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DA2 Gameplay from GameCity Vienna


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#901
Loc'n'lol

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EDIT: nvm:?

Modifié par _Loc_N_lol_, 28 septembre 2010 - 08:14 .


#902
Guest_Puddi III_*

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Faz432 wrote...

Dave of Canada wrote...

Faz432 wrote...

In Varric's exaggerated version of events the only things that will be exaggerated will be the level of the PC and the level of the darkspawn


And how Darkspawn explode into bajillions of pieces.


No I actually think those animations will be in the real version of the game, possibly only accesable after you reach a certain level. or if there is a big enough level gap between you and the enemy. As I said in the rest of my post, it wouldn't make much sense just to make those animations for that short part of the game would it?


I'm guessing they got "messy kills" working and turned it up to 11 for the exaggerated portion. That doesn't mean it won't happen in the real version, just that it will be comparatively rare.

#903
Sylvius the Mad

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the_one_54321 wrote...

How about "because it looks awesome." That is, in most cases, a good enough reason for a certain art direction in my eyes.

Then I want to hear that justification.

I would disagree with it, but at least then I'd know what it was.

The only real upside of the oversized weapons in DAO was that it really worked with the slow attack animations.  it made sense that it would take a long time for a slender elf to swing a giant hammer that looked like it outweighed him.

If they've now eliminated the slow animations, but kept the giant weapons, then that's the worst of all possible worlds.

Modifié par Sylvius the Mad, 28 septembre 2010 - 08:18 .


#904
Gvaz

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I like how the devs are basically like "we want to spend millions on a game, but also sell millions. Well our demographic isn't that big so we need to make it more mainstream in order to get those millions. Sorry but that's the way it is"



*Totally ignores the fact that theres tons of indie devs who make it reasonably well and are still able to churn out a game like Amnesia or Torchlight*

#905
the_one_54321

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Sylvius the Mad wrote...

the_one_54321 wrote...
How about "because it looks awesome." That is, in most cases, a good enough reason for a certain art direction in my eyes.

Then I want to hear that justification.

Do you really need them to say it? Isn't that always one of the reasons?

#906
Tsuga C

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Sylvius the Mad wrote...
If they've now eliminated the slow animations, but kept the giant weapons, then that's the worst of all possible worlds.


I concur to the Nth degree.  What is with the art department's fixation with completely preposterous arms and panoplies, anyway?  Image IPB

#907
Dave of Canada

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Faz432 wrote...

Dave of Canada wrote...

Faz432 wrote...

In Varric's exaggerated version of events the only things that will be exaggerated will be the level of the PC and the level of the darkspawn


And how Darkspawn explode into bajillions of pieces.


No I actually think those animations will be in the real version of the game, possibly only accesable after you reach a certain level. or if there is a big enough level gap between you and the enemy. As I said in the rest of my post, it wouldn't make much sense just to make those animations for that short part of the game would it?


Gaider says otherwise.

The exaggerated element you're seeing at the beginning is going to relate to the fact that the darkspawn are literally exploding left and right, and that Hawke has access to high-level abilities she normally wouldn't have (but which certainly exist in the game). It is over the top-- which is why Cassandra calls Varric on it a moment later.


Modifié par Dave of Canada, 28 septembre 2010 - 08:22 .


#908
TMZuk

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The Masked Rog wrote...

*edited out the earlier posts for clarity*

Sure, I understand people who want the game to be closer to BGII. I suppose this is a disappointment to them. I'm just saying that the times have changed and this is the kind of game BioWare wants to make now, which means it's probably where they think the money is. I just find it stupid that some people think it is childish, infantile, immature, etc... You don't need a slow paced combat system to make a good game. And BGII was a departure from other RPG when it was released. The outrage was similar to what we are having with DA2.


I don't mind a fast combat system. What I do mind, is one that looks like something from a console combat game. Silly moves. Silly sword. Silly effects. Exploding darkspawn indeed... :blink::sick: I do find it infantile and immature, I am sorry.

I wasn't a huge fan of the Witcher, because of the fixed protagonist, who prevented me from ever really getting into the game. But the visuals were great, and the combat was smooth and good looking, with weapons that looked realistic. This... well, in my opinion it looks like an eleven year olds wet dream about sword-fighting. :?

#909
The Lyons

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I find that, as a philosophy, it is always better to throw the baby out with the bathwater.

#910
tool_bot

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the_one_54321 wrote...

Sylvius the Mad wrote...

the_one_54321 wrote...
How about "because it looks awesome." That is, in most cases, a good enough reason for a certain art direction in my eyes.

Then I want to hear that justification.

Do you really need them to say it? Isn't that always one of the reasons?


I tend to hear it before I move onto a different game. 

God of War 2
ModernWarfare 2
Devil May Cry 3

wow I just can't commit to a series

#911
GulfWarVet

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This is now playable at eurogamer expo this Wekend so I can get my own hands on it. I am not a fan of hack and slash type games and this to me is maybe to far away from DA 0 for my liking, but will see for myself when I get to play it.



If I get the chance to video it I'll post it up if not I'll do my best to report back.

#912
Faz432

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Dave of Canada wrote...

Faz432 wrote...

Dave of Canada wrote...

Faz432 wrote...

In Varric's exaggerated version of events the only things that will be exaggerated will be the level of the PC and the level of the darkspawn


And how Darkspawn explode into bajillions of pieces.


No I actually think those animations will be in the real version of the game, possibly only accesable after you reach a certain level. or if there is a big enough level gap between you and the enemy. As I said in the rest of my post, it wouldn't make much sense just to make those animations for that short part of the game would it?


Gaider says otherwise.

The exaggerated element you're seeing at the beginning is going to relate to the fact that the darkspawn are literally exploding left and right, and that Hawke has access to high-level abilities she normally wouldn't have (but which certainly exist in the game). It is over the top-- which is why Cassandra calls Varric on it a moment later.



Really!??  That just confirms what I said.

#913
tool_bot

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The Lyons wrote...

I find that, as a philosophy, it is always better to throw the baby out with the bathwater.


Why are we bathing in large drums anyway?

#914
Sago_mulch

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if you cannot watch it on youtube, here are two vids on dynasty warriors 2 eh, i mean dragonage 2





so, biowear, how is living the dream of making jrpgs like, after all these years?

#915
Loc'n'lol

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GvazElite wrote...
Torchlight


I find it funny that you bring torchlight to the table, a game that features ridiculously oversized weapons, exagerated combat animations, and is going to see a multiplayer sequel at the request of pretty much anyone who played the original. Worst game evah, according to this forum.

#916
Sylvius the Mad

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the_one_54321 wrote...

Sylvius the Mad wrote...

the_one_54321 wrote...
How about "because it looks awesome." That is, in most cases, a good enough reason for a certain art direction in my eyes.

Then I want to hear that justification.

Do you really need them to say it? Isn't that always one of the reasons?

Yes, I do.

It certainly wasn't one of the reasons they offered for DAO.  They offered one reason, and one reason only.

Seriously, why have they bothered to develop more detailed visuals if they're going to do something this silly with them?

#917
Gvaz

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TMZuk wrote...

This... well, in my opinion it looks like an eleven year olds wet dream about sword-fighting. :?


If the game is like this video, then yea. They're working on the mainstream halo folks or in other words "casual gamers"

#918
AlanC9

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TMZuk wrote...

The Masked Rog wrote...

Monica83 wrote...

so we have...
Paraphrase system ala mass effect with tones
Anime style Animations..
Static classes only to keep them distinct...

*epic facepalm*

Some people might like what you describe there you know. Baldur's Gate was a long time ago, tastes have changed. Anime styles animations might have been their goal to start with. It's their desicion, you can like it or not but you should respect that other people might find the new combat and animations infinitely more cool and snappy than the older ones.


Some people might. But some people's taste have not changed, including mine. How about a game like BG2, with all the options that 2010 offers? How about taking the "spiritual successor to Baldur's Gate" further towards that goal? But no, we get what Monica wrote. *Epic sigh, facepalm and shrug indeed*

Oh well. One day the developers may realize that there's plenty of people who'll pay good money for something like BG2 in modern clothing.


I'm not quite sure how the animations are a problem for making it more like BG. If they really wanted to make it like BG they'd go back to "Flintstones boxing." but you're obviously not advocating that. BG had static classes too, though more of them and a dual-classing loophole. That leaves the dialog system, and AFAIK voiced dialog would have worked just fine in BG. All PCs are from Candlekeep so you wouldn't need different voices for different races.

#919
aquariusfromhell

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RIP Dragon Age



2009-2009

#920
the_one_54321

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Sylvius the Mad wrote...

the_one_54321 wrote...

Sylvius the Mad wrote...

the_one_54321 wrote...
How about "because it looks awesome." That is, in most cases, a good enough reason for a certain art direction in my eyes.

Then I want to hear that justification.

Do you really need them to say it? Isn't that always one of the reasons?

Yes, I do.

That's pretty ridiculous. And I'm normally pretty demanding of the devs giving info. It's like saying "please take the time to vocalize what everyone is already aware of."

Sylvius the Mad wrote...
It certainly wasn't one of the reasons they offered for DAO.  They offered one reason, and one reason only.

That's not really true. "It should look awesome/impressie/etc" is always one of the purposes of art direction.

Sylvius the Mad wrote...
Seriously, why have they bothered to develop more detailed visuals if they're going to do something this silly with them?

Just because you don't like it doesn't mean it's silly. Buster Swrod ftw. :whistle:

Modifié par the_one_54321, 28 septembre 2010 - 08:30 .


#921
Gvaz

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_Loc_N_lol_ wrote...



Worst game evah, according to this forum.






What. I didn't think it was very worth more than one replay, and the endless dungeon was really boring but it was worth the $20. I even bought it because I felt bad about pirating it at first. :\\


#922
svenus97

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It looks fun. although the graphics don't lok much better than DA:O

#923
Nerevar-as

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GvazElite wrote...

I like how the devs are basically like "we want to spend millions on a game, but also sell millions. Well our demographic isn't that big so we need to make it more mainstream in order to get those millions. Sorry but that's the way it is"

*Totally ignores the fact that theres tons of indie devs who make it reasonably well and are still able to churn out a game like Amnesia or Torchlight*


Doubt "reasonably well" are the sales BW/EA want. I´d like to see this mainstreaming trick backfire sometime (if a game actually deserves to), but here the money put in marketing would have sold far worse games.

A funny thing with the Berserk or Claymore mangas examples to DA2 2H, so far I haven´t seen someone put as an example something where the fighter is a normal person as Hawke is supposed to be (if default fighting is this fast, is this is 2H momentum skill it´s OK to me).

I haven´t used a 2H besides DA:O since Gothic 2. There the animations were fast but clearly not the same as 1H, in fact you had to time the attacks differently to avoid leaving youself open to attacks.

About the sword. It´s a fantasy game. Fully realistics swords are a rarity. A clear 2H should be used as a 2H. Use bastard swords if you want to switch 1 to 2H grip.

#924
Tsuga C

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ThunderfoxF wrote...

Sometimes I feel like I'm watching Faux News when I'm on the forums


The most highly rated (more than CNN, MSNBC, and Headline News combined) and accurate cable news network on the air today?  How wonderful!   Image IPB

#925
Dave of Canada

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Faz432 wrote...

Really!??  That just confirms what I said.


But you suggested they blew up at high levels. What was posted seems to suggest the blowing up is just exaggeration.