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DA2 Gameplay from GameCity Vienna


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#326
MerinTB

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ShrinkingFish wrote...

marshalleck wrote...

Yes, it's the console version shown. The devs have made repeated reference to a quickbar in the PC version, and there's no quickbar shown in this clip. Also the action icons are clearly labeled with Xbox buttons. Granted some people who don't own an Xbox may not understand what they're looking at.

I mean...yikes. I hope people are aware this isn't the PC version. If not, there's a real problem with their powers of perception.


People only see what they want to see. And people eager to critisize will fall heavily on any percieved fault they can identify, accurate or otherwise...


It's an army of straw men poisoning wells.

Unbelievable.=]

#327
BallaZs

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Looks pretty good so far.

#328
rexil

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marshalleck wrote...

Okay I just cut+pasted together what a 4-party character portrait UI may look like in DA2 and pasted it into a comparison shot of DAO for Xbox. I'm not seeing how the new UI is any more bulky than the last.
-Your img-

Yes, it's on the bottom left but it's actually much more compact than the old team panel, and obscures less of the viewable area.

I dunno. I just think the complaints are at least a little bit overstated.


This is what I meant:
Image IPB

And as you can see the camera is closer now. For a mage character this UI will do fine, because as a mage you will see your foes far in front of you. As a warrior/rogue  the enemy will be close/around you and the UI will be on top of some of them. 

#329
marshalleck

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MerinTB wrote...

ShrinkingFish wrote...

marshalleck wrote...

Yes, it's the console version shown. The devs have made repeated reference to a quickbar in the PC version, and there's no quickbar shown in this clip. Also the action icons are clearly labeled with Xbox buttons. Granted some people who don't own an Xbox may not understand what they're looking at.

I mean...yikes. I hope people are aware this isn't the PC version. If not, there's a real problem with their powers of perception.


People only see what they want to see. And people eager to critisize will fall heavily on any percieved fault they can identify, accurate or otherwise...


It's an army of straw men poisoning wells.

Unbelievable.=]


If your disappointment was in relation to the UI, please feel free to review my statements and disagree with me in your own words. I don't think you were talking about the UI though, and I wasn't directing my recent posts at you.

#330
Brockololly

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Onyx Jaguar wrote..

There should be an option to switch off the hud in both games.


If you''re on the PC, simply press "v" to turn off the UI.

I just liked the circular portraits along the upper left more without the health bars jutting out. Especially once you add 4 of those and since most of the action is taking place towards the bottom of the screen alot of time, it would seem they'll just get in the way and obscure the action.  And for what? So we can look at more bland overcast skies?

A customizable UI would be amazing.

Modifié par Brockololly, 28 septembre 2010 - 06:09 .


#331
marshalleck

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rexil wrote...
-snip for brevity-

And as you can see the camera is closer now. For a mage character this UI will do fine, because as a mage you will see your foes far in front of you. As a warrior/rogue  the enemy will be close/around you and the UI will be on top of some of them. 


Okay fair point, but I would also respond with statements from the developers to the effect that the camera is still currently being worked on, and its control functions were disabled in the recent playable demo builds.

#332
Onyx Jaguar

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The GUI isn't much of a difference between the two, as the angle of reference is closer to begin with anyway. Like I said however, there should be an option to turn it off should we choose to.





Also



Alpha Protocol + Too Human = Dragon Age 2?



Looks like people in the industry were actually "following" those games

#333
MerinTB

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marshalleck wrote...

MerinTB wrote...

ShrinkingFish wrote...

marshalleck wrote...

Yes, it's the console version shown. The devs have made repeated reference to a quickbar in the PC version, and there's no quickbar shown in this clip. Also the action icons are clearly labeled with Xbox buttons. Granted some people who don't own an Xbox may not understand what they're looking at.

I mean...yikes. I hope people are aware this isn't the PC version. If not, there's a real problem with their powers of perception.


People only see what they want to see. And people eager to critisize will fall heavily on any percieved fault they can identify, accurate or otherwise...


It's an army of straw men poisoning wells.

Unbelievable.=]


If your disappointment was in relation to the UI, please feel free to review my statements and disagree with me in your own words. I don't think you were talking about the UI though, and I wasn't directing my recent posts at you.


That's true - you're statement wasn't directed at me.

But my response was actually about the comments like "people eager to criticize will fall heavily on any percieved fault they can identify, accurate or otherwise" - which is a more intelligent way of snidely dismissing people who disagree than simply saying (and I hate quoting this even as a quote to mock it) "haters gonna hate."

Seriously, people, grow up.

You can disagree, but try maybe dropping the fallacies and addressing what people are actually saying instead of overexaggering what is actually being said.  I know it makes your argument easier if you can say "they are just gonna hate everything, ignore them" but it's not accurate, honest, nor fair.

#334
Onyx Jaguar

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Brockololly wrote...

Onyx Jaguar wrote..

There should be an option to switch off the hud in both games.


If you''re on the PC, simply press "v" to turn off the UI.

I just liked the circular portraits along the upper left more without the health bars jutting out. Especially once you add 4 of those and since most of the action is taking place towards the bottom of the screen alot of time, it would seem they'll just get in the way and obscure the action.  And for what? So we can look at more bland overcast skies?

A customizable UI would be amazing.


Honestly you should be given the ability to adjust positioning as well in regards to resolution and the angle at which you play.  Since it is just an added layer it shouldn't be that much of a problem.  Hell an inversion would be better than nothing.

#335
Morroian

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marshalleck wrote...

Okay I just cut+pasted together what a 4-party character portrait UI may look like in DA2 and pasted it into a comparison shot of DAO for Xbox. I'm not seeing how the new UI is any more bulky than the last.


That doesn't actually look too bad but the portraits should still be at the top of the screen where there is no relevant action. Really how hard can it be.

Modifié par Morroian, 28 septembre 2010 - 06:12 .


#336
rexil

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marshalleck wrote...

rexil wrote...
-snip for brevity-

And as you can see the camera is closer now. For a mage character this UI will do fine, because as a mage you will see your foes far in front of you. As a warrior/rogue  the enemy will be close/around you and the UI will be on top of some of them. 


Okay fair point, but I would also respond with statements from the developers to the effect that the camera is still currently being worked on, and its control functions were disabled in the recent playable demo builds.


Isn't just the tactical camera being worked on? Or it's the camera overall?

#337
Brockololly

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Onyx Jaguar wrote...

Alpha Protocol + Too Human = Dragon Age 2?

Looks like people in the industry were actually "following" those games


Ugh...Both of those games had interesting ideas, but IMO executed them rather terribly. I sure hope BioWare isn't drawing inspiration from those for DA2...

#338
Onyx Jaguar

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Brockololly wrote...

Onyx Jaguar wrote...

Alpha Protocol + Too Human = Dragon Age 2?

Looks like people in the industry were actually "following" those games


Ugh...Both of those games had interesting ideas, but IMO executed them rather terribly. I sure hope BioWare isn't drawing inspiration from those for DA2...


I agree, but I really cannot shake the Too Human vibe from that gameplay video (*editing out the plural as this is technically just one).  If you retain that speed and that fluidity even the PC version and its interface would feel awfully strange.

Modifié par Onyx Jaguar, 28 septembre 2010 - 06:17 .


#339
Brockololly

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Onyx Jaguar wrote...
Honestly you should be given the ability to adjust positioning as well in regards to resolution and the angle at which you play.  Since it is just an added layer it shouldn't be that much of a problem.  Hell an inversion would be better than nothing.


Absolutely- I just worry as I play on a non-widescreen monitor  for the time being and those damn health bars look like they'll take up too much valuable screen space if they're stuck at the bottom of ths creen rather than the top left where nothing is going on.

#340
marshalleck

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rexil wrote...

marshalleck wrote...

rexil wrote...
-snip for brevity-

And as you can see the camera is closer now. For a mage character this UI will do fine, because as a mage you will see your foes far in front of you. As a warrior/rogue  the enemy will be close/around you and the UI will be on top of some of them. 


Okay fair point, but I would also respond with statements from the developers to the effect that the camera is still currently being worked on, and its control functions were disabled in the recent playable demo builds.


Isn't just the tactical camera being worked on? Or it's the camera overall?


Okay, that I don't know. It's certainly possible that the comments were strictly in regards to the tactical view, but as consoles never had tactical view to begin with (as is my current understanding, I may be wrong) I am not exactly sure why that would have come up in relation to the PAX demos etc. It's a good question.

#341
Brockololly

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Onyx Jaguar wrote...
I agree, but I really cannot shake the Too Human vibe from those gameplay videos.  If you retain that speed and that fluidity even the PC version and its interface would feel awfully strange.

I know exactly what you're saying and having a game move that fast just doesn't seem like it will jive with the whole pause and play angle without seeming totally subjectively  "off." It just seems like its going to be an awkward mix of speed that sort of kills your ability to manage your whole party because everyone will be moving too damn fast.

Just have to wait and see on PC footage I suppose.

#342
MerinTB

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Onyx Jaguar wrote...
Alpha Protocol + Too Human = Dragon Age 2?


To varying degrees I actually like both of those games...

but I think it sounds like an iffy combination.

---

Jade Empire's "actiony" approach didn't work for me (only played it once, barely made it through because I still mostly enjoyed the story and characters, but have no desire to try it again.)

ME's shooter approach barely works for me.

DA2, if it's going back to JE for the action style (it's not the same, I know, but I mean that kind of lateral move in combat mechanics from the normal tactical cRPG that DA:O mostly was) as much as it's going back to KotOR for character design....
:?

#343
Dave of Canada

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Brockololly wrote...

I know exactly what you're saying and having a game move that fast just doesn't seem like it will jive with the whole pause and play angle without seeming totally subjectively  "off." It just seems like its going to be an awkward mix of speed that sort of kills your ability to manage your whole party because everyone will be moving too damn fast.


A lot of games are "fast" and require a lot of micromanagement, I don't understand how Dragon Age picking up the speed would suddenly make pause and play dead.

#344
marquiseondore

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14 pages to read...but I love how Lady Hawke moves.

#345
rexil

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marquiseondore wrote...

14 pages to read...but I love how Lady Hawke moves.


Yeah. The animations looks awesome. Big improvements there.

#346
CoS Sarah Jinstar

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Onyx Jaguar wrote...

The GUI isn't much of a difference between the two, as the angle of reference is closer to begin with anyway. Like I said however, there should be an option to turn it off should we choose to.


Also

Alpha Protocol + Too Human = Dragon Age 2?

Looks like people in the industry were actually "following" those games


Both of those games were considered failures though weren't they? At least in the case of AP the story was fairly good, the actual game mechanics not so much.

#347
Brockololly

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Dave of Canada wrote..
A lot of games are "fast" and require a lot of micromanagement, I don't understand how Dragon Age picking up the speed would suddenly make pause and play dead.

I'm not saying it would make pause and play dead, but it doesn't seem like its necessarily being designed with the more tactical pace of pause and play in mind. But rather for the player that doesn't want to pause the game and just wants to mow through it.

#348
Annie_Dear

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Thanks for the link!

#349
Onyx Jaguar

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CoS Sarah Jinstar wrote...

Onyx Jaguar wrote...

The GUI isn't much of a difference between the two, as the angle of reference is closer to begin with anyway. Like I said however, there should be an option to turn it off should we choose to.


Also

Alpha Protocol + Too Human = Dragon Age 2?

Looks like people in the industry were actually "following" those games


Both of those games were considered failures though weren't they? At least in the case of AP the story was fairly good, the actual game mechanics not so much.


Well, Too Human was a total "box office" failure.  But Alpha Protocol was somewhat successful (though lets say slow burning, so much so that Sega initially abandoned it).  Basically I was poking fun at Dyack back when he was hyping up Too Human on how Industry Insiders (fellow developers) were, I forget the wording, but lets say enamored with the game.

The AP comparison has mainly due to the what we know of the dialogue.  While again the combat mainly in its speed (not to mention the amount of enemies on screen) and how which ever character you control seems to auto attack the nearest opponent (often zooming across the screen) was something that Too Human did.

#350
CoS Sarah Jinstar

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MerinTB wrote...

Onyx Jaguar wrote...
Alpha Protocol + Too Human = Dragon Age 2?


To varying degrees I actually like both of those games...

but I think it sounds like an iffy combination.

---

Jade Empire's "actiony" approach didn't work for me (only played it once, barely made it through because I still mostly enjoyed the story and characters, but have no desire to try it again.)

ME's shooter approach barely works for me.

DA2, if it's going back to JE for the action style (it's not the same, I know, but I mean that kind of lateral move in combat mechanics from the normal tactical cRPG that DA:O mostly was) as much as it's going back to KotOR for character design....
:?



I liked JE at first, til I realized half way through or so how spammy and repetitive the combat felt. I'm not entirely certain why they would want to take DA to that level when combat in DAO isn't as bad at least on the PC side of things as people try to make it out to be. Granted we'd really need to see PC footage before jumping off the deep end I realize.

I happen to really enjoy the pause and play aspect of titles like BG/IWD/DAO, I would hope that the PC version keeps that type of play intact while still allowing a tactical option of pulling back the camera in order to better order your group.

Graphically it looks a bit better character model wise, still though the huge FF'ish 2 hander so isn't doing it for me, not to keen on the new look of the darkspawn either, they almost look comical now like humans with masks on rather than the mutated look of the first game.