Onyx Jaguar wrote...
CoS Sarah Jinstar wrote...
Onyx Jaguar wrote...
The GUI isn't much of a difference between the two, as the angle of reference is closer to begin with anyway. Like I said however, there should be an option to turn it off should we choose to.
Also
Alpha Protocol + Too Human = Dragon Age 2?
Looks like people in the industry were actually "following" those games
Both of those games were considered failures though weren't they? At least in the case of AP the story was fairly good, the actual game mechanics not so much.
Well, Too Human was a total "box office" failure. But Alpha Protocol was somewhat successful (though lets say slow burning, so much so that Sega initially abandoned it). Basically I was poking fun at Dyack back when he was hyping up Too Human on how Industry Insiders (fellow developers) were, I forget the wording, but lets say enamored with the game.
The AP comparison has mainly due to the what we know of the dialogue. While again the combat mainly in its speed (not to mention the amount of enemies on screen) and how which ever character you control seems to auto attack the nearest opponent (often zooming across the screen) was something that Too Human did.
Ahh ok, I get where you're coming from. Though I'd equate the dialog more along the ME2 lines, what with the wheel deal and all. Again waiting for PC footage before deciding one way or the other on that aspect but I'm not holding my breath its going to be something I much care for. Really hoping this doesn't end up disappointing on the PC.




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