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Was the Mako really that bad, or was it bad planet design?


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#201
only1sgop

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Hadark wrote...

Icinix wrote...

XavierHollywood wrote...

forgive me if im bringing up stuff that has already been stated but im not about to read through all the pages of this thread.

So here is my story, I played ME1 to death, played ME2 to death, life was good.  I bought the new Xbox slim to get on live (couldnt with my previous xbox) and play the ME2 DLCs, and while transporting my data over my gamertag became corrupted.  Long story short i lost everything.

So instead of whining and ****ing i thought it would be a good time to reconnect with ME1 since it had been a long time since i had played it, and I basically had no choice anyway since i wanted my Shepard back.

Once i fired up the Mako's engine again for the first time in forever, it brought back all my old memories I had had with it....GOOD MEMORIES!  To be perfectly honest, ive played ME1 more times then i can count and never NEVER have i had any trouble with the Mako.  I really dont understand at all what the issue with it is.  Everywhere ive wanted to get to, ive gotten to with little to no difficulty.  I mean, are all you guys that hate it trying to scale 90 degree mountains all the time and cursing it out because you cant?

The Mako segments I loved.  More planet variety would have made it much better but it really does amaze me all the people that hated it, because i constantly find myself scratching my head wondering what the heck is wrong with the Mako.  As far as im concerned that little thing is a  rugged BEAST.  Sure it could definitely be improved (what cant?) but i really dont feel it deserves the hate it gets at all.


Agreed.  A couple of days before ME2 came out, I sat down and played almost non stop through Mass Effect 1 and I did EVERYTHING.  Went through every planet and grabbed every mineral / thresher maw / base etc.  And I didn't have a single problem.   I really loved the Mako, particularly those moments on snow planets with the wind cursing through and the hazy distant sun.  Great moments and hate that they are now gone...

But I doubt we'll see it ever again.

I'm still hanging out for a big old style open world and a Mako DLC.

I too will agree,  I can't imagine the number of people who cried about not being able to go over steep mountains?  out of this number of people i wonder how many bothered to notice the nice incline path just to the side.  It was called at least once that driving the mako was a mini game so i assume that the maps were like the puzzle (very easy puzzle).  Still though i never had any problems and thought it was fun.



You really can scale vertical walls seriously, you have to get enough speed and go diagonally. Just don't go too fast to where you will fly off if you hit a bump going sideways. I seriously believe most of the gamers who complained bad about the Mako, had trouble driving up the mountains & hills and had trouble grasping the driving physics of the game.

#202
SarEnyaDor

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I loved the Mako, I even enjoyed the climbing of impossibly straight up and down cliffs on it, holding my breath going "I think I can, I think I can..." and then tumbling to my doom. ;) Ahh, good times.



At least it could take a licking and keep on ticking, unlike my frogger-esque Hammerhead that can only hover over solid ground. *sigh*

#203
idoless24

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Captain_Obvious_au wrote...

So I'm playing ME1 and whilst driving around in the Mako, all of the old negatives float up as I'm bouncing down the side of a moutain after spending the last 10 minutes trying to get up it in vain.

But I then start thinking, whilst driving along a more-or-less flat section 'hang on, the Mako is actually a lot of fun to drive. Maybe it's not the Mako that was the problem, but the planet design?' I'm wondering what everyone else thinks - was the Mako undone by poor terrain design, or was it just a bad vehicle?


I agree, I had fun with the Mako though the planet designs were a bit repetitive. The mining in ME2 was extremely tedious..I say bring back the Mako with more diverse planets! Image IPB

#204
Trapper_920

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idoless24 wrote...

Captain_Obvious_au wrote...

So I'm playing ME1 and whilst driving around in the Mako, all of the old negatives float up as I'm bouncing down the side of a moutain after spending the last 10 minutes trying to get up it in vain.

But I then start thinking, whilst driving along a more-or-less flat section 'hang on, the Mako is actually a lot of fun to drive. Maybe it's not the Mako that was the problem, but the planet design?' I'm wondering what everyone else thinks - was the Mako undone by poor terrain design, or was it just a bad vehicle?


I agree, I had fun with the Mako though the planet designs were a bit repetitive. The mining in ME2 was extremely tedious..I say bring back the Mako with more diverse planets! Image IPB


I couldn't agree more with you!

#205
Terror_K

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k9medusa wrote...

IMHO, What will be fun:
1) Make the Mako upgradeable, just like the ship / weapons -- shields, guns, etc


Funnily enough the original Mako originally had plans to be upgradeable, with you supposedly being able to upgrade its shields, weapons, armour, speed, colour, etc. but it was scrapped for some reason (time, I'm guessing).

I imagine that if the worlds were on average less mountainous and we had a few akin to Overlord's main hub area (i.e. more polished, alive and varied)  there'd be very few Mako complaints. Ideally ME3 would have a good balanced mix of ME1 style UNC worlds that aren't too steep, ME2 style N7 worlds and Overlord hub style open-yet-alive worlds, IMO.

#206
Lumikki

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SarEnyaDor wrote...

I loved the Mako, I even enjoyed the climbing of impossibly straight up and down cliffs on it, holding my breath going "I think I can, I think I can..." and then tumbling to my doom. ;) Ahh, good times.

At least it could take a licking and keep on ticking, unlike my frogger-esque Hammerhead that can only hover over solid ground. *sigh*

The thing why I liked Mako was because you could feel the terrain under you. Hammerhead just hovers and feels more like some arcade shooting game. When you drived mako the ground affected you driving. Only bad thing was that some planets location where you needed to go was little too impossible.

#207
Miths

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Planet design was bad and The Mako was worse :) - downright terrible in fact, easily the worst vehicle of any kind I remember ever driving in a game (not saying there might not have been a few equally bad examples, but definitely not in recent memory).
It's not that I couldn't control it - after wrestling with it for some time I could maneuver it through the terrain without swearing too frequently and loudly, it's just that the handling felt absolutely dreadful. And I care a great deal about vehicle handling in games, which is also why I prefer to use my Logitech G25 force feedback wheel instead of a gamepad for racing games. And yes, I do realize that the Mako isn't a race car, but it still handles like crap in my opinion :).
 
 

#208
Trapper_920

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Miths wrote...

Planet design was bad and The Mako was worse :) - downright terrible in fact, easily the worst vehicle of any kind I remember ever driving in a game (not saying there might not have been a few equally bad examples, but definitely not in recent memory).
It's not that I couldn't control it - after wrestling with it for some time I could maneuver it through the terrain without swearing too frequently and loudly, it's just that the handling felt absolutely dreadful. And I care a great deal about vehicle handling in games, which is also why I prefer to use my Logitech G25 force feedback wheel instead of a gamepad for racing games. And yes, I do realize that the Mako isn't a race car, but it still handles like crap in my opinion :).
 
 


Learning to drive a Mako wasn't any harder than learning how to drive a warthog.

#209
Gibb_Shepard

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Miths wrote...

Planet design was bad and The Mako was worse :) - downright terrible in fact, easily the worst vehicle of any kind I remember ever driving in a game (not saying there might not have been a few equally bad examples, but definitely not in recent memory).
It's not that I couldn't control it - after wrestling with it for some time I could maneuver it through the terrain without swearing too frequently and loudly, it's just that the handling felt absolutely dreadful. And I care a great deal about vehicle handling in games, which is also why I prefer to use my Logitech G25 force feedback wheel instead of a gamepad for racing games. And yes, I do realize that the Mako isn't a race car, but it still handles like crap in my opinion :).
 
 


But......There's nothing wrong with the controls. It felt no different than the mongoose in halo, in fact the mongoose was actually harder to drive. The mako is the most straight forward and user friendly vehicle i've ever handled. If you can't drive the mako, there is something terribly wrong with your hands.

#210
gotthammer

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Gibb_Shepard wrote...
But......There's nothing wrong with the controls. It felt no different than the mongoose in halo, in fact the mongoose was actually harder to drive. The mako is the most straight forward and user friendly vehicle i've ever handled. If you can't drive the mako, there is something terribly wrong with your hands.

Yeah. The Mako was quite easy to learn. Much easier or simpler than, say, the vehicles in Borderlands, IMHO.

As for the design question:
the planets got real repetitive, esp. if you're a completion-ist, so...more that than the Mako.

the Mako looks 'ok'. looks a bit small when compared to the people who ride in it, tho'. plus there's that clear 'window' thingy at the front (transparent armor? oh well, it has shields anyway :lol: ).

It would have been much nicer if it were customizable, tho'. I'm hoping that in future games, we'll have a choice of multiple platforms (Mako-like, Hammerhead-like, full-on grav tank that can hover, gunship like the Mantis on Omega and Illium, etc.) to pick from and customize them (with visible results, too, I hope: if you, say, up-armor or up-gun a platform, I hope it shows). ^_^

#211
Mr. MannlyMan

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Miths wrote...

Planet design was bad and The Mako was worse :) - downright terrible in fact, easily the worst vehicle of any kind I remember ever driving in a game (not saying there might not have been a few equally bad examples, but definitely not in recent memory).
It's not that I couldn't control it - after wrestling with it for some time I could maneuver it through the terrain without swearing too frequently and loudly, it's just that the handling felt absolutely dreadful. And I care a great deal about vehicle handling in games, which is also why I prefer to use my Logitech G25 force feedback wheel instead of a gamepad for racing games. And yes, I do realize that the Mako isn't a race car, but it still handles like crap in my opinion :).
 
 


I have played all of the Halo games, loved the vehicles in each one, and I have to say that the Mako's handling felt like it was taken right out of that series: a faster, jumpier, more agile, more maneurverable Scorpion tank.

TBH vehicles are always more awkward when you have to drive them over awkward terrain (trying to get to the Prothean sphere on Eletania was like performing surgery). So, really, the planet design was the worst. The Mako... not so much, unless you really think that scrapping a vehicle concept makes more sense than rethinking the environments and tweaking the controls. Of course, the REAL reason why Bioware scrapped it was because the din of dissappointment in its implementation (the actual levels and generic bases recieved more criticism, IIRC) made it seem like the Mako itself was a POS.

I loved that thing, and I don't like the Hammerhead nearly as much (makes me feel like I'm playing Banjo Kazooie: Nuts and Bolts). I'd like the HH more if it didn't rely on contrived, platforming environments so much, but I still think it looks like a Lego toy that my friend's little brother built for show-and-tell.

#212
Guest_Guest12345_*

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I have to agree with whats already been said. The Mako was okay for gameplay. Most of the planets were fun to drive on, the least fun were the High Gravity/High Friction planets where it was impossible to climb up mountain sides.



The textures and world design for the planets was very bland and redundant, so were the side missions on the planets. Ultimately though, the planetary exploration of ME1 made the game world feel bigger and more realistic. ME2 felt entirely claustrophobic and compartmentalized compared to ME1.

#213
Spazmodian

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kstarler wrote...

Spazmodian wrote...

I didn't wait for the shields to recharge once, so I honestly don't understand this complaint.


I can think of one place where I would wait for shields to recharge; Ilos, right before running the gauntlet into the relay.


Why? 

#214
Anglerfish

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I really, really liked the Mako. I did not experience problems, it was an enjoyable challenge when the occasional unassailable peak stood between me and a turian emblem. I liked the worlds too, aesthetically pleasing. I cannot stand the Hammerhead, though, as I liked:
  • the ability to exit the vehicle if ever significantly damaged [rare but still an option I liked to have];
  • being able to save my game while in the vehicle;
  • being able to take geth pulse rifle fire without exploding in 5 seconds;
  • having a weapon that was powerful and didn't rely on the galaxy's worst guided targeting system [I feel like I traded weapons with the geth heavy turrets - they received my kick ass mass accelerator cannon in Overlord, while I ended up with a terrible version of their easily dodged missile launchers that has a sabotaged guidance system];
  • having a challenge when it came to covering terrain on a planet;
The only thing I liked about the Hammerhead is smashing into geth using the afterburners - very, very nice. Unfortunately, it leaves me vulnerable to enemy fire and caused the Hammerhead to sustain a fair amount of damage from the impact, so it is highly impractical. :/

Modifié par Anglerfish, 03 octobre 2010 - 10:59 .


#215
Loerwyn

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I think it's more a case of bad planet design for the Mako. Whilst it was a relatively small area to drive in (Well, for Mass Effect it was a huge area), there wasn't much to do. Yes, you could go and find some things like shuttles or minerals, but that was it and there was little incentive to do so. Combined with how poor some of the planets were in terms of mountainous terrain, it added up to not being worth the time.

#216
Crusherix

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Popular fact: Those hating on the mako don't yet know how to handle it.
Those who ride it with absolute skills and care loves it.

Stop hating on our baby! =)

For the planets.. they surely feel more like a sandbox then "unique" planets but i enjoyed it very mutch still.

Modifié par Crusherix, 03 octobre 2010 - 11:21 .


#217
Anglerfish

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Crusherix wrote...

Popular fact: Those hating on the mako don't yet know how to handle it.
Those who ride it with absolute skills and care loves it.

Stop hating on our baby! =)

Correct assessment. ^^

Modifié par Anglerfish, 03 octobre 2010 - 11:23 .


#218
only1sgop

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Anglerfish wrote...

Crusherix wrote...

Popular fact: Those hating on the mako don't yet know how to handle it.
Those who ride it with absolute skills and care loves it.

Stop hating on our baby! =)

Correct assessment. ^^


lol  ^_^

#219
only1sgop

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Spazmodian wrote...

kstarler wrote...

Spazmodian wrote...

I didn't wait for the shields to recharge once, so I honestly don't understand this complaint.


I can think of one place where I would wait for shields to recharge; Ilos, right before running the gauntlet into the relay.


Why? 


He probably didn't know how to fix his shields quickly & strategically take cover.

#220
Atmosfear3

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As a first time HALO player playing HALO: Reach, I found the vehicle combat to be much more satisfying. The one aspect I found to be most well done was the enemies I encounter during the vehicle segments. Enemies in ME always use bullets or missiles and only one of which can actually be dodged. Vehicles were also more robust, able to take more than 5 secs of damage before being destroyed. Most enemy fire came in the form of lasers that can be dodged if you were strafing.



Frankly, I think if the Hammerhead concept received a full re-design to become much more robust, with greater firepower equal to the old MAKO, it would be a perfect vehicle. Fast, strong, and deadly should be the trademark of any combat vehicle.

#221
The-Person

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Why do we need to bring back the Mako? Why not just make a new vehicle that is similar to the Mako, but with improvements?

#222
Lumikki

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The-Person wrote...

Why do we need to bring back the Mako? Why not just make a new vehicle that is similar to the Mako, but with improvements?

First we allready have new vehicle the Hammerhead, but the problem is that it's hovering, doesn't have wheels, so that player can feel the enviroment when driving. You know the ground under you vechile. Also most suggested improvement here is about combat. For me the vehicle was NEVER about combat, it was alternative gameplay, what did give variety for players gameplay. You know like example 40% shooting, 30% dialogs and 20% walking + 10% DRIVING.

My point was that Mako feeled like transport as driving between places, while Hammerhead feels like arcade shooter game.  You know like this:

Image IPB

Modifié par Lumikki, 03 octobre 2010 - 08:13 .


#223
Tokion

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If I could drive around in the Firewalker(ME2 Hovertank) in place of the mako in all of the barren planets, I would have no trouble replaying that game a few more times. Travelling in those terrain on the mako is a nightmare.

#224
Loerwyn

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I'd rather have both, to be honest. Most of Overlord, I felt, would be no different in the Mako. It'd have been nice to have a wider selection of planets, some using the Mako and others using the Hammerhead.

#225
Paul Emil

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The Mako felt like a proper vehicle, some wonky physics aside (solved by returning to the Normandy from the map screen). It packed real punch with a pinpoint accurate cannon (whilst zoomed in) had enough armour and shields to be able to bully colossi (drive into it, make it fall over, repeat whilst shooting) and had awesome torque (mountaineering!) and handling (circle-strafing!).

I liked to drive over geth in the Mako (noveria especially) and would always try for a hood ornament (corpse stuck through the hull). On UNC: Colony of the Dead, I would drive into husks at high speed, punt them into the air, then shoot them down with the cannon. It did lose effectiveness at level 60 insanity, where it was faster and safer to kill thresher maws on foot and suffered from scrappy level design (fractal mountains!) with a few noted exceptions.

The Hammerhead was fast and manoeuvrable, and that's about it. The rockets fired by it are incredibly puny, it had no machine gun, no toggleable zoom, the armour and shields are non-existent, I doubt it's ability to climb up a steep slope due to the hover physics and it freezes up in temperatures the Mako laughs at. Oh, and you can't save whilst in it (not really a problem, due to short, also scrappy levels (with the exception of Overlord); but annoying when artifact hunting in the Overlord hub).

Gimme back my Mako.

Modifié par Paul Emil, 03 octobre 2010 - 06:12 .