Modifié par annihilator27, 27 septembre 2010 - 06:18 .
Was the Mako really that bad, or was it bad planet design?
#26
Posté 27 septembre 2010 - 06:07
#27
Posté 27 septembre 2010 - 06:08
#28
Posté 27 septembre 2010 - 06:11
Of course the MAKO could've used more refined controls, but the idea was absolutely good.
Modifié par hawat333, 27 septembre 2010 - 06:11 .
#29
Posté 27 septembre 2010 - 06:52
There was just too much of it - at least if you're a completionist, who HAS to find every little destroyer on the Mass effect battleships grid.
I guess the real problem in ME is that the realism-to-pew-pew ratio was unsatisfying to most players (..and wasn't even consistent; for some aspects both were sacrificed in an attempt to get good gameplay) -- it is for the most part a straight-ahead-full-trottle action game, not some NASA space exploration simulation, where you check your map first, plot an optimal course, drive sensibly and use the thrusters in short bursts to smoothen the ride (well, *I* did, but I guess I'm abnormal).
Hammerhead went off in the opposite direction and embraced arcade gaming, enveloping racing, platforming and shoot-em-up all in one package. More shields would make it way too easy and a turret, like that of the Mako, would complicate controls to a degree where you'd lose the advantage of the added manouverability and make it cumbersome and boring.
#30
Posté 27 septembre 2010 - 07:17
#31
Posté 27 septembre 2010 - 07:41
The Mako was underpowered and had maneverability issues while at times, I found that I had died more in the Mako than I did fighting the Geth on foot --- especially when you were dealing with the more heavier Geth. It was also odd that you could be extracted and dropped off by the SR1 but you couldn't get air support for the towers and heavy guns.
The planets, some of them --- like Vimire were gorgeous --- but many of them were simply barren mountains, valleys, and hills with little direction on how to get to certain places on the map, neither of which told you that you had to fight through high ridges and slopes.
I don't think Bio Ware is going to tread back to the planet roving, they basically traded that with mining and more action packed levels. There's good things about it and bad things but overall I think it was a needed improvement. The intial complaints were the cayalist for such a change.
Just like the inventory was dropped for a more fluid up-grade/augmentation system.
I like the Hammerhead, there needs to be some tweaking to it like the bizzare mineral scan that makes it fidgit and jump but it makes a lot more sense using the Hammerhead.
#32
Posté 27 septembre 2010 - 07:41
Maybe a bad DRIVER? Have you EVER driven a 4-wheel drive vehicle OFF the ROAD?Captain_Obvious_au wrote...
So I'm playing ME1 and whilst driving around in the Mako, all of the old negatives float up as I'm bouncing down the side of a moutain after spending the last 10 minutes trying to get up it in vain.
But I then start thinking, whilst driving along a more-or-less flat section 'hang on, the Mako is actually a lot of fun to drive. Maybe it's not the Mako that was the problem, but the planet design?' I'm wondering what everyone else thinks - was the Mako undone by poor terrain design, or was it just a bad vehicle?
There are numerous places where there are actually "roads" to follow UP the sides of mountains (and NO not everyplace) and drive a full speed, once you learn the tricks. There are plenty of mountains that you can drive AROUND and not have to go up one side and down the other. Some planets I do the mission clockwise and others counter-clockwise.
Remember that you are driving an 18 TON 6X6 military armored fighting vehicle, not a Honda, Toyota etc. Plus you are driving on LOW Gravity UNexplored (no cities or freeways) worlds (less that the 1 G that we have here on Earth). As Grunt would comment, "Shepard likes BIG things and this tank has a really BIG GUN!"
Modifié par JockBuster, 27 septembre 2010 - 07:44 .
#33
Posté 27 septembre 2010 - 07:49
#34
Posté 27 septembre 2010 - 07:56
Merlin 47 wrote...
Percentage wise, I attribute it to this ratio: 75% planet exploration, 25% Mako. Heck, I'd even consider going up to 85%/15% respectively.
I'd say 60% terrain, 30% player, 10% Mako.
The Mako only had two intrinsic problems: oversensitive steering and realistic physics in relation to gravity (which may have been amplified by the suspension of the Mako).
The Mako was not a difficult vehicle to drive.
How could anyone possibly find the Fail-head's craptacular missiles better than the Mako's cannon and point machine gun? Seriously?
Why are you engaging Geth at such a range that you need to backup? Did you know the Mako's turret has a long range zoom feature?
There's absolutely no reason people should be closing in on mobs to such a distance that the main gun can't depress enough to hit them. That's a serious "L2P, N00B" flag right there.
I hated the Fail-head's missiles; they never actually tracked what you aimed at, they just tracked whatever enemy was closest to the vehicle. It's hugely frustrating when the vehicle doesn't let me hit what I'm pointing at.
#35
Posté 27 septembre 2010 - 08:01
#36
Posté 27 septembre 2010 - 08:03
#37
Posté 27 septembre 2010 - 08:10
But in regards to the Hammerhead vs. the Mako, I'm with sinosleep. Getting from point A to point B in the most fun manner possible is the most important, and the Hammerhead wins at that.
#38
Posté 27 septembre 2010 - 08:17
PARAGON87 wrote...
I really thought the Mako was good, never had really any compliants; then this glitch happened to me on Ilos.
Wow I had no idea a bug like that in the game.
Been playing Mass Effect 1 again the last few nights and minus a few plants you go to later in the game was not to bad. I think what I like is it can take some damage. Then again you do get a hud telling you the how its shields and armour are. I do not know if we had a hud on the hammerhead if it would matter. To ME though driveing the mako over insane mountains is no differnt then playing frogger with the hammerhead.
It may be because I had not played in awhile but I have been haveing fun playing with the mako again. Even got back into the groove of hitting targets on the move.
#39
Posté 27 septembre 2010 - 08:20
Kavadas wrote...
Merlin 47 wrote...
Percentage wise, I attribute it to this ratio: 75% planet exploration, 25% Mako. Heck, I'd even consider going up to 85%/15% respectively.
There's absolutely no reason people should be closing in on mobs
But but it was fun to run over the geth with the mako sometimes. Beep beep out of my way
#40
Posté 27 septembre 2010 - 08:52
Ghostano wrote...
Kavadas wrote...
Merlin 47 wrote...
Percentage wise, I attribute it to this ratio: 75% planet exploration, 25% Mako. Heck, I'd even consider going up to 85%/15% respectively.
There's absolutely no reason people should be closing in on mobs
But but it was fun to run over the geth with the mako sometimes. Beep beep out of my way
Exactly! Husk soccer was fun!
#41
Posté 27 septembre 2010 - 08:55
#42
Guest_NewMessageN00b_*
Posté 27 septembre 2010 - 09:01
Guest_NewMessageN00b_*
#43
Posté 27 septembre 2010 - 09:02
sinosleep wrote...
...the fail-head as you call it [is] FAR better at getting you from point a to point b, which really, should kinda be priority number 1 on a vehicle.
Not technically true, actually.
The Fail-head is incapable of operating in any environment lacking an atmosphere because it uses turbine engines to generate it's lift. By contrast, all the Mako needs to propel itself is gravity and terrestial soil.
Secondly, it's engines eventually fail in cold temperatures (doesn't even have to be absolute zero).
Mako requires no atmosphere of any kind to operate nor is it affected by cold temperatures (which is the climatological majority of most celestial bodies).
Fail-head is pretty ****ty all around.
Modifié par Kavadas, 27 septembre 2010 - 09:04 .
#44
Posté 27 septembre 2010 - 09:05
Modifié par sinosleep, 27 septembre 2010 - 09:06 .
#45
Posté 27 septembre 2010 - 09:06
sinosleep wrote...
I'm not talking about the lore, I'm talking about the game play.
So am I.
#46
Posté 27 septembre 2010 - 09:07
Modifié par sinosleep, 27 septembre 2010 - 09:08 .
#47
Posté 27 septembre 2010 - 09:12
#48
Posté 27 septembre 2010 - 09:15
#49
Posté 27 septembre 2010 - 09:19
I would like a mission in ME3 were you can chose between the mako and the hamerhead and the other vehicle is borded by the split off team members. In this mission, I would like there to be a paragon / renegade decision to be made based on what you decide to destroy with the vehicle in the mission.
IDK, like on Vermire, were you took out the AA towers, but maybe if you chose the hammerhead, you could avoid them for a time sensitive reason and tell Joker, "sorry, I dont have time to take out the AA towers, Im in a hurry" for some renegade points.
Or chose to drive the mako, take out the AA towers making it safe for the Normandy to approach, netting some sweet paragon points.
#50
Posté 27 septembre 2010 - 09:20





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