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DA2 Gameplay from GameCity Vienna


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#501
Alodar

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Things I liked:

Mages can wear dark colours!!! If you look at Mage Hawke on the selection screen he/she is actually wearing a black robe -- black is good.

I loved the facial expression from the darkspawn in the cut scene -- more emotion conveyed through facial expression is very good

Bethany's casting animations were quick and powerful. I like how the elements played on the character after casting the spell.

The default distance mage attack was very quick, The attacking animation looked better than origins.

The warrior movements in between attacks were exponentially better than origins. The combat system looked infinitely more reactive. Lady Hawke targetted a different enemy and attacked. No more shuffle equals very, very, very good.

It doesn't seem to be a popular opinion but I like the animations with the two-handed sword. It's got that don't mess with me look. (mess being a place-holder for another four letter word beginning with f) Warriors look dangerous.

I'm looking forward to the BioWare official gameplay video, hopefully with a look at the PC interface and more mage stuff -- it would also be nice to see combat outside of Varric's exaggeration! (Not that I'm rushing. Considering how I had to wait about 4 years from the announcement of DA:O for the first gameplay video this is a luxury.)

Alodar :)

Modifié par Alodar, 28 septembre 2010 - 10:52 .


#502
Monica83

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Its ok make stylish animation but those are really too much... Even in the game of berserk in ps3 i think the anims of the sword are too much but the gameplay video of DA2 make feel berserk animations much more realistic e soft... Its too much!!! Just look at them.. Ok more faster but its an heavy sword god..When i seen hawke move it in the selection of class i sayd: mh... seems nice... When i see the gameplay i sayd: What a .....

#503
The Hardest Thing In The World

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I can't believe the people on this forum. You're speaking more of the size of the sword than requesting a screenshot of Lady Hawke without her armor! What's wrong with you people?

#504
Mubar

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Lady Hawke makes She Hulk look like a criple...........or was it Wonder WomanPosted Image Idn

Modifié par Mubar, 28 septembre 2010 - 10:55 .


#505
Nerevar-as

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Monica83 wrote...

Its ok make stylish animation but those are really too much... Even in the game of berserk in ps3 i think the anims of the sword are too much but the gameplay video of DA2 make feel berserk animations much more realistic e soft... Its too much!!! Just look at them.. Ok more faster but its an heavy sword god..When i seen hawke move it in the selection of class i sayd: mh... seems nice... When i see the gameplay i sayd: What a .....


At least in the manga, Berserk is always aware Guts´ sword is something few humans could use and even with him it usually shows just how much strenght is needed (then he got the berserker armor and made DA2 look realistic, but that´s the point of that armor).

DA2, unless it is the last upgrade in the 2H combat, as in Risen, will look really silly. Origins set the world, and it was more LotR + ASoF&I than Berserk.

#506
Brockololly

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Mike Laidlaw wrote...

Brockololly wrote...
I'm not saying it would make pause and play dead, but it doesn't seem like its necessarily being designed with the more tactical pace of pause and play in mind. But rather for the player that doesn't want to pause the game and just wants to mow through it.

You will eat those words when you run into some of the later foes. One-shot hurlocks do not require a lot of strategy. Other things do. Many other things. *cackles.*


Oh, I hope you are right MIke...

filaminstrel wrote...

Lotion Soronnar wrote...
I'd like the option to remove all weapon trails. Less clutter on the screen, and looks better.


I
don't like how often they use that effect where you basically have a
vicious pond ripple radiate out of your body, like it does with
Whirlwind in this video. Seems like a cheap way to get the point across.


Yeah...I could see that the warrior was doing all of these old abilities but frankly since she was moving so damn fast I couldn't tell what abilities she was actually doing. I mean, whirlwind looked nothing like whirlwind - you knwo a person swinging around in an arc. ANd there were far too many extra effects like the like a comic book to get the point across. 

I just think the animations are too fast since you can't even really appreciate whats going on in the scene- it looks chaotic- in a cluttery, spastic way.

#507
Amioran

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Monica83 wrote...

Sorry amioran no personal attack.. You are in my ignore list again... I'm sorry if i dont submit to your superior mind...lol


Put me in your ignore list, just don't state opinions as facts. You didn't say "I don't like it" you said that the gameplay was not correct and that an rpg should not be as that. My superior mind allows me to understand that what you said, as always, it's not based on anything substantial, at all. So don't exchange what you can like or not like with the truth of the matter, or if you do at last have some more objective argumentations to base them.

Ill hope the pc version have a complete different gameplay and a complete different animations.. Those animation looks stupid.. I can't figure how someone that use a two handed sword move fast like that its impossible


The gameplay of a fantasy game (as an rpg) doesn't need to be "realistic". On the contrary many times this means that users will just be frustrated and the vast majority would not like it. Realistic games address specific audiences, as Arma or Mount & Blade, for example. For an rpg that can be or not good, it depends, for DA certainly not.

And if rougue are more faster...Lol we are going to see the rogue make twirl like taz? Lol thats so... unbelievable.. This is much also for an action rpg... Make feel diablo much more confortable with animations! I really hope the pc game will be very very different drom what we seen in this video......


We don't know if that's the real base attack timing of a two handed sword, and also if it is (which I doubt) it is not the speed of the attack timing, but of the animation. Those are two different things. In fact I think that if this is the case (and it can certainly not be it, or at last I don't think it is) the timing of the attack probably would be the same but having two weapons will mean that you will do two hits at the same time, etc. So, the attack animation speed is invaried if that's the case.

But since we cannot be sure, bashing something on not supported evidence and just because you have to find something you don't find "correct", also if you don't know if what you say is true or not, it is lame. And anyway your "conclusions" are incorrect as I already explained and you just used your mouth before thinking (weren't you one of the people that didn't like VO since you cannot ponder? How comes you never do what you profess when you write?).

Now its look like a: God of Dragon effect...


Yes, continue discarding eveything that makes the two different if you like to. I suggest you to start ignoring your brain instead of me.

Modifié par Amioran, 28 septembre 2010 - 11:13 .


#508
Creeper425

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I like how people are arguing for realism in a game where people can SHOOT LIGHTNING OUT OF THEIR HANDS! Or better yet, the ones who only saw basically a minute of gameplay in an unfinished game is "ZOMG GOD OF DRAGON EFFECT IS THE SUXXOR!!!!1111!!!!". Ok, so the two handed warrior now no longer takes 30 seconds to swing the sword, i say YAY to that. Nothing was more tedious than my two handed warrior taking forever to hit something with his basic attack and even longer for his abilities to work.

Modifié par Creeper425, 28 septembre 2010 - 11:14 .


#509
marshalleck

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Creeper425 wrote...

I like how people are arguing for realism in a game where people can SHOOT LIGHTNING OUT OF THEIR HANDS! Or better yet, the ones who only saw basically a minute of gameplay in an unfinished game is "ZOMG GOD OF DRAGON EFFECT IS THE SUXXOR!!!!1111!!!!". Ok, so the two handed warrior now no longer takes 30 seconds to swing the sword, i say YAY to that. Nothing was more tedious than my two handed warrior taking forever to hit something with his basic attack and even longer for his abilities to work.

And that's not to mention how fun it was to get strings of misses with a two-hander warrior. it's why I never made a single Warden that got past the first treaty as a two-hander.

Modifié par marshalleck, 28 septembre 2010 - 11:18 .


#510
GodWood

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Creeper425 wrote...
I like how people are arguing for realism in a game where people can SHOOT LIGHTNING OUT OF THEIR HANDS! 

I hate people who say this.

#511
svendigo

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Creeper425 wrote...

I like how people are arguing for realism in a game where people can SHOOT LIGHTNING OUT OF THEIR HANDS! Or better yet, the ones who only saw basically a minute of gameplay in an unfinished game is "ZOMG GOD OF DRAGON EFFECT IS THE SUXXOR!!!!1111!!!!". Ok, so the two handed warrior now no longer takes 30 seconds to swing the sword, i say YAY to that. Nothing was more tedious than my two handed warrior taking forever to hit something with his basic attack and even longer for his abilities to work.


Ah yes, my sentiments exactly! :lol:

#512
Amioran

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Brockololly wrote...
I just think the animations are too fast since you can't even really appreciate whats going on in the scene- it looks chaotic- in a cluttery, spastic way.


Again, the "acceleration" augment because the enemies are so weak. Imagine a scene of a film when the protagonist destroy enemy after enemy, the sense of speed enhances the more he goes forward and also the "swing" time appears faster than in reality is. If instead the author would stop on a group of enemies at a time, the speed of everything lowers much.

All the "chaotic" sense of speed comes from that particular point. As for speed of animations, also that is conducible on the above, since the more the background "accelerates" the more you cannot keep track of what really happens and so also animations seems faster. It is a well used technique in entertaiment and advertising and I think that Bioware used that particular frame as the beginning willingly, to give that actual sense of "chaotic" and sort of "awesomess" fast combat.

But to judge real game gameplay for a technique used to do obtain special looking results (and it works well as you can see) it is just looking at the issue from a faulted point of start.

Modifié par Amioran, 28 septembre 2010 - 11:22 .


#513
Nerevar-as

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Creeper425 wrote...

I like how people are arguing for realism in a game where people can SHOOT LIGHTNING OUT OF THEIR HANDS! Or better yet, the ones who only saw basically a minute of gameplay in an unfinished game is "ZOMG GOD OF DRAGON EFFECT IS THE SUXXOR!!!!1111!!!!". Ok, so the two handed warrior now no longer takes 30 seconds to swing the sword, i say YAY to that. Nothing was more tedious than my two handed warrior taking forever to hit something with his basic attack and even longer for his abilities to work.


There is 30 seconds (and missing more often than not...) and there is using a 2H as a wooden stick. Veromisilitude just flew out the window. DA is not the equivalent of pulp.

#514
marshalleck

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Nerevar-as wrote...
Veromisilitude just flew out the window.


Pro-tip: only use big words when you know how to spell them.

#515
Suicider_11

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marshalleck wrote...
 And that's not to mention how fun it was to get strings of misses with a two-hander warrior. it's why I never made a single Warden that got past the first treaty as a two-hander.


I a 2H warrior will be  better this time around. I only used a 2H because a Haste spell is available in DAO along with a Power of Blood ability. This time no need to use Haste on a 2H and Hawke is not a Warden i can't use Power of Blood. If this is the 2H in DA2, now i'm really curious about the DW rogue and SnS Warrior in the game.

#516
Onyx Jaguar

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I still don't feel like looking up what that word means. I have never, ever heard it before coming to this forum.



So I guess I'll just be insouciant about it

#517
Amioran

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Nerevar-as wrote...

There is 30 seconds (and missing more often than not...) and there is using a 2H as a wooden stick. Veromisilitude just flew out the window. DA is not the equivalent of pulp.


A) Are you sure that will be the real timing of 2Handed weapons? (Remember the setting of the demo).
B) In the case it is, "realism" doesn't have much point in the discussion. What matters is if the gameplay and balance of the same is well done, not the realism of it. I would much more stand having 2Handed weapons swing too fast "breaking" realism than instead waiting 10 seconds before I hit anything at all (if I hit), given the combat setting. You know, real combat is different from a game, if you want a realistic combat you need to do a realistic setting of the same, and that would mean a total different game.

Modifié par Amioran, 28 septembre 2010 - 11:27 .


#518
henkez3

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I think its brilliant how they've made an RPG game's combat look as awesome as a hack n' slash game's combat, but with still retaining RPG gameplay. Brilliant!

Props to you Bioware.

Modifié par henkez3, 28 septembre 2010 - 11:27 .


#519
marshalleck

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Onyx Jaguar wrote...

I still don't feel like looking up what that word means. I have never, ever heard it before coming to this forum.

So I guess I'll just be insouciant about it

Pretty simple, really. A quality of realness.

#520
tool_bot

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henkez3 wrote...

I think its brilliant how they've made an RPG game's combat look as awesome as a hack n' slash game's combat, but with still retaining RPG gameplay. Brilliant!


When I think hack n' slash I don't think good combat. I think repetitive button mashing. It' takes a bit more to make the combat interesting. Sure it looks nice but so did Dynasty Warriors and boy was I wrong about that.

#521
Onyx Jaguar

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tool_bot wrote...

henkez3 wrote...

I think its brilliant how they've made an RPG game's combat look as awesome as a hack n' slash game's combat, but with still retaining RPG gameplay. Brilliant!


When I think hack n' slash I don't think good combat. I think repetitive button mashing. It' takes a bit more to make the combat interesting. Sure it looks nice but so did Dynasty Warriors and boy was I wrong about that.


Well, Dynasty Warriors is kind of like the Serious Sam of Hack n' Slash games.  Except with emphasis on mission objectives.

#522
Creeper425

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GodWood wrote...

Creeper425 wrote...
I like how people are arguing for realism in a game where people can SHOOT LIGHTNING OUT OF THEIR HANDS! 

I hate people who say this.


I was about to make a very long and snarky comment to you but I realize, yes that is a very stupid thing for me to say. It is possible to be realistic with magic. I was actually trying to be funny but I am hit or miss. I still like that line though.

#523
HoonDing

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tool_bot wrote...

When I think hack n' slash I don't think good combat. I think repetitive button mashing. It' takes a bit more to make the combat interesting. Sure it looks nice but so did Dynasty Warriors and boy was I wrong about that.

Try playing Demon's Souls & Ninja Gaiden with "repetitive button mashing", then report back.

#524
henkez3

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tool_bot wrote...


When I think hack n' slash I don't think good combat. I think repetitive button mashing. It' takes a bit more to make the combat interesting. Sure it looks nice but so did Dynasty Warriors and boy was I wrong about that.




Well I only mean how the game looks, not how it plays.

#525
Loc'n'lol

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Van Der Muchbetter Cosanostra wrote...

While i understand the concept, moves looks like this sword is made from plastic.


I'll take that over the sword that looks like it is made of cast iron, lead or uranium, I don't know. Ow! I can only swing my sword once every 2.5 seconds cause it's so freaking heavy I can barely lift it !