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DA2 Gameplay from GameCity Vienna


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#376
errant_knight

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Well, from the few pages I've looked at here, it seems as though most people like the way this looks. I guess I'm a minority. I thought it was truly hideous. I mean, really, really ugly in just so many ways. On the other hand, I found out this week that Steve Valentine will be back to voice some Alistair content, so...six of one, half a dozen of the other. And Alistair outweighs aesthetic pain.

I'm not going to try and judge the combat from this. It looked totally over the top in as many ways as I found the design/graphics, etc. ugly, and that's a lot, but apparently this part of the game is supposed to be that way, so hopefully this doesn't reflect real gameplay at all.

Modifié par errant_knight, 28 septembre 2010 - 07:46 .


#377
Burdokva

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I dearly hope that's how only the introduction sequence looks like, or just very few sequences throughout the game. It looks so much like a Japanese game, even little details like the non-caring huge sword over the shoulder position...



I hate Japanese RPG games just because of their art style and over the top atmosphere. And I loved Dragon Age's typical Medieval European grimness and more realistic setting. If it's gone over to the first camp, sadly, I'll pass on this...



I'll wait for an official gameplay demo, but right now, I'm somewhere between very sad and very angry. :(

#378
Urrinor

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So... YAY!



I liked it! Although it has a little bit too much blood, imho, it looks like GoW3 :P (blood terms, not gore). It's really cool though, and now I understand what they say with fast-paced combat. Can't wait!

#379
Lotion Soronarr

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Why do they always make two-handed swrods to STUPIDLY think and broad.

NEWS FLASH: They're not that thick!

www.thearma.org/essays/weights/renaissance_two-handed_sword.jpg

http://www.thearma.o...ssays/2HGS.html

I assume the epic level of gore is due to Varric storytelling. IIRC, I do recall that Varric first starts with a overblown, larger-than-luife re-telling of Hawke's history, and tones it down once reprimanded by Cassandra.

But no. Not liking the anime-sque feel.

Modifié par Lotion Soronnar, 28 septembre 2010 - 07:23 .


#380
aaniadyen

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Lotion Soronnar wrote...

Why do they always make two-handed swrods to STUPIDLY think and broad.

NEWS FLASH: They're not that thick!

www.thearma.org/essays/weights/renaissance_two-handed_sword.jpg

http://www.thearma.o...ssays/2HGS.html


For the same reason the average enemy has 20 gallons of blood just waiting to burst out their orifices.

#381
Mike Laidlaw

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The Hardest Thing In The World wrote...

The mage still can't do melee combat? I thought you said they could. I saw Bethany just standing there idly with a darkspwan behind her! :o


Well, either we have been lying to you...
...or she was targeting a foe at range where she's more effective.

Who can say? ^_^

#382
dislye

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OH MY GOD!!!!!!!! The game looks AWESOME!!!! Now we can FEEL like a champ while we're kicking some butt! The movements were really fluid and the animations were nice!! Excellent job Mr. Laidlaw you.......well, laid the law!! lol

#383
Lucy Glitter

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The frick was that?



Oh, right. God of Dragon Effect 2. Sorry. I thought this was meant to be Dragon Age. Oops. Wrong forum.



"God of Dragon Effect 2: Because we love to change an entire gameplay system in the sequel!"

#384
aaniadyen

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Man, that one scene at the end where Beth shoots the lightning bolt passed the darkspawn and all that's left are his boots, then one just falls over is hilarious.

#385
aaniadyen

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Lucy_Glitter wrote...

The frick was that?

Oh, right. God of Dragon Effect 2. Sorry. I thought this was meant to be Dragon Age. Oops. Wrong forum.

"God of Dragon Effect 2: Because we love to change an entire gameplay system in the sequel!"


Gameplay system hasn't changed much. New art style and animations, sure. Only way the gameplay has really changed from Origins is it's a bit more fluid and fast-paced. It looks different, but you're still doing the same exact thing. Also, this is the exaggerated version of the story told by Varric. The game isn't going to be this easy.

PS: Love your voice samples, really great.

Modifié par aaniadyen, 28 septembre 2010 - 07:27 .


#386
Guest_Puddi III_*

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Watching their portraits, I realize most of these abilities are actually the same ones as in Origins. They just look way different now. Whirlwind needs more pizazz IMO.

#387
marshalleck

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Sir Ulrich Von Lichenstien wrote...

Only thing that has me puzzled in this gameplay video is akin to what some others have said with regard the healthbar thing on the left, but in the posted screenshot someone put a bit earlier, it has me wondering, is that some sort of 'action' display counter? Because it shows Marian and Bethany twice?


If you're referring to the comparison image I posted, what I did was I copy+pasted the two character portraits to duplicate them, and make it look like a four-member party layout for the sake of easy vizualization.

Modifié par marshalleck, 28 septembre 2010 - 07:32 .


#388
Daerog

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aaniadyen wrote...

Lucy_Glitter wrote...

The frick was that?

Oh, right. God of Dragon Effect 2. Sorry. I thought this was meant to be Dragon Age. Oops. Wrong forum.

"God of Dragon Effect 2: Because we love to change an entire gameplay system in the sequel!"


Gameplay system hasn't changed much. New art style and animations, sure. Only way the gameplay has really changed from Origins is it's a bit more fluid and fast-paced.


I believe the fast-paced and constant combat is what L_G is talking about. I don't have a problem with it, but people have their own tastes and such.

Edit: Also the blood gushing that can be comparable to Mortal Kombat. I don't care for it, personally. It's neither a good thing or a horrible thing.

Modifié par DaerogTheDhampir, 28 septembre 2010 - 07:34 .


#389
aaniadyen

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DaerogTheDhampir wrote...

aaniadyen wrote...

Lucy_Glitter wrote...

The frick was that?

Oh, right. God of Dragon Effect 2. Sorry. I thought this was meant to be Dragon Age. Oops. Wrong forum.

"God of Dragon Effect 2: Because we love to change an entire gameplay system in the sequel!"


Gameplay system hasn't changed much. New art style and animations, sure. Only way the gameplay has really changed from Origins is it's a bit more fluid and fast-paced.


I believe the fast-paced and constant combat is what L_G is talking about. I don't have a problem with it, but people have their own tastes and such.


Well, need to remember, this is the exaggerated version. I would wait until we get gameplay footage where we're not cutting through 6 enemies at a time to pass judgement. It could look exactly like dragon age with better graphics and better animations in that instance.

#390
AngryFrozenWater

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It's still hard to tell what the game can and cannot do, so I just write down an observation I made from this video. It looks like the animations are a little bit too fast. It gives the impression of the characters being robotic. Still, that could be my imagination, though. Nice to see a little more of the female Hawke.

Modifié par AngryFrozenWater, 28 septembre 2010 - 07:35 .


#391
Daerog

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aaniadyen wrote...

Well, need to remember, this is the exaggerated version. I would wait until we get gameplay footage where we're not cutting through 6 enemies at a time to pass judgement. It could look exactly like dragon age with better graphics and better animations in that instance.


Exaggerated or not, that is likely going to be what the end game combat will look like. I don't see why they would up the blood and crazy moves just for 2 or so scenes, seems like wasted animations that are incorporated into the gameplay and not just cut scenes.

Edit: Could be wrong.

Modifié par DaerogTheDhampir, 28 septembre 2010 - 07:37 .


#392
Guest_Puddi III_*

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You know, people keep saying it's exaggerated, but isn't it only exaggerated in the sense that your characters are ridiculously powerful? So you're not using abilities that don't exist, or that you won't have access to eventually. I mean, I doubt they'd waste money scripting special attacks and stuff for just a small segment of the game.

edit: or that. ^^

Modifié par filaminstrel, 28 septembre 2010 - 07:38 .


#393
Lucy Glitter

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The tactical side of the game seems to be completely lost to me. I mean, can we even goddamn pause? Why are the Darkspawn all playdo like? Argh. It just does not feel anything like DA.

Also, is that the exaggerated version? Bethany's rack isn't big enough.

Modifié par Lucy_Glitter, 28 septembre 2010 - 07:44 .


#394
aaniadyen

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No, there is no reason why all these abilities and animations wouldn't be a part of the normal game. I didn't say that they wouldn't be. All I said was, this would look very different when facing more difficult enemies. If you notice, the PC doesn't really use many special attacks, most of the animations that are going on are from auto attack. In the game, those animations wouldn't be triggering from pushing buttons. It's not a hack and slash. Hence why I said, it simply looks different, but doesn't play very differently.

#395
aaniadyen

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Lucy_Glitter wrote...

The tactical side of the game seems to be completely lost to me. I mean, can we even goddamn pause?

Also, is that the exaggerated version? Bethany's rack isn't big enough.


Supposed to be able to pause, yes. Developers have said that the tactical side is still there, pretty much 100%. Trust me, I wouldn't buy DA2 if it wasn't there. This is the exaggerated version in that all the enemies die in (more or less) one hit. So no, you don't really need tactice for this portion, but did you need tactics for the portion of DA:O where you kill every single DS in one hit upon returning to Redcliffe? I didn't.

Modifié par aaniadyen, 28 septembre 2010 - 07:45 .


#396
Lucy Glitter

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You have a point. I know it's not a hack and slash, but from that video it looks God of War almost. eiogjer[ogujaeoigj.

Thanks, man. htarzrt :crying:

Modifié par Lucy_Glitter, 28 septembre 2010 - 07:46 .


#397
Guest_Puddi III_*

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Yeah, it does "feel" fundamentally the same, if such a thing can be said about something I've only watched and not played, looking at their portraits and watching them go through auto-attack, mighty blow, whirlwind etc.

#398
Daerog

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filaminstrel wrote...

You know, people keep saying it's exaggerated, but isn't it only exaggerated in the sense that your characters are ridiculously powerful? So you're not using abilities that don't exist, or that you won't have access to eventually. I mean, I doubt they'd waste money scripting special attacks and stuff for just a small segment of the game.


This^

I do think the gushing of blood and the warrior being a complete superhero is kind of silly if looked on as "this is how the world of Thedas really works, swords are only 5 ounces and every child can compete in the Olympics as an acrobat." Still, it doesn't stop my interest in the game, as combat has never been the main reason why I have bought BioWare games.

#399
Lotion Soronarr

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I'd like the option to remove all weapon trails. Less clutter on the screen, and looks better.

Modifié par Lotion Soronnar, 28 septembre 2010 - 07:46 .


#400
Daerog

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Lucy_Glitter wrote...

You have a point. I know it's not a hack and slash, but from that video it looks God of War almost. eiogjer[ogujaeoigj.

Thanks, man. htarzrt :crying:


If I am to throw a little ray of hope and sunshine on this vid, I'd say that this is the console version, not the PC version. The console version and PC version are being tailored to work off their strengths, or whatever. So, the pause/play scheme is more a focus on the PC version than the console version. At least, this is what I think I've been hearing.