

#265
jwhitten

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Mako > Hammerhead 100%. ME1's planets were awful blobs of mountains on top of mountains, all pretty much identical. If they put even two weeks into creating a handful of custom planets for the Mako instead of making every side mission use it, then it would've been epic.

#266
Dustbeard

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I found the Mako to be like trying to pilot an inflatable raft with oranges for wheels. The thing seemed magnetically drawn to every object you could run into - not fun! Loved the Hammerhead by comparison.

#267
Kaylord

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The hammerhead, in turn, rams into every little hill or slope. Yeah right, waaayy better.

#268
ashwind

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They should give us a Gunship instead :P

#269
Xewaka

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wizardryforever wrote...

See, before you start making comparisons, you might want to play with both extensively.  It really doesn't help your case if you don't.  If you've played with the Mako enough to know that trying spectacular stunts is the only way to overcome the flaws, then you've probably become overly biased.  The Hammerhead makes up for all of those flaws.  I've learned how to drive the Hammerhead to the point that I no longer notice its flaws.  I never realized how much I hated the Mako until I got to play with something else for a while.


You may have a point. Still, the Hammerhead was less fun than the Mako to me. That's why I played it less. Oh, and I only did a single run on ME 1. I pretty much got the handle of the mako by the end of the first planetfall.

Different tastes I guess. The Mako suited mine better and thus was the superior vehicle for me.



ashwind wrote...

They should give us a Gunship instead :P


Or jetpacks.

Modifié par Xewaka, 05 octobre 2010 - 03:33 .


#270
Paladin Latham

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Can't they just give the hammerhead better armor and a machinegun? Ramming things and making corpses dance on the horizon were the only things I liked about the mako.

#271
Xewaka

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Paladin Latham wrote...

Can't they just give the hammerhead better armor and a machinegun? Ramming things and making corpses dance on the horizon were the only things I liked about the mako.


I'd rather have them give the Mako nitro boosters for acceleration and jumping. You can't have a land fighting vehicle with a fixed turret. It's just wrong.

#272
Kavadas

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The Mako already had boosters. What they should have done is made the boosters auto-level the Mako after it leaves contact with the surface.

This way they would have acted to stabilize the vehicle.

Of course, they could have simply adjusted the suspension a bit and allowed variable gravity to have a unique and correct influence on it's handling characteristics...

#273
wizardryforever

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Xewaka wrote...

Paladin Latham wrote...

Can't they just give the hammerhead better armor and a machinegun? Ramming things and making corpses dance on the horizon were the only things I liked about the mako.


I'd rather have them give the Mako nitro boosters for acceleration and jumping. You can't have a land fighting vehicle with a fixed turret. It's just wrong.


What's the point of a mobile turret when the vehicle itself it just as mobile?  The Hammerhead can turn its whole self around just as fast as the Mako can turn its turret. 

And for the record, you can still ram stuff with the Hammerhead, just not as huge or as many enemies.  I think its more fun to jump and land on top of them.  That's the funnest part of the last Firewalker mission. :wizard:

#274
Sirandar V2

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On the main quest missions the Mako was great on the PC. It mixed things up and was downright fun. Running over the Geth and pinning down the larger units was a great part of the game. The Hammerhead was a horrible illogical replacement for the Mako in ME2.



On the side quests the Mako wasn't nearly as fun because there was no point and no where to go. The 1/2 done planets were most of the problem

#275
Guest_slimgrin_*

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The steering of the Mako was a bit wonky. The planets weren't good either. I got so sick of trying to scale near vertical cliffs with a vehicle.