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DA2 Gameplay from GameCity Vienna


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#476
Monica83

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Looks horrible... just horrible.. nothing more to say... A gameplay like that its nice in a action game like devil my cry or god of war but not in a rpg... Ill hopre bioware show us early a PC version gameplay if is similiar to the console i closed with bioware and EA... Its sad to see a nice rpg company kick his old community to open new roads in the console one...



I just want give a thanks at those people that worked in..

Bg series

Nwn

Icewind dale series...



Those for me a roleplay game.. Not Dragon effect

#477
Calla S

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I giggle every time someone calls it "Dragon Effect."

It's such an absurdity. Like Varric conducting his interrogation in a bathtub ala Marat. Hopefully Cassandra's surname isn't Corday. :wizard:

#478
nightcobra

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_Loc_N_lol_ wrote...

nightcobra8928 wrote...
seriously, if a game has fast paced action and has more colours the usual grey and sepia it's surely to be anime/asian based right? ugh...


Absolutely !
By the way, Quake is an anime game made by a Japanese company and targetted at console gamers...


i have to say, as far as environments go... the enslaved game is phenomenal. so much color and vivid locations given to us by an uk company. i want more colors like this in western american/canadian developed games.

Modifié par nightcobra8928, 28 septembre 2010 - 09:56 .


#479
Creeper425

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I just realized I called Dragon Age, Dagon Age. Now wouldn't that be a messed up game Idea of fighting THE GREAT OLD ONES!

#480
Maverick827

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CoS Sarah Jinstar wrote...

If you're into that sort of action game I suppose. Superior game play for me consist of tactical pause and play CRPG's. Ya know? Kinda like what DAO was on PC? Not that I'm jumping to conclusions given what Mr Laidlaw has kindly supplied for information, but more so explaining why people were/are worried about certain aspects given that 360 is the lead sku.

I'm actually not really into action games at all.  But those three games you listed are far, far more skill-based than Dragon Age Origins could ever hope to be.  Whenever I died in Devil May Cry it was always because of something stupid that I had done.  There was always a solution, always a way to unequivocally win.  That is good gameplay.

Dragon Age, on the other hand, is the complete opposite.

Let's say that one of my mages pulls threat for absolutely no reason due to a poor threat management paradigm (1) and a dangerous enemy is now running towards him or her.  I use some sort of crowd control spell, but it is resisted, an effect that I have absolutely no control over (2) as melee does with Attack.  So now I must send a Warrior to intercept, and he begins shuffling slowly behind the enemy (3), unable to attack.  By the time he finally executes the order I gave him, say a Shield Bash, my mage is severely damaged (4) if not dead.

There are four examples of terrible gameplay that take the onus off of the player's reactions (this is a reactionary medium, mind you) and place them directly into the hands of the engine; the gameplay has become passive, which is not a good thing.  This is Fake Difficulty, and it plagued Origins.  Though BioWare may (may!) have gone overboard if these animations are indeed the "real" ones, this is a much better alternative than what Origins had.

#481
marshalleck

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Monica83 wrote...

Looks horrible... just horrible.. nothing more to say... A gameplay like that its nice in a action game like devil my cry or god of war but not in a rpg... Ill hopre bioware show us early a PC version gameplay if is similiar to the console i closed with bioware and EA... Its sad to see a nice rpg company kick his old community to open new roads in the console one...

I just want give a thanks at those people that worked in..
Bg series
Nwn
Icewind dale series...

Those for me a roleplay game.. Not Dragon effect


Just some friendly and unsolicited advice: no big name studio is ever going to produce anything like Baldur's Gate or Icewind Dale ever again. That was a decade ago, they're gone forever. Just sayin'.

#482
Van Der Muchbetter Cosanostra

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This is disgusting. While i understand the concept, moves looks like this sword is made from plastic. Exxagerated=\\=epic or awesome. In most cases, it means bad-looking and design flaws.



Facial animations are strange at best, esp when hurlock was scared. His armour coif was deformed in a very strange way, so i'd like to see darkspawns w/o them, or better just with old models.



Also, human and ds armour is bad, with too much open spots.

#483
nightcobra

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Maverick827 wrote...

CoS Sarah Jinstar wrote...

If you're into that sort of action game I suppose. Superior game play for me consist of tactical pause and play CRPG's. Ya know? Kinda like what DAO was on PC? Not that I'm jumping to conclusions given what Mr Laidlaw has kindly supplied for information, but more so explaining why people were/are worried about certain aspects given that 360 is the lead sku.

I'm actually not really into action games at all.  But those three games you listed are far, far more skill-based than Dragon Age Origins could ever hope to be.  Whenever I died in Devil May Cry it was always because of something stupid that I had done.  There was always a solution, always a way to unequivocally win.  That is good gameplay.

Dragon Age, on the other hand, is the complete opposite.

Let's say that one of my mages pulls threat for absolutely no reason due to a poor threat management paradigm (1) and a dangerous enemy is now running towards him or her.  I use some sort of crowd control spell, but it is resisted, an effect that I have absolutely no control over (2) as melee does with Attack.  So now I must send a Warrior to intercept, and he begins shuffling slowly behind the enemy (3), unable to attack.  By the time he finally executes the order I gave him, say a Shield Bash, my mage is severely damaged (4) if not dead.

There are four examples of terrible gameplay that take the onus off of the player's reactions (this is a reactionary medium, mind you) and place them directly into the hands of the engine; the gameplay has become passive, which is not a good thing.  This is Fake Difficulty, and it plagued Origins.  Though BioWare may (may!) have gone overboard if these animations are indeed the "real" ones, this is a much better alternative than what Origins had.


i'm really grateful for the closing attacks, i can't count the times my warrior started running after an enemy with me thinking "come back here and fight like a man!"

#484
_- Songlian -

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Monica83 wrote...

Looks horrible... just horrible.. nothing more to say... A gameplay like that its nice in a action game like devil my cry or god of war but not in a rpg...


It does look a bit too much, sadly. But if the writing is good... it's still a BioWare RPG for me. And there's no reason the writing shouldn't be. 

I'm having issues with the rogue armor myself, because I can't, for the love of God, figure out how a bright red apron/ skirt/ thing should help a rogue with stealth. Yes, yes, I know, the game doesn't actually care if you wear pink, purple or bunny ears, but shouldn't you at least give the player the illusion that he is playing his class? Now the rogue looks just like a more colorful, toned down fighter. 

#485
CoS Sarah Jinstar

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Maverick827 wrote...

CoS Sarah Jinstar wrote...

If you're into that sort of action game I suppose. Superior game play for me consist of tactical pause and play CRPG's. Ya know? Kinda like what DAO was on PC? Not that I'm jumping to conclusions given what Mr Laidlaw has kindly supplied for information, but more so explaining why people were/are worried about certain aspects given that 360 is the lead sku.

I'm actually not really into action games at all.  But those three games you listed are far, far more skill-based than Dragon Age Origins could ever hope to be.  Whenever I died in Devil May Cry it was always because of something stupid that I had done.  There was always a solution, always a way to unequivocally win.  That is good gameplay.

Dragon Age, on the other hand, is the complete opposite.

Let's say that one of my mages pulls threat for absolutely no reason due to a poor threat management paradigm (1) and a dangerous enemy is now running towards him or her.  I use some sort of crowd control spell, but it is resisted, an effect that I have absolutely no control over (2) as melee does with Attack.  So now I must send a Warrior to intercept, and he begins shuffling slowly behind the enemy (3), unable to attack.  By the time he finally executes the order I gave him, say a Shield Bash, my mage is severely damaged (4) if not dead.

There are four examples of terrible gameplay that take the onus off of the player's reactions (this is a reactionary medium, mind you) and place them directly into the hands of the engine; the gameplay has become passive, which is not a good thing.  This is Fake Difficulty, and it plagued Origins.  Though BioWare may (may!) have gone overboard if these animations are indeed the "real" ones, this is a much better alternative than what Origins had.


They're completely different types of games to begin with to be honest. Can't say I ever ran into the issues you lay out either, using the tactics menus for companions and pause and play on the PC kept me pretty much in control at all times. 

This is partly why I loathe the idea of cross platform development in the first place, granted consoles are where the money is these days, or so we're lead to believe (WoW and Starcraft 2 say hello) It's incredibly difficult and expensive to design seperate skus to play to each native system's strengths.

Watching this clip of the 360 version it looks like it'll be a better playing game on 360/PS3 this time around for the console folks. Unfortuately those of us that perfer the classic pause and play  way on the PC might feel differently. Heres to hoping the team has the time and resources to allow both platforms to play to their particular strengths that way everyone can get a game they enjoy rather than just one section of the fanbase.

#486
Amioran

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Monica83 wrote...

Looks horrible... just horrible.. nothing more to say... A gameplay like that its nice in a action game like devil my cry or god of war but not in a rpg... Ill hopre bioware show us early a PC version gameplay if is similiar to the console i closed with bioware and EA... Its sad to see a nice rpg company kick his old community to open new roads in the console one...


Omg, sorry to say that but you are... pathetic. While different in some aspects than Origins I don't see that much of a difference, apart faster gameplay. Mike already explained that enemies will not fall on one hit as in that demo, and that later ones will require strategy and tactical decisions.

This actually changes a lot of what you see "bad" in the video, you know. All the sense of "impossible" speed you have (or I suppose you have) is done by the acceleration provoked by enemies falling fast. Now imagine that gameplay with normal enemies (strong or weak, or special or whatever) and the difference is only on the pacing of abilities and general shuffle issues. The sense of "impossible" or "hack n slash" is gone, and so it is what you consider the DMC aspect (also if the gameplay of DMC is not bad in the pacing, it is only a different style of combat and so you cannot consider the two the same, ever having the same gameplay, that's obviously not true). More, DMC works by combos, not by talents requiring stamina/mana and so impossible to always "spam", there are no special effects nor strategies/tactics apart using combos effectively. It is all another thing.

As it is always the case for you, you just see what you want to see, discard what you don't want to notice or understand, and make conclusions that have nothing of objective apart personal biases.

Even more, not all games play the same way. Expecting the same exact gameplay of BG2 in the different setting of DA2 would look terrible. Gameplay is judged taking in considerations the sums of all its parts, not only components as you always continue to do. 

Those for me a roleplay game.. Not Dragon effect


Bring up the doom prophecy, you are so good at it, and inventing/using terms that have nothing to do with their meanings.

Modifié par Amioran, 28 septembre 2010 - 10:25 .


#487
DarthCaine

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I see it like this:

PC DA2 = RPG
Console DA2 = Action RPG

For damage control, I really think the official gameplay video should be from the PC version.

But, I love DMC so I've no problem with either, though I'll be playing the PC version

Modifié par DarthCaine, 28 septembre 2010 - 10:27 .


#488
Nerevar-as

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She´s using what´s basically a claymore one handed. I really hope this is not the normal gameplay.

#489
Esbatty

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So glad I have the next couple days off... I MUST WATCH THIS VIDEO!!!



...



(and not to ****** to it... okay maybe a little, but only like my third watching)

#490
GodWood

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Positives:

~ Fem Hawke looks cool.

~ So does the armour.



Negatives:

~ combat seems very God of War-y.

~ Sword being swung around as if it is made of plastic.

~ A lot of unnecessary jumping.

#491
Monica83

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Sorry amioran no personal attack.. You are in my ignore list again... I'm sorry if i dont submit to your superior mind...lol



Ill hope the pc version have a complete different gameplay and a complete different animations.. Those animation looks stupid.. I can't figure how someone that use a two handed sword move fast like that its impossible... And if rougue are more faster...Lol we are going to see the rogue make twirl like taz? Lol thats so... unbelievable.. This is much also for an action rpg... Make feel diablo much more confortable with animations! I really hope the pc game will be very very different drom what we seen in this video...



Now its look like a: God of Dragon effect...

#492
Lotion Soronarr

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nightcobra8928 wrote...

Lotion Soronnar wrote...

FAT!!!!


yes i'ts fat<_<....it has nothing to do with the difference between a human woman and a qunari man whatsoever (in both height and width)


(sarcasm)


If you knew anything about swrods, you'd know it doesn't matter. Still fat.

Also, is it jsut me, or does Lady Hawke remind anyone of that blue-haired guy from FF10? The large sword, unsymetric pants?

Modifié par Lotion Soronnar, 28 septembre 2010 - 10:40 .


#493
Nerevar-as

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Do we know if we can edit the default appearence, or is it as Sheploo in ME2? FemHawke looks almost as I wanted but in white skin.

#494
Barker673

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Tbh, BioWare shouldn't have chosen that part of the game as the Demo considering the outcry that it's too over the top, gory, anime, etc.



They should have done what they did with Origins and shown us something like Ostagar (Interactions, gameplay, environements) and then some combat thrown in. Not the highly exaggerated tale from Varric that is going to make fans hate the way the game apparently is.

#495
Suicider_11

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Amioran wrote...

More, DMC works by combos, not by talents requiring stamina/mana and so impossible to always "spam", there are no special effects nor strategies/tactics apart using combos effectively. It is all another thing.

Even more, not all games play the same way. Expecting the same exact gameplay of BG2 in the different setting of DA2 would look terrible. Gameplay is judged taking in considerations the sums of all its parts, not only components as you always continue to do. 


I agree dude.
  BG2 with AD&D rules plus the original combat animations  played in a Dragon Age engine would not guarantee a better gameplay than DA2.Just  imagine a level 20 Kensai with Improved Haste using a katana(speed factor of 0) attacking an enemy using the original combat movements and animations from BG2 in the DA2 engine. It would even be faster than what i've seen in the DA2 since it is in normal speed. But will it be better? that's another debate.

And it will not be a hack n slash game since abilities/spells are used in the game not combos using XXX+OOO for example.

Modifié par Suicider_11, 28 septembre 2010 - 10:53 .


#496
L33TDAWG

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It looks a lot like Dynasty Warriors, I think DAO took into account every enemy more so than this game does. Looks lke they just stood there to die and you are so ultra powerful being from another dimension sent to destroy them in one hit. Hopefully that's because it is on easy.

#497
Mubar

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I hope they add it an option to change fithing style people who like the hack n slash via ME 2 can enjoy it and people who like the clasic gameplay of RPG can enjoy that too



And seccondly what makes an RPG is NOT gameplay , what makes an RPG is STORY......that and leveling up and companions.I realy dont see why people are ****ing about this, as long as they make the story and characters incredible the rest is not important

#498
nightcobra

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Lotion Soronnar wrote...

nightcobra8928 wrote...

Lotion Soronnar wrote...

FAT!!!!


yes i'ts fat<_<....it has nothing to do with the difference between a human woman and a qunari man whatsoever (in both height and width)


(sarcasm)


If you knew anything about swrods, you'd know it doesn't matter. Still fat.

Also, is it jsut me, or does Lady Hawke remind anyone of that blue-haired guy from FF10? The large sword, unsymetric pants?


oho, i have set my hands on a real claymore on my stay in italy and i quite like swordcraft. but for a fantasy game i like to see swords and weapons that would not necessarily be realistic and see the artist's creativity in their designs. 

#499
DarthCaine

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Nerevar-as wrote...

Do we know if we can edit the default appearence, or is it as Sheploo in ME2? FemHawke looks almost as I wanted but in white skin.

Yes, he/she can be edited. A dev said you can change the hair if you didn't like it etc

#500
Sir Ulrich Von Lichenstien

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To all the people whining about the gameplay. Specially bringing up the 'pause and play' comments (which have already been commented on by Mike Laidlaw in this post, so why people are still harping about it is beyond me). Let's go back to DAO shall we.



Are you saying that when you went back to Redcliffe after winning the Landsmeet, or more to the point when fighting the darkspawn at the gates of Denerim when you initially start the final onslaught you paused the fighting constantly?



No?



Didn't think so... its kind of funny how people seem to forget that there were moments of 'exaggerated' gameplay in DAO. People taking such a small clip of gameplay footage as the gospel of what ALL gameplay is going to be like in the FINISHED game? *shakes head in disbelief*



Somehow I seriously doubt that if they are going to use the phrase "Think like a General, fight like a Spartan" that they are going to abandon the usage of pausing to change tactics and such if that is the case.



As Mike Laidlaw has re-affirmed in this topic (if your too lazy to look through all the pages for it, go back to the discussions page, then click on the bioware logo below this topic title) if you were to just try zerging into a battle in the later levels without using tactics, you are going to get your butt handed to you.