Skocz do zawartości

DA2 Gameplay from GameCity Vienna


48 odpowiedzi w tym temacie

#1
Guest_JoePinasi1989_*

Guest_JoePinasi1989_*
  • Guests
GameTrailers.com - no longer available - oops, my mistake, it's workin' again - LOL, I'm lying again... it's another upload of the same clip:alien: - um... yeah... no longa workin', move on to greener pastures and fly free, freeberds



:wizard:PLEASE KEEP IN MIND THAT THIS IS AN EARLY DEMO AND (I'm assuming, duh...) IT'S BY NO MEANS THE END-PRODUCT.

:wizard:I ALSO FORGOT TO MENTION THAT THIS SECTION IS THE "EXAGGERATED/EMBELLISHED" VERSION THAT Varric TELLS Cassandra. My mistake-- I thought everyone knew about that by now.

Eingefügtes Bild
Eingefügtes Bild
The second one is contrasted to better show the facial features.



:devil:Some Dev/BioWare comments: -- or klicken sie hier fur the full package.

Mike Laidlaw wrote...

For those curious, that video was not released by us. Obviously not. Our opening gameplay trailer would not be steadycam.

We will have some more detailed stuff coming up in the next little bit, including some details. (And no, the next little bit does not mean tomorrow. Soon is the best I can do.)

_____________________________________________________________________________

David Gaider wrote...

JoePinasi1989 wrote...
Is someone actually judging the WHOLE game because of this clip?


That's pretty much SOP around these parts.

Not to dismiss the comments, of course-- which are a nice mix of noth negative and positive, even if the negative people are much louder (and occasionally insistent that only their opinion matters)-- but the leaked video is a short part of the demo's opening. You don't get to see Cassandra's reaction, and the transition to the "normal" gameplay... which is part of the point, really.

But until we put that out there, expect people to dissect what they see ad nauseum, overreact, accuse each other of overreacting, etc. That's kind of what the internet is for, no?

_____________________________________________________________________________

Mike Laidlaw wrote...

Dhiro wrote...

nefem wrote...

This looks like Devil May Cry -_- -_- -_- I seriously hope that was the console version(looked like that) and that PC version is nothing like that.


One of the devs said, lots and lots and lots and (...) lots of times that the gamplay of the console  version and the PC version would be different. In the PC version we can still do everything we did in Origins, it's just that this doesn't work really well in the console version, I guess.


No, the PC version looks pretty much exactly like that, and controls exactly like Origins. And it's awesome.

What did you think it was going to look like? Half the speed and with extra
shuffle? Have we been unclear on our very strict non-shuffle policy? Sheesh!

_____________________________________________________________________________

Seb Hanlon wrote...

I could tell you that we're working hard at making sure that DA2 will look, feel, and play awesome on the consoles, with lots of targeted improvements over DAO to make the interface really feel at home on a console controller. If I told you that, though, the PC gamers in the thread might accuse me (and BW, by extension) of dumbing the game down for the consoles and pandering to 8-year-olds. Everything is ruined forever!

I could tell the PC users that we're being careful to keep the things that made DA2 PC great, and spending the time to make the PC interface take advantage of the mouse, keyboard, and play style of that platform. If I said that, though, you might accuse me (and BW, by extension) of delivering a poor man's DA2 to our Xbox and PS3 audience. Everything is ruined forever!

So, instead, I'll tell you (and everyone else) that we're working on all platforms, side by side, to deliver the best experience for every platform. This leaked, not endorsed by Bioware, pre-release, out of context footage is not necessarily representative of the final game. Don't panic.




:alien:Personal starting comment:

*grrr* I hate that big-arse sword! grrrrrr....

Użytkownik JoePinasi1989 edytował ten post 29 wrzesień 2010 - 06:18


#2
David Gaider

David Gaider
  • BioWare Employees
  • 4514 postów

svendigo wrote...
Holy crap guys, I am sincerely confounded that some of you can't get past the size of Hawke's sword to see how the game has improved aesthetically in nearly every direction.


Well, one has to expect that the forums will pick over every single aspect of something like this, with people coming down on one side or the other. Overall this is what I would consider a fairly positive response from the forums overall. It'll be interesting to see how it differs to an official video.

#3
Mike Laidlaw

Mike Laidlaw
  • BioWare Employees
  • 765 postów
For those curious, that video was not released by us. Obviously not. Our opening gameplay trailer would not be steadycam.



We will have some more detailed stuff coming up in the next little bit, including some details. (And no, the next little bit does not mean tomorrow. Soon is the best I can do.)

#4
Mike Laidlaw

Mike Laidlaw
  • BioWare Employees
  • 765 postów

Dhiro wrote...

nefem wrote...

This looks like Devil May Cry -_- -_- -_- I seriously hope that was the console version(looked like that) and that PC version is nothing like that.


One of the devs said, lots and lots and lots and (...) lots of times that the gamplay of the console  version and the PC version would be different. In the PC version we can still do everything we did in Origins, it's just that this doesn't work really well in the console version, I guess.


No, the PC version looks pretty much exactly like that, and controls exactly like Origins. And it's awesome.

What did you think it was going to look like? Half the speed and with extra shuffle? Have we been unclear on our very strict non-shuffle policy? Sheesh!

#5
Mike Laidlaw

Mike Laidlaw
  • BioWare Employees
  • 765 postów

Dhiro wrote...
O.K, then, I guess I just read it wrong :happy:


Eh, only sorta. The controls are very different between PC and console, so the experience of playing it is different, but from a "how does it play" standpoint, not from a "how does it look" standpoint. To translate that fight into PC controls you would right click on foes to attack. Press number keys or click on the icons on your quickbar to fire off your moves/spells, and so on.

(Protip: exactly like Origins except faster, more responsive and generally a lot more fun to watch.)

#6
Mike Laidlaw

Mike Laidlaw
  • BioWare Employees
  • 765 postów

Brockololly wrote...

Mike Laidlaw wrote...
What did you think it was going to look like? Half the speed and with extra shuffle? Have we been unclear on our very strict non-shuffle policy? Sheesh!


So that sort of instant God of War/Devil May Cry style teleport run female Hawke was doing is indicative of the overall speed of things in DA2?


Yup. Those are closing attacks. Or possibly the charge ability, which can move through multiple people doing damage to them all as you pass.

#7
Mike Laidlaw

Mike Laidlaw
  • BioWare Employees
  • 765 postów

Brockololly wrote...
Hmmm....eh, I can't say I'm a fan of that really. Its like a shuffle just sped up, so it still looks silly, IMO.  I don't know though....my only polite request is that when the day may come when we actually see BioWare sanctioned gameplay, that its more of the "real" gameplay and not simply Varric's pipe dreams?

Give a man an inch, he'll demand a mile... ;)

That is the intent, yes.

#8
Mike Laidlaw

Mike Laidlaw
  • BioWare Employees
  • 765 postów

PureMethodActor wrote...

I haven't looked at the other pages, as I just wanted to post my thoughts immediately, so my apologies if I talk about things that were already addressed...

I saw the trailer, and I thought (as Brock said in another thread) that there were too many body explosions. I thought the violence could have looked more realistic than bombastic, but right now it looks kinda ridiculous.

A few things I want to point out/have concerns about:
-The class/gender select screen was set up very much like the first KOTOR. I thought it was funny.
-On the selection of classes, only rogues and warriors were highlighted, while mage selection looked like it was darked. Are we to imply that one has to UNLOCK the mage class??!! If so that REALLY sucks. Forces players already to play a certain way at the start.
-Initial clothing on all class/gender combos looked allright, though Rogue outfits looked kinda bulky from that video.


-No, you do not have to unlock the mage class. It was not playable on the show floor.
-Clothing will be different when we ship.

#9
Mike Laidlaw

Mike Laidlaw
  • BioWare Employees
  • 765 postów

Onyx Jaguar wrote...

Alpha Protocol + Too Human = Dragon Age 2?


How ever did you make that particular equation? I'm honestly curious, as I'm getting hung up on the modern/future and gunplay parts of those games.

#10
Mike Laidlaw

Mike Laidlaw
  • BioWare Employees
  • 765 postów

Brockololly wrote...

Dave of Canada wrote..
A lot of games are "fast" and require a lot of micromanagement, I don't understand how Dragon Age picking up the speed would suddenly make pause and play dead.

I'm not saying it would make pause and play dead, but it doesn't seem like its necessarily being designed with the more tactical pace of pause and play in mind. But rather for the player that doesn't want to pause the game and just wants to mow through it.

You will eat those words when you run into some of the later foes. One-shot hurlocks do not require a lot of strategy. Other things do. Many other things. *cackles.*

#11
Mike Laidlaw

Mike Laidlaw
  • BioWare Employees
  • 765 postów

CoS Sarah Jinstar wrote...

Are we still able to pull the camera back on the PC Mike? Or is this something you guys are still working with and haven't finalized yet.


Still working with it. Looks promising, though, especially on PC.

#12
Mike Laidlaw

Mike Laidlaw
  • BioWare Employees
  • 765 postów

Onyx Jaguar wrote...

Well basically, the dialogue wheel is a big aspect in all we have heard in DA 2.  Which it was in AP.  There are two similarities I see in AP's system over say something like ME.  The times responses as well as inflection importance (or should I say remark intent).  That was the primary feature of Alpha Protocol's system was to engage in dialogue to manipulate others by choosing personality rather than I guess in ME's case Moral intent.  While DA seems to do both its just that the whole sarcastic/serious or whatever it would be properly called is overlappping the base Dialogue Wheel as seen in Mass Effect.  


Okay, I guess so. Though we aren't timed like AP, and you get paraphrase rather than "Professional," so I'd say it's functionally closer to Mass, but perhaps spiritually or on-a-meta-level closer to the elements of AP you're noting.

The Too Human reference basically in regards to this combat video was mainly from the speed and amount of enemies combined with the auto attacking and positioning.  Instead of moving a character to a spot in the original version of DA (or something like Devil May Cry) the characters more or less seemed to zoom into proper positioning, which is what when using a Melee Weapon in Too Human would happen (of course in that game you used one stick to move and the other stick to attack and it would be the attack stick that would zoom you into position). 

Basically I think of the ground being less like running over grass and dirt when attacking but all of a sudden skating across ice.  That is the similarity I see with Too Human and this gameplay video of Dragon Age 2


I can see the similarities, though I will note that Two Human always felt very floaty to me. Skating, like you said. I've played both (beat Too Human, in fact), and you'll find that we put a lot more emphasis on Origins-style powers, spells and abilities than Too Human did in theirs. But, sure, there's some similarities, but some pretty solid differences as well.

I do think your equation needs at least a dose of fantasy, though. AP+2H misses out on the dragon bits ;)

#13
Mike Laidlaw

Mike Laidlaw
  • BioWare Employees
  • 765 postów

Dave of Canada wrote...

Beaten by Laidlaw.

*angry stare*


I get a lot of those for speed-related reasons. In this very thread, even! But it's nice to see a fair amount of positive reactions. Every time someone says that gameplay clip looks fun, I feel all happy inside. I like fun.

And many of the complaints seem to be fixated on the pace of combat overall, which as many have pointed out is deliberately exaggerated. Fear not, Hurlocks will not die with one swing in the real story. And yes, we'll get some more footage out there soon.

#14
Mike Laidlaw

Mike Laidlaw
  • BioWare Employees
  • 765 postów

Dave of Canada wrote...

Mike Laidlaw wrote...

(beat Too Human, in fact)

You were able to play it all the way through? You deserve a medal.


It's short, and I figured, in for a penny, in for a pound.

#15
Mike Laidlaw

Mike Laidlaw
  • BioWare Employees
  • 765 postów

CoS Sarah Jinstar wrote...
So about those 2 handers..Any chance they don't end up so huge in retail? Pretty please with sugar on top! :wub:


Some will be. Some will be that exact sword. (One, in fact!) Some will be the same size...ish.

Luckily we have quite a few swords. More than Origins, since we've added to the arsenal, as it were.

#16
Mike Laidlaw

Mike Laidlaw
  • BioWare Employees
  • 765 postów

The Hardest Thing In The World wrote...

The mage still can't do melee combat? I thought you said they could. I saw Bethany just standing there idly with a darkspwan behind her! :o


Well, either we have been lying to you...
...or she was targeting a foe at range where she's more effective.

Who can say? ^_^

#17
David Gaider

David Gaider
  • BioWare Employees
  • 4514 postów

JoePinasi1989 wrote...
Is someone actually judging the WHOLE game because of this clip?


That's pretty much SOP around these parts.

Not to dismiss the comments, of course-- which are a nice mix of noth negative and positive, even if the negative people are much louder (and occasionally insistent that only their opinion matters)-- but the leaked video is a short part of the demo's opening. You don't get to see Cassandra's reaction, and the transition to the "normal" gameplay... which is part of the point, really.

But until we put that out there, expect people to dissect what they see ad nauseum, overreact, accuse each other of overreacting, etc. That's kind of what the internet is for, no? Dołączona grafika

Użytkownik David Gaider edytował ten post 28 wrzesień 2010 - 05:18


#18
John Epler

John Epler
  • BioWare Employees
  • 3390 postów
Two things.



First off, it's possible to disagree without jumping to personal attacks. This thread is starting to veer far too close to being a series of attacks against one another, so let's try and disagree civilly.



Secondly, this also applies to indirect insults. Saying that people who prefer one form of gameplay are older and more mature, or conversely that people who prefer that same form of gameplay are stuck in the past is going to start getting people warnings.



Let's try and get along, everyone.

#19
John Epler

John Epler
  • BioWare Employees
  • 3390 postów

tool_bot wrote...

the_one_54321 wrote...
You're reaching now. They can't give a text book on The Revised Laws of Physics: Thedas and expect you to read it before you play the game. No one would buy it. 


*glances at stack of DnD books* :whistle:


I'd say it's a rather different story when you're given a very broadly defined world, a set of rules and told 'have fun!' than when you're playing a CRPG that is rather more focused.

I mean, when I play D&D, I want to know whether or not that rubble is going to be heavy enough to crush the ogre beneath it as I cleverly apply force to dislodge some rocks from the ceiling. When I play a CRPG, however, I'd rather the engine and the designers take care of it for me.

Which, of course, opens an entirely different can of worms re: physics and freedom in video games (ah, the glorious future that Red Faction seemed to hint at), but that's a discussion for another time.

#20
John Epler

John Epler
  • BioWare Employees
  • 3390 postów

NKKKK wrote...

John don't listen to these fools, keep the sword.


The entirety of my feedback re: Weapon models and such is 'just make it so I can still do an over-the-shoulder shot from the player'.

Now, if you want us to use an FoV of 34 instead of 32 for over-the-shoulder shots, we can talk business.

#21
John Epler

John Epler
  • BioWare Employees
  • 3390 postów

tool_bot wrote...

JohnEpler wrote...

tool_bot wrote...

the_one_54321 wrote...
You're reaching now. They can't give a text book on The Revised Laws of Physics: Thedas and expect you to read it before you play the game. No one would buy it. 


*glances at stack of DnD books* :whistle:


I'd say it's a rather different story when you're given a very broadly defined world, a set of rules and told 'have fun!' than when you're playing a CRPG that is rather more focused.


True.

Say didn't you guys release some kind of table top for DA? Is that any fun?


Never played it, actually! I don't have nearly as much time for P&P RPGs as I'd like - been working through a D&D 4E campaign and a D20 Modern campaign over the last.. year and a half?

From what I've heard, it's pretty good. You Should Buy Three Hundred Copies *waves hand*

But more seriously, I don't have any experience with it, so I can't do more than pass on what I've heard from others.

#22
John Epler

John Epler
  • BioWare Employees
  • 3390 postów
Let me reiterate that this thread will be locked if people can't stay relatively constructive. I'm not asking people to agree, just be civil in your disagreement.



Everyone is entitled to their opinion.

#23
David Gaider

David Gaider
  • BioWare Employees
  • 4514 postów

rexil wrote...
Bioware knew the risks of not releasing any gameplay videos and show the demo to the public at events, it was a matter of time to someone release a video that would cause confusion.

Now they need to release a video to undo that and make things clear.


And we will, though whether that will "undo" the confusion is hard to say-- I don't think confusion is necessarily at the root of some of the unhappiness here. No matter what we release, some people are going to be unhappy about it depending on whether it lines up with their expectations (justified or otherwise), just as was the case back in the day prior to Origin's release.

Eventually there will be more and more information put out about the game until people can expect to make an informed opinion. At this point there's still only bits and pieces, and thus the folks around these parts are going to obsess over whatever they can see. Which is not to dismiss what they're saying at all. I will say, however, that the reaction is nicely mixed. Say what you will, I do notice that the people making the positive comments tend to post something and then leave it at that. It's the people who are unhappy that tend to post repeatedly, and maybe give the impression that they're more numerous then they are-- though, again, that doesn't mean they don't exist.

Not that we weren't expecting that. You make changes to how things work, you can only expect that the people who were most enthused about the original to be most concerned or invested in how the sequel turns out. We're pretty confident that DA2 has a kick-ass story and plenty about it to love, but I get that some people are going to have their individual expectations regardless. Let's hope that as we move forward they will get the information they're looking for to make a balanced decision prior to trying the game out for themselves... or giving it a pass, as is their right. Ultimately we're pretty happy about the changes, and still tweaking things as we go, but it would be unreasonable to think everyone would feel the same as we do. I guess we'll see?

Użytkownik David Gaider edytował ten post 28 wrzesień 2010 - 11:25


#24
John Epler

John Epler
  • BioWare Employees
  • 3390 postów

Sylvius the Mad wrote...

JohnEpler wrote...

Now, if you want us to use an FoV of 34 instead of 32 for over-the-shoulder shots, we can talk business.

You're a cinematic guy?

Can you make it so we can disable depth of field effects?


I don't imagine that's something that we would be able to do, no.

And cinematics in this case is strictly content creation. I have no say on the programming side of things. Which is for the best, really - my degree in CS lasted a year before I switched to English because I find math to be very, very aggravating. I don't even want to imagine how quickly I'd break the game, or possibly blow up the internet.

#25
John Epler

John Epler
  • BioWare Employees
  • 3390 postów

Sylvius the Mad wrote...

JohnEpler wrote...

I don't imagine that's something that we would be able to do, no.

Crap.

I find depth of field effects really take me out of my character because I'll be paying attention to something on screen that my character would care about, and suddenly it will go out of focus.

Shallow focus and rack focus work really well in cinema where a story is being told to a passive audience, but in an RPG where I'm ostensibly playing a character I find it really off-putting to have the game tell me to what I should be paying attention.

Given that we've (in previous games) been able to disable motion blur I was hoping that depth of field effects would be something else we'd be able to disable.

But if you're not that guy, could you find that guy and maybe make the suggestion?

Thanks.


The problem here is that we're at a point where everything is evaluated on a case-by-case basis. Programming, at any point in any project, is overtasked. It is a law of the universe, as immutable as the conservation of energy. And so anytime we come to them with 'hey could we do this?', we have to make a strong case. This doesn't just extend to things you guys see either - there are a lot of features that would make my job a lot easier that get pushed to the wayside because they don't have the time.

I can certainly understand where you're coming from, and believe me - I've asked for things of about the same importance (not just on DA2 but ME2 as well) - but I do feel as though it would be hard to make the case for that kind of toggle when our programmers are so overtasked as it is.