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Was the Mako really that bad, or was it bad planet design?


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#151
mrmike_1949

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Sinosleep - you so missed/ignored the points that I don't even know what to say. Except, maybe "Go back to sleep!"

#152
sinosleep

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Get your reading comprehension checked, I acknowledged and responded to every "point" you made.


mrmike_1949 wrote...

You must be playing a different game than me - the HH can NOT "go anywhere", it has pre-designed "tracks" laid out for it! Try putting the HH on some of the tougher mountains of the ME1 worlds, and it would be IMPOSSIBLE for the HH to make it up those slopes, it can NOT drive up steep slopes.

The HH is a mini arcade game, while the Mako was integrated into the game play. Yes, lots of the terrain sucked big time, terrain design was the big problem for the Mako, but in the Mako, you could : EXIT the vehicle anywhere, SAVE a game anytime, DRIVE anywhere (even if it was extremely difflecult, it wasn't impossible like the HH), SEE the enemies on radar, SURVIVE being hit during a battle!!!!!!!! None of which you can do in theHH


Another person making another silly comparison. Whether or not the hammer head could perform well in ME 1 levels has no bearing on this conversation whatsoever because IT DOESN'T HAVE TO. The HH can go anywhere in the game that it's required to go with no problems precisely because as you said it has pre-designed "tracks" laid out for it! That's good game design, making a vehicle that has a hard time travelling on the planets on which it's meant to travel is BAD game design. The mako regularly had a hard time travelling on the levels it was supposedly designed to travel on, that's bad game design.

As for exiting any where, it serves no purpose in ME 2 so it's irrelevant. Getting bonus XP out of the vehicle is no longer a gameplay feature so waht would be the point? Can't drive any where? You can drive to exactly where you need to go, which is all it needs to do. There is no resource that is harder to grab than any other due to it being a pain in the ass to simply get from point a to point b, it's seamless. Seeing enemies on the radar doesn't much matter when they are out in the open on maps that everyone agrees are smaller.



Now color coded for reponse matching! I didn't bother replying to surviving being hit since clearly that's an exageration that's not worthy of a response. It's no where near as sturdy as the Mako, but lets not pretend one hit destroys it.

p.s. I actually did miss a point, saving mid mission. Considering how short HH missions are other than the big Geth Battle is it even necessary? 

Modifié par sinosleep, 29 septembre 2010 - 11:56 .


#153
wizardryforever

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mrmike_1949 wrote...

wizardryforever wrote...

mrmike_1949 wrote...

*snip*


1)Everything you listed is only a flaw because the Hammerhead was added into the game after release.  2)The Hammerhead could climb slopes, provided said slope was relatively smooth (the Mako is not better in this) but 3)Bioware realized that climbing slopes is one of the main reasons people hated the Mako in ME1, so they took it out.  As for not being able to get out, save, or see stats while in the Hammerhead, it's only because the Hammerhead is DLC, not part of the main game.  4)I guarantee that if they implement the Hammerhead in ME3 (I hope they do), those issues will be fixed.  Those issues have nothing to do with the vehicle itself, but how the game functions while the characters are inside it.

5)Not being able to take a hit is only a flaw if you don't know how to strafe in combat.  It is ridiculously easy to simply avoid incoming fire in the Hammerhead, meaning low armor means nothing.  The only place I had trouble avoiding fire was the end of the Geth mission, with two Collosi, a Prime, and a Destroyer all shooting at once.  I doubt the Mako would have fared much better in that situation, 6)especially since retreat is quite difficult in the Mako.


1) Is that known fact or opinion? My opinion is that the HH was kept OUT of the main game because it was not ready for prime time!
2) Wrong, just plain wrong. The mako can climb slopes that leave the HH sliding backwards down the slope!
3) Yeah, but they overreacted
4) Bet money?
5) Counting on NEVER getting hit is not a smart way to play any game
6) just drive backwards! easy to retreat; when I was shooting Primes with the Mako that was my technique: forward, shoot, retreat behind corner while Primes blast went past

1) So you're telling me that Bioware is that incompetent?  Really, that's your argument?  They took out the vehicle sections because people complained loudly about them.  Then people complained that they were gone.  Then people complained that the vehicle Bioware added wasn't what they wanted.  People complain over absolutely everything.
2) Have you discovered the boost button?  It makes the Hammerhead at least three times faster than the Mako, more momentum = ability to tackle slopes, especially since there is no limit to how long you can boost.
3) Adding slopes back into the game would be a huge mistake, don't know why you're debating this.
4) I'd be willing to bet $100 that they will indeed fix being able to save, get out of, and have a HUD while in the Hammerhead in ME3.
5) It's perfectly viable considering how laughably easy it is to avoid fire while in the Hammerhead, even on the highest difficulty.  Besides, it still takes several shots to kill you, even on the highest difficulty.
6) Driving backwards works fine until you run into one of those impassable mountains.  Regardless, the Hammerhead has so many more options in this regard it's just silly to compare the two.

Anything else?

#154
mrmike_1949

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sinosleep wrote...

Get your reading comprehension checked, I acknowledged and responded to every "point" you made.


mrmike_1949 wrote...

You must be playing a different game than me - the HH can NOT "go anywhere", it has pre-designed "tracks" laid out for it! Try putting the HH on some of the tougher mountains of the ME1 worlds, and it would be IMPOSSIBLE for the HH to make it up those slopes, it can NOT drive up steep slopes.

The HH is a mini arcade game, while the Mako was integrated into the game play. Yes, lots of the terrain sucked big time, terrain design was the big problem for the Mako, but in the Mako, you could : EXIT the vehicle anywhere, SAVE a game anytime, DRIVE anywhere (even if it was extremely difflecult, it wasn't impossible like the HH), SEE the enemies on radar, SURVIVE being hit during a battle!!!!!!!! None of which you can do in theHH


Another person making another silly comparison. Whether or not the hammer head could perform well in ME 1 levels has no bearing on this conversation whatsoever because IT DOESN'T HAVE TO. The HH can go anywhere in the game that it's required to go with no problems precisely because as you said it has pre-designed "tracks" laid out for it! That's good game design, making a vehicle that has a hard time travelling on the planets on which it's meant to travel is BAD game design. The mako regularly had a hard time travelling on the levels it was supposedly designed to travel on, that's bad game design.

As for exiting any where, it serves no purpose in ME 2 so it's irrelevant. Getting bonus XP out of the vehicle is no longer a gameplay feature so waht would be the point? Can't drive any where? You can drive to exactly where you need to go, which is all it needs to do. There is no resource that is harder to grab than any other due to it being a pain in the ass to simply get from point a to point b, it's seamless. Seeing enemies on the radar doesn't much matter when they are out in the open on maps that everyone agrees are smaller.



Now color coded for reponse matching! I didn't bother replying to surviving being hit since clearly that's an exageration that's not worthy of a response. It's no where near as sturdy as the Mako, but lets not pretend one hit destroys it.

p.s. I actually did miss a point, saving mid mission. Considering how short HH missions are other than the big Geth Battle is it even necessary? 


This is getting to be a real wall of text, but anyway:

Yes, there are track laid out, and YOU CAN NOT GET OFF THESE TRACKS! No shortcuts to anyplace! Your original statement (not quoted here) was just plain wrong. Another point - someone at BW had to spend a lot of time designing and laying out those HH tracks, effort that I think might have been better spent elsewhere on game!! The ME1 planets were obviously computer generated (except for main missions and BDtS) - some time spent tweaking the landscape generation routine would have been better use of programmer time than starting over with HH and doing "tracks" (PS = don't use this yellow color in future - can barely read it in "quote reply" mode - white background)

Not being able to exit and scout or snipe breaks the immersion of the game. The HH is a pure arcade mini game, almost seperate from ME2. And whether you get XP bonus or not, sometimes it's easier/better to walk up on enemies

Seamless - no , seems less to me. Driving on a track to EXACTLY where you need to go is just plain boring - what if I want to come up on the enemy from the South instead of the North? I can't with HH. Scout them out first - impossible with HH. Again - it plays just like an arcade scroller.  In ME1, most of the Mako mission time was driving to caches of minerals and  "stuff" for extra XP, you did NOT need to do it, only go to the mission point, which was on the map. And while the landscape truly did suck on many worlds (the original point of this thread), you could almost always find a "relatively" simple path to your objective

Not seeing enemies on radar may not be needed with HH (I disagree) due to smaller maps, but it is always nice to have to plan out attack. But since you can only drive in 1 way, you can't really do any planning anyway. And the smaller maps is another negative point for  the HH

Yeah, 1hit is generally an exeragation (except for the shielded Geth Cannon, which IS a 1 shot kill), but surviving 2 or 3 hits is not a sure thing

And the missions ARE long enough, and enough of a pain in the posterior to drive some areas, that I WANT A SAVE FUNCTION!!!! And so do a lot of people

Modifié par mrmike_1949, 30 septembre 2010 - 01:09 .


#155
mrmike_1949

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wizardryforever wrote...

mrmike_1949 wrote...

wizardryforever wrote...

mrmike_1949 wrote...

*snip*


1)Everything you listed is only a flaw because the Hammerhead was added into the game after release.  2)The Hammerhead could climb slopes, provided said slope was relatively smooth (the Mako is not better in this) but 3)Bioware realized that climbing slopes is one of the main reasons people hated the Mako in ME1, so they took it out.  As for not being able to get out, save, or see stats while in the Hammerhead, it's only because the Hammerhead is DLC, not part of the main game.  4)I guarantee that if they implement the Hammerhead in ME3 (I hope they do), those issues will be fixed.  Those issues have nothing to do with the vehicle itself, but how the game functions while the characters are inside it.

5)Not being able to take a hit is only a flaw if you don't know how to strafe in combat.  It is ridiculously easy to simply avoid incoming fire in the Hammerhead, meaning low armor means nothing.  The only place I had trouble avoiding fire was the end of the Geth mission, with two Collosi, a Prime, and a Destroyer all shooting at once.  I doubt the Mako would have fared much better in that situation, 6)especially since retreat is quite difficult in the Mako.


1) Is that known fact or opinion? My opinion is that the HH was kept OUT of the main game because it was not ready for prime time!
2) Wrong, just plain wrong. The mako can climb slopes that leave the HH sliding backwards down the slope!
3) Yeah, but they overreacted
4) Bet money?
5) Counting on NEVER getting hit is not a smart way to play any game
6) just drive backwards! easy to retreat; when I was shooting Primes with the Mako that was my technique: forward, shoot, retreat behind corner while Primes blast went past

1) So you're telling me that Bioware is that incompetent?  Really, that's your argument?  They took out the vehicle sections because people complained loudly about them.  Then people complained that they were gone.  Then people complained that the vehicle Bioware added wasn't what they wanted.  People complain over absolutely everything.
2) Have you discovered the boost button?  It makes the Hammerhead at least three times faster than the Mako, more momentum = ability to tackle slopes, especially since there is no limit to how long you can boost.
3) Adding slopes back into the game would be a huge mistake, don't know why you're debating this.
4) I'd be willing to bet $100 that they will indeed fix being able to save, get out of, and have a HUD while in the Hammerhead in ME3.
5) It's perfectly viable considering how laughably easy it is to avoid fire while in the Hammerhead, even on the highest difficulty.  Besides, it still takes several shots to kill you, even on the highest difficulty.
6) Driving backwards works fine until you run into one of those impassable mountains.  Regardless, the Hammerhead has so many more options in this regard it's just silly to compare the two.

Anything else?

1) Biowares competence can be "questionable" at times, most surely it is "uneven". But my question was whether your statement was an opinion or a fact??
2) HH still does NOT go up slopes that Mako could handle; you can find a few slopes off the HH 'tracks' to test this on.
3) Slopes, Not vertical mountains, that was the screw up in ME1, nearly vertical slopes. Limit slopes to 45 degrees
4) How about $20 bet??  We'll both send money to neutral 3rd party (maybe a mod, or ??)
5) More power to you, but lots of people, incl me, have died lots in the HH; there are tons of complaints about it's lack of armor and warning system. And if Bioware does improve the HH for ME3, I expect to see more enemies surrounding you so that your tactic doesn't work as well. Can you duck if someone is shooting from front and back???
6) Only back up around 1 corner, not the whole planet: back, wait, foward, shoot, back, repeat until Prime is dead. Don't remeber seeing a similar situation in ME2/HH

#156
sinosleep

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mrmike_1949 wrote...


This is getting to be a real wall of text, but anyway:

[color=rgb(255, 255, 0)Yes, there are track laid out, and YOU CAN NOT GET OFF THESE TRACKS! No shortcuts to anyplace! Your original statement (not quoted here) was just plain wrong. Another point - someone at BW had to spend a lot of time designing and laying out those HH tracks, effort that I think might have been better spent elsewhere on game!! The ME1 planets were obviously computer generated (except for main missions and BDtS) - some time spent tweaking the landscape generation routine would have been better use of programmer time than starting over with HH and doing "tracks" (PS = don't use this yellow color in future - can barely read it in "quote reply" mode - white background)[/color]


You don't need short cuts (the HH is fast, and you admit the maps are small) and you don't need to get off the tracks for any reason whatsoever. Unlike in ME 1 where if you wanted to collect minerals and artifacts you WERE forced into horrid terrain the Mako had a tough time dealing with, in ME 2 EVERYTHING you need is located right on those tracks. Your complaining about not having a function that's entirely unnecessary and then to make things worse speculating about what could have possibly been done with the time spent on said tracks.


Not being able to exit and scout or snipe breaks the immersion of the game. The HH is a pure arcade mini game, almost seperate from ME2. And whether you get XP bonus or not, sometimes it's easier/better to walk up on enemies



Not being able to scout breaks the immersion? 

Seamless - no , seems less to me. Driving on a track to EXACTLY where you need to go is just plain boring - what if I want to come up on the enemy from the South instead of the North? I can't with HH. Scout them out first - impossible with HH. Again - it plays just like an arcade scroller.  In ME1, most of the Mako mission time was driving to caches of minerals and  "stuff" for extra XP, you did NOT need to do it, only go to the mission point, which was on the map. And while the landscape truly did suck on many worlds (the original point of this thread), you could almost always find a "relatively" simple path to your objective


Except that unlike the wanting to get off the tracks for the heck of it, you actually have a reason to traverse that rough terrain. It's not a requirement, but the game gives you solid reasons, artifcats, minerals, those are tangible reaons to want to go over that terrain. What you've listed for reasons to get off the track aren't.

Not seeing enemies on radar may not be needed with HH (I disagree) due to smaller maps, but it is always nice to have to plan out attack. But since you can only drive in 1 way, you can't really do any planning anyway. And the smaller maps is another negative point for  the HH



Call it a negative point all you want it still helps my case. It's not like you are getting sniped for 1000 meters away by enemies you can't see where radar would be a help. You are getting attacked by enemies on mostly flat land you can see from a mile away on small maps.

Yeah, 1hit is generally an exeragation (except for the shielded Geth Cannon, which IS a 1 shot kill), but surviving 2 or 3 hits is not a sure thing

And the missions ARE long enough, and enough of a pain in the posterior to drive some areas, that I WANT A SAVE FUNCTION!!!! And so do a lot of people


How can you complain that the missions are long enough to require save points while at the same time complaining about how small the maps are? 

The only mission that really could use a save point some where is the artifact mission with all the geth. Every other mission is either broken up into sections (overlord) or has enemies that are either nonexistant or that you don't even have to fight at all since you can just breeze right by them (any mission with turrets) .

Modifié par sinosleep, 30 septembre 2010 - 01:29 .


#157
mrmike_1949

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[quote]sinosleep wrote...


You don't need short cuts (the HH is fast, and you admit the maps are small) and you don't need to get off the tracks for any reason whatsoever. Unlike in ME 1 where if you wanted to collect minerals and artifacts you WERE forced into horrid terrain the Mako had a tough time dealing with, in ME 2 EVERYTHING you need is located right on those tracks. Your complaining about not having a function that's entirely unnecessary and then to make things worse speculating about what could have possibly been done with the time spent on said tracks.

WANT to get off the track! I want to sneak arounfd the hill to peak at the enemy forces. I want to have the option to just snipe. I feel deprived and constricted being stuck in the HH.

Think about how much time was spent developing the HH (to the sad point it is developed), and how that time could have been better spent

[quote]Not being able to exit and scout or snipe breaks the immersion of the game. The HH is a pure arcade mini game, almost seperate from ME2. And whether you get XP bonus or not, sometimes it's easier/better to walk up on enemies[/quote] Not being able to scout breaks the immersion? 

Absolutely! It makes the game LESS realistic.
[quote][/quote]Except that unlike the wanting to get off the tracks for the heck of it, you actually have a reason to traverse that rough terrain. It's not a requirement, but the game gives you solid reasons, artifcats, minerals, those are tangible reaons to want to go over that terrain. What you've listed for reasons to get off the track aren't.

Tangible, but surely 'skippable' if you didn't like the Mako that much. I liked it and collected everything, but no one needs to. For reasons to get off track, see above, plus: I don't like being on a track
[quote]Not seeing enemies on radar may not be needed with HH (I disagree) due to smaller maps, but it is always nice to have to plan out attack. But since you can only drive in 1 way, you can't really do any planning anyway. And the smaller maps is another negative point for  the HH[/quote] Call it a negative point all you want it still helps my case. It's not like you are getting sniped for 1000 meters away by enemies you can't see where radar would be a help. You are getting attacked by enemies on mostly flat land you can see from a mile away on small maps.

I don't know about you, but my screen isn't 3D, no depth of field. I'd like to know the layout of the enemy better than I can see just looking at them on (regular) screen.

And the missions ARE long enough, and enough of a pain in the posterior to drive some areas, that I WANT A SAVE FUNCTION!!!! And so do a lot of people
[/quote]

How can you complain that the missions are long enough to require save points while at the same time complaining about how small the maps are? 

Easy, I just did it!!! Not all missions are the same, and while the maps are smaller than an ME1 world, they can still be extremely time consuming to drive over and fight thru.

The only mission that really could use a save point some where is the artifact mission with all the geth. Every other mission is either broken up into sections (overlord) or has enemies that are either nonexistant or that you don't even have to fight at all since you can just breeze right by them (any mission with turrets) .
[/quote]

But if I could save one mission, should be able to save anywhere/anytime; and you admit that the artifact mission needs a save!?! btw - I skipped that mission just because it was such a pain in the **** with no saving

#158
sinosleep

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mrmike_1949 wrote...

But if I could save one mission, should be able to save anywhere/anytime; and you admit that the artifact mission needs a save!?! btw - I skipped that mission just because it was such a pain in the **** with no saving


Well yeah I admitted to it, cause if I'm proven wrong or if I agree with something (even if it hurts my own overall argument) I'm going to admit to it. Ask SWN32, I basically got schooled to some shotgun information I wasn't aware of in one of my own comparison vids and as soon as I verified that he was right I owned up to it, put it on my channel and his own, and the forums. I'm not one of these guys that's going to stick to my story regardless of how wrong I am.

I absolutely agree that the ability to save in the missions SHOULD be there, I just don't think it's necessary in the vast majority of HH missions so I can let that problem slide.

#159
mrmike_1949

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Sinosleep



you may not need/want to save all the time, but others do, like me. I had a hard time in one of the first HH missions where there was a bunch of running leaps up a ramp across a river/valley/lava. Had to do this about a half dozen times, and it took me awhile. I tend to Quicksave every few minutes, whether I need to or not, in case of dying OR crashing (PC, not HH)

#160
jfkgoblue

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no, it was the mako, mapping both aiming and driving to the left stick was not good

#161
wizardryforever

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mrmike_1949 wrote...

1) Biowares competence can be "questionable" at times, most surely it is "uneven". But my question was whether your statement was an opinion or a fact??
2) HH still does NOT go up slopes that Mako could handle; you can find a few slopes off the HH 'tracks' to test this on.
3) Slopes, Not vertical mountains, that was the screw up in ME1, nearly vertical slopes. Limit slopes to 45 degrees
4) How about $20 bet??  We'll both send money to neutral 3rd party (maybe a mod, or ??)
5) More power to you, but lots of people, incl me, have died lots in the HH; there are tons of complaints about it's lack of armor and warning system. And if Bioware does improve the HH for ME3, I expect to see more enemies surrounding you so that your tactic doesn't work as well. Can you duck if someone is shooting from front and back???
6) Only back up around 1 corner, not the whole planet: back, wait, foward, shoot, back, repeat until Prime is dead. Don't remeber seeing a similar situation in ME2/HH

1) I don't have any hard data, if that's what you're asking.  But I would be VERY surprised if there was another reason for it, about as surprised as I would be if I spontaneously combusted right now.
2)  Sure it can, just make sure the Hammerhead is pointed up the slope, boost, then it's LIFTOFF!!
3)  Fairly gentle slopes like you describe would be fine, but you just killed your #2
4) I was mostly being facetious, since I don't have that kind of money to spare.  But I am certain enough to bet that much if I did.
5) There's a vid on YouTube showing how to use the Hammerhead on Insanity during the Geth mission.  The guy playing never gets past the "smoking" stage, and gets through just fine.  Really, it's all a matter of strafing, boosting, and jumping your way out of enemy fire.  Watch it, you'll see.  If you're surrounded by enemies somehow, the best thing to do is jump, and land outside the ring.  Or you could mow down the weakest link in the chain by running them over, though this will damage the vehicle.
6) I remember well how to dodge with the Mako.  I had to learn to survive.  That doesn't mean it was easy, and there were only a select few ways to do it.  The Hammerhead has many more options in that department.

Modifié par wizardryforever, 30 septembre 2010 - 04:32 .


#162
Kavadas

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sinosleep wrote...

It's no where near as sturdy as the Mako, but lets not pretend one hit destroys it.


One hit pretty much destroys it.  Load up the map with all of the Geth colossi on it, part of the Firewalker missions.

Find yourself a lone Geth trooper and approach it.  On hardcore the Hammerhead is destroyed in less than one second.

By a ****ing assault rifle.

#163
sinosleep

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delete

Modifié par sinosleep, 30 septembre 2010 - 04:55 .


#164
Louis_Cypher

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mrmike_1949 wrote...

You must be playing a different game than me - the HH can NOT "go anywhere", it has pre-designed "tracks" laid out for it! Try putting the HH on some of the tougher mountains of the ME1 worlds, and it would be IMPOSSIBLE for the HH to make it up those slopes, it can NOT drive up steep slopes.

I promised myself I wouldn't get involved, but this is an important misconception to correct.

The linear rails are a level design issue, not an inherent feature of the Hammerhead.  There are linear levels for the Mako (just about every story mission), and you could design an branched path or open world for the HH.  You could probably even procedurally generate maps, as long as you design your algorithm to generate gentle slopes and/or relatively small cliffs, instead of the OMGMOUNTAINSEVERYWHERE seen in ME1.

#165
Milana_Saros

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Planet design, hands down. Mako was indeed a lot of fun when there weren't that many straight up walls or sharp corners that sent you flying down a cliff side without having any control of it. I like the Hammerhead far less. Is it supposed to be hard to get past a river of lava when you can basically fly over it?



Oh and getting a direct hit with the Mako cannon was hilarious. Geth flying all over the place.

#166
Axeface

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The Mako was FANTASTIC and fun.

Sometimes it was just tedious trying to reach that pain in the ass mountain peak.



Bring it back with more varied planet design to make it less tedious.

#167
Silver

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I would rather want the Mako back than having to put up with the Hammerhead again in ME3.
The Hammerhead does not really pack a punch with its missiles, where the Mako could kill a rocket-drone with one mass accelerated slug.

Also, the Mako felt more like an attack vehicle because it was heavily  armored, at least when you look at the stark contrast between the Mako's armor and the Hammeheads.
The HH can be killed by just a few small rockets launched from portable Launchers. Even with the advanced technology the rockets most likely have, thats just ridiculous.

Sure, i'm not blind to the Mako's faults, but some of them are because of bad terrain design, aside from the ability to make really sharp turns (though one could explain that this is accomplished by turning the left and right wheels in opposite directions, like the tracks on a "real" tank).

Modifié par silverhammer08, 30 septembre 2010 - 01:24 .


#168
DRSH

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Why not have missions with both the Hammerhead and Mako in ME3 :P... a guy can dream... can't he?

#169
brfritos

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sinosleep wrote...

Except that the dreadful hammerhead actually completely nailed most of the big issues with the mako. People complained about having to scale mountains in a dreadfully slow wheeled vehicle that had ridiculous reactions to the physics engine. Hammerhead is a fast hovercraft (look at that two birds with one stone, no stupid physics and the vehicle is fast) that is used in relatively flat levels where anything resembling mountain scaling is easily handled by simply jumping. If you want to take issue with the combat that's fine, but sometimes it really seems like you take issue with ME 2 simply to take issue with ME 2.


Sure, but don't park the HH in front of a Colossus or Armature to shot like the Mako do.
Common, a simple geth trooper own the HH with a geth assault rifle, a weapon that doesn't do much damage against armor! :innocent:

Seriously, I can understand disliking the Mako, but stating "the HH nailed him in every way" isn't too much? :unsure:

Both have some issues, but I hope Bioware still give us some APC vehicle to use in ME3.

PS: You're trolling too much. LOL

#170
sinosleep

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brfritos wrote...

Sure, but don't park the HH in front of a Colossus or Armature to shot like the Mako do.
Common, a simple geth trooper own the HH with a geth assault rifle, a weapon that doesn't do much damage against armor! :innocent:

Seriously, I can understand disliking the Mako, but stating "the HH nailed him in every way" isn't too much? :unsure:

Both have some issues, but I hope Bioware still give us some APC vehicle to use in ME3.

PS: You're trolling too much. LOL


No, you can't park yourself in front of it, but you can actually sit on top of a Colossus or boot it off the map with a turbo boost.



And what part of

sinosleep wrote...

Except that the dreadful hammerhead actually completely nailed most of the big issues with the mako. People complained about having to scale mountains in a dreadfully slow wheeled vehicle that had ridiculous reactions to the physics engine. Hammerhead is a fast hovercraft (look at that two birds with one stone, no stupid physics and the vehicle is fast) that is used in relatively flat levels where anything resembling mountain scaling is easily handled by simply jumping. If you want to take issue with the combat that's fine, but sometimes it really seems like you take issue with ME 2 simply to take issue with ME 2.


Did you not understand? Nothing that I said the HH outclasses the Mako in isn't true, and the bolded kinda runs counter to the entirety of your post.

And accusing me of trolling? LOL, that's rich.

Modifié par sinosleep, 30 septembre 2010 - 11:48 .


#171
hamtyl07

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im simply gonna say compared to the hammerhead the mako sucked sure the hammerhead has its flaws but you did not have to sit frozen for 10 min and wait for a repair cycle with the hammerhead as you did with the mako

#172
brfritos

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sinosleep wrote...

brfritos wrote...

Sure, but don't park the HH in front of a Colossus or Armature to shot like the Mako do.
Common, a simple geth trooper own the HH with a geth assault rifle, a weapon that doesn't do much damage against armor! :innocent:

Seriously, I can understand disliking the Mako, but stating "the HH nailed him in every way" isn't too much? :unsure:

Both have some issues, but I hope Bioware still give us some APC vehicle to use in ME3.

PS: You're trolling too much. LOL


No, you can't park yourself in front of it, but you can actually sit on top of a Colossus or boot it off the map with a turbo boost.



And accusing me of trolling? LOL, that's rich.


You see, the Mako was a multi purpose vehicle with uses that the HH can't even match! LOL

Now I'M trolling. :P

But I didn't said the the Mako was perfect it has some big problems, but the HH isn't much better either.
In terms of gameplay the two vehicles left something to be desired, that's my point.

#173
sinosleep

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I give up. If you can read that quote three times and not figure out that I've left room to complain about it's combat capabilities than clearly english isn't your first language.

HH handles better.

Handling should be priority one on a vehicle.

The combat leaves something to be desired.

That simple enough for you?

I never said it was perfect, I said it nailed the Mako's biggest faults, which it did considering handling and speed were the Mako's biggest fault.

Modifié par sinosleep, 01 octobre 2010 - 12:13 .


#174
i love lamp x3

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i thought the mako handled fine, on 360 at least. it's the horrible terrain. the terrain was annoying and really boring. sometimes when you could see a star in the sky or like on the moon you could see earth, that's cool. but not enough to keep me entertained while i repeated the same 3 different mini-missions that are on every side planet.

#175
XavierHollywood

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forgive me if im bringing up stuff that has already been stated but im not about to read through all the pages of this thread.

So here is my story, I played ME1 to death, played ME2 to death, life was good.  I bought the new Xbox slim to get on live (couldnt with my previous xbox) and play the ME2 DLCs, and while transporting my data over my gamertag became corrupted.  Long story short i lost everything.

So instead of whining and ****ing i thought it would be a good time to reconnect with ME1 since it had been a long time since i had played it, and I basically had no choice anyway since i wanted my Shepard back.

Once i fired up the Mako's engine again for the first time in forever, it brought back all my old memories I had had with it....GOOD MEMORIES!  To be perfectly honest, ive played ME1 more times then i can count and never NEVER have i had any trouble with the Mako.  I really dont understand at all what the issue with it is.  Everywhere ive wanted to get to, ive gotten to with little to no difficulty.  I mean, are all you guys that hate it trying to scale 90 degree mountains all the time and cursing it out because you cant?

The Mako segments I loved.  More planet variety would have made it much better but it really does amaze me all the people that hated it, because i constantly find myself scratching my head wondering what the heck is wrong with the Mako.  As far as im concerned that little thing is a  rugged BEAST.  Sure it could definitely be improved (what cant?) but i really dont feel it deserves the hate it gets at all.