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DA2 Gameplay from GameCity Vienna


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#351
CoS Sarah Jinstar

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Onyx Jaguar wrote...

CoS Sarah Jinstar wrote...

Onyx Jaguar wrote...

The GUI isn't much of a difference between the two, as the angle of reference is closer to begin with anyway. Like I said however, there should be an option to turn it off should we choose to.


Also

Alpha Protocol + Too Human = Dragon Age 2?

Looks like people in the industry were actually "following" those games


Both of those games were considered failures though weren't they? At least in the case of AP the story was fairly good, the actual game mechanics not so much.


Well, Too Human was a total "box office" failure.  But Alpha Protocol was somewhat successful (though lets say slow burning, so much so that Sega initially abandoned it).  Basically I was poking fun at Dyack back when he was hyping up Too Human on how Industry Insiders (fellow developers) were, I forget the wording, but lets say enamored with the game.

The AP comparison has mainly due to the what we know of the dialogue.  While again the combat mainly in its speed (not to mention the amount of enemies on screen) and how which ever character you control seems to auto attack the nearest opponent (often zooming across the screen) was something that Too Human did.


Ahh ok, I get where you're coming from. Though I'd equate the dialog more along the ME2 lines, what with the wheel deal and all. Again waiting for PC footage before deciding one way or the other on that aspect but I'm not holding my breath its going to be something I much care for. Really hoping this doesn't end up disappointing on the PC. :(

#352
Mike Laidlaw

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Onyx Jaguar wrote...

Alpha Protocol + Too Human = Dragon Age 2?


How ever did you make that particular equation? I'm honestly curious, as I'm getting hung up on the modern/future and gunplay parts of those games.

#353
awwnuts07

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Considering the video I just saw had zero context and really only contained about 45 seconds of actual game play , I'm going to have to keep my observations strictly to the aesthetics.


-New Character Models! They look great! Even though it's steady-cam, I can totally see the details. Can't wait to see it on my TV.

-New Animations! Hooray! Personally, I've felt the animation in past Bioware titles was a little lacking (mo-crap doesn't count as animation). I realize that in RPGs, how believable or dynamic a character moves is a distant concern to world building and writing (as it should be), but it's nice to see Bioware invest some more time and effort into this area. (Of course, as a student of character animation, I'm totally biased on this subject)



I would comment on the gameplay, but since there wasn't a whole lot of it to see, I don't feel I have enough info to form an opinion. Besides, I don't like to form an opinion on how a game plays until I've actually PLAYED the f***ing game; which leads me to a question for Bioware:

Are we going to see a playable demo before the game hits in March?

#354
Mike Laidlaw

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Brockololly wrote...

Dave of Canada wrote..
A lot of games are "fast" and require a lot of micromanagement, I don't understand how Dragon Age picking up the speed would suddenly make pause and play dead.

I'm not saying it would make pause and play dead, but it doesn't seem like its necessarily being designed with the more tactical pace of pause and play in mind. But rather for the player that doesn't want to pause the game and just wants to mow through it.

You will eat those words when you run into some of the later foes. One-shot hurlocks do not require a lot of strategy. Other things do. Many other things. *cackles.*

#355
CoS Sarah Jinstar

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Mike Laidlaw wrote...

Brockololly wrote...

Dave of Canada wrote..
A lot of games are "fast" and require a lot of micromanagement, I don't understand how Dragon Age picking up the speed would suddenly make pause and play dead.

I'm not saying it would make pause and play dead, but it doesn't seem like its necessarily being designed with the more tactical pace of pause and play in mind. But rather for the player that doesn't want to pause the game and just wants to mow through it.

You will eat those words when you run into some of the later foes. One-shot hurlocks do not require a lot of strategy. Other things do. Many other things. *cackles.*


Are we still able to pull the camera back on the PC Mike? Or is this something you guys are still working with and haven't finalized yet.

Modifié par CoS Sarah Jinstar, 28 septembre 2010 - 06:47 .


#356
Onyx Jaguar

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Mike Laidlaw wrote...

Onyx Jaguar wrote...

Alpha Protocol + Too Human = Dragon Age 2?


How ever did you make that particular equation? I'm honestly curious, as I'm getting hung up on the modern/future and gunplay parts of those games.


Well basically, the dialogue wheel is a big aspect in all we have heard in DA 2.  Which it was in AP.  There are two similarities I see in AP's system over say something like ME.  The times responses as well as inflection importance (or should I say remark intent).  That was the primary feature of Alpha Protocol's system was to engage in dialogue to manipulate others by choosing personality rather than I guess in ME's case Moral intent.  While DA seems to do both its just that the whole sarcastic/serious or whatever it would be properly called is overlappping the base Dialogue Wheel as seen in Mass Effect.  

The Too Human reference basically in regards to this combat video was mainly from the speed and amount of enemies combined with the auto attacking and positioning.  Instead of moving a character to a spot in the original version of DA (or something like Devil May Cry) the characters more or less seemed to zoom into proper positioning, which is what when using a Melee Weapon in Too Human would happen (of course in that game you used one stick to move and the other stick to attack and it would be the attack stick that would zoom you into position). 

Basically I think of the ground being less like running over grass and dirt when attacking but all of a sudden skating across ice.  That is the similarity I see with Too Human and this gameplay video of Dragon Age 2

#357
Mike Laidlaw

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CoS Sarah Jinstar wrote...

Are we still able to pull the camera back on the PC Mike? Or is this something you guys are still working with and haven't finalized yet.


Still working with it. Looks promising, though, especially on PC.

#358
Dave of Canada

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Beaten by Laidlaw.

*angry stare*

Modifié par Dave of Canada, 28 septembre 2010 - 06:49 .


#359
CoS Sarah Jinstar

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Mike Laidlaw wrote...

CoS Sarah Jinstar wrote...

Are we still able to pull the camera back on the PC Mike? Or is this something you guys are still working with and haven't finalized yet.


Still working with it. Looks promising, though, especially on PC.


*fingers crossed*

#360
CoS Sarah Jinstar

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Dave of Canada wrote...

Beaten by Laidlaw.

*angry stare*


His ninja skills are quicker Dave. :ph34r:

#361
Mike Laidlaw

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Onyx Jaguar wrote...

Well basically, the dialogue wheel is a big aspect in all we have heard in DA 2.  Which it was in AP.  There are two similarities I see in AP's system over say something like ME.  The times responses as well as inflection importance (or should I say remark intent).  That was the primary feature of Alpha Protocol's system was to engage in dialogue to manipulate others by choosing personality rather than I guess in ME's case Moral intent.  While DA seems to do both its just that the whole sarcastic/serious or whatever it would be properly called is overlappping the base Dialogue Wheel as seen in Mass Effect.  


Okay, I guess so. Though we aren't timed like AP, and you get paraphrase rather than "Professional," so I'd say it's functionally closer to Mass, but perhaps spiritually or on-a-meta-level closer to the elements of AP you're noting.

The Too Human reference basically in regards to this combat video was mainly from the speed and amount of enemies combined with the auto attacking and positioning.  Instead of moving a character to a spot in the original version of DA (or something like Devil May Cry) the characters more or less seemed to zoom into proper positioning, which is what when using a Melee Weapon in Too Human would happen (of course in that game you used one stick to move and the other stick to attack and it would be the attack stick that would zoom you into position). 

Basically I think of the ground being less like running over grass and dirt when attacking but all of a sudden skating across ice.  That is the similarity I see with Too Human and this gameplay video of Dragon Age 2


I can see the similarities, though I will note that Two Human always felt very floaty to me. Skating, like you said. I've played both (beat Too Human, in fact), and you'll find that we put a lot more emphasis on Origins-style powers, spells and abilities than Too Human did in theirs. But, sure, there's some similarities, but some pretty solid differences as well.

I do think your equation needs at least a dose of fantasy, though. AP+2H misses out on the dragon bits ;)

#362
Flamesz

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The HUD, Graphics and Facial Animation looks great. And as long as gameplay retains the tactical things you had to do in DA:O and it's not just hack and slash, then i'm happy.

#363
Dave of Canada

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Mike Laidlaw wrote...

(beat Too Human, in fact)


You were able to play it all the way through? You deserve a medal.

Modifié par Dave of Canada, 28 septembre 2010 - 06:55 .


#364
marquiseondore

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Ok, I skimmed through the last 3 pages.



The darkspawn still remind me of something that should have been in the Land of the Lost. Utterly enamored with Lady Hawke's animation (sword and all).

#365
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I love the new art style. I really like what I'm seeing with the gameplay. I would love to see non-prologue combat footage for a more realistic demonstration.



I am surprised with how large the warrior's swords are. That is very Jrpgish/high-fantasy imo. The swords look too heavy to be wielded so effortlessly.

#366
Mike Laidlaw

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Dave of Canada wrote...

Beaten by Laidlaw.

*angry stare*


I get a lot of those for speed-related reasons. In this very thread, even! But it's nice to see a fair amount of positive reactions. Every time someone says that gameplay clip looks fun, I feel all happy inside. I like fun.

And many of the complaints seem to be fixated on the pace of combat overall, which as many have pointed out is deliberately exaggerated. Fear not, Hurlocks will not die with one swing in the real story. And yes, we'll get some more footage out there soon.

#367
CoS Sarah Jinstar

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Mike Laidlaw wrote...

Onyx Jaguar wrote...

Well basically, the dialogue wheel is a big aspect in all we have heard in DA 2.  Which it was in AP.  There are two similarities I see in AP's system over say something like ME.  The times responses as well as inflection importance (or should I say remark intent).  That was the primary feature of Alpha Protocol's system was to engage in dialogue to manipulate others by choosing personality rather than I guess in ME's case Moral intent.  While DA seems to do both its just that the whole sarcastic/serious or whatever it would be properly called is overlappping the base Dialogue Wheel as seen in Mass Effect.  


Okay, I guess so. Though we aren't timed like AP, and you get paraphrase rather than "Professional," so I'd say it's functionally closer to Mass, but perhaps spiritually or on-a-meta-level closer to the elements of AP you're noting.

The Too Human reference basically in regards to this combat video was mainly from the speed and amount of enemies combined with the auto attacking and positioning.  Instead of moving a character to a spot in the original version of DA (or something like Devil May Cry) the characters more or less seemed to zoom into proper positioning, which is what when using a Melee Weapon in Too Human would happen (of course in that game you used one stick to move and the other stick to attack and it would be the attack stick that would zoom you into position). 

Basically I think of the ground being less like running over grass and dirt when attacking but all of a sudden skating across ice.  That is the similarity I see with Too Human and this gameplay video of Dragon Age 2


I can see the similarities, though I will note that Two Human always felt very floaty to me. Skating, like you said. I've played both (beat Too Human, in fact), and you'll find that we put a lot more emphasis on Origins-style powers, spells and abilities than Too Human did in theirs. But, sure, there's some similarities, but some pretty solid differences as well.

I do think your equation needs at least a dose of fantasy, though. AP+2H misses out on the dragon bits ;)


So about those 2 handers..Any chance they don't end up so huge in retail? Pretty please with sugar on top! :wub:

#368
AT_Field

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I want that console combat on the PC version. Especially since you can swap characters.

#369
Mike Laidlaw

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Dave of Canada wrote...

Mike Laidlaw wrote...

(beat Too Human, in fact)

You were able to play it all the way through? You deserve a medal.


It's short, and I figured, in for a penny, in for a pound.

#370
Dave of Canada

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Mike Laidlaw wrote...

It's short, and I figured, in for a penny, in for a pound.


/offtopic

Hope you feel the same for the Varric game. :P

#371
Mike Laidlaw

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CoS Sarah Jinstar wrote...
So about those 2 handers..Any chance they don't end up so huge in retail? Pretty please with sugar on top! :wub:


Some will be. Some will be that exact sword. (One, in fact!) Some will be the same size...ish.

Luckily we have quite a few swords. More than Origins, since we've added to the arsenal, as it were.

#372
The Hardest Thing In The World

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The mage still can't do melee combat? I thought you said they could. I saw Bethany just standing there idly with a darkspwan behind her! :o

#373
marquiseondore

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Mike Laidlaw wrote...

Okay, I guess so. Though we aren't timed like AP, and you get paraphrase rather than "Professional," so I'd say it's functionally closer to Mass, but perhaps spiritually or on-a-meta-level closer to the elements of AP you're noting.


This made my evening.  Bless you Ser. =]

#374
CoS Sarah Jinstar

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Mike Laidlaw wrote...

CoS Sarah Jinstar wrote...
So about those 2 handers..Any chance they don't end up so huge in retail? Pretty please with sugar on top! :wub:


Some will be. Some will be that exact sword. (One, in fact!) Some will be the same size...ish.

Luckily we have quite a few swords. More than Origins, since we've added to the arsenal, as it were.


Better than nothing I suppose, thanks Mike.

#375
Sir Ulrich Von Lichenstien

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Mike Laidlaw wrote...

CoS Sarah Jinstar wrote...

Are we still able to pull the camera back on the PC Mike? Or is this something you guys are still working with and haven't finalized yet.


Still working with it. Looks promising, though, especially on PC.


Hmm, the last part of that statement has me wondering if you mean it may be on the consoles too?

I recently got DAO on PS3 as my PC is dead and going to take me some time to get it fixed and for some reason I really needed an RPG fix. The one thing that had me wondering if it was a wise move was due to the console version not having the full pull back camera view the PC has, especially when it came to doing big AoE casts but after playing the game that thought has drifted away as still able to drop Storm of the Century far off across the field of battle (or in rooms far from the caster) without needing the camera. I would say the only thing I found annoying on the console version was trying to use the targetting circle in the radial menu as more often than not I'd find myself targetting corpses more than the living enemies that were standing on top of them.

As for people still going on about the 2H, I have to wonder how long ago you played DAO? As someone earlier on posted a pic of what looks like Sten with Asala on his back, look how big that is and thats on a Qunari. The only 2H that I thought looked a bit silly in DAO was Ageless but that was due to its chunky blade, nothing to do with the length of it.

Only thing that has me puzzled in this gameplay video is akin to what some others have said with regard the healthbar thing on the left, but in the posted screenshot someone put a bit earlier, it has me wondering, is that some sort of 'action' display counter? Because it shows Marian and Bethany twice?