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Was the Mako really that bad, or was it bad planet design?


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305 réponses à ce sujet

#26
Annihilator27

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I'd say the planets, The mako is far better then the featherhead imo. Also It defied gravity!!!

Modifié par annihilator27, 27 septembre 2010 - 06:18 .


#27
kregano

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I'd say that all the noncombat problems with the Mako were due to the terrain, while in combat its ****** poor maneuverability and excessively limited guns made it a horrible vehicle. That plus the ****ty controls on the 360 made the Mako a pain in the ass during a battle, so I would always park it behind a hill and pop up to fire on the enemy. That was pretty unsatisfying, so I massively prefer the Hammerhead to the Mako since its maneuverability makes traveling and fighting a lot fun. The only problems I have with it are the craptastic armor and inaccurate missiles

#28
hawat333

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Bad planet desing in my opinion.
Of course the MAKO could've used more refined controls, but the idea was absolutely good.

Modifié par hawat333, 27 septembre 2010 - 06:11 .


#29
jojon2se

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Frankly I liked the relative realism given by the blandness of the planets and the steep terrain in no- to thin atmosphere locations - that's pretty much what you have in our actual universe. Same thing with the standardised building modules and crates. I had few problems with the controls (PC version) and physics parameters were just as unbalanced and inaccurate as they are in any other game with physics I've ever played.

There was just too much of it - at least if you're a completionist, who HAS to find every little destroyer on the Mass effect battleships grid.

I guess the real problem in ME is that the realism-to-pew-pew ratio was unsatisfying to most players (..and wasn't even consistent; for some aspects both were sacrificed in an attempt to get good gameplay) -- it is for the most part a straight-ahead-full-trottle action game, not some NASA space exploration simulation, where you check your map first, plot an optimal course, drive sensibly and use the thrusters in short bursts to smoothen the ride (well, *I* did, but I guess I'm abnormal).



Hammerhead went off in the opposite direction and embraced arcade gaming, enveloping racing, platforming and shoot-em-up all in one package. More shields would make it way too easy and a turret, like that of the Mako, would complicate controls to a degree where you'd lose the advantage of the added manouverability and make it cumbersome and boring.

#30
OneDrunkMonk

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Realistically both the Mako and the Hammerhead handle like Tonka toys and I would imagine the passengers in either would end up a broken, bloody mess inside. but yeah, Mako + climbing mountains = no fun.

#31
MrnDvlDg161

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They both had flaws making the entire experince somewhat tedious in certain areas.

The Mako was underpowered and had maneverability issues while at times, I found that I had died more in the Mako than I did fighting the Geth on foot --- especially when you were dealing with the more heavier Geth. It was also odd that you could be extracted and dropped off by the SR1 but you couldn't get air support for the towers and heavy guns.

The planets, some of them --- like Vimire were gorgeous --- but many of them were simply barren mountains, valleys, and hills with little direction on how to get to certain places on the map, neither of which told you that you had to fight through high ridges and slopes.

I don't think Bio Ware is going to tread back to the planet roving, they basically traded that with mining and more action packed levels. There's good things about it and bad things but overall I think it was a needed improvement. The intial complaints were the cayalist for such a change.

Just like the inventory was dropped for a more fluid up-grade/augmentation system.

I like the Hammerhead, there needs to be some tweaking to it like the bizzare mineral scan that makes it fidgit and jump but it makes a lot more sense using the Hammerhead.

#32
JockBuster

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Captain_Obvious_au wrote...
So I'm playing ME1 and whilst driving around in the Mako, all of the old negatives float up as I'm bouncing down the side of a moutain after spending the last 10 minutes trying to get up it in vain.
But I then start thinking, whilst driving along a more-or-less flat section 'hang on, the Mako is actually a lot of fun to drive. Maybe it's not the Mako that was the problem, but the planet design?' I'm wondering what everyone else thinks - was the Mako undone by poor terrain design, or was it just a bad vehicle?

Maybe a bad DRIVER? Have you EVER driven a 4-wheel drive vehicle OFF the ROAD?
There are numerous places where there are actually "roads" to follow UP the sides of mountains (and NO not everyplace) and drive a full speed, once you learn the tricks. There are plenty of mountains that you can drive AROUND and not have to go up one side and down the other. Some planets I do the mission clockwise and others counter-clockwise. 
Remember that you are driving an 18 TON 6X6 military armored fighting vehicle, not a Honda, Toyota etc. Plus you are driving on LOW Gravity UNexplored (no cities or freeways) worlds (less that the 1 G that we have here on Earth). As Grunt would comment, "Shepard likes BIG things and this tank has a really BIG GUN!"

Modifié par JockBuster, 27 septembre 2010 - 07:44 .


#33
MadCat221

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Unreal Tournament called, they want their Manta back.

#34
Kavadas

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Merlin 47 wrote...

Percentage wise, I attribute it to this ratio: 75% planet exploration, 25% Mako.  Heck, I'd even consider going up to 85%/15% respectively.


I'd say 60% terrain, 30% player, 10% Mako.

The Mako only had two intrinsic problems: oversensitive steering and realistic physics in relation to gravity (which may have been amplified by the suspension of the Mako).

The Mako was not a difficult vehicle to drive.

How could anyone possibly find the Fail-head's craptacular missiles better than the Mako's cannon and point machine gun?  Seriously?

Why are you engaging Geth at such a range that you need to backup?  Did you know the Mako's turret has a long range zoom feature?

There's absolutely no reason people should be closing in on mobs to such a distance that the main gun can't depress enough to hit them.  That's a serious "L2P, N00B" flag right there.

I hated the Fail-head's missiles; they never actually tracked what you aimed at, they just tracked whatever enemy was closest to the vehicle.  It's hugely frustrating when the vehicle doesn't let me hit what I'm pointing at.

#35
sinosleep

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I didn't have any issues with the weaponry on the Mako, I had major issues with the two intrinsic problems that you glossed over. While the fail-head as you call it has a wonky targeting system, it's FAR better at getting you from point a to point b, which really, should kinda be priority number 1 on a vehicle.

#36
Inquisitor Recon

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Let me swap out the turret on the Hammerhead with something better and give it shields and armor comparable to the Mako. I would never complain about it then.

#37
kstarler

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Aside from the weapon's targeting, which has already been touched on, I'd like the ability to save in the Hammerhead, or check points/auto saves. I know that if you're either very quick or you duck in and out of cover that all of the hammerhead missions are very easy, but there have been a couple of times when I didn't want to cheapen the fight, but I did because those times I tried to play it straight, I had to do the entire mission over when I died. Most notably when I'd collected 5/6 data packs and died, having to replay the last 10 minutes of epic hopping/strafing/missile firing goodness.



But in regards to the Hammerhead vs. the Mako, I'm with sinosleep. Getting from point A to point B in the most fun manner possible is the most important, and the Hammerhead wins at that.

#38
Ghostano

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PARAGON87 wrote...

I really thought the Mako was good, never had really any compliants; then this glitch happened to me on Ilos.



 Wow I had no idea a bug like that in the game.
 
 Been playing Mass Effect 1 again the last few nights and minus a few plants you go to later in the game was not to bad. I think what I like is it can take some damage. Then again you do get a hud telling you the how its shields and armour are. I do not know if we had a hud on the hammerhead if it would matter. To ME though driveing the mako over insane mountains is no differnt then playing frogger with the hammerhead.

 It may be because I had not played in awhile but I have been haveing fun playing with the mako again. Even got back into the groove of hitting targets on the move. Image IPB

#39
Ghostano

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Kavadas wrote...

Merlin 47 wrote...

Percentage wise, I attribute it to this ratio: 75% planet exploration, 25% Mako.  Heck, I'd even consider going up to 85%/15% respectively.




There's absolutely no reason people should be closing in on mobs



 But but it was fun to run over the geth with the mako sometimes.  Beep beep out of my way  Image IPB

#40
Merlin 47

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Ghostano wrote...

Kavadas wrote...

Merlin 47 wrote...

Percentage wise, I attribute it to this ratio: 75% planet exploration, 25% Mako.  Heck, I'd even consider going up to 85%/15% respectively.




There's absolutely no reason people should be closing in on mobs



 But but it was fun to run over the geth with the mako sometimes.  Beep beep out of my way  Image IPB


Exactly!  Husk soccer was fun!

#41
Deturis90

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Mako wasn't bad, but planets - yes they were.

#42
Guest_NewMessageN00b_*

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Trying to get on steep mountains is not necessary most of the time. But I took the challenge anyway. It's a special type of fun.

#43
Kavadas

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sinosleep wrote...
...the fail-head as you call it [is] FAR better at getting you from point a to point b, which really, should kinda be priority number 1 on a vehicle.


Not technically true, actually.

The Fail-head is incapable of operating in any environment lacking an atmosphere because it uses turbine engines to generate it's lift.  By contrast, all the Mako needs to propel itself is gravity and terrestial soil.

Secondly, it's engines eventually fail in cold temperatures (doesn't even have to be absolute zero).

Mako requires no atmosphere of any kind to operate nor is it affected by cold temperatures (which is the climatological majority of most celestial bodies).

Fail-head is pretty ****ty all around.

Modifié par Kavadas, 27 septembre 2010 - 09:04 .


#44
sinosleep

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I'm not talking about the lore, I'm talking about the game play. On the levels on which you have access to the hammer head, the control and environment are not the road blocks they were in the original game. When I see a spot on the map and I want to get to it it's a seamless experience. Hold the turbo down, make a few easy jumps, and presto I'm there. None of the ridiculous mid air 180s at all of 10 mph like with the mako. No falling down mountains cause you didn't hit a jaggy part of it just right. No absurd reactions to the gravity and physics.

Modifié par sinosleep, 27 septembre 2010 - 09:06 .


#45
Kavadas

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sinosleep wrote...

I'm not talking about the lore, I'm talking about the game play.


So am I.

#46
sinosleep

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LMFAO, ok. When does any of what you say have any affect whatsoever on any of the levels on which the fail-head is deployed? If you're going to seriously argue that the "race" against the cold was anything other than obscenely easy (you hold turbo and drive in a straight light, the horror) I'll go on ahead and bow out of this thread cause there's no sense talking to you.

Modifié par sinosleep, 27 septembre 2010 - 09:08 .


#47
northernninja

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what are you talking about the frigin mako is awsome, so much better than the frigin hammer head. like honestly with the hammer head three shots shields are down three more shots KABOOOOM. the hammer head is no more. but the mako wow would you look at that theres a bunch of enemies on the road KABOOM with the cannon, oh wait theres one more machine gun him to death or run him over. the mako is so much better than having to deal with the god d-amn hammer head where its like theres just one last enemy what should we do oh thats right theres nothing we can do except shoot him with rockets.

#48
northernninja

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also i enjoyed the terrain with the mako it made me want a jeep TJ

#49
Evil_Weasel

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I didnt read all of the post, but most seemed to feel the way I do. The Mako is great (mostly) and with some tweaks, would be super, but those mountins on nearly every planet just broke everyones balls.



I would like a mission in ME3 were you can chose between the mako and the hamerhead and the other vehicle is borded by the split off team members. In this mission, I would like there to be a paragon / renegade decision to be made based on what you decide to destroy with the vehicle in the mission.



IDK, like on Vermire, were you took out the AA towers, but maybe if you chose the hammerhead, you could avoid them for a time sensitive reason and tell Joker, "sorry, I dont have time to take out the AA towers, Im in a hurry" for some renegade points.



Or chose to drive the mako, take out the AA towers making it safe for the Normandy to approach, netting some sweet paragon points.

#50
Siansonea

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I never had a problem with the Mako. And on most planets there was a way to get to a desired location without attempting to go up a sheer cliff face. You just have to know how to read those terrain maps to find the gradual elevation boundaries.