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DA2 Gameplay from GameCity Vienna


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#301
Suicider_11

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Anarya wrote...

I'd actually really like it if DA took a cue from MMOs and let you move the UI elements around to your liking on the PC version. That'd be cool.


this

#302
Morroian

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DrunkDeadman wrote...

I wonder if the square portraits are placeholders? I really liked Origins' round portraits a lot more than DA2 ones. The more I look at these, the more generic they look.


Yep, please Bioware the DAO portraits were better.

#303
CoS Sarah Jinstar

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Morroian wrote...

Delerius_Jedi wrote...
Again, what else is there to go on? I'm going by what I'm seeing.


Well you could take into account that this is an isolated action scene from a purposefully exaggerrated part of the game on a console. If you think Bioware will skimp on the story then you obviously don't know Bioware.

Combat has been sped up but in DAO combat as a 2H warrior was pretty bad. I don't think I'll be missing dual wield on warriors.


What's so bad about 2 handed combat in DAO? I'm playing through right now as a 2 handed warrior and enjoying it quite a bit. Aside from possibly needing more transition animations I wouldn't call it bad persay. Not too sure I'm digging how ridiculously huge that 2 hander is either.

I'm not so much against maybe speeding combat up a tad but that video seriously looks almost like a button masher action game and not at all like Dragon Age.

#304
AtreiyaN7

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Interesting look at the game. Compared to DA:O, I like the animation - it seems faster and more fluid in comparison. For anyone complaining about the UI, weren't they showing the demo on a console again? :P I would think that the UI for the PC version will be slightly different.

#305
marshalleck

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Yes, it's the console version shown. The devs have made repeated reference to a quickbar in the PC version, and there's no quickbar shown in this clip. Also the action icons are clearly labeled with Xbox buttons. Granted some people who don't own an Xbox may not understand what they're looking at.



I mean...yikes. I hope people are aware this isn't the PC version. If not, there's a real problem with their powers of perception.

#306
TimelordDC

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Man, I just wish they would cut down on the sword sizes...why do they have to be so big? And Lady Hawke resting the edge on her shoulder? Shouldn't it be the flat side?

#307
ShrinkingFish

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marshalleck wrote...

Yes, it's the console version shown. The devs have made repeated reference to a quickbar in the PC version, and there's no quickbar shown in this clip. Also the action icons are clearly labeled with Xbox buttons. Granted some people who don't own an Xbox may not understand what they're looking at.

I mean...yikes. I hope people are aware this isn't the PC version. If not, there's a real problem with their powers of perception.


People only see what they want to see. And people eager to critisize will fall heavily on any percieved fault they can identify, accurate or otherwise...

Modifié par ShrinkingFish, 28 septembre 2010 - 05:29 .


#308
Bryy_Miller

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Bah, I was hoping for an official gameplay video.

#309
rexil

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marshalleck wrote...

Yes, it's the console version shown. The devs have made repeated reference to a quickbar in the PC version, and there's no quickbar shown in this clip. Also the action icons are clearly labeled with Xbox buttons. Granted some people who don't own an Xbox may not understand what they're looking at.

I mean...yikes. I hope people are aware this isn't the PC version. If not, there's a real problem with their powers of perception.


rexil wrote...
Well... One thing I didn't like (despite it's being the 360 version)


But don't you think it's big even for the console version? Your party will have 4 members... Imagine 2 more of those portraits on your screen.
And as I said, I'm a PC gamer and I hope we will get a less polluted UI. But my brother played it DA:O on PS3 and I showed him the video, the first thing he complaint was the portraits.
Well sure the demo isn't the final version, so they can already have changed that.

#310
Dave of Canada

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TimelordDC wrote...

And Lady Hawke resting the edge on her shoulder? Shouldn't it be the flat side?


It's storytelling. It's supposed to be trying to make Hawke look like a badass.

Modifié par Dave of Canada, 28 septembre 2010 - 05:33 .


#311
AtreiyaN7

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marshalleck wrote...

Yes, it's the console version shown. The devs have made repeated reference to a quickbar in the PC version, and there's no quickbar shown in this clip. Also the action icons are clearly labeled with Xbox buttons. Granted some people who don't own an Xbox may not understand what they're looking at.

I mean...yikes. I hope people are aware this isn't the PC version. If not, there's a real problem with their powers of perception.


Based on some of the comments I've read in here, I'm not sure that everyone has been taking this into consideration... *shrug*

#312
marshalleck

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rexil wrote...

But don't you think it's big even for the console version? Your party will have 4 members... Imagine 2 more of those portraits on your screen.
And as I said, I'm a PC gamer and I hope we will get a less polluted UI. But my brother played it DA:O on PS3 and I showed him the video, the first thing he complaint was the portraits.
Well sure the demo isn't the final version, so they can already have changed that.


I don't think it's any larger than the version of Dragon Age Origins for 360. If you thought that UI was obtrusive as well, then I can handle that, at least the opinion is consistent. I posted a screenshot (granted it's low-res and crappy quality from a youtube video) of the DAO Xbox UI, and asked anyone to explain how the new UI objects are worse. I understand not liking the health bars, I would agree that the circular format for health and stamina/mana in DAO are more compact, but that character panel still had a large rectangular area for displaying the characters' current commands, so I don't see how the new format actually overlaps the old format's footprint in any significant way.

I'm still curious if anyone can take the two images side by side and show me how the new console UI as it is is more cluttered. I understand people don't like the portraits on the bottom left, but given how tall the portrait display was in DAO for a full party, I think it's unlikely to obscure any more action than the old UI.

I would agree with whoever said they hope the PC UI is more flexible and modular. I really hated having a single row of quickbar that was limited by my screen's resolution...ridiculous.

Modifié par marshalleck, 28 septembre 2010 - 05:41 .


#313
Firky

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Were they allowed to post that?

But looks cool. I like the mini-map.

And character selection reminds me of Quest for Glory.

Posted Image

Modifié par Firky, 28 septembre 2010 - 05:44 .


#314
Bryy_Miller

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Firky wrote...


Were they allowed to post that?

But looks cool. I like the mini-map.

And character selection reminds me of Quest for Glory.

Posted Image


YES.

#315
marshalleck

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Okay I just cut+pasted together what a 4-party character portrait UI may look like in DA2 and pasted it into a comparison shot of DAO for Xbox. I'm not seeing how the new UI is any more bulky than the last.

Posted Image

Yes, it's on the bottom left but it's actually much more compact than the old team panel, and obscures less of the viewable area.

I dunno. I just think the complaints are at least a little bit overstated.

Modifié par marshalleck, 28 septembre 2010 - 05:55 .


#316
Onyx Jaguar

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Weird Comment: Of all the things I liked was the color and the high resolution of the blood spatter



Other than that... yeah. Nope that's all I got. If the game is like that and at that speed for the majority of it personally from a console standpoint it looks tedious, while on the PC standpoint it looks strange.

#317
rexil

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marshalleck wrote...


rexil wrote...

But don't you think it's big even for the console version? Your party will have 4 members... Imagine 2 more of those portraits on your screen.
And as I said, I'm a PC gamer and I hope we will get a less polluted UI. But my brother played it DA:O on PS3 and I showed him the video, the first thing he complaint was the portraits.
Well sure the demo isn't the final version, so they can already have changed that.


I don't think it's any larger than the version of Dragon Age Origins for 360. If you thought that UI was obtrusive as well, then I can handle that, at least the opinion is consistent. I posted a screenshot (granted it's low-res and crappy quality from a youtube video) of the DAO Xbox UI, and asked anyone to explain how the new UI objects are worse. I understand not liking the health bars, I would agree that the circular format for health and stamina/mana in DAO are more compact, but that character panel still had a large rectangular area for displaying the characters' current commands, so I don't see how the new format actually overlaps the old format's footprint in any significant way.

I'm still curious if anyone can take the two images side by side and show me how the new console UI as it is is more cluttered. I understand people don't like the portraits on the bottom left, but given how tall the portrait display was in DAO for a full party, I think it's unlikely to obscure any more action than the old UI.

I would agree with whoever said they hope the PC UI is more flexible and modular. I really hated having a single row of quickbar that was limited by my screen's resolution...ridiculous.


Well if you look close, you will see that the skills icons are more in the middle of the screen now and the old UI had more free space where the action happens. But if you think it's ok, I respect your opinion. I just gave mine as a constructive one. 

And I forgot to mention, I liked the little bit of gameplay I saw.

#318
Onyx Jaguar

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Dave of Canada wrote...

TimelordDC wrote...

And Lady Hawke resting the edge on her shoulder? Shouldn't it be the flat side?


It's storytelling. It's supposed to be trying to make Hawke look like a badass.


It shouldn't really matter as there is no force going into the object.  Something like that wouldn't necessarily be sharp to the touch. 

#319
Onyx Jaguar

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marshalleck wrote...

Okay I just cut+pasted together what a 4-party character portrait UI may look like in DA2 and pasted it into a comparison shot of DAO for Xbox. I'm not seeing how the new UI is any more bulky than the last.

Posted Image

Yes, it's on the bottom left but it's actually much more compact than the old team panel, and obscures less of the viewable area.

I dunno. I just think the complaints are at least a little bit overstated.


There should be an option to switch off the hud in both games.

Granted I am not 100% sure that there wasn't in the first, but I don't remember in the menus.   Generally there isn't that much talents to keep track of anyway, memorization wouldn't be difficult for many.  Added option to take out an option.  

#320
KLUME777

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Im not going to watch this, i dont want any spoilers for DA2.

#321
Guest_Guest12345_*

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Please give us 1 UI toggle. I Don't expect 2 options or 3 options, just give us 1 option to toggle the UI on or off. 

All or nothing, on or off. I hate all Bioware game UI, because all Bioware games are story-driven and in every game, the UI is immersion-breaking.

Stop hampering your own story telling by putting intrusive floating heads on screen, give us core players the option to toggle it off! Please!

Modifié par scyphozoa, 28 septembre 2010 - 06:41 .


#322
Onyx Jaguar

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Also I saw some Devil May Cry comparisons. I disagree to an extent. What it actually looks like with the speed and how the characters quickly auto-target is pretty much exactly what Too Human looks like when your in combat. Similar number of enemies on screen at the same time just add control over a party and lots and lots of blood.



But then again Too Human took many of its cues from DMC to begin with. But definately not those two primary aspects.

#323
marshalleck

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KLUME777 wrote...

Im not going to watch this, i dont want any spoilers for DA2.


There's no story shown. Just Lady Hawke and Bethany going "oh darkspawn, we have to fight." And then combat.

Just FYI if you're otherwise curious.

#324
MerinTB

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Brockololly wrote...

Delerius_Jedi wrote...
Not that  I think you care, but here goes: I'm not opposing DA2 on principle - my comment was exactly how I felt. What I saw in this video has still not convinced me DA2 is a game I want to play. It looks an awful lot like God of War now and I steer clear of those kinds of games for a reason. I just don't enjoy them. Of course, seeing a series I was really into suddenly becoming something I'm only half-way into (the lore, characters etc) is disheartening.


My feelings exactly.


More or less where I'm at.

#325
Onyx Jaguar

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scyphozoa wrote...

Please give us 1 UI toggle. I Don't expect 2 options or 3 options, just give us 1 option to toggle the UI on or off.

All or nothing, on or off. I hate all Bioware game UI, because all Bioware games are story drive and in every game, the UI is immersion-breaking.

Stop hampering your own story telling by putting intrusive floating heads on screen, give us core players the option to toggle it off! Please!


I agree with this

Plus it would be proper hardcore for the masochists.