The Mako was fine. As others have said in this thread, the true problem was the terrain, which looked like a bunch of procedural poly maps generated in Bryce3D. The story missions, and Bring Down The Sky, were all perfectly fine because they were built around the Mako. Amazingly, the vast majority of the Uncharted Worlds
weren't, even though that was still the primary mode of getting around on them. They should have left the Mako in and spent the time they wasted on the Hammerhead on better Mako-centric level design.
The ability to get in and out of the vehicle is another huge plus when it comes to the Mako, as well as the lack of stupid loading transitions between sections. Get out of the Mako any time, walk over to anything you want, get back in any time. Drop out and engage targets on foot if you like. I won't even get into the Hammerhead's lack of durability or an actual rotating turret, which has already been widely lamented.
All in all, the
game design of the vehicle sections in ME1 was far superior, even if the
level design generally sucked.
Modifié par Sable Phoenix, 27 septembre 2010 - 10:58 .