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DA2 Gameplay from GameCity Vienna


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#526
Nerevar-as

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Amioran wrote...

Nerevar-as wrote...

There is 30 seconds (and missing more often than not...) and there is using a 2H as a wooden stick. Verisimilitude just flew out the window. DA is not the equivalent of pulp.


A) Are you sure that will be the real timing of 2Handed weapons? (Remember the setting of the demo).
B) In the case it is, "realism" doesn't have much point in the discussion. What matters is if the gameplay and balance of the same is well done, not the realism of it. I would much more stand having 2Handed weapons swing too fast "breaking" realism than instead waiting 10 seconds before I hit anything at all (if I hit), given the combat setting. You know, real combat is different from a game, if you want a realistic combat you need to do a realistic setting of the same, and that would mean a total different game.


A) Hope not.

B) I´m of a different opinion. DA wasn´t in the over the top melee fights as we are seeing in DA2. Again, this is Varrick speaking, so it is not completely relialable.

#527
marshalleck

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PC will have auto-attacking. Only consoles will be button mashers, beyond entering commands for party ability combos and such.

Modifié par marshalleck, 28 septembre 2010 - 11:36 .


#528
Catsith

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It wasn't much, but I liked what I saw. It definitely seems like Origins + DMC, which should be fun. The warrior default outfit is much nicer than the rogue or the mage.. and LadyHawke is looking good.



The new darkspawn models are laughably bad though. Who the hell came up with that design?

#529
Mubar

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GodWood wrote...

Creeper425 wrote...
I like how people are arguing for realism in a game where people can SHOOT LIGHTNING OUT OF THEIR HANDS! 

I hate people who say this.


Me too Posted Image

#530
Shepard Lives

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Oh sure, the universe creates this thing called "time zones" and so while ol' shepard_lives is asleep everyone else comments on the new video. Great.
Anyhow, now I'm here and I'd like to state a few things.

- The 2H sword is awesome, but I hope to the Flying Spaghetti Monster that in the non-Varric-empowered gameplay the characters won't be able to twirl a thing that size like a stick. It's ridiculous. (And sure, this is a game where people shoot lighting out of their hands, but at least they do it in a believable fashion. Catch my drift?) Size is fine, but it should look and act heavier.
- Why are Rogues shorter and bulkier than Warriors? Maybe my eyes are tricking me but that's what it looked like. New Rogue armor looks pretty cool, though.
- I'm sold on the darkspawn acting a little more expressive. I still dislike the new look however. Oh well, I can deal with it I suppose.

Assuming this was the (console version) Varric-brand version of the gameplay, the game was appropriately action-packed. But I hope to see battles evolve in a slightly less frenetical way in the normal gameplay. It should take more time to kill a single opponent: in the words of Lavernius Tucker, it shouldn't be "swish swish dead".

Also, am I the only one who thought that LadyHawke's nose looked a little... off?

Modifié par shepard_lives, 28 septembre 2010 - 11:45 .


#531
Nerevar-as

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Catsith wrote...


The new darkspawn models are laughably bad though. Who the hell came up with that design?


Who the hell approved it? I have some faint hope only Varrick´s DS look like that.

#532
tool_bot

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virumor wrote...

tool_bot wrote...

When I think hack n' slash I don't think good combat. I think repetitive button mashing. It' takes a bit more to make the combat interesting. Sure it looks nice but so did Dynasty Warriors and boy was I wrong about that.

Try playing Demon's Souls & Ninja Gaiden with "repetitive button mashing", then report back.


Haven't played Demon's Soul but Sigma has kicked my ass more times then I can count. But I'm not exactly thrilled with that combat system. Or the camera more accurately.

#533
nightcobra

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Amioran wrote...

Nerevar-as wrote...

There is 30 seconds (and missing more often than not...) and there is using a 2H as a wooden stick. Veromisilitude just flew out the window. DA is not the equivalent of pulp.


A) Are you sure that will be the real timing of 2Handed weapons? (Remember the setting of the demo).
B) In the case it is, "realism" doesn't have much point in the discussion. What matters is if the gameplay and balance of the same is well done, not the realism of it. I would much more stand having 2Handed weapons swing too fast "breaking" realism than instead waiting 10 seconds before I hit anything at all (if I hit), given the combat setting. You know, real combat is different from a game, if you want a realistic combat you need to do a realistic setting of the same, and that would mean a total different game.


i saw the un-exaggerated part of the demo, and the 2h swings still were as fast, just not as damaging. for me that's great, i get to play the role of a person that grows into a legend with skills superior to that of your normal men. 

#534
Onyx Jaguar

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tool_bot wrote...

virumor wrote...

tool_bot wrote...

When I think hack n' slash I don't think good combat. I think repetitive button mashing. It' takes a bit more to make the combat interesting. Sure it looks nice but so did Dynasty Warriors and boy was I wrong about that.

Try playing Demon's Souls & Ninja Gaiden with "repetitive button mashing", then report back.


Haven't played Demon's Soul but Sigma has kicked my ass more times then I can count. But I'm not exactly thrilled with that combat system. Or the camera more accurately.


Demon's Souls is way better.  Plus the camera is your standard behind the shoulder (like the 3D Zelda games, RE4, ME).  At least in DS you don't fight against the camera (as I agree NG had a terrible camera and got only worse in the second)

#535
Nerevar-as

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nightcobra8928 wrote...

Amioran wrote...

Nerevar-as wrote...

There is 30 seconds (and missing more often than not...) and there is using a 2H as a wooden stick. Veromisilitude just flew out the window. DA is not the equivalent of pulp.


A) Are you sure that will be the real timing of 2Handed weapons? (Remember the setting of the demo).
B) In the case it is, "realism" doesn't have much point in the discussion. What matters is if the gameplay and balance of the same is well done, not the realism of it. I would much more stand having 2Handed weapons swing too fast "breaking" realism than instead waiting 10 seconds before I hit anything at all (if I hit), given the combat setting. You know, real combat is different from a game, if you want a realistic combat you need to do a realistic setting of the same, and that would mean a total different game.


i saw the un-exaggerated part of the demo, and the 2h swings still were as fast, just not as damaging. for me that's great, i get to play the role of a person that grows into a legend with skills superior to that of your normal men. 


Were they at least 2H swings?

Modifié par Nerevar-as, 28 septembre 2010 - 11:53 .


#536
nightcobra

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Nerevar-as wrote...

nightcobra8928 wrote...

Amioran wrote...

Nerevar-as wrote...

There is 30 seconds (and missing more often than not...) and there is using a 2H as a wooden stick. Veromisilitude just flew out the window. DA is not the equivalent of pulp.


A) Are you sure that will be the real timing of 2Handed weapons? (Remember the setting of the demo).
B) In the case it is, "realism" doesn't have much point in the discussion. What matters is if the gameplay and balance of the same is well done, not the realism of it. I would much more stand having 2Handed weapons swing too fast "breaking" realism than instead waiting 10 seconds before I hit anything at all (if I hit), given the combat setting. You know, real combat is different from a game, if you want a realistic combat you need to do a realistic setting of the same, and that would mean a total different game.


i saw the un-exaggerated part of the demo, and the 2h swings still were as fast, just not as damaging. for me that's great, i get to play the role of a person that grows into a legend with skills superior to that of your normal men. 


Where they at least 2H swings?


hawke used both hands to swing the sword, but i noticed he let one hand go at the end of a combo to keep the momentum going and enlarge the swing radius, i liked that.

Modifié par nightcobra8928, 28 septembre 2010 - 11:54 .


#537
Amioran

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Nerevar-as wrote...

B) I´m of a different opinion. DA wasn´t in the over the top melee fights as we are seeing in DA2. Again, this is Varrick speaking, so it is not completely relialable.


However DAO used different gameplay balance than DA2. It all depends if the gameplay and balance of the same is correct. Now, 2Handed swinging slower on DAO gameplay worked not so well either already, but since they changed all the settings and gameplay  to have less resilence on shuffling and general "slow pacing" it will work no more. It will just be frustrating.

Gameplay concerns a lot of parameters, but the most important part of it in these type of games is not the realism behind but how it is balanced and how well it plays/works on the whole. It is more important the relation of the gameplay in its full aspect than just a point in it, being realism, if the same would just not work.

Naturally realism can work, but you will need a different setting and a different gameplay. In DAO (also if not realistic, at all) there was more resemblance on that realism, but, in fact, it didn't work too well (case in point just 2Handed, that while strong simply wasn't balanced just for that same realism on other weapon styles) already. Now imagine the same (or a bit lower) slowness in this new faster/less shuffled type of gameplay that DA2 have: it would be a total nightmare (and not speaking about difficulty here).
 

Modifié par Amioran, 28 septembre 2010 - 11:59 .


#538
Nerevar-as

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nightcobra8928 wrote...

Nerevar-as wrote...

nightcobra8928 wrote...

Amioran wrote...

Nerevar-as wrote...

There is 30 seconds (and missing more often than not...) and there is using a 2H as a wooden stick. Veromisilitude just flew out the window. DA is not the equivalent of pulp.


A) Are you sure that will be the real timing of 2Handed weapons? (Remember the setting of the demo).
B) In the case it is, "realism" doesn't have much point in the discussion. What matters is if the gameplay and balance of the same is well done, not the realism of it. I would much more stand having 2Handed weapons swing too fast "breaking" realism than instead waiting 10 seconds before I hit anything at all (if I hit), given the combat setting. You know, real combat is different from a game, if you want a realistic combat you need to do a realistic setting of the same, and that would mean a total different game.


i saw the un-exaggerated part of the demo, and the 2h swings still were as fast, just not as damaging. for me that's great, i get to play the role of a person that grows into a legend with skills superior to that of your normal men. 


Where they at least 2H swings?


hawke used both hands to swing the sword, but i noticed he let one hand go at the end of a combo to keep the momentum going and enlarge the swing radius, i liked that.


That´s better. I´ll probably take Gutts as base for mHawke then.

#539
Lotion Soronarr

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nightcobra8928 wrote...

oho, i have set my hands on a real claymore on my stay in italy and i quite like swordcraft. but for a fantasy game i like to see swords and weapons that would not necessarily be realistic and see the artist's creativity in their designs. 


For a game like DA2, I prefer my fantasy grounded in reality.

over-sized swrods belong in JRPG's and other non-serous games.

not to mention that Hawke being hte only one to wield super-huge swrods would imply that he is super-speshul. I don't want to control a superman.

#540
Lotion Soronarr

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Amioran wrote...
A) Are you sure that will be the real timing of 2Handed weapons? (Remember the setting of the demo).
B) In the case it is, "realism" doesn't have much point in the discussion. What matters is if the gameplay and balance of the same is well done, not the realism of it. I would much more stand having 2Handed weapons swing too fast "breaking" realism than instead waiting 10 seconds before I hit anything at all (if I hit), given the combat setting. You know, real combat is different from a game, if you want a realistic combat you need to do a realistic setting of the same, and that would mean a total different game.


People who don't know what "real" is shouldn't even discuss realism. How can one claim that a "realistic" two-hander would be slow, if one doesn't actualyl know anything about the subject in the first place.

For the record, in the real world, two-handers ARE fast - faster than you'd think - and they are also very long and thin. I don't expect full realims - never did. I expect a decent amount - the more realism you can cram in without negative gameply effects, the better.

#541
nestorprado

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Really liked it. Animations are nice, fluid and fast. Looks like playing DAO with both Morrigan and Wynne have Haste activated all the time! And since I always play this way, I think DA2 will be a lot of fun.

And no, the sword is not too big ...perhaps a litle bit too wide but I'm sure there will be other models available.

But the Darkspawn aren't ugly enought. In fact they look quite nice!?!?

#542
nightcobra

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just don't cram too much realism, one thing i don't want is a battle simulation with your characters never going beyond the limits of "our" reality. i see dragon age's reality as a separate entity that is not based on ours but rather makes it it's own.

#543
DrAbysmal

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Can't say I really dig the hurlock's new look, hopefully it's just an early texture because they're a bit plain now. The way they were all jumping around looked a little silly too.

#544
nightcobra

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Nerevar-as wrote...

nightcobra8928 wrote...

Nerevar-as wrote...

nightcobra8928 wrote...

Amioran wrote...

Nerevar-as wrote...

There is 30 seconds (and missing more often than not...) and there is using a 2H as a wooden stick. Veromisilitude just flew out the window. DA is not the equivalent of pulp.


A) Are you sure that will be the real timing of 2Handed weapons? (Remember the setting of the demo).
B) In the case it is, "realism" doesn't have much point in the discussion. What matters is if the gameplay and balance of the same is well done, not the realism of it. I would much more stand having 2Handed weapons swing too fast "breaking" realism than instead waiting 10 seconds before I hit anything at all (if I hit), given the combat setting. You know, real combat is different from a game, if you want a realistic combat you need to do a realistic setting of the same, and that would mean a total different game.


i saw the un-exaggerated part of the demo, and the 2h swings still were as fast, just not as damaging. for me that's great, i get to play the role of a person that grows into a legend with skills superior to that of your normal men. 


Where they at least 2H swings?


hawke used both hands to swing the sword, but i noticed he let one hand go at the end of a combo to keep the momentum going and enlarge the swing radius, i liked that.


That´s better. I´ll probably take Gutts as base for mHawke then.


mine as well, gutts's sword fighting style is one i've been trying to recreate in a videogame for quite some time.
even though berserk is a manga, it really nails the european feel and the monsters design are actually scary.

#545
Nerevar-as

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DrAbysmal wrote...

Can't say I really dig the hurlock's new look, hopefully it's just an early texture because they're a bit plain now. The way they were all jumping around looked a little silly too.


Anyone saw the DS in the "actual" fight and not Varrick´s? Do they look and act the same?

#546
Amioran

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Lotion Soronnar wrote...

People who don't know what "real" is shouldn't even discuss realism. How can one claim that a "realistic" two-hander would be slow, if one doesn't actualyl know anything about the subject in the first place.


I don't know if this is directed at me, but in case my reference to the speed of 2H is just an example having as a point DAO speed timing. I willingly exagerated.

Then you don't need to know "correct" timing (that then are also tied to specific users, so there's no strict "real" 2H weapon swing time, you should for this also add the strenght and technique of swing used to calculate the timing of the same, all in all a lot of trouble and more parameters to add to the whole) of a real two handed weapon to speak about gameplay of a game, at all, or at last not in the case you don't use that "realism" as sort of proof or start parameter of something (as I never did).

In case it wasn't directed at me, then, nevermind.

For the record, in the real world, two-handers ARE fast - faster than you'd think - and they are also very long and thin. I don't expect full realims - never did. I expect a decent amount - the more realism you can cram in without negative gameply effects, the better.


I already explained why slowing 2H weapons it wouldn't work in DA2 gameplay (or at last not in the measure people are asking here, don't know yours). It is just common sense. While I can agree that the more "realistic" things you can add the better, that's much less important than the rest in this particular case. So I prefer good gameplay than realism if the latter means having the former suffer (as it happened in some cases - 2H being, in fact, one of the worser - in DAO).

I created a mod that made 2H swing only about 10% slower than 1Handed with a little less damage overall and it was very good. Sufficiently realistic, but, much more important, much more enjoyable and effective gameplay speaking. Had I either make the mod to swing as fast as 1Hander it would have been the same. The most important thing is how the game is fun and how the gameplay works in this particular types of games. Now, in a game as Mount & Blade, that would be utterly idiotic, however.

Modifié par Amioran, 28 septembre 2010 - 12:47 .


#547
aaniadyen

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Nerevar-as wrote...

DrAbysmal wrote...

Can't say I really dig the hurlock's new look, hopefully it's just an early texture because they're a bit plain now. The way they were all jumping around looked a little silly too.


Anyone saw the DS in the "actual" fight and not Varrick´s? Do they look and act the same?

They're no different, but this is very much an early model without all their textures on. They are going to look like hell for awhile; the game comes out in 5 months. That's a lot of time.

#548
Guest_Guest12345_*

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I feel like a lot of this reaction is basically a repetition of what was seen at Gamescom and PAX Ustream. Certainly this video is much higher resolution and gives us a bit more detail, but ultimately, I feel like we are having the exact same conversation over and over again.



Bioware, DA2 devs, I know you already have thought and planned all this stuff out, but please, give us some footage of normal-pace tactical combat soon. Preferably on the PC to cover that base as well.

#549
Shiakazee

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Onyx Jaguar wrote...

tool_bot wrote...

virumor wrote...

tool_bot wrote...

When I think hack n' slash I don't think good combat. I think repetitive button mashing. It' takes a bit more to make the combat interesting. Sure it looks nice but so did Dynasty Warriors and boy was I wrong about that.

Try playing Demon's Souls & Ninja Gaiden with "repetitive button mashing", then report back.



Haven't played Demon's Soul but Sigma has kicked my ass more times then I can count. But I'm not exactly thrilled with that combat system. Or the camera more accurately.

I

Demon's Souls is way better.  Plus the camera is your standard behind the shoulder (like the 3D Zelda games, RE4, ME).  At least in DS you don't fight against the camera (as I agree NG had a terrible camera and got only worse in the second)

Demons souls was awesome till my ps3 YLOD on me.   But i have to disagree with you on the camera, that thing got me killed a lot of times.  Maybe not on the first 2 playthroughs but on the third when the enemies were really strong, i always ended up running away and that stupid camera always got me killed because it was so wonky . 

Modifié par Shiakazee, 28 septembre 2010 - 12:36 .


#550
arosjoa

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It dosent look that bad that way but I wish it could be more fluid the combat and less freaking fast cuts a la DMC. More like you see in the original DAO trailer and the destiny trailer.