DA2 Gameplay from GameCity Vienna
#876
Posté 28 septembre 2010 - 07:36
#877
Posté 28 septembre 2010 - 07:37
JoePinasi1989 wrote...
ViSeirA wrote...
javierabegazo wrote...
Reminder to all that sometimes, it's ok to agree to disagree.
It was confirmed that this is the exaggerated Varric-drinking-too-much version?
Yep, but the animations won't differ at all, they'll be the same, just less gore and enemies will take more hits to die is all.
That's my understanding of it as well.
Weapon size won't change during these transitions. Feel free to correct me.
Weapon size is model based, that particular sword is a model I wouldn't even touch if I play a two hander in DA2, and no weapon size won't change between the varic parts and the real parts.
#878
Posté 28 septembre 2010 - 07:37
Some links lead to exaggerated videos others to not exaggerated ones.javierabegazo wrote...
Reminder to all that sometimes, it's ok to agree to disagree.
It was confirmed that this is the exaggerated Varric-drinking-too-much version?
You can easily tell the difference because in the larger than life version it is just Hawke and Bethany, while the real version also has Carver and Aveline.
#879
Posté 28 septembre 2010 - 07:38
ViSeirA wrote...
I want and I need are different, if a certain condition evaluates to false then you can't justify it, the same happens with the weapon sizes, I don't care about the length to be honest, they need to tweak the width, they didn't look big, they looked bulky.
And no one is making demands, every one here is just voicing opinions, some might be more vocal about it, but that's the internet for you
Truth is I agree, the two hander was too bulky (length was ok though). Im not responding to everyone voiceing concerns about it being too big, I was responding to his post in particular where he basicaly said they should be smaller, without any insight into the decision that led to them being so big in the first place.
Modifié par sanadawarrior, 28 septembre 2010 - 07:39 .
#880
Posté 28 septembre 2010 - 07:40
Planescape: Torment? You mean the Planescape: Torment with the horrible, anime-esque spell animations ripped straight from Final Fantasy for 6 year olds? The one with the condescendingly pre-created player character that can't be an elf or a dwarf? I think you need to go stand in the Konsole Korner now.Anacronian Stryx wrote...
God lord..good thing GoG.com announced there going to release Planescape Torment.
(disclaimer: I'm being disingenous. I love PS:T.)
#881
Posté 28 septembre 2010 - 07:40
#882
Posté 28 septembre 2010 - 07:41
ViSeirA wrote...
aaniadyen wrote...
ViSeirA wrote...
He also said in another thread that it will never pull as far as Origins, just above the character view that you can pan, no more zoom out.
Link?
Last post: http://social.biowar...ndex/4376174/37
Also check this: http://www.rpgwatch....ead.php?t=11115
Well, that said it will likely not pull as far, not that it won't zoom out. Where did he mention that it was no zoom planned?
#883
Posté 28 septembre 2010 - 07:42
Basically you'll be at max level with the best gear in the exaggerated version, then in the real version you'll start at lvl1 with basic gear, I can't imagine Bioware have done a set of gameplay mechanics and animations just for a short portion of the game.
Something else that is concerning apart from the gameplay, is the language being used to describe the game now, 'Fun and Accessible' has replaced 'Dark and Mature'.
#884
Posté 28 septembre 2010 - 07:42
#885
Posté 28 septembre 2010 - 07:45
javierabegazo wrote...
It was confirmed that this is the exaggerated Varric-drinking-too-much version?
Yes. By Mr. Laidlaw, I believe.
In any case, that just (most likely) changes the power levels of the player's party and MAYBE of the enemies, and possibly amps up the blood and gore...
but the combat will still LOOK like that... just at a lower level.
I think it's maxxed stats for the exaggeration, that kind of thing.
#886
Posté 28 septembre 2010 - 07:46
ThunderfoxF wrote...
Sometimes I feel like I'm watching Faux News when I'm on the forums
Keeping you updated on all the latest fashion faux pas?
#887
Posté 28 septembre 2010 - 07:46
Faz432 wrote...
In Varric's exaggerated version of events the only things that will be exaggerated will be the level of the PC and the level of the darkspawn
Not quite.
During exaggerated sequences of the game, characters under the influence of this effect enjoy a signifcant boost to his damage, as well as his/her accuracy. His hits are also treated as having a multiplier to the "force" attribute, which silently calculates the odds of a creature receiving and applying a knock back or knockdown effect as a result of a hit. Treat all criticals as "spectacular deaths" (66) and do not roll on the critical hit table when determining results.
Modifié par dbankier, 28 septembre 2010 - 07:47 .
#888
Posté 28 septembre 2010 - 07:48
MerinTB wrote...
javierabegazo wrote...
It was confirmed that this is the exaggerated Varric-drinking-too-much version?
Yes. By Mr. Laidlaw, I believe.
In any case, that just (most likely) changes the power levels of the player's party and MAYBE of the enemies, and possibly amps up the blood and gore...
but the combat will still LOOK like that... just at a lower level.
I think it's maxxed stats for the exaggeration, that kind of thing.
Gore is definately enhanced in the pimp-my-Hawke version. Other than that, it is about difficulty.
DA 2 gameplay will function exactly like Dragon Age Origins except it's a bit faster. Beyond that, the animations are better, and more fluid.
Modifié par aaniadyen, 28 septembre 2010 - 07:50 .
#889
Posté 28 septembre 2010 - 07:48
Also, that a sword is a two-hander doesn't mean it is not a broad sword too, there are various kind of swords that differ based on their length, width, material, looks, place of origin, I myself would prefer swords that are called in english "bastard sword" I think, they look cool, have good weight, and can still be used for dual wielding
Modifié par joriandrake, 28 septembre 2010 - 07:50 .
#890
Posté 28 septembre 2010 - 07:51
Herr Uhl wrote...
Well, that said it will likely not pull as far, not that it won't zoom out. Where did he mention that it was no zoom planned?
It means it won't zoom out as much, just one level of zoom, no 3x, 4x, very far thing like DA:O, he described it better in another thread but I can't seem to find the link, I'll try to find it and PM it to you, meanwhile interpret this as you will because I might be getting it wrong.
#891
Posté 28 septembre 2010 - 07:53
ViSeirA wrote...
Herr Uhl wrote...
Well, that said it will likely not pull as far, not that it won't zoom out. Where did he mention that it was no zoom planned?
It means it won't zoom out as much, just one level of zoom, no 3x, 4x, very far thing like DA:O, he described it better in another thread but I can't seem to find the link, I'll try to find it and PM it to you, meanwhile interpret this as you will because I might be getting it wrong.
Personally, as long as I get an isometric view, I don't really mind one way or another.
#892
Guest_Puddi III_*
Posté 28 septembre 2010 - 07:53
Guest_Puddi III_*
dbankier wrote...
Faz432 wrote...
In Varric's exaggerated version of events the only things that will be exaggerated will be the level of the PC and the level of the darkspawn
Not quite.During exaggerated sequences of the game, characters under the influence of this effect enjoy a signifcant boost to his damage, as well as his/her accuracy. His hits are also treated as having a multiplier to the "force" attribute, which silently calculates the odds of a creature receiving and applying a knock back or knockdown effect as a result of a hit. Treat all criticals as "spectacular deaths" (66) and do not roll on the critical hit table when determining results.
It sounds like Laidlaw was being kind of tongue-in-cheek there. Not sure if this is an accurate explanation of its actual effects.
#893
Posté 28 septembre 2010 - 07:56
ViSeirA wrote...
Herr Uhl wrote...
Well, that said it will likely not pull as far, not that it won't zoom out. Where did he mention that it was no zoom planned?
It means it won't zoom out as much, just one level of zoom, no 3x, 4x, very far thing like DA:O, he described it better in another thread but I can't seem to find the link, I'll try to find it and PM it to you, meanwhile interpret this as you will because I might be getting it wrong.
Ok, thanks. Your initial post made it seem like the length was static, like it is in console versions of DA:O, but that you could disable the lock on your character.
#894
Posté 28 septembre 2010 - 07:56
filaminstrel wrote...
dbankier wrote...
Faz432 wrote...
In Varric's exaggerated version of events the only things that will be exaggerated will be the level of the PC and the level of the darkspawn
Not quite.During exaggerated sequences of the game, characters under the influence of this effect enjoy a signifcant boost to his damage, as well as his/her accuracy. His hits are also treated as having a multiplier to the "force" attribute, which silently calculates the odds of a creature receiving and applying a knock back or knockdown effect as a result of a hit. Treat all criticals as "spectacular deaths" (66) and do not roll on the critical hit table when determining results.
It sounds like Laidlaw was being kind of tongue-in-cheek there. Not sure if this is an accurate explanation of its actual effects.
Does it even sound like he's saying that in certain scenes only certain characters' abilities will be exaggerated? that'd be even worse than an all exaggerated scene.
#895
Posté 28 septembre 2010 - 07:58
Herr Uhl wrote...
ViSeirA wrote...
Herr Uhl wrote...
Well, that said it will likely not pull as far, not that it won't zoom out. Where did he mention that it was no zoom planned?
It means it won't zoom out as much, just one level of zoom, no 3x, 4x, very far thing like DA:O, he described it better in another thread but I can't seem to find the link, I'll try to find it and PM it to you, meanwhile interpret this as you will because I might be getting it wrong.
Ok, thanks. Your initial post made it seem like the length was static, like it is in console versions of DA:O, but that you could disable the lock on your character.
Sorry, I was just rushing in my explanation, I hope it's more clear now.
#896
Posté 28 septembre 2010 - 08:01
The Masked Rog wrote...
Some people might like what you describe there you know. Baldur's Gate was a long time ago, tastes have changed. Anime styles animations might have been their goal to start with. It's their desicion, you can like it or not but you should respect that other people might find the new combat and animations infinitely more cool and snappy than the older ones.Monica83 wrote...
so we have...
Paraphrase system ala mass effect with tones
Anime style Animations..
Static classes only to keep them distinct...
*epic facepalm*
Some people might. But some people's taste have not changed, including mine. How about a game like BG2, with all the options that 2010 offers? How about taking the "spiritual successor to Baldur's Gate" further towards that goal? But no, we get what Monica wrote. *Epic sigh, facepalm and shrug indeed*
Oh well. One day the developers may realize that there's plenty of people who'll pay good money for something like BG2 in modern clothing.
#897
Posté 28 septembre 2010 - 08:05
TMZuk wrote...
The Masked Rog wrote...
Some people might like what you describe there you know. Baldur's Gate was a long time ago, tastes have changed. Anime styles animations might have been their goal to start with. It's their desicion, you can like it or not but you should respect that other people might find the new combat and animations infinitely more cool and snappy than the older ones.Monica83 wrote...
so we have...
Paraphrase system ala mass effect with tones
Anime style Animations..
Static classes only to keep them distinct...
*epic facepalm*
Some people might. But some people's taste have not changed, including mine. How about a game like BG2, with all the options that 2010 offers? How about taking the "spiritual successor to Baldur's Gate" further towards that goal? But no, we get what Monica wrote. *Epic sigh, facepalm and shrug indeed*
Oh well. One day the developers may realize that there's plenty of people who'll pay good money for something like BG2 in modern clothing.
Sure, I understand people who want the game to be closer to BGII. I suppose this is a disappointment to them. I'm just saying that the times have changed and this is the kind of game BioWare wants to make now, which means it's probably where they think the money is. I just find it stupid that some people think it is childish, infantile, immature, etc... You don't need a slow paced combat system to make a good game. And BGII was a departure from other RPG when it was released. The outrage was similar to what we are having with DA2.
#898
Posté 28 septembre 2010 - 08:05
Faz432 wrote...
In Varric's exaggerated version of events the only things that will be exaggerated will be the level of the PC and the level of the darkspawn
And how Darkspawn explode into bajillions of pieces.
#899
Posté 28 septembre 2010 - 08:10
The Masked Rog wrote...
TMZuk wrote...
The Masked Rog wrote...
Some people might like what you describe there you know. Baldur's Gate was a long time ago, tastes have changed. Anime styles animations might have been their goal to start with. It's their desicion, you can like it or not but you should respect that other people might find the new combat and animations infinitely more cool and snappy than the older ones.Monica83 wrote...
so we have...
Paraphrase system ala mass effect with tones
Anime style Animations..
Static classes only to keep them distinct...
*epic facepalm*
Some people might. But some people's taste have not changed, including mine. How about a game like BG2, with all the options that 2010 offers? How about taking the "spiritual successor to Baldur's Gate" further towards that goal? But no, we get what Monica wrote. *Epic sigh, facepalm and shrug indeed*
Oh well. One day the developers may realize that there's plenty of people who'll pay good money for something like BG2 in modern clothing.
Sure, I understand people who want the game to be closer to BGII. I suppose this is a disappointment to them. I'm just saying that the times have changed and this is the kind of game BioWare wants to make now, which means it's probably where they think the money is. I just find it stupid that some people think it is childish, infantile, immature, etc... You don't need a slow paced combat system to make a good game. And BGII was a departure from other RPG when it was released. The outrage was similar to what we are having with DA2.
and also similar to the hatred on hawke when the character was first announced, and now there are threads worshipping hawke already (i myself really like the default looks on hawke)
#900
Posté 28 septembre 2010 - 08:12
Dave of Canada wrote...
Faz432 wrote...
In Varric's exaggerated version of events the only things that will be exaggerated will be the level of the PC and the level of the darkspawn
And how Darkspawn explode into bajillions of pieces.
No I actually think those animations will be in the real version of the game, possibly only accesable after you reach a certain level. or if there is a big enough level gap between you and the enemy. As I said in the rest of my post, it wouldn't make much sense just to make those animations for that short part of the game would it?
Modifié par Faz432, 28 septembre 2010 - 08:13 .




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