DA2 Gameplay from GameCity Vienna
#726
Posté 28 septembre 2010 - 06:06
#727
Posté 28 septembre 2010 - 06:07
Shiakazee wrote...
wow, dont even bother arguing with monica. The gameplay is an exaggeration of the actual gameplay, these are the words of one of the games CREATORS, that includes the explosion, including the fighting.Saibh wrote...
Monica83 wrote...
Its nothing about trolling... I think the exagerrated part its only regards the exploding darkspawn.. the movement the animations and the speed are in the game also in the normal part.. and yes their are imbarassing
How? Because it's faster? If the PC version still has tactics, still has weapons and armor, why do you care? Because it's flashy? Why must "RPG combat" automatically equal "really slow and boring to watch"?
What's wrong with being cerebral and exciting? I think it's a fine medium.
The question is what part is an exaggeration? For sure, the weak Darkspaw, the abilities I don't think so, why would they create abilities for just the exaggerated part? I think your Hawke is going to do pretty much the same as the exaggerated part in the end game, if it's a demonstration of how powerfull Hawke is/can be.
Witch in my opinion will be boring if the enemies doesn't offer a challenge end game, just like the end part of DA:O.
But I can be totally wrong. It's a guessing game at this point.
#728
Guest_Puddi III_*
Posté 28 septembre 2010 - 06:08
Guest_Puddi III_*
#729
Posté 28 septembre 2010 - 06:08
#730
Posté 28 septembre 2010 - 06:09
rexil wrote...
Shiakazee wrote...
wow, dont even bother arguing with monica. The gameplay is an exaggeration of the actual gameplay, these are the words of one of the games CREATORS, that includes the explosion, including the fighting.Saibh wrote...
Monica83 wrote...
Its nothing about trolling... I think the exagerrated part its only regards the exploding darkspawn.. the movement the animations and the speed are in the game also in the normal part.. and yes their are imbarassing
How? Because it's faster? If the PC version still has tactics, still has weapons and armor, why do you care? Because it's flashy? Why must "RPG combat" automatically equal "really slow and boring to watch"?
What's wrong with being cerebral and exciting? I think it's a fine medium.
The question is what part is an exaggeration? For sure, the weak Darkspaw, the abilities I don't think so, why would they create abilities for just the exaggerated part? I think your Hawke is going to do pretty much the same as the exaggerated part in the end game, if it's a demonstration of how powerfull Hawke is/can be.
Witch in my opinion will be boring if the enemies doesn't offer a challenge end game, just like the end part of DA:O.
But I can be totally wrong. It's a guessing game at this point.
mike already said if you just auto attacked at the end game, you will die....a lot
#731
Posté 28 septembre 2010 - 06:09
Saibh wrote...
How? Because it's faster? If the PC version still has tactics, still has weapons and armor, why do you care? Because it's flashy? Why must "RPG combat" automatically equal "really slow and boring to watch"?
^ This. If I played KOTOR for the combat, I wouldn't be a Bioware customer anymore. Even ME is slow for a shooter by my standards, at least the first one was.
EDIT: Also, I saw three jumps; two of them appeared to be kill moves--considering Hawke slays darkspawn in this exaggerated version with one sweep, I think some of it is exaggerated. One of them was at the end of the video and I don't know what for.
Besides that, I didn't really notice any difference between combat moves in DAO and DA2. It was just faster.
The jump moves look like they are the new "mighty blow", and I don't mind it considering the execution moves on ogre and dragons had the Warden jumping just as high if not higher. The last move at the end was called, "knockback", probably something like "warcry".
Also, I don't mind that Hawke killed darkspawn in one sweep either. If any of you remember the end of the Origins, you'd remember that the normal darkspawn all died in one hit.
#732
Posté 28 septembre 2010 - 06:10
filaminstrel wrote...
I'm curious why BioWare hasn't gotten GT to take this down or something, considering they were so persnickety about releasing gameplay footage in just the right way previously.
It's just hosted on GT, it's not GT who made the video. I think...
#733
Posté 28 septembre 2010 - 06:10
Tres horrible!
Modifié par SirShreK, 28 septembre 2010 - 06:10 .
#734
Posté 28 septembre 2010 - 06:10
LTD wrote...
LTD wrote...
This video would have looked amazing if I were 14. It's saddening how
people must age, grow up and develop some resemblance of taste.
Everything looks terrible.Main char&his phallus extension
sword,combat, the god awful colors. Just..terrible. Game industry is
steadily moving to a state where everyone over 21 years of age is too
old to play video games....For someone who enjoys the video so, you have oddly strong urge to apologize on it's behalf.Alodar wrote...
Sorry to poke holes in your theory, but I am a 43 year old male, with a wife and 4 children, and I like it.
It's not in it's final stage, and it's during the exaggerated narrative,
but BioWare has done many excellent things to improve the combat and
look of Dragon Age.
I am somewhat surprised that someone of your advanced age and maturity
doesn't have the patience to wait for a more representative gameplay
video that is not shot from the demo floor through a steady-cam before
developing an informed opinion.
Note that the fact that the demo is not in its final stages of polish or the fact that this is the exaggerated part of the narrative or the fact that it was a video screen shot through a steady cam are not apologies. They are circumstances that need to be taken in to account.
For example someone who didn't know that this was the exaggerated story portion of the combat might go on some sort of baseless rant on how the one shot deaths and cartoony gore is only fit for a 14 year old -- oh wait. Sorry.
A better example is that someone who didn't know that this was a video screen shot through a steady cam might not realise that when they play the game the colours emanating from their monitor will be far more vibrant and be tempted to go on some misplaced rant about the quality of the colours -- oh wait. Sorry.
Of course one forms an opinion based on shady first impressions when that's pretty much all that is available. I find it silly and unfair only in case impressions build on such shady ground wouldn't change just as easily as they are formed. In cases like this, there isn't anything better than noticing you have been proven wrong. So yas, it is entirely possible DA2 won't end up being some embarrassing Anime Devil with spiky hair may Cry in MTV type of an atrocity.
Yes people form opinions on very little fact all the time. That doesn't mean that they have to go all drama-queen and cite the death of a video genre or further imply that they are too mature for modern video games. Wouldn't doing so imply that they don't realise their opinions are based on shady first impressions and more than anything deride the very maturity they were attempting to flaunt?
But I suppose vitriolic skepticism is safer than optimism. If you're right you knew it all along, and if you're wrong you'll be pleasantly suprised.
Alodar
Modifié par Alodar, 28 septembre 2010 - 06:15 .
#735
Posté 28 septembre 2010 - 06:11
DMC12 wrote...
Saibh wrote...
How? Because it's faster? If the PC version still has tactics, still has weapons and armor, why do you care? Because it's flashy? Why must "RPG combat" automatically equal "really slow and boring to watch"?
^ This. If I played KOTOR for the combat, I wouldn't be a Bioware customer anymore. Even ME is slow for a shooter by my standards, at least the first one was.If any of you remember the end of the Origins, you'd remember that the normal darkspawn all died in one hit.EDIT: Also, I saw three jumps; two of them appeared to be kill moves--considering Hawke slays darkspawn in this exaggerated version with one sweep, I think some of it is exaggerated. One of them was at the end of the video and I don't know what for.
Besides that, I didn't really notice any difference between combat moves in DAO and DA2. It was just faster.
You mean at easy difficulty that is......
#736
Posté 28 septembre 2010 - 06:11
nightcobra8928 wrote...
rexil wrote...
Shiakazee wrote...
wow, dont even bother arguing with monica. The gameplay is an exaggeration of the actual gameplay, these are the words of one of the games CREATORS, that includes the explosion, including the fighting.Saibh wrote...
Monica83 wrote...
Its nothing about trolling... I think the exagerrated part its only regards the exploding darkspawn.. the movement the animations and the speed are in the game also in the normal part.. and yes their are imbarassing
How? Because it's faster? If the PC version still has tactics, still has weapons and armor, why do you care? Because it's flashy? Why must "RPG combat" automatically equal "really slow and boring to watch"?
What's wrong with being cerebral and exciting? I think it's a fine medium.
The question is what part is an exaggeration? For sure, the weak Darkspaw, the abilities I don't think so, why would they create abilities for just the exaggerated part? I think your Hawke is going to do pretty much the same as the exaggerated part in the end game, if it's a demonstration of how powerfull Hawke is/can be.
Witch in my opinion will be boring if the enemies doesn't offer a challenge end game, just like the end part of DA:O.
But I can be totally wrong. It's a guessing game at this point.
mike already said if you just auto attacked at the end game, you will die....a lot
I missed that, thank you for pointing it out to me.
#737
Posté 28 septembre 2010 - 06:13
rexil wrote...
Witch in my opinion will be boring if the enemies doesn't offer a challenge end game, just like the end part of DA:O.
But I can be totally wrong. It's a guessing game at this point.
Can´t remember last RPG when the last few hours and enemies had any challenge. First time I fought Malak was an absolute nightmare, but that was for having screwed up leveling and powers, not his actual difficulty. The Archdemon was 3-4 tries the first time, one the rest.
The Harvester, but even here the problem were the undead, not him.
#738
Posté 28 septembre 2010 - 06:13
I like it. I understand how people can be upset about it and I respect that but I think it looks much smoother and fun now. And it doesn't seem and HnS at all. I could pretty much just order hawke to auto attack and stand and watch while he does his thing with the drakspawn.
#739
Posté 28 septembre 2010 - 06:15
ViSeirA wrote...
DMC12 wrote...
If any of you remember the end of the Origins, you'd remember that the normal darkspawn all died in one hit.
You mean at easy difficulty that is......
Hmm, nope. One hit regardless of difficulty level. That's why their creature rank is called one-hit-kill...
#740
Posté 28 septembre 2010 - 06:15
Sure, but presumably the laws of physics and gravity still apply in Thedas? The problem I have with Lady Hawke swinging that sword around like a baton is that either: the sword needs to be smaller to suit the quick animation, or, change the animation such that it looks like thats one damn heavy sword.Creeper425 wrote...
I like how people are arguing for realism in a game where people can SHOOT LIGHTNING OUT OF THEIR HANDS!
No, its not you. The actual gameplay combat animations run so fast that once Hawke finishes an attack and transitions to the next its very herky jerky looking in my view, and far more rigid than anything in Origins. The animation in the brief cutscene looked fine, but the actual combat stuff, especially the transitions between moves was not impressive at all.AngryFrozenWater wrote...
Like I said before (couple of pages back). The animations look a bit off. It looks like they are too fast. Which gives the impression of being robotic. That was visible to me. The image quality cannot hide that. But maybe it was just
me.
I said it earlier, but Arkham Asylum did a great job of utilizing over the top combat animations yet they seemed realistic and fluid in part because the transition from one move to the next made it seem like there was a natural momentum and flow to Batman's actions.
From the DA2 gameplay posted, there is very little if any momentum carrying over in the transitory animations. At least in Origins since the actual attack animations were slow enough to see what was going on, the transitions between attacks didn't stand out so much. But when Lady Hawke is jumping and electric sliding around like a Jack Rabbit on meth, the lack of solid intermediary animations between attacks makes the combat look very rigid.
Well, yes, this stuff is Varric's exaggeration. But from all I've gathered is that the exaggerated portions means:Sir Ulrich Von Lichenstien wrote...
Also Mike Laidlaw has pretty much stated it is exaggerated gameplay in this very topic if some people could actually be bothered to look at the 'Bioware' comments in the topic rather than just jumpining in with unintelligible rants. .
- The enemies are more numerous and go down quickly
- The gore and exploding enemies are turned up to 11
- The PC and companions are given higher level abilities to make them feel badass
But that doesn't mean the "real" gameplay won't look any slower than that. Its still going to be Hawke doing his DMC dash moves and swinging a giant sword like its a feather. Thats just the speed of the gameplay, exaggerated or not. Laidlaw says as much right here:
Mike Laidlaw wrote...
Yup. Those are closing attacks. Or possibly the charge ability, which can move through multiple people doing damage to them all as you pass.Brockololly wrote...
So that sort of instant God of War/Devil May Cry style teleport run female Hawke was doing is indicative of the overall speed of things in DA2?
From this video, I just think they went overboard on the speed of things- probably someplace in the middle from where Origins was shuffling to where DA2 is now magically teleport/sliding? I mean, it would be nice if we could actually see Hawke sprinting through enemies with some sense of weight and not just magically teleporting through them, complete with speed lines and all...
Delerius_Jedi wrote...
Let me put it as clear as I can: For me, DA2's value will come from finding out whether or not the PC version is the same kind of real-time hack n slash with powers combat that the console versions are getting. If the PC version is being gutted to accomodate that then yes, that is a deal breaker. As it is, I still don't know whether or not this is the case and I eagerly await some proper PC version footage.
Agree 100%, Jedi. From what I've seen from that particular video, that particular style of gameplay does not look appealing to me at all. I know the whole game wouldn't be like that, but still, I'm sort of losing hope in just how tactical DA2 will be.
Its a damn telephone pole.filaminstrel wrote...
I think this greatsword is a tad bigger than your typical greatsword... /understatement
I'm getting that vibe too- JE was ok, but IMO, probably one of BIoWare's weakest games. With all the changes being made to the combat, the art style and ME style dialogue, meh, we shall see, I guess...MerinTB wrote...
Long story short - I expect DA2 to be hovering around Jade Empire level of enjoyment for me. Which isn't horrible... but is just about rock bottom of "enjoyable BioWare" for me .
Right- I believe Thedas still has mass and gravity, no? So unless that sword is made of some super light alloy, there is no way Hawke is going to be twirling that thing around. And hell, in combat she barely even had two hands on it most of the time.Lotion Soronnar wrote...
For a game like DA2, I prefer my fantasy grounded in reality.
over-sized swrods belong in JRPG's and other non-serous games.
Modifié par Brockololly, 28 septembre 2010 - 06:16 .
#741
Guest_Puddi III_*
Posté 28 septembre 2010 - 06:18
Guest_Puddi III_*
rexil wrote...
filaminstrel wrote...
I'm curious why BioWare hasn't gotten GT to take this down or something, considering they were so persnickety about releasing gameplay footage in just the right way previously.
It's just hosted on GT, it's not GT who made the video. I think...
Well, they could still go after it in the same way that people file copyright claims on YouTube, could they not?
#742
Posté 28 septembre 2010 - 06:18
#743
Posté 28 septembre 2010 - 06:20
#744
Posté 28 septembre 2010 - 06:20
_Loc_N_lol_ wrote...
ViSeirA wrote...
DMC12 wrote...
If any of you remember the end of the Origins, you'd remember that the normal darkspawn all died in one hit.
You mean at easy difficulty that is......
Hmm, nope. One hit regardless of difficulty level. That's why their creature rank is called one-hit-kill...
Some of them were colored white and still took a couple of hits to die, mostly shrieks as I remember, maybe I missed that, anyway to stay on topic, scaling was not an issue if you knew which areas to go to first.
#745
Posté 28 septembre 2010 - 06:24
This new animation style its imbarassing...
Modifié par Monica83, 28 septembre 2010 - 06:27 .
#746
Posté 28 septembre 2010 - 06:27
Brockololly wrote...
Well, yes, this stuff is Varric's exaggeration. But from all I've gathered is that the exaggerated portions means:Sir Ulrich Von Lichenstien wrote...
Also Mike Laidlaw has pretty much stated it is exaggerated gameplay in this very topic if some people could actually be bothered to look at the 'Bioware' comments in the topic rather than just jumpining in with unintelligible rants. .
- The enemies are more numerous and go down quickly
- The gore and exploding enemies are turned up to 11
- The PC and companions are given higher level abilities to make them feel badass
But that doesn't mean the "real" gameplay won't look any slower than that. Its still going to be Hawke doing his DMC dash moves and swinging a giant sword like its a feather. Thats just the speed of the gameplay, exaggerated or not. Laidlaw says as much right here:
That's what I'm trying to tell them, the exaggerated won't be that much different, same animations, same pace, just imagine playing the human noble origin with a level 25 two hander after using the console, you'll one-hit kill every one on that origin and it's still DA:O gameplay, that is exactly the same in DA2 with that part of the gameplay....
#747
Guest_JoePinasi1989_*
Posté 28 septembre 2010 - 06:27
Guest_JoePinasi1989_*
#748
Posté 28 septembre 2010 - 06:27
As it is, Varic's storytelling seems more like marketing strategy (especially in the light of the introduction sequence) to cater to a larger audience. You don't really need people to like RPGs, as long as they buy the game. BioWare can still get high critic review scores, they can still please RPG fans to a large extent, but also attract a huge mass of God of War-and-similar addict who will arrive to a nasty surprise after the introduction ends; yet already 60$ in.
Great idea, if I was a dev, but for me, as a customer, it makes me wonder if I want to spend 60$ to enjoy a good RPG if I have to put up with frustrating, over the top action sequences which I don't like.
#749
Posté 28 septembre 2010 - 06:28
I understand that for the consoles auto-attack must be enabled in the options menu or some such and while its disabled each time you hit A or X (depending on console, ofc) you attack with a normal weapon swing - this I think is really good, and something I'm looking forward to. Will be more involved than looking at the back of chars head while she takes three of four seconds in deciding if she wants to swing her sword again, hehe.
My only gripe really is the size of the sword. It'd be one thing on a male, while oversized weapons still bug me then, not nearly as much. On a female though it just looks plain silly. That said I'll be playing an Arcane Warrior (DA2 better still have 'em!
In general though, aside from dislike of the animation style, I like what I'm seeing. Wouldn't mind the combat being a bit more like Jade Empire, just with the tactical stuff for companions, spell combos and all that.
#750
Posté 28 septembre 2010 - 06:28
Monica83 wrote...
Brock i agree with you in all!
This new animation style its imbarassing...
Is that a consistent misspell or am I missing a meme?




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