Aller au contenu

DA2 Gameplay from GameCity Vienna


1658 réponses à ce sujet

#551
nightcobra

nightcobra
  • Members
  • 6 206 messages

nightcobra8928 wrote...

Nerevar-as wrote...

nightcobra8928 wrote...

Nerevar-as wrote...

nightcobra8928 wrote...

Amioran wrote...

Nerevar-as wrote...

There is 30 seconds (and missing more often than not...) and there is using a 2H as a wooden stick. Veromisilitude just flew out the window. DA is not the equivalent of pulp.


A) Are you sure that will be the real timing of 2Handed weapons? (Remember the setting of the demo).
B) In the case it is, "realism" doesn't have much point in the discussion. What matters is if the gameplay and balance of the same is well done, not the realism of it. I would much more stand having 2Handed weapons swing too fast "breaking" realism than instead waiting 10 seconds before I hit anything at all (if I hit), given the combat setting. You know, real combat is different from a game, if you want a realistic combat you need to do a realistic setting of the same, and that would mean a total different game.


i saw the un-exaggerated part of the demo, and the 2h swings still were as fast, just not as damaging. for me that's great, i get to play the role of a person that grows into a legend with skills superior to that of your normal men. 


Where they at least 2H swings?


hawke used both hands to swing the sword, but i noticed he let one hand go at the end of a combo to keep the momentum going and enlarge the swing radius, i liked that.


That´s better. I´ll probably take Gutts as base for mHawke then.


mine as well, gutts's sword fighting style is one i've been trying to recreate in a videogame for quite some time.
even though berserk is a manga, it really nails the european feel and the monsters design are actually scary.


here's an example of how scary and gruesome berserk is supposed to be, even the background is creepy:

Posted Image

Modifié par nightcobra8928, 28 septembre 2010 - 12:37 .


#552
Guest_BrotherWarth_*

Guest_BrotherWarth_*
  • Guests
Like others, that gameplay came across as cartoonishly violent to me. The feet left standing there after blasting the body off of them and Hurlocks exploding behind Hawke when hit with the tail-end of a sword swing were especially cartoonish. I'm not sure if I should just assume that this is only the case with Varric's exaggerated portions or not.

#553
Guest_BrotherWarth_*

Guest_BrotherWarth_*
  • Guests
Like others, that gameplay came across as cartoonishly violent to me. The feet left standing there after blasting the body off of them and Hurlocks exploding behind Hawke when hit with the tail-end of a sword swing were especially cartoonish. I'm not sure if I should just assume that this is only the case with Varric's exaggerated portions or not.

#554
Shreav

Shreav
  • Members
  • 401 messages
Impressive. Still quite peeved that it's not following the DA:O combat system, but I'm sure you've heard that about a billion times. I'm eager to see how it'll all come together.



=]




#555
Marcus8958

Marcus8958
  • Members
  • 46 messages

iShreav wrote...

Impressive. Still quite peeved that it's not following the DA:O combat system, but I'm sure you've heard that about a billion times. I'm eager to see how it'll all come together.

=]

Where can I find info on this new combat system?

#556
nightcobra

nightcobra
  • Members
  • 6 206 messages

Marcus8958 wrote...

iShreav wrote...

Impressive. Still quite peeved that it's not following the DA:O combat system, but I'm sure you've heard that about a billion times. I'm eager to see how it'll all come together.

=]

Where can I find info on this new combat system?


go here

#557
Guest_BrotherWarth_*

Guest_BrotherWarth_*
  • Guests

Marcus8958 wrote...

iShreav wrote...

Impressive. Still quite peeved that it's not following the DA:O combat system, but I'm sure you've heard that about a billion times. I'm eager to see how it'll all come together.

=]

Where can I find info on this new combat system?


In this very thread.

#558
twincast

twincast
  • Members
  • 829 messages
I didn't know about DA2 being at GameCity Vienna till yesterday and to be honest the show's mere existance barely even registered for me despite having known about it for a while. Well, didn't have time last weekend anyway. It does look terrible on several levels (combat, graphics, weapons), but hey, it's just the Xbox version and considering that it's pretty much exactly what I'd expected. Haven't given up hope on the PC build yet.

edit: and of course one must not forget about the Varric factor

Modifié par twincast, 28 septembre 2010 - 12:57 .


#559
Nerevar-as

Nerevar-as
  • Members
  • 5 375 messages

nightcobra8928 wrote...

here's an example of how scary and gruesome berserk is supposed to be, even the background is creepy:

Posted Image


I´m not certain if this image is within the terms of this forum... when was this? The trolls´s lair? "Shivers"

Berserk is a good example of a really dark setting and an action style that most of the time manages to feel spectacular and "realistic" for the setting. Something impresive when the main character has an artificial arm cannon (which dislocates his shoulder more than once) and a BFS.

#560
aaniadyen

aaniadyen
  • Members
  • 1 933 messages

arosjoa wrote...

It dosent look that bad that way but I wish it could be more fluid the combat and less freaking fast cuts a la DMC. More like you see in the original DAO trailer and the destiny trailer.


So you want it to be even more like a dance than it already is?

#561
SoulRebel_1979

SoulRebel_1979
  • Members
  • 1 235 messages
 Combat looks like a generic fighter garbage game. Laughable at best. I already played that demo anyway. It's called Fable. 
Assuming you can play the game with this controller without any problems. 

Posted Image

#562
nightcobra

nightcobra
  • Members
  • 6 206 messages

Nerevar-as wrote...

I´m not certain if this image is within the terms of this forum... when was this? The trolls´s lair? "Shivers"

Berserk is a good example of a really dark setting and an action style that most of the time manages to feel spectacular and "realistic" for the setting. Something impresive when the main character has an artificial arm cannon (which dislocates his shoulder more than once) and a BFS.


they really made the world seem realistic, they even created gutts as a character that trained with swords his size since he was a child to the point that his body is comfortable with it, when they introduced the dragon slayer later in the series i could believe that gutts was the only one cabable of wielding that thing. i found it funny how everyone mocks him at first for using it and then relieve their bowels once they see him swing it. 

Modifié par nightcobra8928, 28 septembre 2010 - 01:05 .


#563
soundchaser721

soundchaser721
  • Members
  • 238 messages
I'm not really seeing how varric's narrative style can have an effect on gameplay. If its going to be violent and over-the top than I would attribute that to the devs, not varric's narration.

#564
Nerevar-as

Nerevar-as
  • Members
  • 5 375 messages

nightcobra8928 wrote...

Nerevar-as wrote...

I´m not certain if this image is within the terms of this forum... when was this? The trolls´s lair? "Shivers"

Berserk is a good example of a really dark setting and an action style that most of the time manages to feel spectacular and "realistic" for the setting. Something impresive when the main character has an artificial arm cannon (which dislocates his shoulder more than once) and a BFS.


they really made the world seem realistic, they even created gutts as a character that trained with swords his size since he was a child to the point that his body is comfortable with it, when they introduced the dragon slayer later in the series i could believe that gutts was the only one cabable of wielding that thing. i found it funny how everyone mocks him at first for using it and then relieve their bowels once they see him swing it. 


Yes. Wouldn´t mind 2H warriors being a toned down version of him, at least until last levels. And to have a dragon slayer sword that actually looks that could slay a dragon.

#565
Nerevar-as

Nerevar-as
  • Members
  • 5 375 messages

soundchaser721 wrote...

I'm not really seeing how varric's narrative style can have an effect on gameplay. If its going to be violent and over-the top than I would attribute that to the devs, not varric's narration.


Varrick could be Thedas version of Michael Bay like directors. He has no idea how to make a story appealing or a good choreography, so he goes to exaggeration to make up for it.

#566
Quinnzel

Quinnzel
  • Members
  • 1 000 messages
Would have been nice to see the pause and radial dial in this footage (ill admit it, im one of these guys that can spend 30 mins on a single fight....Maker only knows how long my Baldurs Gate games are) but sans radial dial, imma liking the combat so far.

#567
AngryFrozenWater

AngryFrozenWater
  • Members
  • 9 118 messages
Looked at it again. Because the gameplay is recorded from a screen by a camera it is hard to figure out it's image quality. I looks like that of console. As a PC gamer, I hope it is better than that. Graphics features can be scalable so that less capable machines can have smooth gameplay and above average machines get the eye candy. It's common for all modern engines. Especially for the big titles. I hope it's better than DA:O and ME2. But again, it hard to say. When we finally see some coverage then I truly hope we'll see what's in store for the PC too. :)

#568
Monica83

Monica83
  • Members
  • 1 849 messages
The system seen in this gameplay and the animations looks terrible.. They are ridicolus i can accept stylish animation and fastes one but those one rembind me the stupid video of lineage 2 where you find dragonball Z style combat in perfect japanese manga style..Those animation are really too much the character move a two handed sword i repeat: A TWO HANDED SWORD.. Like a staff.. Its not stylish its like a trash japanase game or movie.. Ant with dual whield what you do? You make twirl of hit 70 combos for 1 sec... Come on guys... How you can say the animations are better now..? They are cartonish exacerrated.. They are NOT better.. They are only trash...


And what about those nosense corpse explosion!? What is it the ultimate dinamite sword?

Please don't make me laught

Modifié par Monica83, 28 septembre 2010 - 01:29 .


#569
HoonDing

HoonDing
  • Members
  • 3 012 messages

Monica83 wrote...

Those animation are really too much the character move a two handed sword i repeat: A TWO HANDED SWORD.. Like a staff...

Newsflash: two-handed swords are not heavy in real life. Even the big German zweihanders weigh ~5 lbs.

At any rate, it shouldn't take 5 seconds to land a hit like in DA:O.

#570
Guest_jonv1234_*

Guest_jonv1234_*
  • Guests
I've looked at the video a few times, and to me it looks like the platform was having some framerate issues. So, perhaps judging the end-result gameplay by this demo video is a bit premature. Just saying, ...

#571
Lotion Soronarr

Lotion Soronarr
  • Members
  • 14 481 messages

nightcobra8928 wrote...

just don't cram too much realism, one thing i don't want is a battle simulation with your characters never going beyond the limits of "our" reality. i see dragon age's reality as a separate entity that is not based on ours but rather makes it it's own.


I'm of the opposite mindset.

I don't want to see physicly imposible moves. Jumping 50ft into the air and deflecting bullets with your sword - that's for bad anime and stupid moves.

There's enough games out there with that schtik already anyway.

#572
AngryFrozenWater

AngryFrozenWater
  • Members
  • 9 118 messages
Like I said before (couple of pages back). The animations look a bit off. It looks like they are too fast. Which gives the impression of being robotic. That was visible to me. The image quality cannot hide that. But maybe it was just me.

#573
Lotion Soronarr

Lotion Soronarr
  • Members
  • 14 481 messages

Amioran wrote...

* SNIPed for brevity*


I don't mind the speed (much..the recovery is a bit too fast). My comment was directed at those who comment that its' "too fast" or "too slow" wihout knowing how a real thing behaves. As I said, a real two-hander is very fast and utterly, UTTERLY deadly in the right hands.

My beef with the video is:
a) the sword is too broad
B) the sword trail effects
c) all two-handed weapons use the same animation (I suppose single-hand weapons do too). Because a hammer and a swrod are used exactly the same way...:?

Modifié par Lotion Soronnar, 28 septembre 2010 - 01:43 .


#574
Monica83

Monica83
  • Members
  • 1 849 messages
And what about some moves can make explode your ennemy? Come oooon..it's trash like a c series japanese anime..

(ps virumor i have a greatsword at thome and its really heavy its impossible use a greatsword like that you can use it faster but not like the gameplay video)

#575
thegoldfinch

thegoldfinch
  • Members
  • 491 messages
That was really interesting. I loved that I could finally see for myself that they did effectively eliminate shuffling. God, was shuffling ever the bane of my existence.

I just hope mage Hawke gets his or her own rendition of the red/metal outfit by the end. I would be incredibly sad panda if I had to wear the same clunky thing as Beth.

Gah. I want to plaaaayyy! Nooooowwww!

Modifié par pixieface, 28 septembre 2010 - 01:45 .