I have an instance in my mod where the PCs confront some guards who ask them to leave. If the players refuse the guards attack. I was looking for a script that would change the faction of the guards to hostile depending on the coversation outcome. I thought I would put all the guards in a neutral temprorary faction and then change the faction to hostile based upon the coverstaion node chosen.
Does anyone have a script that could accomplish this? Many thanks for any help.
Changing a Faction in a Converstaion Node
Débuté par
JonnieR
, sept. 27 2010 08:50





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