I have held out hope that this kind of thing wouldn't be happening to DA2, but now I see it was hopeless all along. I do not dislike action-RPG's, or even action fighters like DMC and God of War, but this is not the type of game I wanted from Dragon Age. Dragon Age was our throwback to RPG's like BG and NWN, but now even this franchise is being catered to the people that prefer button-mashing combat.
Were the console and PC versions two entirely different games, each designed to cater to each platforms' core audiences, I would not care. But we can pretty much assume the primary difference will be in control interface (UI, camera views), not actual gameplay (fast-paced twitchy combat). I'm not against the idea of DA2 becoming more like an action-RPG had it retained its tactical nature and focus, but even with such features, the combat itself just doesn't appeal to me. I don't like the unrealistic jerky movements and dashes, or the unwieldly sized sword that's being used so effortlessly. A large Qunari greatsword like that should have serious weight to it, the combat animation should reflect that. Even a game like The Witcher, which was an action-RPG with some flair to its combat animation, managed to keep the combat rooted in believability. Its sequel, which is becoming even more "action-y" still retains some semblance of physics as far as movement is concerned. On the otherhand, this gameplay footage of DA2 had me expecting Hawke to suddenly pull out guns from her boots and start spinning around while shooting darkspawn. It's hella cool looking, but it just doesn't fit IMHO.
Am I saying DA2 is going to be bad? No. It's probably going to be a good game, as far as games go. A very good game in fact. But will DA2 be a good sequel to DAO? I seriously doubt it. It just doesn't make sense for a sequel to change the core gameplay of a game so much. Those of us that loved DAO would rather see the core gameplay improved, not changed drastically. I've yet to play a Bioware game I didn't like. Even ME2, which dissapointed me with all the loss of RPG aspects still managed to entertain me. And I'll still be buying DA2 for Bioware's great story-telling, but I'll still be left with that feeling of dissapointment, and the burgeoning question in my mind as to "why?" Why change the formula to an already great game rather than just building upon it? Do the Baldur's Gate and Neverwinter fans really have no say in what we'd like? Or are we to forever come 2nd or 3rd to the mass appeal folks?