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Was the Mako really that bad, or was it bad planet design?


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#301
Guest_slimgrin_*

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The problem with the Hammerhead is that combat is a no brainer. They tried to mimic the cover based combat from the main game and it just doesn't work. The Mako operated more like a genuine military vehicle, even if the HammerHead handles better.

#302
CaptainNiron

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more like bad physics and terrain, every time you hit a bump you would launch into the air and land not in the same direction. and you ALWAYS hit some bumps

#303
Captain_Obvious_au

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The one thing I've really liked about the Hammerhead is the vastly improved jumping mechanic, and the boost. Its a fun vehicle to drive, it just fails in combat and realism.



Perhaps as it's a prototype, the Alliance gets their hands on it (somehow) and incorporates aspects of the Hammerhead into the Mako design to produced an improved vehicle in ME3?

#304
XavierHollywood

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wizardryforever wrote...

Paul Emil wrote...

The Mako felt like a proper vehicle, some wonky physics aside (solved by returning to the Normandy from the map screen). It packed real punch with a pinpoint accurate cannon (whilst zoomed in) had enough armour and shields to be able to bully colossi (drive into it, make it fall over, repeat whilst shooting) and had awesome torque (mountaineering!) and handling (circle-strafing!).


Hahahaha!!!

Oh wait, you're serious?

The Mako cannon was woefully inaccurate.  There was at least 30% chance that your shot would sail over the head of the enemy directly in your crosshairs, or hit the ground in front of them (possibly killing them anyway, depending on how close).  If you add in elevation to the equation, that percentage increases to 60%, easily. It got to the point that I would go out of my way to settle the Mako on perfectly flat terrain for any kind of fighting, moving only when absolutely necessary.  Which brings me to the handling.  The Mako handles like a warthog from Halo while at the same time burdening you with having to aim and drive at the same time.  The learning curve was absurdly high for fighting in the Mako against multiple enemies.  It makes sense why the Mako was so heavily armored, it needed to be with the number of hits you couldn't avoid.  When I played with the Hammerhead for the first time, all of my frustration earned while mastering the Mako melted away.

The Hammerhead avoids all of the problems of the Mako, fast, maneuverable, and powerful.  It becomes so easy to dodge fire that it's almost natural, the kinda things you wish you could do on foot.  In my opinion, the main advantages the Hammerhead has against the Mako are the boost function and the jump function.  Boosting and jumping make combat so fast paced, with hard fast strikes replacing clunky brawls in the Mako.  Strafing, boosting, jumping, and creative applications thereof allow for a much more varied and tactical experience.  Because it is so unbelievably maneuverable, armor means next to nothing, since it is simple to avoid getting hit at all, even by rifle fire.  The Hammerhead handles much like a Ghost in Halo (except that it can jump!).  A properly handled Ghost can make mincemeat out of pretty much any other vehicle in Halo, and the same is true of the Hammerhead.

I'm not averse to having both in ME3, but for me, the choice is clear.


I have to agree Paul here, when the Mako's cannon is fully zoomed in (something i didnt even know i could do until my third playthrough of ME 1 or so :P)  That thing is pinpoint accurate...at INSANE distances.

#305
Jonesey2k

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I wonder what an R1150GS would be like with Zaeed going pillion with a rocket launcher...

#306
Captain_Obvious_au

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um...an R1150GS???

Modifié par Captain_Obvious_au, 08 octobre 2010 - 08:00 .